dolphin/Source/Core/VideoCommon/HiresTextures.cpp
Lioncash 8fdb013d54 General: Toss out PRI macro usage
Now that VS supports more printf specifiers, these aren't necessary
2015-09-05 16:02:35 -04:00

441 lines
12 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cinttypes>
#include <cstring>
#include <mutex>
#include <string>
#include <thread>
#include <utility>
#include <xxhash.h>
#include <SOIL/SOIL.h>
#include "Common/CommonPaths.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/Flag.h"
#include "Common/MemoryUtil.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "Common/Timer.h"
#include "Core/ConfigManager.h"
#include "VideoCommon/HiresTextures.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoConfig.h"
static std::unordered_map<std::string, std::string> s_textureMap;
static std::unordered_map<std::string, std::shared_ptr<HiresTexture>> s_textureCache;
static std::mutex s_textureCacheMutex;
static std::mutex s_textureCacheAquireMutex; // for high priority access
static Common::Flag s_textureCacheAbortLoading;
static bool s_check_native_format;
static bool s_check_new_format;
static std::thread s_prefetcher;
static const std::string s_format_prefix = "tex1_";
void HiresTexture::Init()
{
s_check_native_format = false;
s_check_new_format = false;
Update();
}
void HiresTexture::Shutdown()
{
if (s_prefetcher.joinable())
{
s_textureCacheAbortLoading.Set();
s_prefetcher.join();
}
s_textureMap.clear();
s_textureCache.clear();
}
void HiresTexture::Update()
{
if (s_prefetcher.joinable())
{
s_textureCacheAbortLoading.Set();
s_prefetcher.join();
}
if (!g_ActiveConfig.bHiresTextures)
{
s_textureMap.clear();
s_textureCache.clear();
return;
}
if (!g_ActiveConfig.bCacheHiresTextures)
{
s_textureCache.clear();
}
const std::string& gameCode = SConfig::GetInstance().m_strUniqueID;
std::string szDir = StringFromFormat("%s%s", File::GetUserPath(D_HIRESTEXTURES_IDX).c_str(), gameCode.c_str());
std::vector<std::string> Extensions {
"*.png",
"*.bmp",
"*.tga",
"*.dds",
"*.jpg" // Why not? Could be useful for large photo-like textures
};
auto rFilenames = DoFileSearch(Extensions, {szDir}, /*recursive*/ true);
const std::string code = StringFromFormat("%s_", gameCode.c_str());
const std::string code2 = "";
for (auto& rFilename : rFilenames)
{
std::string FileName;
SplitPath(rFilename, nullptr, &FileName, nullptr);
if (FileName.substr(0, code.length()) == code)
{
s_textureMap[FileName] = rFilename;
s_check_native_format = true;
}
if (FileName.substr(0, s_format_prefix.length()) == s_format_prefix)
{
s_textureMap[FileName] = rFilename;
s_check_new_format = true;
}
}
if (g_ActiveConfig.bCacheHiresTextures)
{
// remove cached but deleted textures
auto iter = s_textureCache.begin();
while (iter != s_textureCache.end())
{
if (s_textureMap.find(iter->first) == s_textureMap.end())
{
iter = s_textureCache.erase(iter);
}
else
{
iter++;
}
}
s_textureCacheAbortLoading.Clear();
s_prefetcher = std::thread(Prefetch);
}
}
void HiresTexture::Prefetch()
{
Common::SetCurrentThreadName("Prefetcher");
size_t size_sum = 0;
size_t sys_mem = MemPhysical();
size_t recommended_min_mem = 2 * size_t(1024 * 1024 * 1024);
// keep 2GB memory for system stability if system RAM is 4GB+ - use half of memory in other cases
size_t max_mem = (sys_mem / 2 < recommended_min_mem) ? (sys_mem / 2) : (sys_mem - recommended_min_mem);
u32 starttime = Common::Timer::GetTimeMs();
for (const auto& entry : s_textureMap)
{
const std::string& base_filename = entry.first;
if (base_filename.find("_mip") == std::string::npos)
{
{
// try to get this mutex first, so the video thread is allow to get the real mutex faster
std::unique_lock<std::mutex> lk(s_textureCacheAquireMutex);
}
std::unique_lock<std::mutex> lk(s_textureCacheMutex);
auto iter = s_textureCache.find(base_filename);
if (iter == s_textureCache.end())
{
// unlock while loading a texture. This may result in a race condition where we'll load a texture twice,
// but it reduces the stuttering a lot. Notice: The loading library _must_ be thread safe now.
