dolphin/Languages/po/pl.po
2023-11-15 21:19:12 +01:00

13237 lines
388 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# 34ba8a7eb76c48fb49891da2e2963da9_925f4ca <7ca6ebd7936207a8dceccbfbe50ae1c6_255489>, 2015
# 34ba8a7eb76c48fb49891da2e2963da9_925f4ca <7ca6ebd7936207a8dceccbfbe50ae1c6_255489>, 2015
# 34ba8a7eb76c48fb49891da2e2963da9_925f4ca <7ca6ebd7936207a8dceccbfbe50ae1c6_255489>, 2015
# Filip Grabowski <filipianosol@outlook.com>, 2016-2019
# FlexBy, 2021,2023
# Jan Kowalski <darsz1@interia.pl>, 2020
# Kacper “goSciu” Mrówka <gosciu.mail@gmail.com>, 2017
# Krzysztof Baszczok <baszta2@gmail.com>, 2011,2013
# Marcin Kołodziej <dev@izoslav.pl>, 2017
# Michał Trzebiatowski <michtrz@gmail.com>, 2014,2016-2017
# Piotr Kolasiński Kolenda, 2021
# Robert Romanowski <Robert@10g.pl>, 2013,2016
# Robert Romanowski <Robert@10g.pl>, 2013,2016
# sirdanielk <sir.daniel.k@gmail.com>, 2017
# Silent <zdanio95@gmail.com>, 2019
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-11-15 21:18+0100\n"
"PO-Revision-Date: 2013-01-23 13:48+0000\n"
"Last-Translator: FlexBy, 2021,2023\n"
"Language-Team: Polish (http://app.transifex.com/delroth/dolphin-emu/language/"
"pl/)\n"
"Language: pl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : (n%10>=2 && n%10<=4) && (n"
"%100<12 || n%100>14) ? 1 : n!=1 && (n%10>=0 && n%10<=1) || (n%10>=5 && n"
"%10<=9) || (n%100>=12 && n%100<=14) ? 2 : 3);\n"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1456
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
"\n"
"\n"
"Ponieważ obrazy dysków GameCube'a zawierają niewiele danych do weryfikacji, "
"mogą nastąpić problemy, których Dolphin nie jest w stanie wykryć."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1462
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot ensure "
"that it hasn't been tampered with, even if signatures appear valid."
msgstr ""
"\n"
"\n"
"Ponieważ ten tytuł nie jest przeznaczony na detaliczne konsole Wii, Dolphin "
"nie może zapewnić, że nie został on zmodyfikowany, nawet jeśli podpisy "
"wydają się prawidłowe."
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:102
msgid " (Disc %1)"
msgstr " (Dysk %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:283
msgid "! Not"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:259
msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:295
msgid "$ User Variable"
msgstr ""
#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#. i18n: Percentage symbol.
#. i18n: The percent symbol.
#. i18n: The symbol/abbreviation for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:71
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:292
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:352
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:105
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "%"
msgstr "%"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:286
msgid "% Modulo"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1\n"
"chce dołączyć do Twojej rozgrywki."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:73
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:310
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:336
msgid "%1 %2"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:319
msgid "%1 %2 %3"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:81
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:167
msgid "%1 (%2)"
msgstr "%1 (%2)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:105
msgid "%1 (Copy)"
msgstr "%1 (Kopia)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:98
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (Dysk %2, Rewizja %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:102
msgid "%1 (Revision %3)"
msgstr "%1 (Rewizja %3)"
#. i18n: "Stock" refers to input profiles included with Dolphin
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:511
msgid "%1 (Stock)"
msgstr ""
#. i18n: %1 is the name of a compression method (e.g. Zstandard)
#: Source/Core/DolphinQt/ConvertDialog.cpp:233
msgid "%1 (recommended)"
msgstr "%1 (rekomendowany)"
#. i18n: %1 is the name of a compression method (e.g. LZMA)
#: Source/Core/DolphinQt/ConvertDialog.cpp:215
msgid "%1 (slow)"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:313
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:74
msgid "%1 Graphics Configuration"
msgstr "Konfiguracja graficzna %1"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:298
msgid "%1 MB (MEM1)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:312
msgid "%1 MB (MEM2)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:137
msgid "%1 doesn't support this feature on your system."
msgstr "%1 nie wspiera tej funkcji na twoim systemie."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:292
msgid "%1 doesn't support this feature."
msgstr "%1 nie wspiera tej funkcji."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:293
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 klatka(ek)\n"
"%2 obiekt(ów)\n"
"Aktualna klatka: %3"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:912
msgid "%1 has joined"
msgstr "%1 dołączył(a)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:917
msgid "%1 has left"
msgstr "%1 wyszedł"
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:169
msgid ""
"%1 has unlocked %2/%3 achievements (%4 hardcore) worth %5/%6 points (%7 "
"hardcore)"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:180
msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1110
msgid "%1 is not a valid ROM"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1039
msgid "%1 is now golfing"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:136
msgid "%1 is playing %2"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:112
msgid "%1 memory ranges"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:251
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:320
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:155
#: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:101
msgid "%1 points"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 session found"
msgstr "Znaleziono %1 sesję"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 sessions found"
msgstr "Znaleziono %1 sesji"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:405
msgid "%1%"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:281
msgid "%1% (%2 MHz)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:171
msgid "%1% (Normal Speed)"
msgstr "%1% (Normalna szybkość)"
#. i18n: One of the options shown below "Run until (ignoring breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:634
msgid "%1's value is changed"
msgstr ""
#. i18n: One of the options shown below "Run until (ignoring breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:628
msgid "%1's value is hit"
msgstr ""
#. i18n: One of the options shown below "Run until (ignoring breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:631
msgid "%1's value is used"
msgstr "%1's wartość jest używana"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:171
msgid "%1, %2, %3, %4"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:606
msgid "%1: %2"
msgstr "%1: %2"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 MiB"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:325
#, c-format
msgid "%1x MSAA"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94
msgid "%1x Native (%2x%3)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:99
msgid "%1x Native (%2x%3) for %4"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:337
#, c-format
msgid "%1x SSAA"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:315
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:333
#, c-format
msgctxt ""
msgid "%n address(es) could not be accessed in emulated memory."
msgstr "Nie można było uzyskać dostępu do %n adresów w emulowanej pamięci."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:306
#, c-format
msgctxt ""
msgid "%n address(es) remain."
msgstr "%n adres(ów) został(o)."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:305
#, c-format
msgctxt ""
msgid "%n address(es) were removed."
msgstr "%n adres(ów) został(o) usunięty(ch)."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:291
msgid "& And"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:433
msgid "&1x"
msgstr "&1x"
#: Source/Core/DolphinQt/GBAWidget.cpp:435
msgid "&2x"
msgstr "&2x"
#: Source/Core/DolphinQt/GBAWidget.cpp:437
msgid "&3x"
msgstr "&3x"
#: Source/Core/DolphinQt/GBAWidget.cpp:439
msgid "&4x"
msgstr "&4x"
#: Source/Core/DolphinQt/MenuBar.cpp:608
msgid "&About"
msgstr "&O programie"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:360
msgid "&Add Memory Breakpoint"
msgstr "&Dodaj punkt przerwania pamięci"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:59
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:84
msgid "&Add New Code..."
msgstr "&Dodaj nowy kod..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:594
msgid "&Add function"
msgstr "&Dodaj funkcję"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:44
msgid "&Add..."
msgstr "&Dodaj..."
#: Source/Core/DolphinQt/MenuBar.cpp:534
msgid "&Audio Settings"
msgstr "Ustawienia &audio"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191
msgid "&Auto Update:"
msgstr "&Automatyczna aktualizacja:"
#: Source/Core/DolphinQt/MenuBar.cpp:550
msgid "&Automatic Start"
msgstr "&Automatyczny Start"
#: Source/Core/DolphinQt/GBAWidget.cpp:442
msgid "&Borderless Window"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:466
msgid "&Breakpoints"
msgstr "&Punkty przerwania"
#: Source/Core/DolphinQt/MenuBar.cpp:591
msgid "&Bug Tracker"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:105
msgid "&Cancel"
msgstr "&Anuluj"
#: Source/Core/DolphinQt/MenuBar.cpp:218
msgid "&Cheats Manager"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:601
msgid "&Check for Updates..."
msgstr "&Sprawdź aktualizacje..."
#: Source/Core/DolphinQt/MenuBar.cpp:964
msgid "&Clear Symbols"
msgstr "Wy&czyść Symbole"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:175
msgid "&Clone..."
msgstr "&Klonuj..."
#: Source/Core/DolphinQt/MenuBar.cpp:431
msgid "&Code"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:387
msgid "&Connected"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:536
msgid "&Controller Settings"
msgstr "Ustawienia &kontrolerów"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:570
msgid "&Copy address"
msgstr "&Kopiuj adres"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:137
msgid "&Create..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:457
#: Source/Core/DolphinQt/GCMemcardManager.cpp:113
msgid "&Delete"
msgstr "&Usuń"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:359
msgid "&Delete Watch"
msgstr "&Usuń obejrzenie"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:338
msgid "&Delete Watches"
msgstr ""
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:60
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:180
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:85
msgid "&Edit Code..."
msgstr "&Edytuj kod..."
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:175
msgid "&Edit..."
msgstr "&Edytuj..."
#: Source/Core/DolphinQt/MenuBar.cpp:198
msgid "&Eject Disc"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:309
msgid "&Emulation"
msgstr "&Emulacja"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:257
msgid "&Export"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:414
msgid "&Export Save Game..."
msgstr "&Eksportuj zapisaną grę..."
#: Source/Core/DolphinQt/GBAWidget.cpp:422
msgid "&Export State..."
msgstr "&Eksportuj Stan..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:117
msgid "&Export as .gci..."
msgstr "&Eksportuj jako .gci..."
#: Source/Core/DolphinQt/MenuBar.cpp:188
msgid "&File"
msgstr "&Plik"
#: Source/Core/DolphinQt/MenuBar.cpp:563
msgid "&Font..."
msgstr "&Czcionka..."
#: Source/Core/DolphinQt/MenuBar.cpp:315
msgid "&Frame Advance"
msgstr "Wyprzedzanie &klatek"
#: Source/Core/DolphinQt/MenuBar.cpp:538
msgid "&Free Look Settings"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:966
msgid "&Generate Symbols From"
msgstr "&Generuj Symbole Z"
#: Source/Core/DolphinQt/MenuBar.cpp:587
msgid "&GitHub Repository"
msgstr "&Repozytorium GitHub"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:455
msgid "&Go to start of function"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:533
msgid "&Graphics Settings"
msgstr "Ustawienia &graficzne"
#: Source/Core/DolphinQt/MenuBar.cpp:578
msgid "&Help"
msgstr "Po&moc"
#: Source/Core/DolphinQt/MenuBar.cpp:537
msgid "&Hotkey Settings"
msgstr "Ustawienia &skrótów klawiaturowych"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:252
msgid "&Import"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:411
msgid "&Import Save Game..."
msgstr "&Importuj Zapisaną grę..."
#: Source/Core/DolphinQt/GBAWidget.cpp:419
msgid "&Import State..."
msgstr "&Importuj Stan..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:127
msgid "&Import..."
msgstr "&Importuj..."
#: Source/Core/DolphinQt/MenuBar.cpp:224
msgid "&Infinity Base"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:596
msgid "&Insert blr"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:452
msgid "&Interframe Blending"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:491
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:114
msgid "&Language:"
msgstr "&Język:"
#: Source/Core/DolphinQt/MenuBar.cpp:332
msgid "&Load State"
msgstr "&Wczytaj stan"
#: Source/Core/DolphinQt/MenuBar.cpp:972
msgid "&Load Symbol Map"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:253
msgid "&Load file to current address"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:341
msgid "&Lock Watches"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:423
msgid "&Lock Widgets In Place"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:475
msgid "&Memory"
msgstr "Pa&mięć"
#: Source/Core/DolphinQt/MenuBar.cpp:737
msgid "&Movie"
msgstr "&Film"
#: Source/Core/DolphinQt/GBAWidget.cpp:425
msgid "&Mute"
msgstr "&Wycisz"
#: Source/Core/DolphinQt/MenuBar.cpp:483
msgid "&Network"
msgstr "&Sieć"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:720
msgid "&No"
msgstr "&Nie"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:136
#: Source/Core/DolphinQt/MenuBar.cpp:190 Source/Core/DolphinQt/MenuBar.cpp:192
msgid "&Open..."
msgstr "&Otwórz..."
#: Source/Core/DolphinQt/MenuBar.cpp:524
msgid "&Options"
msgstr "&Opcje"
#: Source/Core/DolphinQt/MenuBar.cpp:992
msgid "&Patch HLE Functions"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:311
msgid "&Pause"
msgstr "W&strzymaj"
#: Source/Core/DolphinQt/MenuBar.cpp:310
msgid "&Play"
msgstr "&Graj"
#: Source/Core/DolphinQt/GameList/GameList.cpp:400
msgid "&Properties"
msgstr "&Właściwości"
#: Source/Core/DolphinQt/MenuBar.cpp:752
msgid "&Read-Only Mode"
msgstr "&Tryb tylko do odczytu"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67
msgid "&Refresh List"
msgstr "&Odśwież listę"
#: Source/Core/DolphinQt/MenuBar.cpp:439
msgid "&Registers"
msgstr "&Rejestry"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:46
msgid "&Remove"
msgstr "&Usuń"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:61
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:86
msgid "&Remove Code"
msgstr "&Usuń kod"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:585
msgid "&Rename symbol"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:405
#: Source/Core/DolphinQt/MenuBar.cpp:313
msgid "&Reset"
msgstr "Z&resetuj"
#: Source/Core/DolphinQt/MenuBar.cpp:215
msgid "&Resource Pack Manager"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:973
msgid "&Save Symbol Map"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:401
msgid "&Scan e-Reader Card(s)..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:223
msgid "&Skylanders Portal"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:176
msgid "&Speed Limit:"
msgstr "Limit &szybkości:"
#: Source/Core/DolphinQt/MenuBar.cpp:312
msgid "&Stop"
msgstr "&Zatrzymaj"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:118
msgid "&Theme:"
msgstr "&Motyw:"
#: Source/Core/DolphinQt/MenuBar.cpp:448
msgid "&Threads"
msgstr "&Wątków"
#: Source/Core/DolphinQt/MenuBar.cpp:213
msgid "&Tools"
msgstr "&Narzędzia"
#: Source/Core/DolphinQt/GBAWidget.cpp:397
msgid "&Unload ROM"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:344
msgid "&Unlock Watches"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:397
msgid "&View"
msgstr "&Widok"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:458
msgid "&Watch"
msgstr "&Obejrz"
#: Source/Core/DolphinQt/MenuBar.cpp:580
msgid "&Website"
msgstr "&Strona internetowa"
#: Source/Core/DolphinQt/GameList/GameList.cpp:403
msgid "&Wiki"
msgstr "Wi&ki"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:716
msgid "&Yes"
msgstr "&Tak"
#: Source/Core/DolphinQt/MenuBar.cpp:1271
msgid "'%1' not found, no symbol names generated"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1493
msgid "'%1' not found, scanning for common functions instead"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:141
msgid "(Dark)"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:140
msgid "(Light)"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:136
msgid "(System)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:142
msgid "(host)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:266
msgid "(off)"
msgstr "(wyłączony)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:141
msgid "(ppc)"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:284
msgid "* Multiply"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:287
msgid "+ Add"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:298
msgid ", Comma"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288
msgid "- Subtract"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:374
msgid "--> %1"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:217
msgid "--Unknown--"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:300
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:716
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:167
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:102
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:285
msgid "/ Divide"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:590
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:591
msgid "0"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:80
msgid "1 GiB"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73
msgid "1080p"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31
msgid "128 Mbit (2043 blocks)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:77
msgid "128 MiB"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73
msgid "1440p"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209
msgid "16 Bytes"
msgstr "16 Bajtów"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:84
msgid "16 GiB (SDHC)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28
msgid "16 Mbit (251 blocks)"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132
msgid "16-bit"
msgstr "16-bitowa"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:152
msgid "16-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:140
msgid "16-bit Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:164
msgid "16:9"
msgstr "16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "16x Anisotropic"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:193
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:81
msgid "2 GiB"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:78
msgid "256 MiB"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:194
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:110
msgid "2x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:85
msgid "32 GiB (SDHC)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29
msgid "32 Mbit (507 blocks)"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133
msgid "32-bit"
msgstr "32-bitowa"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:110
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:161
msgid "32-bit Float"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:155
msgid "32-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:143
msgid "32-bit Unsigned Integer"
msgstr ""
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:350
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:458
msgid "3D"
msgstr "3D"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:352
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25
msgid "3D Depth"
msgstr "Głębia 3D"
#: Source/Core/Core/HotkeyManager.cpp:195
msgid "3x"
msgstr "3x"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:207
msgid "4 Bytes"
msgstr "4 Bajty"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:82
msgid "4 GiB (SDHC)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26
msgid "4 Mbit (59 blocks)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:163
msgid "4:3"
msgstr "4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:74
msgid "4K"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:196
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:111
msgid "4x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:79
msgid "512 MiB"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:74
msgid "5K"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30
msgid "64 Mbit (1019 blocks)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:76
msgid "64 MiB"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:111
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:164
msgid "64-bit Float"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:158
msgid "64-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:146
msgid "64-bit Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73
msgid "720p"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:208
msgid "8 Bytes"
msgstr "8 Bajtów"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:83
msgid "8 GiB (SDHC)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27
msgid "8 Mbit (123 blocks)"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131
msgid "8-bit"
msgstr "8-bitowa"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:149
msgid "8-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:137
msgid "8-bit Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75
msgid "8K"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:112
msgid "8x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290
msgid "< Less-than"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:131
msgid "<Nothing>"
msgstr "<Nic>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:70
msgid "<System Language>"
msgstr "<Język systemu>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:406
msgid "<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"<dolphin_emphasis>Jeśli nie jesteś pewien, pozostaw to pole niezaznaczone.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:701
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:294
msgid ""
"<font color='#ff0000'>AutoStepping timed out. Current instruction is "
"irrelevant."
