dolphin/Source/Core/DolphinWX/Main.cpp
JosJuice 9417fc6a3a DolphinWX: Set C++ locale
After 3a83ebc, the Show System Clock feature started using the
unfortunate combination of MM/DD/YY dates (rare outside of the US)
and 24-hour time (rare in the US) regardless of the user's locale
settings. This commit makes it use the configured locale again.

I've noticed one minor difference in behavior between now and
before 3a83ebc: The new way of setting the C/C++ locale seems to
treat "en" as "en-US", but the wx way of setting the C locale
treated it as "en-GB" (at least on Windows).
2018-04-09 19:14:14 +02:00

528 lines
15 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <OptionParser.h>
#include <cstdio>
#include <cstring>
#include <optional>
#include <string>
#include <utility>
#include <wx/app.h>
#include <wx/buffer.h>
#include <wx/cmdline.h>
#include <wx/evtloop.h>
#include <wx/image.h>
#include <wx/imagpng.h>
#include <wx/intl.h>
#include <wx/language.h>
#include <wx/menu.h>
#include <wx/msgdlg.h>
#include <wx/thread.h>
#include <wx/timer.h>
#include <wx/tooltip.h>
#include <wx/utils.h>
#include <wx/window.h>
#include "Common/CPUDetect.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Logging/LogManager.h"
#include "Common/MsgHandler.h"
#include "Common/Thread.h"
#include "Common/Version.h"
#include "Core/Analytics.h"
#include "Core/Boot/Boot.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/Wiimote.h"
#include "Core/Host.h"
#include "Core/Movie.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Debugger/JitWindow.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/NetPlay/NetWindow.h"
#include "DolphinWX/SoftwareVideoConfigDialog.h"
#include "DolphinWX/UINeedsControllerState.h"
#include "DolphinWX/VideoConfigDiag.h"
#include "DolphinWX/WxUtils.h"
#include "UICommon/CommandLineParse.h"
#include "UICommon/UICommon.h"
#include "VideoCommon/VideoBackendBase.h"
#if defined HAVE_X11 && HAVE_X11
#include <X11/Xlib.h>
#endif
// ------------
// Main window
IMPLEMENT_APP(DolphinApp)
bool wxMsgAlert(const char*, const char*, bool, MsgType);
std::string wxStringTranslator(const char*);
CFrame* main_frame = nullptr;
bool DolphinApp::Initialize(int& c, wxChar** v)
{
#if defined HAVE_X11 && HAVE_X11
XInitThreads();
#endif
return wxApp::Initialize(c, v);
}
// The 'main program' equivalent that creates the main window and return the main frame
void DolphinApp::OnInitCmdLine(wxCmdLineParser& parser)
{
parser.SetCmdLine("");
}
bool DolphinApp::OnCmdLineParsed(wxCmdLineParser& parser)
{
return true;
}
bool DolphinApp::OnInit()
{
if (!wxApp::OnInit())
return false;
Bind(wxEVT_QUERY_END_SESSION, &DolphinApp::OnEndSession, this);
Bind(wxEVT_END_SESSION, &DolphinApp::OnEndSession, this);
Bind(wxEVT_IDLE, &DolphinApp::OnIdle, this);
Bind(wxEVT_ACTIVATE_APP, &DolphinApp::OnActivate, this);
// Register message box and translation handlers
RegisterMsgAlertHandler(&wxMsgAlert);
RegisterStringTranslator(&wxStringTranslator);
#if wxUSE_ON_FATAL_EXCEPTION
wxHandleFatalExceptions(true);
#endif
#ifdef _WIN32
const bool console_attached = AttachConsole(ATTACH_PARENT_PROCESS) != FALSE;
HANDLE stdout_handle = ::GetStdHandle(STD_OUTPUT_HANDLE);
if (console_attached && stdout_handle)
{
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
}
#endif
ParseCommandLine();
#ifdef _WIN32
FreeConsole();
#endif
UICommon::SetUserDirectory(m_user_path.ToStdString());
UICommon::CreateDirectories();
InitLanguageSupport(); // The language setting is loaded from the user directory
UICommon::Init();