// But bad luck, SOIL isn't, so TODO: remove SOIL usage here and use libpng directly
// Also TODO: remove s_textureCacheAquireMutex afterwards. It won't be needed as the main mutex will be locked rarely
//lk.unlock();
HiresTexture* t = Load(base_filename, 0, 0);
//lk.lock();
if (t)
{
std::shared_ptr<HiresTexture> ptr(t);
iter = s_textureCache.insert(iter, std::make_pair(base_filename, ptr));
}
}
if (iter != s_textureCache.end())
{
for (const Level& l : iter->second->m_levels)
{
size_sum += l.data_size;
}
}
}
if (s_textureCacheAbortLoading.IsSet())
{
return;
}
if (size_sum > max_mem)
{
g_Config.bCacheHiresTextures = false;
OSD::AddMessage(StringFromFormat("Custom Textures prefetching after %.1f MB aborted, not enough RAM available", size_sum / (1024.0 * 1024.0)), 10000);
return;
}
}
u32 stoptime = Common::Timer::GetTimeMs();
OSD::AddMessage(StringFromFormat("Custom Textures loaded, %.1f MB in %.1f s", size_sum / (1024.0 * 1024.0), (stoptime - starttime) / 1000.0), 10000);
}
std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps, bool dump)
{
std::string name = "";
bool convert = false;
if (!dump && s_check_native_format)
{
// try to load the old format first
u64 tex_hash = GetHashHiresTexture(texture, (int)texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
u64 tlut_hash = tlut_size ? GetHashHiresTexture(tlut, (int)tlut_size, g_ActiveConfig.iSafeTextureCache_ColorSamples) : 0;
name = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_strUniqueID.c_str(), (u32)(tex_hash ^ tlut_hash), (u16)format);
if (s_textureMap.find(name) != s_textureMap.end())
{
if (g_ActiveConfig.bConvertHiresTextures)
convert = true;
else
return name;
}
}
if (dump || s_check_new_format || convert)
{
// checking for min/max on paletted textures
u32 min = 0xffff;
u32 max = 0;
switch(tlut_size)
{
case 0: break;
case 16 * 2:
for (size_t i = 0; i < texture_size; i++)
{
min = std::min<u32>(min, texture[i] & 0xf);
min = std::min<u32>(min, texture[i] >> 4);
max = std::max<u32>(max, texture[i] & 0xf);
max = std::max<u32>(max, texture[i] >> 4);
}
break;
case 256 * 2:
for (size_t i = 0; i < texture_size; i++)
{
min = std::min<u32>(min, texture[i]);
max = std::max<u32>(max, texture[i]);
}
break;
case 16384 * 2:
for (size_t i = 0; i < texture_size/2; i++)
{
min = std::min<u32>(min, Common::swap16(((u16*)texture)[i]) & 0x3fff);
max = std::max<u32>(max, Common::swap16(((u16*)texture)[i]) & 0x3fff);
}
break;
}
if (tlut_size > 0)
{
tlut_size = 2 * (max + 1 - min);
tlut += 2 * min;
}
u64 tex_hash = XXH64(texture, texture_size, 0);
u64 tlut_hash = tlut_size ? XXH64(tlut, tlut_size, 0) : 0;
std::string basename = s_format_prefix + StringFromFormat("%dx%d%s_%016llx", width, height, has_mipmaps ? "_m" : "", tex_hash);
std::string tlutname = tlut_size ? StringFromFormat("_%016llx", tlut_hash) : "";
std::string formatname = StringFromFormat("_%d", format);
std::string fullname = basename + tlutname + formatname;
for (int level = 0; level < 10 && convert; level++)
{
std::string oldname = name;
if (level)
oldname += StringFromFormat("_mip%d", level);
// skip not existing levels
if (s_textureMap.find(oldname) == s_textureMap.end())
continue;
for (int i = 0;; i++)
{
// for hash collisions, padd with an integer
std::string newname = fullname;
if (level)
newname += StringFromFormat("_mip%d", level);
if (i)
newname += StringFromFormat(".%d", i);
// new texture
if (s_textureMap.find(newname) == s_textureMap.end())
{
std::string src = s_textureMap[oldname];
size_t postfix = src.find_last_of('.');