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:64
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Nowa wersja Dolphin jest dostępna!</h2>Dolphin %1 jest dostępny do "
"pobrania. Używasz %2.<br> Czy chcesz zaktualizować?<br><h4>Informacje o "
"wersji:</h4>"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289
msgid "> Greater-than"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1515
#: Source/Core/DolphinQt/MainWindow.cpp:1582
msgid "A NetPlay Session is already in progress!"
msgstr "Sesja NetPlay jest już rozpoczęta!"
#: Source/Core/Core/WiiUtils.cpp:172
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: {0}\n"
"WAD version: {1}\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:464
msgid "A disc is already about to be inserted."
msgstr "Dysk już jest gotowy do włożenia."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:539
msgid ""
"A group of features to make the colors more accurate, matching the color "
"space Wii and GC games were meant for."
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:228
msgid "A save state cannot be loaded without specifying a game to launch."
msgstr ""
"Stan zapisu nie może zostać wczytany bez określenia gry do uruchomienia."
#: Source/Core/DolphinQt/MainWindow.cpp:932
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Wyłączanie już się odbywa. Niezapisane dane mogą zostać utracone, jeśli "
"zatrzymasz aktualną emulację, zanim się ukończy. Wymusić zatrzymanie?"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:160
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wii Remote."
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:233
msgid "A sync can only be triggered when a Wii game is running."
msgstr "Synchronizacja może być uruchomiona, tylko gdy działa gra Wii."
#. i18n: A mysterious debugging/diagnostics peripheral for the GameCube.
#: Source/Core/Core/HW/EXI/EXI_Device.h:98
msgid "AD16"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:90
msgid "AR Code"
msgstr ""
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:63
msgid "AR Codes"
msgstr "Kody AR"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197
msgid "ASCII"
msgstr "ASCII"
#: Source/Core/DolphinQt/ConvertDialog.cpp:434
#: qtbase/src/gui/kernel/qplatformtheme.cpp:724
msgid "Abort"
msgstr "Przerwij"
#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "O programie Dolphin"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:62
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:253
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:51
msgid "Accelerometer"
msgstr ""
#. i18n: Percentage value of accelerometer data (complementary filter coefficient).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44
msgid "Accelerometer Influence"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74
msgid "Accuracy:"
msgstr "Dokładność:"
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:22
#: Source/Core/DolphinQt/MenuBar.cpp:237
msgid "Achievements"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:172
msgid "Action"
msgstr "Akcja"
#: Source/Core/Core/ARDecrypt.cpp:474
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"{0}"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:536
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:628
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:409
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:470
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:687
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:551
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:225
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:799
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:766
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:724
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:823
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Activate NetPlay Chat"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167
msgid "Active"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:75
msgid "Active Infinity Figures:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:161
msgid "Active thread queue"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:176
msgid "Active threads"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:258
msgid "Adapter"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71
msgid "Adapter Detected"
msgstr "Adapter wykryty"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:75
msgid "Adapter:"
msgstr "Adapter:"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49
msgid "Add"
msgstr "Dodaj"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:122
msgid "Add &breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31
msgid "Add New DSU Server"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:45
msgid "Add New USB Device"
msgstr "Dodaj nowe urządzenie USB"
#: Source/Core/DolphinQt/GameList/GameList.cpp:490
#: Source/Core/DolphinQt/GameList/GameList.cpp:493
msgid "Add Shortcut to Desktop"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Add a Breakpoint"
msgstr "Dodaj punkt przerwania"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Add a Memory Breakpoint"
msgstr "Dodaj punkt przerwania pamięci"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137
msgid "Add memory &breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:123
msgid "Add memory breakpoint"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:132
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:125
msgid "Add to &watch"
msgstr "Dodaj do &oglądania"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:468
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:901
msgid "Add to watch"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:37
#: Source/Core/DolphinQt/Settings/PathPane.cpp:141
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:327
msgid "Add..."
msgstr "Dodaj..."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:534
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:288
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:81
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:155
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:181
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
#: Source/Core/DolphinQt/MenuBar.cpp:967
msgid "Address"
msgstr "Adres"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:162
msgid "Address Space"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:120
msgid "Address space by CPU state"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:108
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249
msgid "Address:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:502
msgid ""
"Adjust the texture filtering. Anisotropic filtering enhances the visual "
"quality of textures that are at oblique viewing angles. Force Nearest and "
"Force Linear override the texture scaling filter selected by the game."
"<br><br>Any option except 'Default' will alter the look of the game's "
"textures and might cause issues in a small number of games."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
#. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:107
msgid "Adjusts target radius of simulated stick gate."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:242
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM."
"<br><br>The \"Safe\" setting eliminates the likelihood of the GPU missing "
"texture updates from RAM. Lower accuracies cause in-game text to appear "
"garbled in certain games.<br><br><dolphin_emphasis>If unsure, select the "
"rightmost value.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:150
msgid ""
"Adjusts the amount of RAM in the emulated console.\n"
"\n"
"WARNING: Enabling this will completely break many games. Only a small number "
"of games can benefit from this."
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:109
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"Dostraja szybkość taktowania emulowanego CPU.\n"
"\n"
"Ustawienie wyższych wartości pozwoli na płynniejszą rozgrywkę, gdyż gry będą "
"działać z większą ilością klatek na sekundę niż na konsoli. Ceną jest gorsza "
"wydajność emulatora. Mniejsze wartości mogą czasem zaktywować pomijanie "
"klatek w samym silniku gry, potencjalnie zwiększając wydajność emulacji.\n"
"\n"
"OSTRZEŻENIE: Zmiana ustawienia z domyślnego (100%) grozi utratą "
"kompatybilności i spowoduje błędy emulacji. Więc robisz to na swoje ryzyko. "
"Proszę nie zgłaszać błędów wynikłych z ustawienia niestandardowego zegara "
"procesora konsoli."
#: Source/Core/Core/HW/EXI/EXI_Device.h:104
msgid "Advance Game Port"
msgstr "Advance Game Port"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:63
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:157
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43
msgid "Advanced"
msgstr "Zaawansowane"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:210
msgid "Advanced Settings"
msgstr "Ustawienia zaawansowane"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:508
msgid ""
"Affects how the game output is scaled to the window resolution.<br>The "
"performance mostly depends on the number of samples each method uses."
"<br>Compared to SSAA, resampling is useful in case the output "
"window<br>resolution isn't a multiplier of the native emulation resolution."
"<br><br><b>Default</b> - [fastest]<br>Internal GPU bilinear sampler which is "
"not gamma corrected.<br>This setting might be ignored if gamma correction is "
"forced on.<br><br><b>Bilinear</b> - [4 samples]<br>Gamma corrected linear "
"interpolation between pixels.<br><br><b>Bicubic</b> - [16 samples]<br>Gamma "
"corrected cubic interpolation between pixels.<br>Good when rescaling between "
"close resolutions. i.e 1080p and 1440p.<br>Comes in various flavors:<br><b>B-"
"Spline</b>: Blurry, but avoids all lobing artifacts<br><b>Mitchell-"
"Netravali</b>: Good middle ground between blurry and lobing<br><b>Catmull-"
"Rom</b>: Sharper, but can cause lobing artifacts<br><br><b>Sharp Bilinear</"
"b> - [1-4 samples]<br>Similarly to \"Nearest Neighbor\", it maintains a "
"sharp look,<br>but also does some blending to avoid shimmering.<br>Works "
"best with 2D games at low resolutions.<br><br><b>Area Sampling</b> - [up to "
"324 samples]<br>Weights pixels by the percentage of area they occupy. Gamma "
"corrected.<br>Best for down scaling by more than 2x."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Africa"
msgstr "Afryka"
#. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:358
msgid "Air"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:116
msgid "Aligned to data type length"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:336
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:414
msgid "All"
msgstr ""
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:169
msgid "All Double"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
#: Source/Core/DolphinQt/GCMemcardManager.cpp:440
#: Source/Core/DolphinQt/GCMemcardManager.cpp:591
#: Source/Core/DolphinQt/MainWindow.cpp:770
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:121
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:327
#: Source/Core/DolphinQt/Settings/PathPane.cpp:51
msgid "All Files"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:664
msgid "All Files (*)"
msgstr ""
#. i18n: A floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:166
msgid "All Float"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:769
#: Source/Core/DolphinQt/Settings/PathPane.cpp:50
msgid "All GC/Wii files"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:159
msgid "All Hexadecimal"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1382
#: Source/Core/DolphinQt/MainWindow.cpp:1391
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "Wszystkie stany zapisu (*.sav *.s##);; wszystkie pliki (*)"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:161
msgid "All Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:163
msgid "All Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:694
msgid "All files (*)"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1209
msgid "All players' codes synchronized."
msgstr "Kody wszystkich graczy zsynchronizowane."
#: Source/Core/Core/NetPlayServer.cpp:1151
msgid "All players' saves synchronized."
msgstr "Zapisy wszystkich graczy zsynchronizowane."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:146
msgid "Allow Mismatched Region Settings"
msgstr "Zezwalaj na niedopasowane ustawienia regionalne"
#: Source/Core/DolphinQt/Main.cpp:262
msgid "Allow Usage Statistics Reporting"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:218
msgid "Allow Writes to SD Card"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:37
msgid ""
"Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:37
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:30
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37
msgid "Alternate Input Sources"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:189
msgid "Always"
msgstr ""
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:86
msgid "Always Connected"
msgstr "Zawsze połączony"
#: Source/Core/DolphinQt/GBAWidget.cpp:447
msgid "Always on &Top"
msgstr ""
#: Source/Core/Core/HW/DVD/DVDThread.cpp:115
msgid "An inserted disc was expected but not found."
msgstr "Oczekiwano włożonego dysku ale go nie wykryto."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206
msgid "Anaglyph"
msgstr "Anaglifowy"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:166
msgid "Analyze"
msgstr "Analizuj"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
msgid "Angle"
msgstr "Kąt"
#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:41
msgid "Angular velocity to ignore and remap."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:614
msgid "Anti-Aliasing"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164
msgid "Anti-Aliasing:"
msgstr "Antyaliasing:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:76
msgid "Any Region"
msgstr "Jakikolwiek region"
#: Source/Core/DolphinQt/MenuBar.cpp:1642
msgid "Append signature to"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:985
msgid "Append to &Existing Signature File..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:989
msgid "Appl&y Signature File..."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:542
msgid ""
"Applies a post-processing effect after rendering a frame.<br><br /"
"><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:127
msgid "Apploader Date:"
msgstr "Data Apploadera:"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:738
msgid "Apply"
msgstr "Zastosuj"
#: Source/Core/DolphinQt/MenuBar.cpp:1665
msgid "Apply signature file"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:155
msgid "Arbitrary Mipmap Detection"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:266
msgid "Are you sure that you want to delete '%1'?"
msgstr "Czy jesteś pewien, że chcesz usunąć '%1'?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:829
msgid "Are you sure you want to delete this file?"
msgstr "Czy jesteś pewien, że chcesz usunąć ten plik?"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:241
msgid "Are you sure you want to delete this pack?"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:499
msgid "Are you sure you want to quit NetPlay?"
msgstr "Czy jesteś pewien, że chcesz zamknąć NetPlay?"
#: Source/Core/DolphinQt/ConvertDialog.cpp:284
msgid "Are you sure?"
msgstr "Czy jesteś pewien?"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:138
msgid "Area Sampling"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260
msgid "Aspect Ratio"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:78
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:161
msgid "Aspect Ratio:"
msgstr "Proporcje obrazu:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:295
msgid "Assign Controller Ports"
msgstr "Przypisz porty kontrolerów"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "Przypisz kontrolery"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:536
msgid ""
"At least two of the selected save files have the same internal filename."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280
msgid "Attach MotionPlus"
msgstr ""
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:81
msgid "Audio Backend:"
msgstr "Silnik audio:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:140
msgid "Audio Stretching Settings"
msgstr "Ustawienia rozciągania dźwięku"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "Australia"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Author"
msgstr "Twórca"
#: Source/Core/DolphinQt/AboutDialog.cpp:68
msgid "Authors"
msgstr "Autorzy"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:75
msgid "Auto"
msgstr "Automatyczne"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65
msgid "Auto (Multiple of 640x528)"
msgstr "Automatyczna (wielokrotność 640x528)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:181
msgid "Auto Update Settings"
msgstr "Ustawienia automatycznej aktualizacji"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:480
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90
msgid "Auto-Adjust Window Size"
msgstr "Automatycznie dopasuj rozmiar okna"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63
msgid "Auto-Hide"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1281
msgid "Auto-detect RSO modules?"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:238
msgid "Automatically Sync with Folder"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:204
msgid ""
"Automatically adjusts the window size to the internal resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM
#. (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:171
msgid "Auxiliary"
msgstr "Pomocnicza"
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:545
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:602
msgid "BAT incorrect. Dolphin will now exit"
msgstr "Nieprawidłowy BAT. Dolphin teraz zakończy działanie"
#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:73
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
"00:17:ab."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:210
msgid "BIOS:"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:537
msgid "BP register "
msgstr "Rejestr BP"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233
msgid "Back Chain"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:255
msgid "Backend"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:158
msgid "Backend Multithreading"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:78
msgid "Backend Settings"
msgstr "Ustawienia silnika"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:72
msgid "Backend:"
msgstr "Silnik:"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:35
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:65
msgid "Background Input"
msgstr "Wejście w tle"
#: Source/Core/Core/FreeLookManager.cpp:93
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Backward"
msgstr "W tył"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:822
msgid "Bad Value Given"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:637
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:683
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:808
msgid "Bad address provided."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:355
msgid "Bad dump"
msgstr "Zły dump"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:643
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:689
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:814
msgid "Bad offset provided."
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:652
msgid "Bad value provided."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:996
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:217
#: Source/Core/DolphinQt/GCMemcardManager.cpp:152
#: Source/Core/DolphinQt/MenuBar.cpp:635
msgid "Banner"
msgstr "Baner"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:146
msgid "Banner Details"
msgstr "Szczegóły banera"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:170
msgid "Banner:"
msgstr "Baner:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94
msgid "Bar"
msgstr "Wajcha"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
msgid "Base priority"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53
msgid "Basic"
msgstr "Podstawowe"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:135
msgid "Basic Settings"
msgstr "Ustawienia podstawowe"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:39
msgid "Bass"
msgstr "Bas"
#: Source/Core/DolphinQt/Main.cpp:235
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296
msgid "Battery"
msgstr "Bateria"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:194
msgid "Beta (once a month)"
msgstr "Beta (raz w miesiącu)"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:37
msgid "BetterJoy, DS4Windows, etc"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130
msgid "Bicubic: B-Spline"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
msgid "Bicubic: Catmull-Rom"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132
msgid "Bicubic: Mitchell-Netravali"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128
msgid "Bilinear"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:426
msgid "Binary SSL"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:427
msgid "Binary SSL (read)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428
msgid "Binary SSL (write)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:143
msgid "Bitrate (kbps):"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:292
msgid ""
"Blank figure creation failed at:\n"
"%1, try again with a different character"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1006
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:231
#: Source/Core/DolphinQt/MenuBar.cpp:645
msgid "Block Size"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:75
#: Source/Core/DolphinQt/ConvertDialog.cpp:64
msgid "Block Size:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
msgid "Blocking"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Blocks"
msgstr "Bloki"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52
msgid "Blue"
msgstr "Niebieski"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Blue Left"
msgstr "Niebieski lewo"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:46
msgid "Blue Right"
msgstr "Niebieski prawo"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:543
msgid "Boot to Pause"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1775
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1801
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:171
msgid "Borderless Fullscreen"
msgstr "Pełny ekran bez ramek"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:357
msgid "Bottom"
msgstr "Dół"
#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:53
msgid "Branch: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:159
msgid "Branches"
msgstr ""
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:143
msgid "Break"
msgstr "Przerwij"
#: Source/Core/Core/HotkeyManager.cpp:340
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Breakpoint"
msgstr "Punkt przerwania"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:566
msgid "Breakpoint encountered! Step out aborted."
msgstr "Napotkano punkt przerwania! Wyjście anulowane."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:42
msgid "Breakpoints"
msgstr "Punkty przerwania"
#: Source/Core/Core/HW/EXI/EXI_Device.h:107
msgid "Broadband Adapter (HLE)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:100
msgid "Broadband Adapter (TAP)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:105
msgid "Broadband Adapter (XLink Kai)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:106
msgid "Broadband Adapter (tapserver)"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:57
msgid "Broadband Adapter DNS setting"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:108
msgid "Broadband Adapter Error"
msgstr ""
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48
msgid "Broadband Adapter MAC Address"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:230
msgid "Browse &NetPlay Sessions...."