if (m_select_video_backend && !m_video_backend_name.empty())
SConfig::GetInstance().m_strVideoBackend = WxStrToStr(m_video_backend_name);
if (m_select_audio_emulation)
SConfig::GetInstance().bDSPHLE = (m_audio_emulation_name.Upper() == "HLE");
VideoBackendBase::ActivateBackend(SConfig::GetInstance().m_strVideoBackend);
DolphinAnalytics::Instance()->ReportDolphinStart("wx");
wxToolTip::Enable(!SConfig::GetInstance().m_DisableTooltips);
// Enable the PNG image handler for screenshots
wxImage::AddHandler(new wxPNGHandler);
// Silent PNG warnings from some homebrew banners: "iCCP: known incorrect sRGB profile"
wxImage::SetDefaultLoadFlags(wxImage::GetDefaultLoadFlags() & ~wxImage::Load_Verbose);
// We have to copy the size and position out of SConfig now because CFrame's OnMove
// handler will corrupt them during window creation (various APIs like SetMenuBar cause
// event dispatch including WM_MOVE/WM_SIZE)
wxRect window_geometry(SConfig::GetInstance().iPosX, SConfig::GetInstance().iPosY,
SConfig::GetInstance().iWidth, SConfig::GetInstance().iHeight);
main_frame = new CFrame(nullptr, wxID_ANY, StrToWxStr(Common::scm_rev_str), window_geometry,
m_use_debugger, m_batch_mode, m_use_logger);
SetTopWindow(main_frame);
AfterInit();
return true;
}
void DolphinApp::ParseCommandLine()
{
auto parser = CommandLineParse::CreateParser(CommandLineParse::ParserOptions::IncludeGUIOptions);
// Manually convert each argument to a UTF-8 std::string, because the implicit
// conversion of wxCmdLineArgsArray to char** calls ToAscii (which is undesired).
std::vector<std::string> utf8_argv;
for (int i = 1; i < argc; ++i)
utf8_argv.emplace_back(argv[i].utf8_str());
optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), utf8_argv);
std::vector<std::string> args = parser->args();
if (options.is_set("exec"))
{
m_boot = BootParameters::GenerateFromFile(static_cast<const char*>(options.get("exec")));
}
else if (options.is_set("nand_title"))
{
const std::string hex_string = static_cast<const char*>(options.get("nand_title"));
if (hex_string.length() == 16)
{
const u64 title_id = std::stoull(hex_string, nullptr, 16);
m_boot = std::make_unique<BootParameters>(BootParameters::NANDTitle{title_id});
}
else
{
WxUtils::ShowErrorDialog(_("The title ID is invalid."));
}
}
else if (args.size())
{
m_boot = BootParameters::GenerateFromFile(args.front());
args.erase(args.begin());
}
m_use_debugger = options.is_set("debugger");
m_use_logger = options.is_set("logger");
m_batch_mode = options.is_set("batch");
m_confirm_stop = options.is_set("confirm");
m_confirm_setting = options.get("confirm");
m_select_video_backend = options.is_set("video_backend");
m_video_backend_name = static_cast<const char*>(options.get("video_backend"));
m_select_audio_emulation = options.is_set("audio_emulation");
m_audio_emulation_name = static_cast<const char*>(options.get("audio_emulation"));
m_play_movie = options.is_set("movie");
m_movie_file = static_cast<const char*>(options.get("movie"));
m_user_path = static_cast<const char*>(options.get("user"));
}
#ifdef __APPLE__
void DolphinApp::MacOpenFile(const wxString& fileName)
{
main_frame->StartGame(BootParameters::GenerateFromFile(fileName.ToStdString()));
}
#endif
void DolphinApp::AfterInit()
{
#if defined(USE_ANALYTICS) && USE_ANALYTICS
if (!SConfig::GetInstance().m_analytics_permission_asked)
{
int answer =
wxMessageBox(_("If authorized, Dolphin can collect data on its performance, "
"feature usage, and configuration, as well as data on your system's "
