dolphin/Source/Core/VideoCommon/PixelEngine.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

69 lines
1.7 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
class PointerWrap;
namespace MMIO
{
class Mapping;
}
namespace PixelEngine
{
// internal hardware addresses
enum
{
PE_ZCONF = 0x00, // Z Config
PE_ALPHACONF = 0x02, // Alpha Config
PE_DSTALPHACONF = 0x04, // Destination Alpha Config
PE_ALPHAMODE = 0x06, // Alpha Mode Config
PE_ALPHAREAD = 0x08, // Alpha Read
PE_CTRL_REGISTER = 0x0a, // Control
PE_TOKEN_REG = 0x0e, // Token
PE_BBOX_LEFT = 0x10, // Bounding Box Left Pixel
PE_BBOX_RIGHT = 0x12, // Bounding Box Right Pixel
PE_BBOX_TOP = 0x14, // Bounding Box Top Pixel
PE_BBOX_BOTTOM = 0x16, // Bounding Box Bottom Pixel
// NOTE: Order not verified
// These indicate the number of quads that are being used as input/output for each particular
// stage
PE_PERF_ZCOMP_INPUT_ZCOMPLOC_L = 0x18,
PE_PERF_ZCOMP_INPUT_ZCOMPLOC_H = 0x1a,
PE_PERF_ZCOMP_OUTPUT_ZCOMPLOC_L = 0x1c,
PE_PERF_ZCOMP_OUTPUT_ZCOMPLOC_H = 0x1e,
PE_PERF_ZCOMP_INPUT_L = 0x20,
PE_PERF_ZCOMP_INPUT_H = 0x22,
PE_PERF_ZCOMP_OUTPUT_L = 0x24,
PE_PERF_ZCOMP_OUTPUT_H = 0x26,
PE_PERF_BLEND_INPUT_L = 0x28,
PE_PERF_BLEND_INPUT_H = 0x2a,
PE_PERF_EFB_COPY_CLOCKS_L = 0x2c,
PE_PERF_EFB_COPY_CLOCKS_H = 0x2e,
};
// ReadMode specifies the returned alpha channel for EFB peeks
union UPEAlphaReadReg
{
u16 Hex;
struct
{
u16 ReadMode : 2;
u16 : 14;
};
};
void Init();
void DoState(PointerWrap& p);
void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
// gfx backend support
void SetToken(const u16 token, const bool interrupt);
void SetFinish();
UPEAlphaReadReg GetAlphaReadMode();
} // namespace PixelEngine