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:145
msgid "Buffer Size:"
msgstr "Rozmiar bufora:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:927
msgid "Buffer size changed to %1"
msgstr "Rozmiar bufora zmieniono na %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:958
msgid "Buffer:"
msgstr "Bufor:"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:266
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:74
msgid "Button"
msgstr "Przycisk"
#: Source/Core/Core/HW/GBAPadEmu.h:36 Source/Core/Core/HW/GCPadEmu.h:54
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:219
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:83
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:175
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:119
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:67
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:96
msgid "Buttons"
msgstr "Przyciski"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:213
msgid "By: "
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:56
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:31
msgid "C Stick"
msgstr "C Gałka"
#: Source/Core/DolphinQt/MenuBar.cpp:984
msgid "C&reate Signature File..."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:554
msgid "CP register "
msgstr "Rejestr CP"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:62
msgid "CPU Emulation Engine:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:51
msgid "CPU Options"
msgstr "Opcje CPU"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74
msgid "CRC32:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31
msgid "Cached Interpreter (slower)"
msgstr "Buforowany Interpreter (wolniejszy)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:321
msgid ""
"Caches custom textures to system RAM on startup.<br><br>This can require "
"exponentially more RAM but fixes possible stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:108
msgid "Calculate"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:550
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.<br><br />Rarely causes slowdowns or graphical issues."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:897
msgid "Calibrate"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:889
msgid "Calibration"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:45
msgid "Calibration Period"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291
msgid "Call display list at %1 with size %2"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:144
msgid "Callers"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:140
msgid "Calls"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:132
msgid "Callstack"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:69
msgid "Camera 1"
msgstr ""
#. i18n: Refers to emulated wii remote camera properties.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:241
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:249
msgid "Camera field of view (affects sensitivity of pointing)."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:515
msgid "Can only generate AR code for values in virtual memory."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99
msgid "Can't be modified yet!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:291
msgid "Can't edit villains for this trophy!"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1828
msgid "Can't find Wii Remote by connection handle {0:02x}"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1508
#: Source/Core/DolphinQt/MainWindow.cpp:1575
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr ""
"Nie można uruchomić Sesji NetPlay, podczas gdy gra wciąż jest uruchomiona!"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:158
#: Source/Core/DolphinQt/MenuBar.cpp:1313
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:62
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:279
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:304
#: qtbase/src/gui/kernel/qplatformtheme.cpp:732
msgid "Cancel"
msgstr "Anuluj"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:937
msgid "Cancel Calibration"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:248
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:39
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:273
msgid "Cannot compare against last value on first search."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:604
msgid "Cannot find the GC IPL."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:518
msgid "Cannot generate AR code for this address."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:379
msgid "Cannot refresh without results."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:535
msgid "Cannot set GCI folder to an empty path."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:433
msgid "Cannot set memory card to an empty path."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:602
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:312
msgid "Captured villain %1:"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41
msgid "Card Size"
msgstr ""
#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222
msgid "Center"
msgstr "Środek"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Center Mouse"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:898
msgid "Center and Calibrate"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:420
msgid "Change &Disc"
msgstr "Zmień &dysk"
#: Source/Core/DolphinQt/MenuBar.cpp:197
msgid "Change &Disc..."
msgstr "Zmień &dysk..."
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Change Disc"
msgstr "Zmień dysk"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:149
msgid "Change Discs Automatically"
msgstr "Zmieniaj dyski automatycznie"
#: Source/Core/Core/Movie.cpp:1283
msgid "Change the disc to {0}"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:274
msgid ""
"Changes the color of the FPS counter depending on emulation speed."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:45
msgid ""
"Changes the in-game camera type during Free Look.<br><br>Six Axis: Offers "
"full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most "
"challenging to use.<br> <br>First Person: Controls the free camera similarly "
"to a first person video game. The camera can rotate and travel, but roll is "
"impossible. Easy to use, but limiting.<br><br>Orbital: Rotates the free "
"camera around the original camera. Has no lateral movement, only rotation "
"and you may zoom up to the camera's origin point."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:66
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""
"Zmienianie cheatów uzyska efekt dopiero wtedy, gdy gra zostanie ponownie "
"uruchomiona."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:151
msgid "Channel Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:262
msgid "Character entered is invalid!"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:266
msgid "Chat"
msgstr "Rozmówki"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:25
msgid "Cheat Code Editor"
msgstr "Edytor kodów cheatowania"
#: Source/Core/DolphinQt/CheatsManager.cpp:119
msgid "Cheat Search"
msgstr "Szukaj cheatów"
#: Source/Core/DolphinQt/CheatsManager.cpp:27
msgid "Cheats Manager"
msgstr "Menadżer cheatów"
#: Source/Core/DolphinQt/MenuBar.cpp:262
msgid "Check NAND..."
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:149
msgid "Check for Game List Changes in the Background"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:58
msgid "Check for updates"
msgstr "Sprawdź aktualizacje"
#: Source/Core/DolphinQt/GameList/GameList.cpp:855
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210
msgid "Checksum"
msgstr "Suma kontrolna"
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "China"
msgstr "Chiny"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:231
msgid "Choose"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:630
msgid "Choose a file to open"
msgstr "Wybierz plik do otwarcia"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:421
msgid "Choose a file to open or create"
msgstr "Wybierz plik do otwarcia lub utworzenia"
#: Source/Core/DolphinQt/MenuBar.cpp:1687
msgid "Choose priority input file"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1692
msgid "Choose secondary input file"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:524
msgid "Choose the GCI base folder"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:217
msgid "Choose the folder to extract to"
msgstr "Wybierz folder do wypakowania"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39
msgid "Clamping of rotation about the yaw axis."
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:334
msgid "Classic Buttons"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:54
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Classic Controller"
msgstr "Kontroler Klasyczny"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:265
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:154
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:113
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:107
msgid "Clear"
msgstr "Wyczyść"
#: Source/Core/DolphinQt/MenuBar.cpp:857
msgid "Clear Cache"
msgstr "Wyczyść pamięć podręczną"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:127
msgid "Clear Slot"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:89
msgid "Clock Override"
msgstr ""
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:180
msgid "Clone and &Edit Code..."
msgstr "Sklonuj i &edytuj kod..."
#: Source/Core/DolphinQt/SearchBar.cpp:27
#: qtbase/src/gui/kernel/qplatformtheme.cpp:730
msgid "Close"
msgstr "Zamknij"
#: Source/Core/DolphinQt/MenuBar.cpp:526 Source/Core/DolphinQt/MenuBar.cpp:529
msgid "Co&nfiguration"
msgstr "Ko&nfiguracja"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:40
msgid "Code"
msgstr "Kod"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:41
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:181
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:191
msgid "Code Diff Tool"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:414
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:433
msgid "Code Diff Tool Help"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:59
msgid "Code did not get executed"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:60
msgid "Code has been executed"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:93
msgid "Code:"
msgstr "Kod:"
#: Source/Core/Core/NetPlayClient.cpp:1864
msgid "Codes received!"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:623
msgid "Color Correction"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:24
msgid "Color Correction Configuration"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176
msgid "Color Correction:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:58
msgid "Color Space"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:987
msgid "Combine &Two Signature Files..."
msgstr ""
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:33
msgid "Common"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151
msgid "Comparand:"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1430
msgid ""
"Compared to the Wii disc release of the game, problems of low severity were "
"found. Despite this, it's possible that this is a good dump compared to the "
"Wii U eShop release of the game. Dolphin can't verify this."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1394
msgid ""
"Compared to the Wii disc release of the game, this is a bad dump. Despite "
"this, it's possible that this is a good dump compared to the Wii U eShop "
"release of the game. Dolphin can't verify this."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:119
msgid "Compile Shaders Before Starting"
msgstr ""
#: Source/Core/VideoCommon/ShaderCache.cpp:174
msgid "Compiling Shaders"
msgstr "Kompilowanie shaderów"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1007
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:233
#: Source/Core/DolphinQt/MenuBar.cpp:646
msgid "Compression"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:72
msgid "Compression Level:"
msgstr "Poziom kompresji:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:68
msgid "Compression:"
msgstr ""
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite
#. for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:159
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:278
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167
msgid "Condition"
msgstr ""
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:178
msgid "Condition:"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150
msgid "Conditional"
msgstr ""
#. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set
#. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:368
msgid "Conditional help"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:327
msgid ""
"Conditions:\n"
"Sets an expression that is evaluated when a breakpoint is hit. If the "
"expression is false or 0, the breakpoint is ignored until hit again. "
"Statements should be separated by a comma. Only the last statement will be "
"used to determine what to do.\n"
"\n"
"Registers that can be referenced:\n"
"GPRs : r0..r31\n"
"FPRs : f0..f31\n"
" LR, CTR, PC\n"
"\n"
"Functions:\n"
"Set a register: r1 = 8\n"
"Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n"
"Callstack: callstack(0x80123456), callstack(\"anim\")\n"
"Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or "
"string constants.\n"
"Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, "
"f32, f64\n"
"Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n"
"*currently writing will always be triggered\n"
"\n"
"Operations:\n"
"Unary: -u, !u, ~u\n"
"Math: * / + -, power: **, remainder: %, shift: <<, >>\n"
"Compare: <, <=, >, >=, ==, !=, &&, ||\n"
"Bitwise: &, |, ^\n"
"\n"
"Examples:\n"
"r4 == 1\n"
"f0 == 1.0 && f2 < 10.0\n"
"r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n"
"p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n"
"Write and break: r4 = 8, 1\n"
"Write and continue: f3 = f1 + f2, 0\n"
"The condition must always be last\n"
"\n"
"Strings should only be used in callstack() or streq() and \"quoted\". Do not "
"assign strings to a variable.\n"
"All variables will be printed in the Memory Interface log, if there's a hit "
"or a NaN result. To check for issues, assign a variable to your equation, so "
"it can be printed.\n"
"\n"
"Note: All values are internally converted to Doubles for calculations. It's "
"possible for them to go out of range or to become NaN. A warning will be "
"given if NaN is returned, and the var that became NaN will be logged."
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:129
msgid "Config"
msgstr "Konfiguracja"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:86
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:141
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:144
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:140
msgid "Configure"
msgstr "Konfiguruj"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39
msgid "Configure Controller"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:43
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:35
msgid "Configure Dolphin"
msgstr "Konfiguruj Dolphin"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242
msgid "Configure Input"
msgstr "Skonfiguruj wejście"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242
msgid "Configure Output"
msgstr "Skonfiguruj wyjście"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:265
#: Source/Core/DolphinQt/ConvertDialog.cpp:283
#: Source/Core/DolphinQt/ConvertDialog.cpp:407
#: Source/Core/DolphinQt/GameList/GameList.cpp:642
#: Source/Core/DolphinQt/GameList/GameList.cpp:828
#: Source/Core/DolphinQt/MainWindow.cpp:931
#: Source/Core/DolphinQt/MainWindow.cpp:1711
#: Source/Core/DolphinQt/WiiUpdate.cpp:142
msgid "Confirm"
msgstr "Potwierdź"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:164
msgid "Confirm backend change"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173
msgid "Confirm on Stop"
msgstr "Potwierdź przy zatrzymaniu"
#: Source/Core/DolphinQt/MenuBar.cpp:1226
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:498
#: Source/Core/DolphinQt/ResourcePackManager.cpp:240
msgid "Confirmation"
msgstr "Potwierdzenie"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:201
msgid "Connect"
msgstr "Połącz"
#: Source/Core/Core/HotkeyManager.cpp:85 Source/Core/DolphinQt/MenuBar.cpp:303
msgid "Connect Balance Board"
msgstr "Podłącz Balance Board"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:159
msgid "Connect USB Keyboard"
msgstr "Podłącz klawiaturę USB"
#: Source/Core/DolphinQt/MenuBar.cpp:295
msgid "Connect Wii Remote %1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Connect Wii Remote 1"
msgstr "Połącz Wiilot 1"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Connect Wii Remote 2"
msgstr "Połącz Wiilot 2"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Connect Wii Remote 3"
msgstr "Połącz Wiilot 3"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Connect Wii Remote 4"
msgstr "Połącz Wiilot 4"
#: Source/Core/DolphinQt/MenuBar.cpp:288
msgid "Connect Wii Remotes"
msgstr "Połącz Wiiloty"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:115
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:143
msgid "Connect to the Internet and perform an online system update?"
msgstr "Połączyć z Internetem i przeprowadzić aktualizację systemu?"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89
msgid "Connected"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:714
msgid "Connecting"
msgstr "Łączenie"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192
msgid "Connection Type:"
msgstr "Typ połączenia:"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1234
msgid "Content {0:08x} is corrupt."
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:112
msgid "Continuous Scanning"
msgstr "Skanowanie ciągłe"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Control NetPlay Golf Mode"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:54
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
msgid "Control Stick"
msgstr "Gałka sterująca"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:454
msgid "Controller Profile"
msgstr "Profil kontrolera"
#: Source/Core/Core/HotkeyManager.cpp:342
msgid "Controller Profile 1"
msgstr "Profil kontrolera 1"
#: Source/Core/Core/HotkeyManager.cpp:343
msgid "Controller Profile 2"
msgstr "Profil kontrolera 2"
#: Source/Core/Core/HotkeyManager.cpp:344
msgid "Controller Profile 3"
msgstr "Profil kontrolera 3"
#: Source/Core/Core/HotkeyManager.cpp:345
msgid "Controller Profile 4"
msgstr "Profil kontrolera 4"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16
msgid "Controller Settings"
msgstr "Ustawienia kontrolera"
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Controllers"
msgstr "Kontrolery"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:51
msgid ""
"Controls the base luminance of a paper white surface in nits. Useful for "
"adjusting to different environmental lighting conditions when using a HDR "
"display.<br><br>HDR output is required for this setting to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this at 200.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:578
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.<br><br>A "
"higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:489
msgid ""
"Controls the rendering resolution.<br><br>A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games. Generally speaking, the lower the internal resolution, the "
"better performance will be.<br><br><dolphin_emphasis>If unsure, select "
"Native.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:575
msgid ""
"Controls the separation distance between the virtual cameras.<br><br>A "
"higher value creates a stronger feeling of depth while a lower value is more "
"comfortable."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:651
msgid "Convergence"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:145
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:218
msgid "Convergence:"
msgstr "Konwergencja:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:291
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:316
msgid "Conversion failed."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:44
msgid "Convert"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:268
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:296
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:316
msgid "Convert File to Folder Now"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:418
msgid "Convert File..."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:267
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:271
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:291
msgid "Convert Folder to File Now"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:382
msgid "Convert Selected Files..."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:79
msgid "Convert..."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:316
msgid ""
"Converting Wii disc images to GCZ without removing junk data does not save "
"any noticeable amount of space compared to converting to ISO. Do you want to "
"continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:434
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:279
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:304
msgid "Converting..."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:442
msgid ""
"Converting...\n"
"%1"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:34
msgid ""
"Converts the colors from the color spaces that GC/Wii were meant to work "
"with to sRGB/Rec.709.<br><br>There's no way of knowing what exact color "
"space games were meant for, given there were multiple standards and most "
"games didn't acknowledge them, so it's not correct to assume a format from "
"the game disc region. Just pick the one that looks more natural to you, or "
"match it with the region the game was developed in.<br><br>HDR output is "
"required to show all the colors from the PAL and NTSC-J color spaces."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:47
msgid ""
"Converts the gamma from what the game targeted to what your current SDR "
"display targets.<br>Monitors often target sRGB. TVs often target 2.2."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:292
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:706
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:735
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:763
msgid "Copy"
msgstr "Kopiuj"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:572
msgid "Copy &function"
msgstr "Kopiuj &funkcję"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:575
msgid "Copy &hex"
msgstr "Kopiuj &hex"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:885
msgid "Copy Address"
msgstr "Kopiuj adres"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:641
msgid "Copy Failed"
msgstr "Kopiowanie nie powiodło się"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:887
msgid "Copy Hex"
msgstr "Kopiuj Hex"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:890
msgid "Copy Value"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:574
msgid "Copy code &line"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:581
msgid "Copy tar&get address"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:244
msgid "Copy to A"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:244
msgid "Copy to B"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:83
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21
msgid "Core"
msgstr "Rdzeń"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:64
msgid "Correct Color Space"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:93
msgid "Correct SDR Gamma"
msgstr ""
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:91
msgid "Cost"
msgstr "Koszt"
#: Source/Core/Core/NetPlayClient.cpp:176
#: Source/Core/Core/NetPlayClient.cpp:240
msgid "Could not communicate with host."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:142
msgid "Could not create client."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:156
msgid "Could not create peer."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Nie można było pobrać plików aktualizacji od Nintendo. Proszę sprawdź "
"połączenie Internetowe i spróbuj ponownie."
#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Nie można było pobrać informacji o aktualizacji od Nintendo. Proszę sprawdź "
"połączenie Internetowe i spróbuj ponownie."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:169
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:175
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"{0}\n"
"\n"
"The emulated console will now stop."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:379
msgid ""
"Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:414
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:419
msgid ""
"Could not launch title {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:281 Source/Core/Core/Boot/Boot.cpp:298
msgid "Could not recognize file {0}"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:273
msgid "Could not save your changes!"
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:303
#: Source/Core/UICommon/AutoUpdate.cpp:309
msgid "Could not start updater process: {0}"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:139
msgid ""
"Could not write memory card file {0}.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:993
msgid "Couldn't look up central server"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:829
msgid "Couldn't open file."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:832
msgid "Couldn't read file."
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:123
msgid "Country:"
msgstr "Kraj:"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:108
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:244
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:603
msgid "Create"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:281
msgid "Create Infinity File"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
msgid "Create New Memory Card"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:534
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:638
msgid "Create Skylander File"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:83
msgid "Create Skylander Folder"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:110
msgid "Create mappings for other devices"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45
msgid "Create..."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:338
msgid ""
"Creates frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within."
