mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
e4fa493a27
when nand root is changed the current sysconf is saved, and the sysconf in the new location is either loaded (if exists) or the default sysconf is created wii menu item is updated when the root changes small fix to saving gamelist paths to .ini paths that are removed from the gui are now removed from the ini instead of simply changing the number of paths git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7555 8ced0084-cf51-0410-be5f-012b33b47a6e
362 lines
10 KiB
C++
362 lines
10 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __FRAME_H_
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#define __FRAME_H_
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#include <wx/wx.h> // wxWidgets
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#include <wx/busyinfo.h>
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#include <wx/mstream.h>
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#include <wx/listctrl.h>
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#include <wx/artprov.h>
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#include <wx/aui/aui.h>
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#include <wx/tooltip.h>
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#include <string>
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#include <vector>
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#include "CDUtils.h"
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#include "Debugger/CodeWindow.h"
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#include "LogWindow.h"
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#include "LogConfigWindow.h"
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#if defined(HAVE_X11) && HAVE_X11
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#include "X11Utils.h"
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#endif
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// A shortcut to access the bitmaps
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#define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name))
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static inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
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{
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wxMemoryInputStream is(data, length);
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return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1));
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}
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// Class declarations
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class CGameListCtrl;
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class GameListItem;
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class CLogWindow;
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class FifoPlayerDlg;
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class NetPlaySetupDiag;
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class wxCheatsWindow;
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// The CPanel class to receive MSWWindowProc messages from the video backend.
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class CPanel : public wxPanel
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{
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public:
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CPanel(
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wxWindow* parent,
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wxWindowID id = wxID_ANY
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);
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private:
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DECLARE_EVENT_TABLE();
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#ifdef _WIN32
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// Receive WndProc messages
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WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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#endif
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};
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class CRenderFrame : public wxFrame
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{
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public:
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CRenderFrame(wxFrame* parent,
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wxWindowID id = wxID_ANY,
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const wxString& title = wxT("Dolphin"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
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private:
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#ifdef _WIN32
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// Receive WndProc messages
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WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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#endif
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};
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class CFrame : public CRenderFrame
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{
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public:
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CFrame(wxFrame* parent,
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wxWindowID id = wxID_ANY,
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const wxString& title = wxT("Dolphin"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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bool _UseDebugger = false,
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bool _BatchMode = false,
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bool ShowLogWindow = false,
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long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
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virtual ~CFrame();
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void* GetRenderHandle()
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{
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#ifdef _WIN32
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return (void *)m_RenderParent->GetHandle();
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#elif defined(HAVE_X11) && HAVE_X11
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return (void *)X11Utils::XWindowFromHandle(m_RenderParent->GetHandle());
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#else
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return m_RenderParent;
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#endif
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}
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// These have to be public
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CCodeWindow* g_pCodeWindow;
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NetPlaySetupDiag* g_NetPlaySetupDiag;
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wxCheatsWindow* g_CheatsWindow;
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void InitBitmaps();
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void DoPause();
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void DoStop();
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void DoRecordingSave();
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void UpdateGUI();
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void UpdateGameList();
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void ToggleLogWindow(bool bShow);
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void ToggleLogConfigWindow(bool bShow);
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void ToggleConsole(bool bShow);
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void PostEvent(wxCommandEvent& event);
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void StatusBarMessage(const char * Text, ...);
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void ClearStatusBar();
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void GetRenderWindowSize(int& x, int& y, int& width, int& height);
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void OnRenderWindowSizeRequest(int width, int height);