std::string dst = src.substr(0, postfix - oldname.length()) + newname + src.substr(postfix, src.length() - postfix);
if (File::Rename(src, dst))
{
s_textureMap.erase(oldname);
s_textureMap[newname] = dst;
s_check_new_format = true;
OSD::AddMessage(StringFromFormat("Rename custom texture %s to %s", oldname.c_str(), newname.c_str()), 5000);
}
else
{
ERROR_LOG(VIDEO, "rename failed");
}
break;
}
else
{
// dst fail already exist, compare content
std::string a, b;
File::ReadFileToString(s_textureMap[oldname], a);
File::ReadFileToString(s_textureMap[newname], b);
if (a == b && a != "")
{
// equal, so remove
if (File::Delete(s_textureMap[oldname]))
{
s_textureMap.erase(oldname);
OSD::AddMessage(StringFromFormat("Delete double old custom texture %s", oldname.c_str()), 5000);
}
else
{
ERROR_LOG(VIDEO, "delete failed");
}
break;
}
// else continue in this loop with the next higher padding variable
}
}
}
// try to match a wildcard template
if (!dump && s_textureMap.find(basename + "_*" + formatname) != s_textureMap.end())
return basename + "_*" + formatname;
// else generate the complete texture
if (dump || s_textureMap.find(fullname) != s_textureMap.end())
return fullname;
}
return name;
}
std::shared_ptr<HiresTexture> HiresTexture::Search(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps)
{
std::string base_filename = GenBaseName(texture, texture_size, tlut, tlut_size, width, height, format, has_mipmaps);
std::lock_guard<std::mutex> lk2(s_textureCacheAquireMutex);
std::lock_guard<std::mutex> lk(s_textureCacheMutex);
auto iter = s_textureCache.find(base_filename);
if (iter != s_textureCache.end())
{
return iter->second;
}
std::shared_ptr<HiresTexture> ptr(Load(base_filename, width, height));
if (ptr && g_ActiveConfig.bCacheHiresTextures)
{
s_textureCache[base_filename] = ptr;
}
return ptr;
}
HiresTexture* HiresTexture::Load(const std::string& base_filename, u32 width, u32 height)
{
HiresTexture* ret = nullptr;
for (int level = 0;; level++)
{
std::string filename = base_filename;
if (level)
{
filename += StringFromFormat("_mip%u", level);
}
if (s_textureMap.find(filename) != s_textureMap.end())
{
Level l;
File::IOFile file;
file.Open(s_textureMap[filename], "rb");
std::vector<u8> buffer(file.GetSize());
file.ReadBytes(buffer.data(), file.GetSize());
int channels;
l.data = SOIL_load_image_from_memory(buffer.data(), (int)buffer.size(), (int*)&l.width, (int*)&l.height, &channels, SOIL_LOAD_RGBA);
l.data_size = (size_t)l.width * l.height * 4;
if (l.data == nullptr)
{
ERROR_LOG(VIDEO, "Custom texture %s failed to load", filename.c_str());
break;
}
if (!level)
{
if (l.width * height != l.height * width)
ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. The aspect differs from the native size %dx%d.",
l.width, l.height, filename.c_str(), width, height);
if (width && height && (l.width % width || l.height % height))
WARN_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. Please use an integer upscaling factor based on the native size %dx%d.",
l.width, l.height, filename.c_str(), width, height);
width = l.width;
height = l.height;
}
else if (width != l.width || height != l.height)
{
ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. This mipmap layer _must_ be %dx%d.",
l.width, l.height, filename.c_str(), width, height);
SOIL_free_image_data(l.data);
break;
}
// calculate the size of the next mipmap
width >>= 1;
height >>= 1;
if (!ret)
ret = new HiresTexture();
ret->m_levels.push_back(l);
}
else
{
break;
}
}
return ret;
}
HiresTexture::~HiresTexture()
{
for (auto& l : m_levels)
{
SOIL_free_image_data(l.data);
}
}