"<br><br>If the aspect ratio is widescreen, the output image will be scaled "
"horizontally to preserve the vertical resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:82
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:110
msgid "Creator:"
msgstr "Twórca:"
#: Source/Core/Common/MsgHandler.cpp:62
msgid "Critical"
msgstr "Krytyczny"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:155
msgid "Crop"
msgstr "Przycinanie obrazu"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:358
msgid ""
"Crops the picture from its native aspect ratio to 4:3 or 16:9."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175
msgid "Crossfade"
msgstr "Suwak"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162
msgid "Cull Vertices on the CPU"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:375
msgid ""
"Cull vertices on the CPU to reduce the number of draw calls required. May "
"affect performance and draw statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:272
msgid "Current Region"
msgstr "Aktualny region"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:534
msgid "Current Value"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146
msgid "Current context"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:211
msgid "Current game"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:149
msgid "Current thread"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:51
msgid "Custom Address Space"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:157
msgid "Custom RTC Options"
msgstr "Opcje dostosowanego RTC"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:102
msgid "Custom:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:125
msgid "Customize"
msgstr ""
#: Source/Core/Core/HW/GBAPadEmu.h:37 Source/Core/Core/HW/GCPadEmu.h:57
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:120
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229
msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219
msgid "DFF file size is 0; corrupt/incomplete file?"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "DJ Turntable"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40
msgid "DK Bongos"
msgstr "Bongosy DK"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:48
msgid "DSP Emulation Engine"
msgstr "Tryb emulacji DSP"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92
msgid "DSP HLE (fast)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:52
msgid "DSP HLE (recommended)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:54
msgid "DSP LLE Interpreter (very slow)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:53
msgid "DSP LLE Recompiler (slow)"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31
msgid "DSU Client"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:51
msgid ""
"DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>For "
"setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">refer to this page</a>."
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39
msgid "Dance Mat"
msgstr "Mata do tańczenia"
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:365
msgid "Dark"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138
msgid "Data"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:145
msgid "Data Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:46
msgid "Data Transfer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:89
msgid "Data Type"
msgstr "Typ danych"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:850
msgid "Data in area of file that should be unused."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:867
msgid "Data in unrecognized format or corrupted."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:378
msgid "Data inconsistency in GCMemcardManager, aborting action."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1822
msgid "Data received!"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
msgid "Datel MaxDrive/Pro files"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:37
msgid "Dead Zone"
msgstr "Dead Zone"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
msgid "Debug"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:77
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451
msgid "Debugging"
msgstr "Debugowanie"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93
msgid "Decimal"
msgstr "Dziesiętnie"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:101
msgid "Decoding Quality:"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:97
msgid "Decrease"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Decrease Convergence"
msgstr "Zmniejsz konwergencję"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Decrease Depth"
msgstr "Zmniejsz głębię"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Decrease Emulation Speed"
msgstr "Zmniejsz szybkość emulacji"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Decrease IR"
msgstr "Zmniejsz rozdzielczość wewnętrzną"
#: Source/Core/Core/HotkeyManager.cpp:183
msgid "Decrease Selected State Slot"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:108
msgid "Decrease X"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:110
msgid "Decrease Y"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:109
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:155
msgid "Default"
msgstr "Domyślne"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:176
msgid "Default Config (Read Only)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:366
msgid "Default Device"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Default Font"
msgstr "Domyślna czcionka"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:185
msgid "Default ISO:"
msgstr "Domyślne ISO:"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:152
msgid "Default thread"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:182
msgid "Defer EFB Cache Invalidation"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:51
msgid "Defer EFB Copies to RAM"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:379
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. <br><br>May improve performance in some games which rely on CPU "
"EFB Access at the cost of stability.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:133
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102
msgid "Delete"
msgstr "Usuń"
#: Source/Core/DolphinQt/GameList/GameList.cpp:488
msgid "Delete File..."
msgstr "Usuń plik..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:393
msgid "Delete Selected Files..."
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:38
#: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:140
msgid "Delete the existing file '{0}'?"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:648
msgid "Depth"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:143
msgid "Depth Percentage:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:216
msgid "Depth:"
msgstr "Głębia:"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:534
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:48
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233
#: Source/Core/DolphinQt/GameList/GameList.cpp:998
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:219
#: Source/Core/DolphinQt/MenuBar.cpp:637
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Description"
msgstr "Opis"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:111
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:158
msgid "Description:"
msgstr "Opis:"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:220
msgid "Description: "
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183
msgid "Detached"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:262
msgid "Detect"
msgstr "Wykryj"
#: Source/Core/DolphinQt/MenuBar.cpp:1314
msgid "Detecting RSO Modules"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:118
msgid "Deterministic dual core:"
msgstr "Deterministyczna dwurdzeniowość:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:194
msgid "Dev (multiple times a day)"
msgstr "Deweloperska (wiele razy w ciągu dnia)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:100
msgid "Device"
msgstr "Urządzenie"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:102
msgid "Device PID (e.g., 0305)"
msgstr "PID urządzenia (np. 0305)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "Device Settings"
msgstr "Ustawienia urządzenia"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:100
msgid "Device VID (e.g., 057e)"
msgstr "VID urządzenia (np. 057e)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:129
msgid "Device:"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:133
msgid "Did not recognize %1 as a valid Riivolution XML file."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:108
msgid "Diff"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:188
msgid "Dims the screen after five minutes of inactivity."
msgstr "Ekran wygasa po 5 minutach braku aktywności."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:189
msgid "Direct Connection"
msgstr "Bezpośrednie połączenie"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:38
msgid "Direct3D 11"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:387
msgid "Dis&connected"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:406
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:423
msgid "Disable"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105
msgid "Disable Bounding Box"
msgstr "Wyłącz prostokąt ograniczający"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:154
msgid "Disable Copy Filter"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104
msgid "Disable EFB VRAM Copies"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Disable Emulation Speed Limit"
msgstr "Wyłącz limit szybkości emulacji"
#: Source/Core/DolphinQt/MenuBar.cpp:845
msgid "Disable Fastmem"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:851
msgid "Disable Fastmem Arena"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:150
msgid "Disable Fog"
msgstr "Wyłącz mgłę"
#: Source/Core/DolphinQt/MenuBar.cpp:837
msgid "Disable JIT Cache"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:196
msgid "Disabled"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:274
msgid ""
"Disables bounding box emulation.<br><br>This may improve GPU performance "
"significantly, but some games will break.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:331
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:590
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the "
"filter has no effect on performance, but may result in a sharper image. "
"Causes few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:97
msgid "Disc"
msgstr "Dysk"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:734
msgid "Discard"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:182
msgid "Display Type"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:232
msgid "Display values in Hex"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:253
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.<br><br>Can cause graphical defects in some games if the game "
"doesn't expect all XFB copies to be displayed. However, turning this setting "
"on reduces latency.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28
msgid "Distance"
msgstr ""
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32
msgid "Distance of travel from neutral position."
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:264
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
"Czy zezwalasz programowi Dolphin na wysyłanie informacji do jego producentów?"
#: Source/Core/DolphinQt/MainWindow.cpp:1712
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1227
msgid "Do you want to clear the list of symbol names?"
msgstr "Czy chcesz wyczyścić listę nazw symboli?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:659
#, c-format
msgctxt ""
msgid "Do you want to delete the %n selected save file(s)?"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:935
msgid "Do you want to stop the current emulation?"
msgstr "Zatrzymać aktualną emulację?"
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:86
msgid "Do you want to try to repair the NAND?"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:83
msgid "Dolby Pro Logic II Decoder"
msgstr "Dekoder Dolby Pro Logic II"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:215
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:226
msgid "Dolphin FIFO Log (*.dff)"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:326
msgid "Dolphin Game Mod Preset"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1523
#: Source/Core/DolphinQt/MenuBar.cpp:1540
#: Source/Core/DolphinQt/MenuBar.cpp:1559
msgid "Dolphin Map File (*.map)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:74
msgid "Dolphin Signature CSV File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:74
msgid "Dolphin Signature File"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1823
#: Source/Core/DolphinQt/MainWindow.cpp:1894
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Filmy TAS (*.dtm)"
#: Source/Core/DolphinQt/ConvertDialog.cpp:327
msgid ""
"Dolphin can't convert NKit files to non-NKit files. Converting an NKit file "
"in Dolphin will result in another NKit file.\n"
"\n"
"If you want to convert an NKit file to a non-NKit file, you can use the same "
"program as you originally used when converting the file to the NKit format.\n"
"\n"
"Do you want to continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:280
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"Dolphin nie mógł odnaleźć żadnych plików ISO lub WAD GameCube'a/Wii.\n"
"Kliknij dwukrotnie tutaj, aby ustawić folder gier..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:529
msgid "Dolphin failed to complete the requested action."
msgstr "Nie udało się wykonać wymaganego zadania."
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:64
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "Dolphin jest wolnym i otwartoźródłowym emulatorem GameCube'a oraz Wii."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:998
msgid "Dolphin is too old for traversal server"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1383
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1376
msgid "Dolphin is unable to verify unlicensed discs."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:217
msgid ""
"Dolphin will use this for titles whose region cannot be determined "
"automatically."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:73
msgid "Dolphin's cheat system is currently disabled."
msgstr "System cheatów programu Dolphin jest aktualnie wyłączony."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
msgid "Domain"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:194
msgid "Don't Update"
msgstr "Nie aktualizuj"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:56
msgid "Don't show this again"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:374
msgid "Done compressing disc image."
msgstr "Zakończono kompresję obrazu płyty."
#. i18n: A light on the Shinkansen controller that lights up when the train doors are locked.
#. Labeled 戸じめ (in Japanese) on the actual controller.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55
msgid "Doors Locked"
msgstr ""
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:155
msgid "Double"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:89
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35
#: Source/Core/DolphinQt/ResourcePackManager.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24
msgid "Down"
msgstr "Dół"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:87
msgid "Download Codes"
msgstr "Pobierz kody"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:89
msgid "Download Codes from the WiiRD Database"
msgstr "Pobierz kody z bazy danych WiiRD"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:373
msgid "Download complete"
msgstr "Pobieranie zakończone"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:374
msgid "Downloaded %1 codes. (added %2)"
msgstr "Pobrano %1 kodów. (dodano %2)"
#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:25
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203
msgid "Drawsome Tablet"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:56
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "Drum Kit"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210
msgid "Dual Core"
msgstr "Dwa rdzenie"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:212
msgid "Dual View"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:94
msgid "Dummy"
msgstr "Atrapa"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:260
msgid "Dump &ARAM"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:259
msgid "Dump &ExRAM"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:261
msgid "Dump &FakeVMEM"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:258
msgid "Dump &MRAM"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:806
msgid "Dump Audio"
msgstr "Zrzucaj audio"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:121
msgid "Dump Base Textures"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:101
msgid "Dump EFB Target"
msgstr "Zrzucaj docelowy EFB"
#: Source/Core/DolphinQt/MenuBar.cpp:800
msgid "Dump Frames"
msgstr "Zrzucaj klatki"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:380
msgid "Dump GameCube BBA traffic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:122
msgid "Dump Mip Maps"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:202
msgid "Dump Path:"
msgstr "Ścieżka zrzutu:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:102
msgid "Dump XFB Target"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:134
msgid "Dump at Internal Resolution"
msgstr "Zrzucaj w rozdzielczości wewnętrznej"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:375
msgid "Dump decrypted SSL reads"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:376
msgid "Dump decrypted SSL writes"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:369
msgid "Dump options"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379
msgid "Dump peer certificates"
msgstr ""
#. i18n: CA stands for certificate authority
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:378
msgid "Dump root CA certificates"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:303
msgid ""
"Dumps decoded game textures based on the other flags to User/Dump/Textures/"
"&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:325
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:328
msgid ""
"Dumps the contents of XFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:58
msgid "Duration of Turbo Button Press (frames):"
msgstr ""
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:64
msgid "Duration of Turbo Button Release (frames):"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:174
msgid "Dutch"
msgstr "Holenderski"
#: Source/Core/DolphinQt/MenuBar.cpp:207
msgid "E&xit"
msgstr "&Wyjście"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:178
msgid "EFB copy %1"
msgstr ""
#: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version {0}.{1} -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:186
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:122
msgid "Early Memory Updates"
msgstr "Wczesne aktualizacje pamięci"
#. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:352
msgid "Earth"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "East Asia"
msgstr "Azja Wschodnia"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:40
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:60
msgid "Edit Breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:430
msgid "Edit..."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:201
msgid "Editor"
msgstr "Edytor"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160
msgid "Effect"
msgstr "Efekt"
#. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses
#. used directly by the CPU and may be subject to translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:168
msgid "Effective"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
msgid "Effective priority"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:546
msgid "EiB"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Eject Disc"
msgstr "Wysuń dysk"
#. i18n: Elements are a trait of Skylanders figures. For official translations of this term,
#. check the Skylanders SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:300
msgid "Element"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:41
msgid "Embedded Frame Buffer (EFB)"
msgstr "Wbudowany bufor klatki (Embedded Frame Buffer - EFB)"
#: Source/Core/Core/State.cpp:629
msgid "Empty"
msgstr "Pusty"
#: Source/Core/Core/Core.cpp:247
msgid "Emu Thread already running"
msgstr "Wątek emulacji jest już uruchomiony"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91
msgid "Emulate Disc Speed"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:61
msgid "Emulate Infinity Base"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:157
msgid "Emulate Skylander Portal"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:111
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Emuluj adapter Bluetooth Wii"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Emulate the disc speed of real hardware. Disabling can cause instability. "
"Defaults to <b>True</b>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:222
msgid "Emulated USB Devices"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:142
msgid "Emulated Wii Remote"
msgstr "Emulowany Wiilot"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:277
msgid ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:335
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
msgid "Emulation Speed"
msgstr "Szybkość emulacji"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:182
msgid "Emulation must be started to record."
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:30
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:34
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:120
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:130
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:406
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:423
msgid "Enable"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:86
msgid "Enable API Validation Layers"
msgstr "Włącz weryfikację warstw API"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:83
msgid "Enable Achievement Badges"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:60
msgid "Enable Achievements"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:142
msgid "Enable Audio Stretching"
msgstr "Włącz rozciąganie dźwięku"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:143
msgid "Enable Cheats"
msgstr "Włącz cheaty"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53
msgid "Enable Controller Inpu&t"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:161
msgid "Enable Custom RTC"
msgstr "Włącz dostosowany RTC"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154
msgid "Enable Debugging UI"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:87
msgid "Enable Dual Core"
msgstr "Włącz dwa rdzenie"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:140
msgid "Enable Dual Core (speedup)"
msgstr "Włącz dwa rdzenie (przyspieszenie)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:94
msgid "Enable Emulated CPU Clock Override"
msgstr "Zmień częstotliwość taktowania emulowanego CPU"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:124
msgid "Enable Emulated Memory Size Override"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:88
msgid "Enable Encore Achievements"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89
msgid "Enable FPRF"
msgstr "Włącz FPRF"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:105
msgid "Enable Graphics Mods"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:62
msgid "Enable Leaderboards"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:68
msgid "Enable MMU"
msgstr "Włącz MMU"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:78
msgid "Enable Progress Notifications"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:156
msgid "Enable Progressive Scan"
msgstr "Włącz skanowanie progresywne"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:45
msgid "Enable RetroAchievements.org Integration"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:66
msgid "Enable Rich Presence"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:352
msgid "Enable Rumble"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:157
msgid "Enable Screen Saver"
msgstr "Włącz wygaszacz ekranu"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:114
msgid "Enable Speaker Data"
msgstr "Włącz dane głosu"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:72
msgid "Enable Unofficial Achievements"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231
msgid "Enable Usage Statistics Reporting"
msgstr "Włącz raportowanie statystyk użytkowania"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:158
msgid "Enable WiiConnect24 via WiiLink"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:81
msgid "Enable Wireframe"
msgstr "Włącz przedstawienie szkieletowe"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:82
msgid "Enable Write-Back Cache (slow)"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:85
msgid ""
"Enable achievement badges.<br><br>Displays icons for the player, game, and "
"achievements. Simple visual option, but will require a small amount of extra "
"memory and time to download the images."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:64
msgid ""
"Enable competing in RetroAchievements leaderboards.<br><br>Hardcore Mode "
"must be enabled to use."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68
msgid ""
"Enable detailed rich presence on the RetroAchievements website.<br><br>This "
"provides a detailed description of what the player is doing in game to the "
"website. If this is disabled, the website will only report what game is "
"being played.<br><br>This has no bearing on Discord rich presence."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107
msgid ""
"Enable emulated disc speed. Disabling this can cause crashes and other "
"problems in some games. (ON = Compatible, OFF = Unlocked)"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:47
msgid ""
"Enable integration with RetroAchievements for earning achievements and "
"competing in leaderboards.<br><br>Must log in with a RetroAchievements "
"account to use. Dolphin does not save your password locally and uses an API "
"token to maintain login."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:80
msgid ""
"Enable progress notifications on achievements.<br><br>Displays a brief popup "
"message whenever the player makes progress on an achievement that tracks an "
"accumulated value, such as 60 out of 120 stars."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:90
msgid ""
"Enable unlocking achievements in Encore Mode.<br><br>Encore Mode re-enables "
"achievements the player has already unlocked on the site so that the player "
"will be notified if they meet the unlock conditions again, useful for custom "
"speedrun criteria or simply for fun."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:61
msgid "Enable unlocking achievements.<br>"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:74
msgid ""
"Enable unlocking unofficial achievements as well as official achievements."
"<br><br>Unofficial achievements may be optional or unfinished achievements "
"that have not been deemed official by RetroAchievements and may be useful "
"for testing or simply for fun."
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:97
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Włącza emulację Dolby Pro Logic II używając przestrzennego 5.1. Tylko "
"niektóre silniki."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Włącza obliczanie flagi wyniku liczby zmiennoprzecinkowej, wymagane dla "
"niektórych gier. (włączone = kompatybilne, wyłączone = szybkie)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:596
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.<br><br>May have false positives that result in "
"blurry textures at increased internal resolution, such as in games that use "
"very low resolution mipmaps. Disabling this can also reduce stutter in games "
"that frequently load new textures. This feature is not compatible with GPU "
"Texture Decoding.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:84
msgid ""
"Enables emulation of the CPU write-back cache.<br>Enabling will have a "
"significant impact on performance.<br>This should be left disabled unless "
"absolutely needed.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:365
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:361
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:604
msgid ""
"Enables scRGB HDR output (if supported by your graphics backend and "
"monitor). Fullscreen might be required.<br><br>This gives post process "
"shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to "
"work, and allows to fully display the PAL and NTSC-J color spaces."