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void BootGame(const std::string& filename);
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void OnRenderParentClose(wxCloseEvent& event);
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void OnRenderParentMove(wxMoveEvent& event);
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bool RendererHasFocus();
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void DoFullscreen(bool bF);
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void ToggleDisplayMode (bool bFullscreen);
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void UpdateWiiMenuChoice(wxMenuItem *WiiMenuItem=NULL);
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static void ConnectWiimote(int wm_idx, bool connect);
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const CGameListCtrl *GetGameListCtrl() const;
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#ifdef __WXGTK__
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Common::Event panic_event;
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bool bPanicResult;
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std::recursive_mutex keystate_lock;
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#endif
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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X11Utils::XRRConfiguration *m_XRRConfig;
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#endif
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// AUI
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wxAuiManager *m_Mgr;
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wxAuiToolBar *m_ToolBar, *m_ToolBarDebug, *m_ToolBarAui;
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bool bFloatWindow[IDM_CODEWINDOW - IDM_LOGWINDOW + 1];
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// Perspectives (Should find a way to make all of this private)
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void DoAddPage(wxWindow *Win, int i, bool Float);
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void DoRemovePage(wxWindow *, bool bHide = true);
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struct SPerspectives
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{
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std::string Name;
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wxString Perspective;
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std::vector<int> Width, Height;
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};
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std::vector<SPerspectives> Perspectives;
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u32 ActivePerspective;
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private:
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CGameListCtrl* m_GameListCtrl;
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wxPanel* m_Panel;
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CRenderFrame* m_RenderFrame;
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wxPanel* m_RenderParent;
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CLogWindow* m_LogWindow;
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LogConfigWindow* m_LogConfigWindow;
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FifoPlayerDlg* m_FifoPlayerDlg;
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bool UseDebugger;
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bool m_bBatchMode;
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bool m_bEdit;
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bool m_bTabSplit;
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bool m_bNoDocking;
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bool m_bGameLoading;
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std::vector<std::string> drives;
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enum EToolbar
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{
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Toolbar_FileOpen,
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Toolbar_Refresh,
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Toolbar_Browse,
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Toolbar_Play,
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Toolbar_Stop,
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Toolbar_Pause,
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Toolbar_Screenshot,
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Toolbar_FullScreen,
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Toolbar_ConfigMain,
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Toolbar_ConfigGFX,
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Toolbar_ConfigDSP,
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Toolbar_ConfigPAD,
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Toolbar_Wiimote,
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Toolbar_Help,
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EToolbar_Max
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};
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enum EBitmapsThemes
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{
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BOOMY,
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VISTA,
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XPLASTIK,
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KDE,
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THEMES_MAX
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};
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wxBitmap m_Bitmaps[EToolbar_Max];
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wxBitmap m_BitmapsMenu[EToolbar_Max];
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void PopulateToolbar(wxAuiToolBar* toolBar);
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void PopulateToolbarAui(wxAuiToolBar* toolBar);
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void RecreateToolbar();
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void CreateMenu();
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// Utility
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wxString GetMenuLabel(int Id);
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wxWindow * GetNotebookPageFromId(wxWindowID Id);
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wxAuiNotebook * GetNotebookFromId(u32 NBId);
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int GetNotebookCount();
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wxAuiNotebook *CreateEmptyNotebook();
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// Perspectives
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void AddRemoveBlankPage();
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void OnNotebookPageClose(wxAuiNotebookEvent& event);
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void OnAllowNotebookDnD(wxAuiNotebookEvent& event);
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void OnNotebookPageChanged(wxAuiNotebookEvent& event);
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void OnFloatWindow(wxCommandEvent& event);
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void ToggleFloatWindow(int Id);
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void OnTab(wxAuiNotebookEvent& event);
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int GetNotebookAffiliation(wxWindowID Id);
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void ClosePages();
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void CloseAllNotebooks();
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void ShowResizePane();
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void TogglePane();
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void SetPaneSize();
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void ResetToolbarStyle();
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void TogglePaneStyle(bool On, int EventId);
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void ToggleNotebookStyle(bool On, long Style);
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void ResizeConsole();
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// Float window
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void DoUnfloatPage(int Id);
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void OnFloatingPageClosed(wxCloseEvent& event);
