dolphin/Source/Core/VideoCommon/PixelShaderManager.h
Lioncash d9fec92628 VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00

49 lines
1.4 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/ConstantManager.h"
class PointerWrap;
// The non-API dependent parts.
class PixelShaderManager
{
public:
static void Init();
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap &p);
static void SetConstants(); // sets pixel shader constants
// constant management
// Some of these functions grab the constant values from global state,
// so make sure to call them after memory is committed
static void SetTevColor(int index, int component, s32 value);
static void SetTevKonstColor(int index, int component, s32 value);
static void SetAlpha();
static void SetDestAlpha();
static void SetTexDims(int texmapid, u32 width, u32 height);
static void SetZTextureBias();
static void SetViewportChanged();
static void SetEfbScaleChanged();
static void SetZSlope(float dfdx, float dfdy, float f0);
static void SetIndMatrixChanged(int matrixidx);
static void SetZTextureTypeChanged();
static void SetIndTexScaleChanged(bool high);
static void SetTexCoordChanged(u8 texmapid);
static void SetFogColorChanged();
static void SetFogParamChanged();
static void SetFogRangeAdjustChanged();
static PixelShaderConstants constants;
static bool dirty;
static bool s_bFogRangeAdjustChanged;
static bool s_bViewPortChanged;
};