"<br><br>Note that games still render in SDR internally."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:151
msgid "Enables stretching of the audio to match emulation speed."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:265
msgid ""
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may "
"result in performance gains in some scenarios, or on systems where the CPU "
"is the bottleneck.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Włącza jednostkę zarządzania pamięcią (Memory Management Unit - MMU), "
"wymagana dla niektórych gier. (włączone = kompatybilne, wyłączone = szybkie)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:70
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:190
msgid ""
"Enables the WiiLink service for WiiConnect24 channels.\n"
"WiiLink is an alternate provider for the discontinued WiiConnect24 Channels "
"such as the Forecast and Nintendo Channels\n"
"Read the Terms of Service at: https://www.wiilink24.com/tos"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:298
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues. On the Vulkan and D3D backends, this also "
"enables debug symbols for the compiled shaders.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:344
msgid ""
"Encodes frame dumps using the FFV1 codec.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#. i18n: Character encoding
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43
msgid "Encoding"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:616
msgid ""
"Encountered the following errors while opening save files:\n"
"%1\n"
"\n"
"Aborting import."
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:126
msgid "Enet Didn't Initialize"
msgstr "Enet nie zainicjował się"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:169
msgid "English"
msgstr "Angielski"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:61
msgid "Enhancements"
msgstr "Ulepszenia"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:61
msgid "Enter IP address of device running the XLink Kai Client:"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:59
msgid "Enter USB device ID"
msgstr "Wprowadź ID urządzenia USB"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:275
msgid "Enter address to watch:"
msgstr ""
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39
msgid "Enter new Broadband Adapter MAC address:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301
msgid "Enter password"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:52
msgid "Enter the DNS server to use:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1286
msgid "Enter the RSO module address:"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:194
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:346
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:352
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:539
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:255
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:296
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256
#: Source/Core/DolphinQt/ConvertDialog.cpp:426
#: Source/Core/DolphinQt/ConvertDialog.cpp:473
#: Source/Core/DolphinQt/ConvertDialog.cpp:528
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:255
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:637
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:643
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:652
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:664
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:683
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:689
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:704
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:712
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:736
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:743
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:282
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:431
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:237
#: Source/Core/DolphinQt/GBAWidget.cpp:578
#: Source/Core/DolphinQt/GCMemcardManager.cpp:347
#: Source/Core/DolphinQt/GCMemcardManager.cpp:377
#: Source/Core/DolphinQt/Main.cpp:211 Source/Core/DolphinQt/Main.cpp:227
#: Source/Core/DolphinQt/Main.cpp:234 Source/Core/DolphinQt/MainWindow.cpp:297
#: Source/Core/DolphinQt/MainWindow.cpp:305
#: Source/Core/DolphinQt/MainWindow.cpp:1110
#: Source/Core/DolphinQt/MainWindow.cpp:1507
#: Source/Core/DolphinQt/MainWindow.cpp:1514
#: Source/Core/DolphinQt/MainWindow.cpp:1574
#: Source/Core/DolphinQt/MainWindow.cpp:1581
#: Source/Core/DolphinQt/MainWindow.cpp:1690
#: Source/Core/DolphinQt/MenuBar.cpp:1190
#: Source/Core/DolphinQt/MenuBar.cpp:1270
#: Source/Core/DolphinQt/MenuBar.cpp:1293
#: Source/Core/DolphinQt/MenuBar.cpp:1307
#: Source/Core/DolphinQt/MenuBar.cpp:1339
#: Source/Core/DolphinQt/MenuBar.cpp:1363
#: Source/Core/DolphinQt/MenuBar.cpp:1584
#: Source/Core/DolphinQt/MenuBar.cpp:1595
#: Source/Core/DolphinQt/MenuBar.cpp:1607
#: Source/Core/DolphinQt/MenuBar.cpp:1629
#: Source/Core/DolphinQt/MenuBar.cpp:1655
#: Source/Core/DolphinQt/MenuBar.cpp:1709
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:479
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:740
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:982
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1100
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1110
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:332
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:338
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345
#: Source/Core/DolphinQt/RenderWidget.cpp:123
#: Source/Core/DolphinQt/ResourcePackManager.cpp:204
#: Source/Core/DolphinQt/ResourcePackManager.cpp:225
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:433
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:449
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:470
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:491
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:535
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:572
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:595
#: Source/Core/DolphinQt/Translation.cpp:322
msgid "Error"
msgstr "Błąd"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75
msgid "Error Opening Adapter: %1"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1497
msgid "Error collecting save data!"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:262
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:613
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:620
msgid "Error converting value"
msgstr ""
#: Source/Core/DolphinQt/Translation.cpp:323
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Błąd wczytywania wybranego języka. Zmienianie spowrotem na domyślny systemu."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210
msgid "Error obtaining session list: %1"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:298
msgid "Error occurred while loading some texture packs"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1851
msgid "Error processing codes."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1823
msgid "Error processing data."
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:60
msgid "Error reading file: {0}"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1533
msgid "Error synchronizing cheat codes!"
msgstr "Błąd synchronizacji kodów cheatowania"
#: Source/Core/Core/NetPlayServer.cpp:1519
msgid "Error synchronizing save data!"
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:214
msgid "Error writing file: {0}"
msgstr ""
#: Source/Core/Common/ChunkFile.h:310
msgid ""
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:"
"#x}). Aborting savestate load..."
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:191
msgid "Error: GBA{0} failed to create core"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:346
msgid "Error: GBA{0} failed to load the BIOS in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:211
msgid "Error: GBA{0} failed to load the ROM in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:365
msgid "Error: GBA{0} failed to load the save in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:340
msgid "Error: GBA{0} failed to open the BIOS in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:181
msgid "Error: GBA{0} failed to open the ROM in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:359
msgid "Error: GBA{0} failed to open the save in {1}"
msgstr ""
#: Source/Core/Core/HW/SI/SI_Device.cpp:199
msgid "Error: This build does not support emulated GBA controllers"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:335
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"Błąd: Próba uzyskania dostępu do czcionek Shift JIS, choć nie są one "
"wczytane. Gry mogą nie pokazywać czcionek poprawnie lub zawieszać się."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:330
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"Błąd: Próba uzyskania dostępu do czcionek Windows-1252, choć nie są one "
"wczytane. Gry mogą nie pokazywać czcionek poprawnie lub zawieszać się."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1332
msgid "Errors were found in {0} blocks in the {1} partition."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1343
msgid "Errors were found in {0} unused blocks in the {1} partition."
msgstr ""
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64
msgid "Euphoria"
msgstr "Euforia"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:274
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "Europe"
msgstr "Europa"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:434
msgid ""
"Example:\n"
"You want to find a function that runs when HP is modified.\n"
"1. Start recording and play the game without letting HP be modified, then "
"press 'Code did not get executed'.\n"
"2. Immediately gain/lose HP and press 'Code has been executed'.\n"
"3. Repeat 1 or 2 to narrow down the results.\n"
"Includes (Code has been executed) should have short recordings focusing on "
"what you want.\n"
"\n"
"Pressing 'Code has been executed' twice will only keep functions that ran "
"for both recordings. Hits will update to reflect the last recording's number "
"of Hits. Total Hits will reflect the total number of times a function has "
"been executed until the lists are cleared with Reset.\n"
"\n"
"Right click -> 'Set blr' will place a blr at the top of the symbol.\n"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:146
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:403
msgid "Excluded: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:72
msgid "Excluded: 0"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108
msgid "Exclusive Ubershaders"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Exit"
msgstr "Wyjdź"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:938
msgid "Expected + or closing paren."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:774
msgid "Expected arguments: "
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:905
msgid "Expected closing paren."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:761
msgid "Expected comma."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:693
msgid "Expected end of expression."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:924
msgid "Expected name of input."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:915
msgid "Expected opening paren."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:835
msgid "Expected start of expression."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:815
msgid "Expected variable name."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:177
msgid "Experimental"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:286
msgid "Export All Wii Saves"
msgstr "Eksportuj wszystkie zapisy Wii"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:423
#: Source/Core/DolphinQt/GCMemcardManager.cpp:448
#: Source/Core/DolphinQt/GCMemcardManager.cpp:493
#: Source/Core/DolphinQt/GCMemcardManager.cpp:500
msgid "Export Failed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Export Recording"
msgstr "Eksportuj nagranie"
#: Source/Core/DolphinQt/MenuBar.cpp:745
msgid "Export Recording..."
msgstr "Eksportuj nagranie..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:438
msgid "Export Save File"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:455
msgid "Export Save Files"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:473
msgid "Export Wii Save"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:389
msgid "Export Wii Saves"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:118
msgid "Export as .&gcs..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:119
msgid "Export as .&sav..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1115
#, c-format
msgctxt ""
msgid "Exported %n save(s)"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:434
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47
msgid "Extension"
msgstr "Rozszerzenie"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121
msgid "Extension Motion Input"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:122
msgid "Extension Motion Simulation"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:522
msgid "External"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83
msgid "External Frame Buffer (XFB)"
msgstr "Zewnętrzny bufor klatki (External Frame Buffer - XFB)"
#: Source/Core/DolphinQt/MenuBar.cpp:263
msgid "Extract Certificates from NAND"
msgstr "Wypakuj certyfikaty z NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:269
msgid "Extract Entire Disc..."
msgstr "Wypakuj cały dysk..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293
msgid "Extract Entire Partition..."
msgstr "Wypakuj całą partycję"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300
msgid "Extract File..."
msgstr "Wypakuj plik..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:242
msgid "Extract Files..."
msgstr "Wypakuj pliki..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:252
msgid "Extract System Data..."
msgstr "Wypakuj dane systemowe..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:356
msgid "Extracting All Files..."
msgstr "Wypakowywanie wszystkich plików..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357
msgid "Extracting Directory..."
msgstr "Wypakowywanie folderu..."
#. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
msgid "FD"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:37
#: Source/Core/DolphinQt/MenuBar.cpp:220
msgid "FIFO Player"
msgstr "Odtwarzacz FIFO"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:132
msgid "Failed loading XML."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:348
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:456
msgid "Failed to add this session to the NetPlay index: %1"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1656
msgid "Failed to append to signature file '%1'"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:669
msgid "Failed to claim interface for BT passthrough: {0}"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:676
msgid "Failed to clear Skylander!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:677
msgid "Failed to clear the Skylander from slot(%1)!"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:108
msgid "Failed to connect to Redump.org"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:983
msgid "Failed to connect to server: %1"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:154
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129
msgid "Failed to create D3D swap chain"
msgstr ""
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111
msgid "Failed to create D3D12 context"
msgstr ""
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120
msgid "Failed to create D3D12 global resources"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:291
msgid "Failed to create Infinity file"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:798
msgid "Failed to create Skylander file!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:799
msgid ""
"Failed to create Skylander file:\n"
"%1\n"
"(Skylander may already be on the portal)"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1292
msgid ""
"Failed to delete NetPlay GBA{0} save file. Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1082
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:854
msgid "Failed to delete the selected file."
msgstr "Nie udało się usunąć wybranego pliku."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:662
msgid "Failed to detach kernel driver for BT passthrough: {0}"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:346
msgid "Failed to download codes."
msgstr "Nie udało się pobrać kodów."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:737
msgid "Failed to dump %1: Can't open file"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:744
msgid "Failed to dump %1: Failed to write to file"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:489
msgctxt ""
msgid "Failed to export %n out of %1 save file(s)."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:584
msgid "Failed to export the following save files:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1190
msgid "Failed to extract certificates from NAND"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
msgid "Failed to extract file."
msgstr "Nie udało się wypakować pliku."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262
msgid "Failed to extract system data."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:655
msgid ""
"Failed to find new filename.\n"
"{0}\n"
" will be overwritten"
msgstr ""
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55
msgid "Failed to find one or more D3D symbols"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:566
msgid "Failed to import \"%1\"."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1091
msgid ""
"Failed to import save file. Please launch the game once, then try again."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1085
msgid ""
"Failed to import save file. The given file appears to be corrupted or is not "
"a valid Wii save."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1098
msgid ""
"Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1110
msgid "Failed to init core"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0\n"
"{0}"
msgstr ""
#: Source/Core/VideoCommon/VideoBackendBase.cpp:373
msgid "Failed to initialize renderer classes"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:205
msgid "Failed to install pack: %1"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:628
#: Source/Core/DolphinQt/MenuBar.cpp:1056
msgid "Failed to install this title to the NAND."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1607
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"Nasłuch na porcie %1 zakończony niepowodzeniem. Czy jest uruchomiony jakiś "
"inny serwer NetPlay?"
#: Source/Core/DolphinQt/MenuBar.cpp:1307
#: Source/Core/DolphinQt/MenuBar.cpp:1363
msgid "Failed to load RSO module at %1"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr ""
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38
msgid "Failed to load dxgi.dll"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1595
msgid "Failed to load map file '%1'"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:842
msgid "Failed to load the Skylander file!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:843
msgid "Failed to load the Skylander file(%1)!\n"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:560
msgid "Failed to load the executable to memory."
msgstr ""
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:663
msgid "Failed to modify Skylander!"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:578
#: Source/Core/DolphinQt/MainWindow.cpp:1690
#: Source/Core/DolphinQt/RenderWidget.cpp:123
msgid "Failed to open '%1'"
msgstr "Nie udało się otworzyć '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:647
msgid "Failed to open Bluetooth device: {0}"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
msgid "Failed to open config file!"
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:26
msgid "Failed to open file \"{0}\"."
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:184
msgid "Failed to open file \"{0}\". Verify your write permissions."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:863
msgid "Failed to open file."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1606
msgid "Failed to open server"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:166
msgid "Failed to open the Infinity file!"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:167
msgid ""
"Failed to open the Infinity file(%1)!\n"
"File may already be in use on the base."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:818
msgid "Failed to open the Skylander file!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:819
msgid ""
"Failed to open the Skylander file(%1)!\n"
"File may already be in use on the portal."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:474
msgid "Failed to open the input file \"%1\"."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:287 Source/Core/DiscIO/FileBlob.cpp:58
#: Source/Core/DiscIO/WIABlob.cpp:2043
msgid ""
"Failed to open the output file \"{0}\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:220
#: Source/Core/DiscIO/VolumeVerifier.cpp:319
msgid "Failed to parse Redump.org data"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:286
msgid "Failed to parse given value into target data type."
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213
msgid "Failed to read DFF file."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:865
msgid "Failed to read from file."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:98
#: Source/Core/DiscIO/WIABlob.cpp:2058
msgid "Failed to read from the input file \"{0}\"."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:424
#: Source/Core/DolphinQt/GCMemcardManager.cpp:642
msgid "Failed to read selected savefile(s) from memory card."
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:175
msgid "Failed to read the Infinity file!"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:176
msgid ""
"Failed to read the Infinity file(%1)!\n"
"File was too small."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:828
msgid "Failed to read the Skylander file!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:829
msgid ""
"Failed to read the Skylander file(%1)!\n"
"File was too small."
msgstr ""
#: Source/Core/Core/Movie.cpp:1037
msgid "Failed to read {0}"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:669
msgid "Failed to remove file."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:455
msgid ""
"Failed to remove junk data from file \"%1\".\n"
"\n"
"Would you like to convert it without removing junk data?"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:658
msgid "Failed to remove this title from the NAND."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1106
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1137
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1143
msgid "Failed to reset NetPlay redirect folder. Verify your write permissions."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:237
msgid "Failed to save FIFO log."
msgstr "Nie udało się zapisać log FIFO."
#: Source/Core/DolphinQt/MenuBar.cpp:1585
msgid "Failed to save code map to path '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1629
msgid "Failed to save signature file '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1608
msgid "Failed to save symbol map to path '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1710
msgid "Failed to save to signature file '%1'"
msgstr ""
#: Source/Core/Core/Core.cpp:548
msgid ""
"Failed to sync SD card with folder. All changes made this session will be "
"discarded on next boot if you do not manually re-issue a resync in Config > "
"Wii > SD Card Settings > Convert File to Folder Now!"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:226
msgid "Failed to uninstall pack: %1"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:78
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Nie udało się zapisać BT.DINF do SYSCONF"
#: Source/Core/Core/NetPlayClient.cpp:1173
msgid "Failed to write Mii data."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1258
msgid "Failed to write Wii save."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
msgid "Failed to write config file!"
msgstr "Nie udało się zapisać pliku konfiguracyjnego!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:574
#: Source/Core/DolphinQt/GCMemcardManager.cpp:677
#: Source/Core/DolphinQt/GCMemcardManager.cpp:692
msgid "Failed to write modified memory card to disk."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1271
msgid "Failed to write redirected save."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:448
msgid "Failed to write savefile to disk."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:382
#: Source/Core/DiscIO/FileBlob.cpp:104 Source/Core/DiscIO/WIABlob.cpp:2062
msgid ""
"Failed to write the output file \"{0}\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:626
#: Source/Core/DolphinQt/GameList/GameList.cpp:656
#: Source/Core/DolphinQt/GameList/GameList.cpp:853
#: Source/Core/DolphinQt/MenuBar.cpp:1056
msgid "Failure"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:184
msgid "Fair Input Delay"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200
msgid "Fallback Region"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:211
msgid "Fallback Region:"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:79
msgid "Fast"
msgstr "Szybki"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103
msgid "Fast Depth Calculation"
msgstr "Szybkie obliczanie głębi"
#: Source/Core/Core/Movie.cpp:1319
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte "
"{2}.){3}"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:105
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25
msgid "Field of View"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:235
msgid "Figure Number:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:380
msgid "Figure type"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:46
msgid "File Details"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1005
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:229
#: Source/Core/DolphinQt/MenuBar.cpp:644
msgid "File Format"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:65
msgid "File Format:"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:80
msgid "File Info"
msgstr "Informacje o pliku"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1000
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:223
#: Source/Core/DolphinQt/MenuBar.cpp:639
msgid "File Name"
msgstr "Nazwa pliku"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1001
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:225
#: Source/Core/DolphinQt/MenuBar.cpp:640
msgid "File Path"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1004
#: Source/Core/DolphinQt/MenuBar.cpp:643
msgid "File Size"
msgstr "Rozmiar pliku"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:58
msgid "File Size:"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:352
msgid "File contained no codes."
msgstr "Plik nie zawierał kodów."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:150
msgid "Filename"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:294
msgid "Files opened, ready to compress."
msgstr "Pliki otwarte, gotowe do kompresji."