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void OnFloatingPageSize(wxSizeEvent& event);
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void DoFloatNotebookPage(wxWindowID Id);
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wxFrame * CreateParentFrame(wxWindowID Id = wxID_ANY,
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const wxString& title = wxT(""),
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wxWindow * = NULL);
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wxString AuiFullscreen, AuiCurrent;
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void AddPane();
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void UpdateCurrentPerspective();
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void SaveIniPerspectives();
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void LoadIniPerspectives();
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void OnPaneClose(wxAuiManagerEvent& evt);
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void ReloadPanes();
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void DoLoadPerspective();
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void OnDropDownToolbarSelect(wxCommandEvent& event);
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void OnDropDownSettingsToolbar(wxAuiToolBarEvent& event);
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void OnDropDownToolbarItem(wxAuiToolBarEvent& event);
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void OnSelectPerspective(wxCommandEvent& event);
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#ifdef _WIN32
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// Override window proc for tricks like screensaver disabling
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WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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#endif
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// Event functions
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void OnQuit(wxCommandEvent& event);
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void OnHelp(wxCommandEvent& event);
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void OnToolBar(wxCommandEvent& event);
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void OnAuiToolBar(wxAuiToolBarEvent& event);
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void OnOpen(wxCommandEvent& event); // File menu
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void DoOpen(bool Boot);
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void OnRefresh(wxCommandEvent& event);
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void OnBrowse(wxCommandEvent& event);
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void OnBootDrive(wxCommandEvent& event);
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void OnPlay(wxCommandEvent& event); // Emulation
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void OnStop(wxCommandEvent& event);
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void OnReset(wxCommandEvent& event);
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void OnRecord(wxCommandEvent& event);
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void OnPlayRecording(wxCommandEvent& event);
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void OnRecordExport(wxCommandEvent& event);
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void OnRecordReadOnly(wxCommandEvent& event);
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void OnChangeDisc(wxCommandEvent& event);
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void OnScreenshot(wxCommandEvent& event);
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void OnActive(wxActivateEvent& event);
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void OnClose(wxCloseEvent &event);
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void OnLoadState(wxCommandEvent& event);
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void OnSaveState(wxCommandEvent& event);
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void OnLoadStateFromFile(wxCommandEvent& event);
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void OnSaveStateToFile(wxCommandEvent& event);
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void OnLoadLastState(wxCommandEvent& event);
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void OnUndoLoadState(wxCommandEvent& event);
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void OnUndoSaveState(wxCommandEvent& event);
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void OnFrameSkip(wxCommandEvent& event);
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void OnFrameStep(wxCommandEvent& event);
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void OnConfigMain(wxCommandEvent& event); // Options
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void OnConfigGFX(wxCommandEvent& event);
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void OnConfigDSP(wxCommandEvent& event);
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void OnConfigPAD(wxCommandEvent& event);
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void OnConfigWiimote(wxCommandEvent& event);
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void OnConfigHotkey(wxCommandEvent& event);
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void OnToggleFullscreen(wxCommandEvent& event);
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void OnToggleDualCore(wxCommandEvent& event);
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void OnToggleSkipIdle(wxCommandEvent& event);
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void OnToggleThrottle(wxCommandEvent& event);
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void OnManagerResize(wxAuiManagerEvent& event);
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void OnMove(wxMoveEvent& event);
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void OnResize(wxSizeEvent& event);
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void OnToggleToolbar(wxCommandEvent& event);
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void DoToggleToolbar(bool);
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void OnToggleStatusbar(wxCommandEvent& event);
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void OnToggleWindow(wxCommandEvent& event);
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void OnKeyDown(wxKeyEvent& event); // Keyboard
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void OnKeyUp(wxKeyEvent& event);
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void OnMouse(wxMouseEvent& event); // Mouse
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void OnHostMessage(wxCommandEvent& event);
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void OnMemcard(wxCommandEvent& event); // Misc
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void OnImportSave(wxCommandEvent& event);
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void OnNetPlay(wxCommandEvent& event);
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void OnShow_CheatsWindow(wxCommandEvent& event);
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void OnLoadWiiMenu(wxCommandEvent& event);
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void OnInstallWAD(wxCommandEvent& event);
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void OnFifoPlayer(wxCommandEvent& event);
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void OnConnectWiimote(wxCommandEvent& event);
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void GameListChanged(wxCommandEvent& event);
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void OnGameListCtrl_ItemActivated(wxListEvent& event);
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void OnRenderParentResize(wxSizeEvent& event);
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bool RendererIsFullscreen();
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void StartGame(const std::string& filename);
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// Event table
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DECLARE_EVENT_TABLE();
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};
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int GetCmdForHotkey(unsigned int key);
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#endif // __FRAME_H_
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