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d9fec92628
Also remedies places where the video backends and core rely on things being indirectly included.
17 lines
354 B
C++
17 lines
354 B
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VideoCommon.h"
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namespace TextureConversionShader
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{
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u16 GetEncodedSampleCount(u32 format);
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const char *GenerateEncodingShader(u32 format, API_TYPE ApiType = API_OPENGL);
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}
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