dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes
2009-12-27 22:52:33 +00:00
..
UCode_AX_ADPCM.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_AX_Voice.h DSPHLE: Fixed the unbearable noise in "Dead Space Extraction". Theoretically this commit should not break any game whose sound already worked in previous revisions, please test this on every game you have got. 2009-12-10 17:41:47 +00:00
UCode_AX.cpp DSPHLE - AX - Metroid Prime 2 (GC) audio should be better now 2009-12-27 22:52:33 +00:00
UCode_AX.h DSPHLE - AX - Metroid Prime 2 (GC) audio should be better now 2009-12-27 22:52:33 +00:00
UCode_AXStructs.h Sound System Rework: Phase 2 2009-12-23 15:34:14 +00:00
UCode_AXWii.cpp Sound System Rework: Phase 2 2009-12-23 15:34:14 +00:00
UCode_AXWii.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_CARD.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_CARD.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_InitAudioSystem.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_InitAudioSystem.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_ROM.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_ROM.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_Zelda_ADPCM.cpp tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux. 2009-10-28 22:51:00 +00:00
UCode_Zelda_Obsolete.txt Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p 2009-07-03 18:33:28 +00:00
UCode_Zelda_Synth.cpp Best of both worlds (or hacks...). Music continues to play, no sound breakage in Pikmin2/ZTP. Wind Waker still echoes weirdly in ZWW though. 2009-09-29 19:15:34 +00:00
UCode_Zelda_Voice.cpp Added DEBUG to the long stringstream processing. 2009-10-30 14:52:42 +00:00
UCode_Zelda.cpp Sound System Rework: Phase 2 2009-12-23 15:34:14 +00:00
UCode_Zelda.h The beginning of another approach on Zelda HLE UCode: PB debugging and comparison 2009-10-30 07:10:46 +00:00
UCodes.cpp DSPLLE dissasm fix 2009-11-06 13:28:03 +00:00
UCodes.h Thanks to Wagnard28 and other lots of people's test, now this will hopefully solve the troubling regression problems between r4616 and r4617. 2009-11-27 20:21:12 +00:00