#: Source/Core/Core/Boot/Boot.cpp:90
msgid ""
"Files specified in the M3U file \"{0}\" were not found:\n"
"{1}"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:835
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:838
msgid "Filesize in header mismatches actual card size."
msgstr ""
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:83
msgid "Filesystem"
msgstr "System plików"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:103
msgid "Filters"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152
msgid "Find &Next"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153
msgid "Find &Previous"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:922
msgid "Finish Calibration"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:110
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:349
msgid "Fire"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41
msgid "First Person"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:128
msgid "Fix Checksums"
msgstr "Napraw sumy kontrolne"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:691
msgid "Fix Checksums Failed"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202
msgid "Fixed Alignment"
msgstr ""
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87
msgid "Flags"
msgstr "Flagi"
#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:138
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:153
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Float"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:566
msgid "Follow &branch"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:890
msgid "For best results please slowly move your input to all possible regions."
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42
msgid ""
"For setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">refer to this page</a>."
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:65
msgid ""
"For setup instructions, <a href=\"https://www.teamxlink.co.uk/wiki/Dolphin"
"\">refer to this page</a>."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 16:9"
msgstr "Wymuszaj 16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:152
msgid "Force 24-Bit Color"
msgstr "Wymuszaj 24-bitowy kolor"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 4:3"
msgstr "Wymuszaj 4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:115
msgid "Force Linear"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122
msgid "Force Linear and 16x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116
msgid "Force Linear and 2x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118
msgid "Force Linear and 4x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "Force Linear and 8x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135
msgid "Force Listen Port:"
msgstr "Wymuszaj nasłuch na porcie:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114
msgid "Force Nearest"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:444
msgid "Forced off because %1 doesn't support VS expansion."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:441
msgid "Forced on because %1 doesn't support geometry shaders."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:556
msgid ""
"Forces the game to output graphics for any aspect ratio. Use with \"Aspect "
"Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9."
"<br><br>Rarely produces good results and often partially breaks graphics and "
"game UIs. Unnecessary (and detrimental) if using any AR/Gecko-code "
"widescreen patches.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:585
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.<br><br>Has no impact on "
"performance and causes few graphical issues.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:60
msgid "Format:"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:92
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20
msgid "Forward"
msgstr "W przód"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145
msgid "Forward port (UPnP)"
msgstr "Przekieruj port (UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:470
msgid "Found %1 results for \"%2\""
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:324
#, c-format
msgctxt ""
msgid "Found %n address(es)."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:157
msgid "Frame %1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:50 Source/Core/Core/HotkeyManager.cpp:336
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21
msgid "Frame Advance"
msgstr "Wyprzedzanie klatek"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Frame Advance Decrease Speed"
msgstr "Zmniejsz szybkość wyprzedzania klatek"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Frame Advance Increase Speed"
msgstr "Zwiększ szybkość wyprzedzania klatek"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Frame Advance Reset Speed"
msgstr "Zresetuj szybkość wyprzedzania klatek"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:130
msgid "Frame Dumping"
msgstr "Zrzucanie klatek"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:105
msgid "Frame Range"
msgstr "Zasięg klatki"
#: Source/Core/VideoCommon/FrameDumper.cpp:323
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135
msgid "Frames to Record:"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "Francja"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:312
msgid "Free Blocks: %1"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:313
msgid "Free Files: %1"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:43
msgid "Free Look Control Type"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:470
msgid "Free Look Controller %1"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:17
msgid "Free Look Settings"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:55
msgid ""
"Free Look allows for manipulation of the in-game camera. Different camera "
"types are available from the dropdown.<br><br>For detailed instructions, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">refer to "
"this page</a>."
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:310
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25
msgid "FreeLook"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:348
msgid "Freelook"
msgstr "Swobodne obserwowanie"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Freelook Toggle"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:171
msgid "French"
msgstr "Francuski"
#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151
msgid "Frequency"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:71
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131
msgid "Frets"
msgstr "Gryfy"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300
msgid "From"
msgstr "Z"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:94
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:109
msgid "From:"
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "FullScr"
msgstr "Pełny ekran"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167
msgid "Function"
msgstr "Funkcja"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:302
msgid "Functions"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42
msgid "GBA (Integrated)"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:44
msgid "GBA (TCP)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115
msgid "GBA Cartridge Path:"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:358
msgid "GBA Core"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35
msgid "GBA Port %1"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:199
msgid "GBA Settings"
msgstr ""
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:27
msgid "GBA TAS Input %1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:359
msgid "GBA Volume"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:360
msgid "GBA Window Size"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:835
msgid "GBA%1 ROM changed to \"%2\""
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840
msgid "GBA%1 ROM disabled"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38
msgid "GC Port %1"
msgstr "Port %1 GC"
#: Source/Core/Core/HW/EXI/EXI_Device.h:103
msgid "GCI Folder"
msgstr "Folder GCI"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:121
msgid "GCI Folder Path:"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:428
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock wywołany z niewłaściwym adresem bloku"
#: Source/Core/DolphinQt/ConvertDialog.cpp:349
msgid "GCZ GC/Wii images (*.gcz)"
msgstr ""
#: Source/Core/VideoCommon/CommandProcessor.cpp:736
msgid ""
"GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"\n"
"{3}\n"
"\n"
"Further errors will be sent to the Video Backend log and Dolphin will now "
"likely crash or hang."
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:181
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69
msgid "GPU Texture Decoding"
msgstr "Dekodowanie tekstur za pomocą GPU"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:232
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:96
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:250
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:275
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:259
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:241
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:103
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:467
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:169
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:256
msgid "Game"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:403
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:461
msgid "Game Boy Advance"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:631
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Kartridże GBA (*.gba)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:817
msgid ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
"All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:402
msgid "Game Boy Advance at Port %1"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:73
msgid "Game Color Space:"
msgstr ""
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:61
msgid "Game Config"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
msgid "Game Details"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:120
msgid "Game Folders"
msgstr "Foldery gry"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:88
msgid "Game Gamma"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:86
msgid "Game Gamma:"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1002
#: Source/Core/DolphinQt/MenuBar.cpp:641
msgid "Game ID"
msgstr "ID gry"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:122
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:111
msgid "Game ID:"
msgstr "ID gry:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:635
msgid "Game Status"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:827
msgid "Game changed to \"%1\""
msgstr "Zmieniono grę na \"%1\""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643
msgid ""
"Game file has a different hash; right-click it, select Properties, switch to "
"the Verify tab, and select Verify Integrity to check the hash"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid "Game has a different disc number"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648
msgid "Game has a different revision"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1749
msgid "Game is already running!"
msgstr "Gra jest już uruchomiona!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:499
msgid ""
"Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:650
msgid "Game region does not match"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:149
msgid "Game-Specific Settings"
msgstr "Specyficzne ustawienia gry"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37
msgid "GameCube Adapter for Wii U"
msgstr "Adapter GameCube do Wii U"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "Adapter GameCube do Wii U w porcie %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:416
msgid "GameCube Controller"
msgstr "Kontroler GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:415
msgid "GameCube Controller at Port %1"
msgstr "Kontroler GameCube w porcie %1"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:77
msgid "GameCube Controllers"
msgstr "Kontrolery GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:408
msgid "GameCube Keyboard"
msgstr "Klawiatura GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:407
msgid "GameCube Keyboard at Port %1"
msgstr "Klawiatura GameCube w porcie %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:100
msgid "GameCube Memory Card Manager"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
msgid "GameCube Memory Cards"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:423
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:420
msgid "GameCube Microphone Slot %1"
msgstr ""
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27
msgid "GameCube TAS Input %1"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:80
msgid "Gamma"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:103
msgid "Gate Size"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:91
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:65
msgid "Gecko Codes"
msgstr "Kody Gecko"
#: Source/Core/Core/HotkeyManager.cpp:333
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:200
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:60
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:446
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:468
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "Główne"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:431
msgid "General and Options"
msgstr "Ogóły i opcje"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:472
msgid "Generate Action Replay Code"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:233
msgid "Generate a New Statistics Identity"
msgstr "Generuj nową tożsamość"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:508
msgid "Generated AR code."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1264
msgid "Generated symbol names from '%1'"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:170
msgid "German"
msgstr "Niemiecki"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "Niemcy"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:161
msgid "GetDeviceList failed: {0}"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:545
msgid "GiB"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:418
msgid "Giant"
msgstr ""
#. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:278
msgid "Giants"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:196
msgid "Golf Mode"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:345
msgid "Good dump"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:455
#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Graphics"
msgstr "Grafika"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:67
msgid "Graphics Mods"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:346
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20
msgid "Graphics Toggles"
msgstr "Przełączniki grafiki"
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:59
msgid "Graphics mods are currently disabled."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:545
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.<br><br>Slightly increases GPU load and causes relatively few "
"graphical issues. Raising the internal resolution will improve the effect of "
"this setting. <br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Green"
msgstr "Zielony"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Green Left"
msgstr "Zielony lewo"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44
msgid "Green Right"
msgstr "Zielony prawo"
#: Source/Core/DolphinQt/MenuBar.cpp:616
msgid "Grid View"
msgstr "Widok kafelków"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:66
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Guitar"
msgstr "Gitara"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255
msgid "Gyroscope"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:207
msgid "HDMI 3D"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:130
msgid "HDR"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:139
msgid "HDR Paper White Nits"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:137
msgid "HDR Paper White Nits:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:157
msgid "HDR Post-Processing"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:62
msgid "Hacks"
msgstr "Hacki"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:164
msgid "Head"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:94
#: qtbase/src/gui/kernel/qplatformtheme.cpp:736
msgid "Help"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:128
msgid "Hero level:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120
msgid "Hex"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:189
msgid "Hex 16"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:190
msgid "Hex 32"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:188
msgid "Hex 8"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:136
msgid "Hex Byte String"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:149
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Hexadecimal"
msgstr "Heksadecymalne"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
msgid "Hide"
msgstr "Ukryj"
#: Source/Core/DolphinQt/MenuBar.cpp:711
msgid "Hide All"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93
msgid "Hide In-Game Sessions"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92
msgid "Hide Incompatible Sessions"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:233
msgid "Hide Remote GBAs"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:208
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:426
msgid "High"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:424
msgid "Highest"
msgstr ""
#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:69
msgid "Hit Strength"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:81
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375
msgid "Hits"
msgstr ""
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:237
msgid "Horizontal FOV"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:202
msgid "Host"
msgstr "Hostuj"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:307
msgid "Host Code:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:190
msgid "Host Input Authority"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82
msgid "Host Size"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:192
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:936
msgid "Host input authority disabled"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:936
msgid "Host input authority enabled"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:526
msgid "Host with NetPlay"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
msgid "Hostname"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:462
msgid "Hotkey Settings"
msgstr "Ustawienia skrótów klawiaturowych"
#: Source/Core/Core/HotkeyManager.cpp:210
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr "Skróty klawiaturowe"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:155
msgid "Hotkeys Require Window Focus"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109
msgid "Hybrid Ubershaders"
msgstr ""
#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38
msgid "Hz"
msgstr ""
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:53
msgid "I am aware of the risks and want to continue"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:215
msgid "ID"
msgstr "ID"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:613
msgid "ID entered is invalid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:588
msgid "ID:"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:136
msgid "IOS Version:"
msgstr ""
#: Source/Core/Core/IOS/Network/SSL.cpp:181
msgid ""
"IOS: A file required for SSL services ({0}) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
#: Source/Core/Core/IOS/Network/SSL.cpp:166
msgid ""
"IOS: Could not read a file required for SSL services ({0}). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:307
msgid "IP Address:"
msgstr "Adres IP:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
msgid "IPL Settings"
msgstr "Ustawienia IPL"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:49
msgid "IR"
msgstr "IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:361
msgid "IR Sensitivity:"
msgstr "Czułość IR"
#: Source/Core/DolphinQt/ConvertDialog.cpp:88
msgid ""
"ISO: A simple and robust format which is supported by many programs. It "
"takes up more space than any other format.\n"
"\n"
"GCZ: A basic compressed format which is compatible with most versions of "
"Dolphin and some other programs. It can't efficiently compress junk data "
"(unless removed) or encrypted Wii data.\n"
"\n"
"WIA: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later, and a few other programs. It can efficiently compress "
"encrypted Wii data, but not junk data (unless removed).\n"
"\n"
"RVZ: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later. It can efficiently compress both junk data and "
"encrypted Wii data."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:156
msgid "Icon"
msgstr "Ikona"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:198
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:372
msgid "Identity Generation"
msgstr "Generacja tożsamości"
#: Source/Core/DolphinQt/Main.cpp:266
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"Jeśli zostanie to dozwolone, Dolphin będzie mógł zbierać dane o swojej "
"wydajności, użyciu funkcji, konfiguracji, a także dane na sprzęcie twojego "
"systemu i w systemie operacyjnym.\n"
"\n"
"Żadne dane osobiste nigdy nie są zbierane. Dane te pomagają nam zrozumieć "
"jak ludzie i emulowane gry używają programu oraz priorytetyzować nasze "
"starania. Pomagają nam one również identyfikować rzadkie konfiguracje, które "
"powodują błędy oraz problemy z wydajnością i stabilnością.\n"
"Autoryzacja może zostać wycofana w każdej chwili poprzez ustawienia programu."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167
msgid ""
"If checked, all Wii saves will be used instead of only the save of the game "
"being started. Useful when switching games mid-session. Has no effect if No "
"Save Data is selected."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:87
msgid ""
"If checked, the emulated controller is always connected.\n"
"If unchecked, the connection state of the emulated controller is linked\n"
"to the connection state of the real default device (if there is one)."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:200
msgid ""
"If enabled, then all memory updates happen at once before the first frame."
"<br><br>Causes issues with many fifologs, but can be useful for testing."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:204
msgid ""
"If unchecked, then playback of the fifolog stops after the final frame."
"<br><br>This is generally only useful when a frame-dumping option is enabled."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
#: qtbase/src/gui/kernel/qplatformtheme.cpp:728
msgid "Ignore"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46
msgid "Ignore Format Changes"
msgstr "Ignoruj zmiany formatu"
#: Source/Core/DolphinQt/Main.cpp:76
msgid "Ignore for this session"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:224
msgid ""
"Ignores any changes to the EFB format.<br><br>Improves performance in many "
"games without any negative effect. Causes graphical defects in a small "
"number of other games.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:219
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. "
"<br><br>Improves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:89
msgid "Immediately Present XFB"
msgstr "Natychmiastowo obecny XFB"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:398
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:260
msgid "Import BootMii NAND Backup..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:551
#: Source/Core/DolphinQt/GCMemcardManager.cpp:565
#: Source/Core/DolphinQt/GCMemcardManager.cpp:573
#: Source/Core/DolphinQt/GCMemcardManager.cpp:615
msgid "Import Failed"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:587
msgid "Import Save File(s)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:285
msgid "Import Wii Save..."
msgstr "Importuj zapis Wii..."
#: Source/Core/DolphinQt/MainWindow.cpp:1784
msgid "Importing NAND backup"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1794
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
msgid "In-Game?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:147
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:404
msgid "Included: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:73
msgid "Included: 0"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:278
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:218
msgid "Incorrect hero level value!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:241
msgid "Incorrect last placed time!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:235
msgid "Incorrect last reset time!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:212
msgid "Incorrect money value!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:224
msgid "Incorrect nickname!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:230
msgid "Incorrect playtime value!"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:98
msgid "Increase"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Increase Convergence"
msgstr "Zwiększ konwergencję"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Increase Depth"
msgstr "Zwiększ głębię"
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Increase Emulation Speed"
msgstr "Zwiększ szybkość emulacji"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Increase IR"
msgstr "Zwiększ rozdzielczość wewnętrzną"
#: Source/Core/Core/HotkeyManager.cpp:182
msgid "Increase Selected State Slot"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:107
msgid "Increase X"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:109
msgid "Increase Y"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:113
msgid "Incremental Rotation"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:43
msgid "Incremental Rotation (rad/sec)"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:190
msgid "Infinity Figure Creator"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:38
msgid "Infinity Manager"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:282
msgid "Infinity Object (*.bin);;"
msgstr ""
#. i18n: Refers to a setting controling the influence of accelerometer data.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48
msgid ""
"Influence of accelerometer data on pitch and roll. Higher values will reduce "
"drift at the cost of noise. Consider values between 1% and 3%."
