Files
dolphin/Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp
LillyJadeKatrin 75465f00cc Remove Badges Enabled option from Achievements
Was informed by the RetroAchievements team that this isn't an option in most emulators, and as the next commits will be to enable default icons, there will always be something to display.
2024-05-23 10:40:08 -04:00

144 lines
4.9 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef USE_RETRO_ACHIEVEMENTS
#include "DolphinQt/Achievements/AchievementHeaderWidget.h"
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QProgressBar>
#include <QString>
#include <QVBoxLayout>
#include <rcheevos/include/rc_client.h>
#include "Core/AchievementManager.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Core.h"
#include "DolphinQt/QtUtils/FromStdString.h"
#include "DolphinQt/Settings.h"
AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(parent)
{
m_user_icon = new QLabel();
m_game_icon = new QLabel();
m_name = new QLabel();
m_points = new QLabel();
m_game_progress = new QProgressBar();
m_rich_presence = new QLabel();
QSizePolicy sp_retain = m_game_progress->sizePolicy();
sp_retain.setRetainSizeWhenHidden(true);
m_game_progress->setSizePolicy(sp_retain);
QVBoxLayout* icon_col = new QVBoxLayout();
icon_col->addWidget(m_user_icon);
icon_col->addWidget(m_game_icon);
QVBoxLayout* text_col = new QVBoxLayout();
text_col->addWidget(m_name);
text_col->addWidget(m_points);
text_col->addWidget(m_game_progress);
text_col->addWidget(m_rich_presence);
QHBoxLayout* header_layout = new QHBoxLayout();
header_layout->addLayout(icon_col);
header_layout->addLayout(text_col);
m_header_box = new QGroupBox();
m_header_box->setLayout(header_layout);
QVBoxLayout* m_total = new QVBoxLayout();
m_total->addWidget(m_header_box);
m_total->setContentsMargins(0, 0, 0, 0);
m_total->setAlignment(Qt::AlignTop);
setLayout(m_total);
}
void AchievementHeaderWidget::UpdateData()
{
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
auto& instance = AchievementManager::GetInstance();
if (!Config::Get(Config::RA_ENABLED) || !instance.HasAPIToken())
{
m_header_box->setVisible(false);
return;
}
m_header_box->setVisible(true);
QString user_name = QtUtils::FromStdString(instance.GetPlayerDisplayName());
QString game_name = QtUtils::FromStdString(instance.GetGameDisplayName());
AchievementManager::BadgeStatus player_badge = instance.GetPlayerBadge();
AchievementManager::BadgeStatus game_badge = instance.GetGameBadge();
m_user_icon->setVisible(false);
m_user_icon->clear();
m_user_icon->setText({});
if (!player_badge.name.empty())
{
QImage i_user_icon{};
if (i_user_icon.loadFromData(&player_badge.badge.front(), (int)player_badge.badge.size()))
{
m_user_icon->setPixmap(QPixmap::fromImage(i_user_icon)
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
m_user_icon->adjustSize();
m_user_icon->setStyleSheet(QStringLiteral("border: 4px solid transparent"));
m_user_icon->setVisible(true);
}
}
m_game_icon->setVisible(false);
m_game_icon->clear();
m_game_icon->setText({});
if (instance.IsGameLoaded())
{
rc_client_user_game_summary_t game_summary;
rc_client_get_user_game_summary(instance.GetClient(), &game_summary);
if (!game_badge.name.empty())
{
QImage i_game_icon{};
if (i_game_icon.loadFromData(&game_badge.badge.front(), (int)game_badge.badge.size()))
{
m_game_icon->setPixmap(QPixmap::fromImage(i_game_icon)
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
m_game_icon->adjustSize();
std::string_view color = AchievementManager::GRAY;
if (game_summary.num_core_achievements == game_summary.num_unlocked_achievements)
{
color =
instance.IsHardcoreModeActive() ? AchievementManager::GOLD : AchievementManager::BLUE;
}
m_game_icon->setStyleSheet(
QStringLiteral("border: 4px solid %1").arg(QtUtils::FromStdString(color)));
m_game_icon->setVisible(true);
}
}
m_name->setText(tr("%1 is playing %2").arg(user_name).arg(game_name));
m_points->setText(tr("%1 has unlocked %2/%3 achievements worth %4/%5 points")
.arg(user_name)
.arg(game_summary.num_unlocked_achievements)
.arg(game_summary.num_core_achievements)
.arg(game_summary.points_unlocked)
.arg(game_summary.points_core));
m_game_progress->setRange(0, game_summary.num_core_achievements);
if (!m_game_progress->isVisible())
m_game_progress->setVisible(true);
m_game_progress->setValue(game_summary.num_unlocked_achievements);
m_rich_presence->setText(QString::fromUtf8(instance.GetRichPresence().data()));
m_rich_presence->setVisible(true);
}
else
{
m_name->setText(user_name);
m_points->setText(tr("%1 points").arg(instance.GetPlayerScore()));
m_game_progress->setVisible(false);
m_rich_presence->setVisible(false);
}
}
#endif // USE_RETRO_ACHIEVEMENTS