"hardware and operating system.\n\n"
"No private data is ever collected. This data helps us understand "
"how people and emulated games use Dolphin and prioritize our "
"efforts. It also helps us identify rare configurations that are "
"causing bugs, performance and stability issues.\n"
"This authorization can be revoked at any time through Dolphin's "
"settings.\n\n"
"Do you authorize Dolphin to report this information to Dolphin's "
"developers?"),
_("Usage statistics reporting"), wxYES_NO, main_frame);
SConfig::GetInstance().m_analytics_permission_asked = true;
SConfig::GetInstance().m_analytics_enabled = (answer == wxYES);
SConfig::GetInstance().SaveSettings();
DolphinAnalytics::Instance()->ReloadConfig();
}
#endif
if (m_confirm_stop)
SConfig::GetInstance().bConfirmStop = m_confirm_setting;
if (m_play_movie && !m_movie_file.empty())
{
std::optional<std::string> savestate_path;
if (Movie::PlayInput(WxStrToStr(m_movie_file), &savestate_path))
{
if (m_boot)
{
m_boot->savestate_path = savestate_path;
main_frame->StartGame(std::move(m_boot));
}
else
{
main_frame->BootGame("", savestate_path);
}
}
}
// First check if we have an exec command line.
else if (m_boot)
{
main_frame->StartGame(std::move(m_boot));
}
// If we have selected Automatic Start, start the default ISO,
// or if no default ISO exists, start the last loaded ISO
else if (m_use_debugger)
{
if (main_frame->GetMenuBar()->IsChecked(IDM_AUTOMATIC_START))
{
main_frame->BootGame("");
}
}
}
void DolphinApp::OnActivate(wxActivateEvent& ev)
{
m_is_active = ev.GetActive();
}
void DolphinApp::InitLanguageSupport()
{
std::string language_code;
{
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.GetOrCreateSection("Interface")->Get("LanguageCode", &language_code, "");
}
int language = wxLANGUAGE_UNKNOWN;
if (language_code.empty())
{
language = wxLANGUAGE_DEFAULT;
}
else
{
const wxLanguageInfo* language_info = wxLocale::FindLanguageInfo(StrToWxStr(language_code));
if (language_info)
language = language_info->Language;
}
// Load language if possible, fall back to system default otherwise
if (wxLocale::IsAvailable(language))
{
m_locale.reset(new wxLocale(language));
// Specify where dolphins *.gmo files are located on each operating system
#ifdef __WXMSW__
m_locale->AddCatalogLookupPathPrefix(StrToWxStr(File::GetExeDirectory() + DIR_SEP "Languages"));
#elif defined(__WXGTK__)
m_locale->AddCatalogLookupPathPrefix(StrToWxStr(DATA_DIR "../locale"));
#elif defined(__WXOSX__)
m_locale->AddCatalogLookupPathPrefix(
StrToWxStr(File::GetBundleDirectory() + "Contents/Resources"));
#endif
m_locale->AddCatalog("dolphin-emu");
if (!m_locale->IsOk())
{
wxMessageBox(_("Error loading selected language. Falling back to system default."),
_("Error"));
m_locale.reset(new wxLocale(wxLANGUAGE_DEFAULT));
}
}
else
{
wxMessageBox(
_("The selected language is not supported by your system. Falling back to system default."),
_("Error"));
m_locale.reset(new wxLocale(wxLANGUAGE_DEFAULT));
}
// wxWidgets sets the C locale for us, but not the C++ locale, so let's do that ourselves
UICommon::SetLocale(language_code);
}
void DolphinApp::OnEndSession(wxCloseEvent& event)
{
// Close if we've received wxEVT_END_SESSION (ignore wxEVT_QUERY_END_SESSION)
if (!event.CanVeto())
{
main_frame->Close(true);
}
}
int DolphinApp::OnExit()
{
Core::Shutdown();
UICommon::Shutdown();
return wxApp::OnExit();
}
void DolphinApp::OnFatalException()
{
WiimoteReal::Shutdown();
}
void DolphinApp::OnIdle(wxIdleEvent& ev)
{
ev.Skip();
Core::HostDispatchJobs();
}
// ------------