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68
#: Source/Core/DolphinQt/ConvertDialog.cpp:102
msgid "Info"
msgstr "Informacje"
#: Source/Core/Common/MsgHandler.cpp:59
#: Source/Core/DolphinQt/GameList/GameList.cpp:712
#: Source/Core/DolphinQt/GameList/GameList.cpp:774
#: Source/Core/DolphinQt/MenuBar.cpp:1263
#: Source/Core/DolphinQt/MenuBar.cpp:1503
msgid "Information"
msgstr "Informacja"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:156
msgid "Inhibit Screensaver During Emulation"
msgstr ""
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:275
#: Source/Core/DolphinQt/MenuBar.cpp:1286
#: Source/Core/DolphinQt/MenuBar.cpp:1345
#: Source/Core/DolphinQt/MenuBar.cpp:1614
#: Source/Core/DolphinQt/MenuBar.cpp:1639
msgid "Input"
msgstr "Wejście"
#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30
msgid "Input strength required for activation."
msgstr ""
#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47
msgid "Input strength to ignore and remap."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:597
msgid "Insert &nop"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:216
msgid "Insert SD Card"
msgstr "Włóż kartę SD"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:81
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375
msgid "Inspected"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ResourcePackManager.cpp:321
msgid "Install"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:154
msgid "Install Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:86
msgid "Install Update"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:258
msgid "Install WAD..."
msgstr "Zainstaluj WAD..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:443
msgid "Install to the NAND"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:156
msgid "Instr."
msgstr ""
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19
msgid "Instruction"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:101
msgid "Instruction Breakpoint"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1737
msgid "Instruction:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59
msgid "Instruction: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:731
msgid ""
"Instructions executed: %1\n"
"Value contained in:\n"
"Registers: %2\n"
"Memory: %3"
msgstr ""
#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141
msgid "Intensity"
msgstr ""
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "Interfejs"
#: Source/Core/Core/State.cpp:665
msgid "Internal LZ4 Error - Tried decompressing {0} bytes"
msgstr ""
#: Source/Core/Core/State.cpp:331
msgid "Internal LZ4 Error - compression failed"
msgstr ""
#: Source/Core/Core/State.cpp:685
msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})"
msgstr ""
#: Source/Core/Core/State.cpp:698
msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))"
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151
msgid "Internal LZO Error - compression failed"
msgstr "Wewnętrzny błąd LZO - kompresja nie powiodła się"
#: Source/Core/Core/NetPlayCommon.cpp:208
#: Source/Core/Core/NetPlayCommon.cpp:291
msgid "Internal LZO Error - decompression failed"
msgstr ""
#: Source/Core/Core/State.cpp:529
msgid ""
"Internal LZO Error - decompression failed ({0}) ({1}) \n"
"Unable to retrieve outdated savestate version info."
msgstr ""
#: Source/Core/Core/State.cpp:542
msgid ""
"Internal LZO Error - failed to parse decompressed version cookie and version "
"string length ({0})"
msgstr ""
#: Source/Core/Core/State.cpp:559
msgid ""
"Internal LZO Error - failed to parse decompressed version string ({0} / {1})"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:347
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:611
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27
msgid "Internal Resolution"
msgstr "Rozdzielczość wewnętrzna"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:160
msgid "Internal Resolution:"
msgstr "Rozdzielczość wewnętrzna:"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:521
msgid "Internal error while generating AR code."
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30
msgid "Interpreter (slowest)"
msgstr "Interpreter (najwolniejszy)"
#: Source/Core/DolphinQt/MenuBar.cpp:817
msgid "Interpreter Core"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:707
msgid "Invalid Expression."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:214
msgid "Invalid JSON received from auto-update service : {0}"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:166
msgid "Invalid Mixed Code"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:306
msgid "Invalid Pack %1 provided: %2"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:26
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23
msgid "Invalid Player ID"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1293
msgid "Invalid RSO module address: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:352
msgid "Invalid callstack"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:841
msgid "Invalid checksums."
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:140
msgid "Invalid game."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1983
msgid "Invalid host"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:256
msgid "Invalid input for the field \"%1\""
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:431
msgid "Invalid input provided"
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:457
msgid "Invalid literal."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:360
msgid "Invalid parameters given to search."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316
msgid "Invalid password provided."
msgstr ""
#: Source/Core/Core/Movie.cpp:971
msgid "Invalid recording file"
msgstr "Newłaściwy plik nagrania"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:397
msgid "Invalid search parameters (no object selected)"
msgstr "Niewłaściwy parametr przeszukiwania (nie wybrano obiektu)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:424
msgid "Invalid search string (couldn't convert to number)"
msgstr "Niewłaściwy łańcuch przeszukiwania (nie udało się zamienić na liczbę)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:407
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"Niewłaściwy łańcuch przeszukiwania (wspierane są tylko równe długości "
"łańcucha)"
#: Source/Core/DolphinQt/Main.cpp:211
msgid "Invalid title ID."
msgstr ""
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:282
msgid "Invalid watch address: %1"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:173
msgid "Italian"
msgstr "Włoski"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "Włochy"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:426
msgid "Item"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:815
msgid "JIT"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:829
msgid "JIT Block Linking Off"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:24
msgid "JIT Blocks"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:945
msgid "JIT Branch Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:917
msgid "JIT FloatingPoint Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:924
msgid "JIT Integer Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:902
msgid "JIT LoadStore Floating Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:874
msgid "JIT LoadStore Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:910
msgid "JIT LoadStore Paired Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:888
msgid "JIT LoadStore lXz Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:881
msgid "JIT LoadStore lbzx Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:895
msgid "JIT LoadStore lwz Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:868
msgid "JIT Off (JIT Core)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:931
msgid "JIT Paired Off"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:33
msgid "JIT Recompiler for ARM64 (recommended)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32
msgid "JIT Recompiler for x86-64 (recommended)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:952
msgid "JIT Register Cache Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:938
msgid "JIT SystemRegisters Off"
msgstr ""
#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:815
#: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:936
msgid ""
"JIT failed to find code space after a cache clear. This should never happen. "
"Please report this incident on the bug tracker. Dolphin will now exit."
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:276
msgid "Japan"
msgstr "Japonia"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:168
msgid "Japanese"
msgstr "Japoński"
#. i18n: The translation of this string should be consistent with the translation of the
#. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
#. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38
msgid "Japanese (Shift-JIS)"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:292
msgid ""
"Kaos is the only villain for this trophy and is always unlocked. No need to "
"edit anything!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:672
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:296
msgid "Keep Running"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Keep Window on Top"
msgstr "Trzymaj okno zawsze na wierzchu"
#. i18n: This label is followed by a dropdown where the user can select things like "is equal to"
#. or "is less than or equal to", followed by another dropdown where the user can select "any
#. value", "last value", or "this value:". These three UI elements are intended to form a sentence
#. together. Because the UI elements can't be reordered by a translation, you may have to give
#. up on the idea of having them form a sentence depending on the grammar of your target language.
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:179
msgid "Keep addresses where value in memory"
msgstr ""
#: Source/Core/Core/HW/GCKeyboard.cpp:20
msgid "Keyboard"
msgstr "Klawiatura"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:45
msgid "Keyboard Controller"
msgstr ""
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr "Klawisze"
#: Source/Core/UICommon/UICommon.cpp:545
msgid "KiB"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:294
msgid "Kick Player"
msgstr "Wyrzuć gracza"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:278
msgid "Korea"
msgstr "Korea"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:177
msgid "Korean"
msgstr "Koreański"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:71
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:236
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48
msgid "L"
msgstr "L"
#: Source/Core/DolphinQt/GBAWidget.cpp:393
msgid "L&oad ROM..."
msgstr ""
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240
msgid "L-Analog"
msgstr "L-Analog"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233
msgid "LR Save"
msgstr ""
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Label"
msgstr "Etykieta"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:534
msgid "Last Value"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:153
msgid "Last placed:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:144
msgid "Last reset:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:87
msgid "Latency:"
msgstr "Opóźnienie"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:435
msgid "Latency: ~10 ms"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:437
msgid "Latency: ~20 ms"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:441
msgid "Latency: ~40 ms"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:439
msgid "Latency: ~80 ms"
msgstr ""
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:81
msgid "Launching these titles may also fix the issues."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:52
msgid "Leaderboards"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:90
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:41
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:214
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25
msgid "Left"
msgstr "Lewo"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:220
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:94
msgid "Left Stick"
msgstr "Gałka lewa"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166
msgid "Left Table"
msgstr ""
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:19
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:20
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:82
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"LPM wykrywa naciśnięcie klawiszy.\n"
"ŚPM usuwa przypisany klawisz.\n"
"PPM wyświetla dodatkowe opcje."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:86
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235
msgid "Levers"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "License"
msgstr "Licencja"
#. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355
msgid "Life"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:53
msgid "Lift"
msgstr ""
#. i18n: Noun. This is used as a label for a control group that represents lights on controllers.
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:368
msgid "Light"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137
msgid "Limit Chunked Upload Speed:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:650
msgid "List Columns"
msgstr "Pokaż kolumny"
#: Source/Core/DolphinQt/MenuBar.cpp:613
msgid "List View"
msgstr "Widok listy"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96
msgid "Listening"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:131
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:115
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:109
msgid "Load"
msgstr "Wczytaj"
#: Source/Core/DolphinQt/MenuBar.cpp:977
msgid "Load &Bad Map File..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:976
msgid "Load &Other Map File..."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:98
msgid "Load Custom Textures"
msgstr "Wczytuj dostosowane tekstury"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:126
msgid "Load File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:243
msgid "Load GameCube Main Menu"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146
msgid "Load Host's Save Data Only"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:356
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Load Last State"
msgstr "Wczytaj ostatni stan"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:211
msgid "Load Path:"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:185
msgid "Load ROM"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:128
msgid "Load Slot"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:181
#: Source/Core/Core/HotkeyManager.cpp:353
msgid "Load State"
msgstr "Wczytaj stan"
#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Load State Last 1"
msgstr "Wczytaj stan Ostatni 1"
#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 10"
msgstr "Wczytaj stan Ostatni 10"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Load State Last 2"
msgstr "Wczytaj stan Ostatni 2"
#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Load State Last 3"
msgstr "Wczytaj stan Ostatni 3"
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 4"
msgstr "Wczytaj stan Ostatni 4"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 5"
msgstr "Wczytaj stan Ostatni 5"
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 6"
msgstr "Wczytaj stan Ostatni 6"
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 7"
msgstr "Wczytaj stan Ostatni 7"
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 8"
msgstr "Wczytaj stan Ostatni 8"
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 9"
msgstr "Wczytaj stan Ostatni 9"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Load State Slot 1"
msgstr "Wczytaj stan Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 10"
msgstr "Wczytaj stan Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Slot 2"
msgstr "Wczytaj stan Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Slot 3"
msgstr "Wczytaj stan Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 4"
msgstr "Wczytaj stan Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 5"
msgstr "Wczytaj stan Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 6"
msgstr "Wczytaj stan Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 7"
msgstr "Wczytaj stan Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 8"
msgstr "Wczytaj stan Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 9"
msgstr "Wczytaj stan Slot 9"
#: Source/Core/DolphinQt/MenuBar.cpp:333
msgid "Load State from File"
msgstr "Wczytaj stan z pliku"
#: Source/Core/DolphinQt/MenuBar.cpp:334
msgid "Load State from Selected Slot"
msgstr "Wczytaj stan z wybranego slotu"
#: Source/Core/DolphinQt/MenuBar.cpp:335
msgid "Load State from Slot"
msgstr "Wczytaj stan ze slotu"
#: Source/Core/DolphinQt/MenuBar.cpp:1016
msgid "Load Wii System Menu %1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:151
msgid "Load and Write Host's Save Data"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load from Selected Slot"
msgstr "Wczytaj z wybranego slotu"
#: Source/Core/DolphinQt/MenuBar.cpp:389
msgid "Load from Slot %1 - %2"
msgstr "Wczytaj ze slotu Slot %1 - %2"
#: Source/Core/DolphinQt/MenuBar.cpp:1522
#: Source/Core/DolphinQt/MenuBar.cpp:1539
msgid "Load map file"
msgstr "Wczytaj plik map"
#: Source/Core/DolphinQt/MenuBar.cpp:1015
msgid "Load vWii System Menu %1"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:148
msgid "Load..."
msgstr "Wczytaj..."
#: Source/Core/DolphinQt/MenuBar.cpp:1504
msgid "Loaded symbols from '%1'"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:317
msgid ""
"Loads custom textures from User/Load/Textures/&lt;game_id&gt;/ and User/Load/"
"DynamicInputTextures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:335
msgid ""
"Loads graphics mods from User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:527
msgid "Local"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:197
msgid "Lock Mouse Cursor"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:162
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Locked"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:34
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:236
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22
msgid "Log Configuration"
msgstr "Konfiguracja logu"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:55
msgid "Log In"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:862
msgid "Log JIT Instruction Coverage"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:56
msgid "Log Out"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:63
msgid "Log Render Time to File"
msgstr "Loguj czas renderowania do pliku"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59
msgid "Log Types"
msgstr "Typy logów"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52
msgid "Logger Outputs"
msgstr "Logger Outputs"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:57
msgid "Login Failed"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:284
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use "
"this feature to measure Dolphin's performance.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:123
msgid "Loop"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:976
msgid "Lost connection to NetPlay server..."
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:202
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:422
msgid "Low"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:420
msgid "Lowest"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75
msgid "MD5:"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212
msgid "MMU"
msgstr "MMU"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:289
msgid "MORIBUND"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:401
msgid "MadCatz Gameshark files"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:340
msgid "Magic"
msgstr ""
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:29
msgid "Main Stick"
msgstr "Główna gałka"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:219
msgid "Make sure that the hero level value is between 0 and 100!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:242
msgid "Make sure that the last placed datetime value is valid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:236
msgid "Make sure that the last reset datetime value is valid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:213
msgid "Make sure that the money value is between 0 and 65000!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:225
msgid "Make sure that the nickname is between 0 and 15 characters long!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:231
msgid "Make sure that the playtime value is valid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:664
msgid "Make sure there is a Skylander in slot %1!"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:999
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:221
#: Source/Core/DolphinQt/MenuBar.cpp:638
msgid "Maker"
msgstr "Producent"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:124
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:157
msgid "Maker:"
msgstr "Producent:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:563
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.<br><br>Disabling fog will break some games which rely on "
"proper fog emulation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:259
msgid "Manage NAND"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:184
msgid "Manual Texture Sampling"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:635
msgid "Mapping"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:96
msgid "Mask ROM"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:844
msgid "Match Found"
msgstr "Trafienie znalezione"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:958
msgid "Max Buffer:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:926
msgid "Max buffer size changed to %1"
msgstr ""
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32
msgid "Maximum tilt angle."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:194
msgid "May cause slow down in Wii Menu and some games."
msgstr "Może powodować spowolnienie w Wii Menu i niektórych grach."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:205
msgid "Medium"
msgstr "Umiarkowany"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:45
msgid "Memory"
msgstr "Pamięć"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119
msgid "Memory Breakpoint"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:95
msgid "Memory Card"
msgstr "Karta pamięci"
#: Source/Core/DolphinQt/MenuBar.cpp:252
msgid "Memory Card Manager"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109
msgid "Memory Card Path:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:119
msgid "Memory Override"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:220
msgid "Memory breakpoint options"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:203
msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:174
msgid "MemoryCard: Read called with invalid source address ({0:#x})"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186
msgid "MemoryCard: Write called with invalid destination address ({0:#x})"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1765
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:545
msgid "MiB"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:99 Source/Core/Core/HW/GCPadEmu.h:60
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:422
msgid "Microphone"
msgstr "Mikrofon"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:424
msgid "Mini"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:151
msgid "Misc"
msgstr "Różne"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:152
msgid "Misc Settings"
msgstr "Ustawienia różne"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:844
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:847
msgid "Mismatch between internal data structures."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1102
msgid ""
"Mismatched ROMs\n"
"Selected: {0}\n"
"- Title: {1}\n"
"- Hash: {2:02X}\n"
"Expected:\n"
"- Title: {3}\n"
"- Hash: {4:02X}"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Modifier"
msgstr "Zmiennik"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:294
msgid ""
"Modifies textures to show the format they're encoded in.<br><br>May require "
"an emulation reset to apply.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:129
msgid "Modify Slot"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1313
#: Source/Core/DolphinQt/MenuBar.cpp:1463
msgid "Modules found: %1"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:124
msgid "Money:"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:181
msgid "Mono"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134
msgid "Monoscopic Shadows"
msgstr "Monoskopowe cienie"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Monospaced Font"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:433
msgid "Motion Input"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:432
msgid "Motion Simulation"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:179
msgid "Mouse Cursor Visibility"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:185
msgid ""
"Mouse Cursor hides after inactivity and returns upon Mouse Cursor movement."
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:190
msgid "Mouse Cursor will always be visible."
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:188
msgid "Mouse Cursor will never be visible while a game is running."
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:86
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22
msgid "Move"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:337
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23
msgid "Movie"
msgstr "Film"
#: Source/Core/Core/Movie.cpp:1006
msgid ""
"Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
"The movie will likely not sync!"
msgstr ""
#. i18n: Controller input values are multiplied by this percentage value.
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:342
msgid "Multiplier"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:722
msgid "N&o to All"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1145
#: Source/Core/DolphinQt/MenuBar.cpp:1154
#: Source/Core/DolphinQt/MenuBar.cpp:1172
#: Source/Core/DolphinQt/MenuBar.cpp:1176
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:29
msgid "NAND Check"
msgstr ""
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:32
msgid "NKit Warning"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:245
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "NTSC-J (ARIB TR-B9)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213
msgid "NTSC-K"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "NTSC-M (SMPTE 170M)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:42
msgid ""
"NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.<br>None of the "
"two were necessarily followed by games or TVs.<br>2.35 is a good generic "
"value for all regions.<br><br>If a game allows you to chose a gamma value, "
"match it here.<br><br><dolphin_emphasis>If unsure, leave this at 2.35.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:247
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Name"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1118
msgid "Name for a new tag:"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1130
msgid "Name of the tag to remove:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:159
msgid "Name of your session shown in the server browser"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:87
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:109
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:121
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:156
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:163
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:109
msgid "Name:"
msgstr "Nazwa:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65
msgid "Native (640x528)"
msgstr "Natywna (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:399
#: Source/Core/DolphinQt/GCMemcardManager.cpp:406
msgid "Native GCI File"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99
msgid "NetPlay"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:34
msgid "NetPlay Session Browser"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34
msgid "NetPlay Setup"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "Holandia"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:153
msgid ""
"Netplay will start using the Host's save data, and any save data created or "
"modified during the Netplay session will remain in the Host's local saves."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148
msgid ""
"Netplay will start using the Host's save data, but any save data created or "
"modified during the Netplay session will be discarded at the end of the "
"session."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:143
msgid ""
"Netplay will start without any save data, and any created save data will be "
"discarded at the end of the Netplay session."