// Talk to GUI
bool wxMsgAlert(const char* caption, const char* text, bool yes_no, MsgType /*style*/)
{
if (wxIsMainThread())
{
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
if (npd != nullptr && npd->IsShown())
{
npd->AppendChat("/!\\ " + std::string{text});
return true;
}
return wxYES == wxMessageBox(StrToWxStr(text), StrToWxStr(caption),
wxSTAY_ON_TOP | ((yes_no) ? wxYES_NO : wxOK),
wxWindow::FindFocus());
}
else
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_PANIC);
event.SetString(StrToWxStr(caption) + ":" + StrToWxStr(text));
event.SetInt(yes_no);
main_frame->GetEventHandler()->AddPendingEvent(event);
main_frame->m_panic_event.Wait();
return main_frame->m_panic_result;
}
}
std::string wxStringTranslator(const char* text)
{
return WxStrToStr(wxGetTranslation(wxString::FromUTF8(text)));
}
// Accessor for the main window class
CFrame* DolphinApp::GetCFrame()
{
return main_frame;
}
void Host_Message(int Id)
{
if (Id == WM_USER_JOB_DISPATCH)
{
// Trigger a wxEVT_IDLE
wxWakeUpIdle();
return;
}
wxCommandEvent event(wxEVT_HOST_COMMAND, Id);
main_frame->GetEventHandler()->AddPendingEvent(event);
}
void* Host_GetRenderHandle()
{
return main_frame->GetRenderHandle();
}
// OK, this thread boundary is DANGEROUS on Linux
// wxPostEvent / wxAddPendingEvent is the solution.
void Host_NotifyMapLoaded()
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_NOTIFY_MAP_LOADED);
main_frame->GetEventHandler()->AddPendingEvent(event);
if (main_frame->m_code_window)
{
main_frame->m_code_window->GetEventHandler()->AddPendingEvent(event);
}
}
void Host_UpdateDisasmDialog()
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATE_DISASM_DIALOG);
main_frame->GetEventHandler()->AddPendingEvent(event);
if (main_frame->m_code_window)
{
main_frame->m_code_window->GetEventHandler()->AddPendingEvent(event);
}
}
void Host_UpdateMainFrame()
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATE_GUI);
main_frame->GetEventHandler()->AddPendingEvent(event);
if (main_frame->m_code_window)
{
main_frame->m_code_window->GetEventHandler()->AddPendingEvent(event);
}
}
void Host_UpdateTitle(const std::string& title)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATE_TITLE);
event.SetString(StrToWxStr(title));
main_frame->GetEventHandler()->AddPendingEvent(event);
}
void Host_RequestRenderWindowSize(int width, int height)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_WINDOW_SIZE_REQUEST);
event.SetClientData(new std::pair<int, int>(width, height));
main_frame->GetEventHandler()->AddPendingEvent(event);
}
bool Host_UINeedsControllerState()
{
return wxGetApp().IsActiveThreadsafe() && GetUINeedsControllerState();
}
bool Host_RendererHasFocus()
{
return main_frame->RendererHasFocus();
}
bool Host_RendererIsFullscreen()
{
return main_frame->RendererIsFullscreen();
}
void Host_ShowVideoConfig(void* parent, const std::string& backend_name)
{
wxWindow* const parent_window = static_cast<wxWindow*>(parent);
if (backend_name == "Software Renderer")
{
SoftwareVideoConfigDialog diag(parent_window, backend_name);
diag.ShowModal();
}
else
{
VideoConfigDiag diag(parent_window, backend_name);
diag.ShowModal();
}
}
void Host_YieldToUI()
{
wxGetApp().GetMainLoop()->YieldFor(wxEVT_CATEGORY_UI);
}
void Host_UpdateProgressDialog(const char* caption, int position, int total)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATE_PROGRESS_DIALOG);
event.SetString(StrToWxStr(caption));
event.SetInt(position);
event.SetExtraLong(total);
main_frame->GetEventHandler()->AddPendingEvent(event);
}