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:182
msgid "Network"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:384
msgid "Network dump format:"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:186
msgid "Never"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:84
msgid "Never Auto-Update"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:111
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101
msgid "New"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:28
msgid "New Breakpoint"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:123
msgid "New Search"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:521
msgid "New Tag..."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:373
msgid "New identity generated."
msgstr "Nowa tożsamość została wygenerowana."
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35
msgid "New instruction:"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1118
msgid "New tag"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95
#: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103
msgid "Next Game Profile"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:87
msgid "Next Match"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93
#: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101
msgid "Next Profile"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:293
msgid "Nickname is too long."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:134
msgid "Nickname:"
msgstr "Pseudonim:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "No"
msgstr "Nie"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79
msgid "No Adapter Detected"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204
msgid "No Alignment"
msgstr ""
#: Source/Core/Core/Config/MainSettings.h:17
msgid "No Audio Output"
msgstr "Bez wyjścia audio"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:69
#: Source/Core/DolphinQt/ConvertDialog.cpp:217
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:187
msgid "No Compression"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:856
msgid "No Match"
msgstr "Brak trafień"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141
msgid "No Save Data"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:82
msgid "No data to modify!"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:542
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:559
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:574
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:726
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:729
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:732
msgid "No description available"
msgstr "Brak opisu"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:853
msgid "No errors."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93
msgid "No extension selected."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:325
msgid "No file loaded / recorded."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:357
msgid "No game is running."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:165
msgid "No game running."
msgstr ""
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:196
msgid "No graphics mod selected"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1156
msgid "No issues have been detected."
msgstr "Nie wykryto żadnych problemów"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:652
msgid "No matching game was found"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:96
msgid "No paths found in the M3U file \"{0}\""
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:400
msgid "No possible functions left. Reset."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1423
msgid "No problems were found."
msgstr "Nie znaleziono żadnych problemów."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1417
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
#: Source/Core/InputCommon/InputConfig.cpp:78
msgid "No profiles found for game setting '{0}'"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:143
msgid "No recording loaded."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:712
#: Source/Core/DolphinQt/GameList/GameList.cpp:774
msgid "No save data found."
msgstr ""
#: Source/Core/Core/State.cpp:1010
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:323
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:423
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:112
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:130
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:80
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:871
msgid "None"
msgstr "Brak"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "North America"
msgstr "Ameryka Północna"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "Not Set"
msgstr "Nieokreślona"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:472
msgid "Not all players have the game. Do you really want to start?"
msgstr "Nie wszyscy gracze mają tę grę. Czy na pewno chcesz rozpocząć?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:529
#, c-format
msgctxt ""
msgid ""
"Not enough free blocks on the target memory card. At least %n free block(s) "
"required."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:522
#, c-format
msgctxt ""
msgid ""
"Not enough free files on the target memory card. At least %n free file(s) "
"required."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:652
msgid "Not found"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:28
msgid ""
"Note: motion input may require configuring alternate input sources before "
"use."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83
msgid "Notes:"
msgstr "Uwagi:"
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41
msgid "Nothing to configure"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45
msgid "Notice"
msgstr "Uwagi"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:87
msgid "Null"
msgstr ""
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:89
msgid "NumExec"
msgstr ""
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155
msgid "Number of shakes per second."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:185
msgid "Nunchuk Accelerometer"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:278
msgid "Nunchuk Buttons"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:90
msgid "Nunchuk Stick"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:640
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:60
#: qtbase/src/gui/kernel/qplatformtheme.cpp:708
msgid "OK"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:176
msgid "Object %1"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:90
msgid "Object Range"
msgstr "Zasięg objektu"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Oceania"
msgstr "Oceania"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206
msgid "Off"
msgstr "Wyłączone"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:110
msgid "Offset"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155
msgid "On"
msgstr "Włączone"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:183
msgid "On Movement"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:370
msgid ""
"On backends that support both using the geometry shader and the vertex "
"shader for expanding points and lines, selects the vertex shader for the "
"job. May affect performance.<br><br>%1"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:583
msgid "Online &Documentation"
msgstr "&Dokumentacja online"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:50
msgid "Only Show Collection"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1639
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1614
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Eksportuj symbole tylko z przedrostkiem:\n"
"(Puste dla wszystkich symboli)"
#: Source/Core/Core/HotkeyManager.cpp:27 Source/Core/DolphinQt/ToolBar.cpp:115
#: qtbase/src/gui/kernel/qplatformtheme.cpp:714
msgid "Open"
msgstr "Otwórz"
#: Source/Core/DolphinQt/GameList/GameList.cpp:487
msgid "Open &Containing Folder"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:203
msgid "Open &User Folder"
msgstr ""
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:66
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
msgid "Open Directory..."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:214
msgid "Open FIFO log"
msgstr "Otwórz log FIFO"
#: Source/Core/DolphinQt/GameList/GameList.cpp:483
msgid "Open GameCube &Save Folder"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:60
msgid "Open Riivolution XML..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:471
msgid "Open Wii &Save Folder"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:381
msgid "Open dump folder"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
msgid "Open in External Editor"
msgstr "Otwórz w zewnętrznym edytorze"
#: Source/Core/AudioCommon/OpenALStream.cpp:117
msgid "OpenAL: can't create context for device {0}"
msgstr ""
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: nie można odnaleźć urządzeń dźwiękowych"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
msgid "OpenAL: can't open device {0}"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:74
msgid "OpenGL"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:72
msgid "OpenGL ES"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:279
msgid "Operators"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.h:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:84
#: Source/Core/DolphinQt/GBAWidget.cpp:430
msgid "Options"
msgstr "Opcje"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:53
msgid "Orange"
msgstr "Pomarańczowy"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41
msgid "Orbital"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:101
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:85
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:228
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:369
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:444
msgid "Other"
msgstr "Pozostałe"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:158
msgid "Other Partition (%1)"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:357
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25
msgid "Other State Hotkeys"
msgstr "Inne skróty klawiaturowe stanów"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:460
msgid "Other State Management"
msgstr "Inne zarządzanie stanami"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:214
msgid "Other game..."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:620
msgid "Output Resampling"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172
msgid "Output Resampling:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:691
msgid "Overwritten"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:741
msgid "P&lay Input Recording..."
msgstr "&Odtwórz nagranie wejścia..."
#: Source/Core/DolphinQt/MenuBar.cpp:250
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:70
msgid "PAL (EBU)"
msgstr ""
#. i18n: PCAP is a file format
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:425
msgid "PCAP"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:147
msgid "PNG Compression Level"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:146
msgid "PNG Compression Level:"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:195
msgid "PNG image file (*.png);; All Files (*)"
msgstr "Plik graficzny PNG (*.png);; All Files (*)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82
msgid "PPC Size"
msgstr "Rozmiar PPC"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:595
msgid "PPC vs Host"
msgstr ""
#: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "Pad"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80
msgid "Pads"
msgstr "Pady"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:157
msgid "Parameters"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:210
msgid "Parse as Hex"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:149
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:236
msgid "Parsing Error"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:207
msgid "Passive"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:105
msgid "Passthrough a Bluetooth adapter"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:52
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162
msgid "Password"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161
msgid "Password for joining your game (leave empty for none)"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Password?"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40
msgid "Patch Editor"
msgstr "Edytor łatek"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63
msgid "Patch name"
msgstr "Nazwa łatki"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:62
msgid "Patches"
msgstr "Łatki"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:52
msgid "Path:"
msgstr ""
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:27
msgid "Paths"
msgstr "Ścieżki"
#: Source/Core/DolphinQt/ToolBar.cpp:158
msgid "Pause"
msgstr "Wstrzymaj"
#: Source/Core/DolphinQt/MenuBar.cpp:761
msgid "Pause at End of Movie"
msgstr "Wstrzymaj na końcu filmu"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:177
msgid "Pause on Focus Loss"
msgstr "Wstrzymaj gdy okno nieaktywne"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:74
msgid "Pause on Panic"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:76
msgid ""
"Pauses the emulation if a Read/Write or Unknown Instruction panic occurs."
"<br>Enabling will affect performance.<br>The performance impact is the same "
"as having Enable MMU on.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40
msgid "Peak angular velocity (measured in turns per second)."
msgstr ""
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55
msgid "Peak velocity of movements to neutral position."
msgstr ""
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46
msgid "Peak velocity of outward swing movements."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:147
msgid "Per-Pixel Lighting"
msgstr "Oświetlenie na piksel"
#: Source/Core/DolphinQt/MenuBar.cpp:270
msgid "Perform Online System Update"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:431
msgid "Perform System Update"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
msgid "Performance Sample Window (ms)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Performance Sample Window (ms):"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49
msgid "Performance Statistics"
msgstr ""
#. i18n: One of the options shown below "Address Space". "Physical" is the address space that
#. reflects how devices (e.g. RAM) is physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:174
msgid "Physical"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:123
msgid "Physical address space"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:546
msgid "PiB"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1218
msgid "Pick a debug font"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:635
msgid "Ping"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30
msgid "Pitch Down"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29
msgid "Pitch Up"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:995
#: Source/Core/DolphinQt/MenuBar.cpp:634
msgid "Platform"
msgstr "Platforma"
#: Source/Core/DolphinQt/ToolBar.cpp:121 Source/Core/DolphinQt/ToolBar.cpp:165
msgid "Play"
msgstr "Graj"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:165
msgid "Play / Record"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Play Recording"
msgstr "Odtwórz nagranie"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:79
msgid "Play Set/Power Disc"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:120
msgid "Playback Options"
msgstr "Opcje odtwarzania"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:635
msgid "Player"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:81
msgid "Player One"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:83
msgid "Player One Ability One"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:85
msgid "Player One Ability Two"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:87
msgid "Player Two"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:89
msgid "Player Two Ability One"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:91
msgid "Player Two Ability Two"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:289
msgid "Players"
msgstr "Gracze"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:139
msgid "Playtime:"
msgstr ""
#. i18n: Please leave SyncOnSkipIdle and True untranslated.
#. The user needs to enter these terms as-is in an INI file.
#: Source/Core/VideoCommon/CommandProcessor.cpp:717
msgid ""
"Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently "
"disabled, which makes this problem very likely to happen."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:166
msgid ""
"Please start a game before starting a search with standard memory regions."
msgstr ""
#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232
msgid "Point"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:67
msgid "Port %1"
msgstr "Port %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219
msgid "Port %1 ROM:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133
msgid "Port:"
msgstr "Port:"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:174
msgid "Portal Slots"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:969
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:626
msgid "Post-Processing Effect"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180
msgid "Post-Processing Effect:"
msgstr "Efekt przetwarzania końcowego:"
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44
msgid "Post-Processing Shader Configuration"
msgstr ""
#. i18n: VS is short for vertex shaders.
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:161
msgid "Prefer VS for Point/Line Expansion"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:100
msgid "Prefetch Custom Textures"
msgstr "Wstępnie pobieraj dostosowane tekstury"
#: Source/Core/Core/Movie.cpp:1217
msgid "Premature movie end in PlayController. {0} + {1} > {2}"
msgstr ""
#: Source/Core/Core/Movie.cpp:1333
msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}"
msgstr ""
#: Source/Core/Core/Movie.cpp:1307
msgid "Premature movie end in PlayWiimote. {0} > {1}"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:97
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Przygotowanie do aktualizacji...\n"
"To może zająć trochę czasu."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89
msgid "Presets"
msgstr "Wstępne ustawienia"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Press Sync Button"
msgstr "Naciśnij przycisk Sync"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:52
msgid "Pressure"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:243
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.<br><br><dolphin_emphasis>Not "
"recommended, only use if the other options give poor results.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96
#: Source/Core/Core/HotkeyManager.cpp:100
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Previous Game Profile"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:88
msgid "Previous Match"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94
#: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102
msgid "Previous Profile"
msgstr ""
#. i18n: In this context, a primitive means a point, line, triangle or rectangle.
#. Do not translate the word primitive as if it was an adjective.
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:617
msgid "Primitive %1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98
msgid "Private"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97
msgid "Private and Public"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63
msgid "Problem"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1448
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1437
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1443
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:129
msgid "Profile"
msgstr "Profil"
#: Source/Core/Core/HotkeyManager.cpp:339
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24
msgid "Program Counter"
msgstr "Licznik programu"
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:50
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:345
#: Source/Core/DolphinQt/ConvertDialog.cpp:436
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:281
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:306
msgid "Progress"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:99
msgid "Public"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:508
msgid "Purge Game List Cache"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:722
msgid "Put IPL ROMs in User/GC/<region>."
msgstr ""
#: qtbase/src/gui/kernel/qguiapplication.cpp:234
msgctxt ""
"Translate this string to the string 'LTR' in left-to-right languages or to "
"'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper "
"widget layout."
msgid "QT_LAYOUT_DIRECTION"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1600
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1596
msgid "Quality of Service (QoS) was successfully enabled."
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:109
msgid "Quality of the DPLII decoder. Audio latency increases with quality."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:454
#: Source/Core/DolphinQt/GCMemcardManager.cpp:661
#: Source/Core/DolphinQt/MainWindow.cpp:1764
msgid "Question"
msgstr "Pytanie"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
msgid "Quit"
msgstr "Zamknij"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:73
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242
msgid "R-Analog"
msgstr "R-Analog"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:280
msgid "READY"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:969
msgid "RSO Modules"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1281
msgid "RSO auto-detection"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:283
msgid "RUNNING"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:357
msgid "RVZ GC/Wii images (*.rvz)"
msgstr ""
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:127
msgid "Range"
msgstr "Zasięg"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:75
msgid "Range End: "
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73
msgid "Range Start: "
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:107
msgid "Rank %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599
msgid "Re&place instruction"
msgstr ""
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134
msgid "Read"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:227
msgid "Read and write"
msgstr "Odczyt i zapis"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:231
msgid "Read only"
msgstr ""
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:138
msgid "Read or Write"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Read-Only Mode"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:113
msgid "Real Balance Board"
msgstr "Prawdziwy Balance Board"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:142
msgid "Real Wii Remote"
msgstr "Prawdziwy Wiilot"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:387
msgid "Received invalid Wii Remote data from Netplay."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29
msgid "Recenter"
msgstr "Wyśrodkuj"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:150
msgid "Record"
msgstr "Nagranie"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:229
msgid "Record Inputs"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:147
msgid "Recording"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:132
msgid "Recording Options"
msgstr "Opcje nagrywania"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:321
msgid "Recording..."
msgstr "Nagrywanie..."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Red"
msgstr "Czerwony"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Red Left"
msgstr "Czerwony lewo"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45
msgid "Red Right"
msgstr "Czerwony prawo"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:495
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.<br><br>SSAA is significantly more demanding than MSAA, but "
"provides top quality geometry anti-aliasing and also applies anti-aliasing "
"to lighting, shader effects, and textures.<br><br><dolphin_emphasis>If "
"unsure, select None.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:87
msgid "Redump.org Status:"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:80
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:107
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:99
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:89
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/DolphinQt/ToolBar.cpp:116
msgid "Refresh"
msgstr "Odśwież"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:221
msgid "Refresh Current Values"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Refresh Game List"
msgstr "Odśwież listę gier"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:407
msgid "Refresh failed. Please run the game for a bit and try again."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:421
msgid "Refreshed current values."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:279
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198
msgid "Refreshing..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1003
#: Source/Core/DolphinQt/MenuBar.cpp:642
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Region"
msgstr "Region"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:107
msgid "Region:"
msgstr "Region:"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:27
msgid "Registers"
msgstr "Rejestry"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62
msgid "Relative Input"
msgstr "Wejście relatywne"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33
msgid "Relative Input Hold"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:85
msgid "Remind Me Later"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:40
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/DolphinQt/Settings/PathPane.cpp:142
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:328
msgid "Remove"
msgstr "Usuń"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:669
#: Source/Core/DolphinQt/GCMemcardManager.cpp:676
msgid "Remove Failed"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:76
msgid "Remove Junk Data (Irreversible):"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:522
msgid "Remove Tag..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1130
msgid "Remove tag"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:303
msgid ""
"Removing junk data does not save any space when converting to ISO (unless "
"you package the ISO file in a compressed file format such as ZIP "
"afterwards). Do you want to continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:921
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:956
msgid "Rename symbol"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167
msgid "Render Window"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
msgid "Render to Main Window"
msgstr "Renderuj do okna głównego"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:288
msgid ""
"Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:408
msgid "Report: GCIFolder Writing to unallocated block {0:#x}"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23
msgid "Request to Join Your Party"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:99
#: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:187
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:899
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:153
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:107
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
msgstr "Zresetuj"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:216
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:92
msgid "Reset All"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:557
msgid "Reset Ignore Panic Handler"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:223
msgid "Reset Results"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:387
msgid "Reset Traversal Server"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:388
msgid "Reset Traversal Server to %1:%2"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid "Reset Traversal Settings"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:333
msgid "Reset Values"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:103
msgid "Reset View"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:110
msgid "Reset all saved Wii Remote pairings"
msgstr "Zresetuj wszystkie zapisane sparowania Wiilotów"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:26
msgid "Resource Pack Manager"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:222
msgid "Resource Pack Path:"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:321
msgid "Restart Required"
msgstr "Wymagane ponowne uruchomienie"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:742
msgid "Restore Defaults"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:601
msgid "Restore instruction"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:741
#: qtbase/src/gui/kernel/qplatformtheme.cpp:726
msgid "Retry"
msgstr "Ponów"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51
msgid "Return Speed"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:635
msgid "Revision"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:55
msgid "Revision: %1"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:91
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:36
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:45
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:217
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26
msgid "Right"
msgstr "Prawo"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:98
msgid "Right Stick"
msgstr "Gałka prawa"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:71
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171
msgid "Right Table"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:121
msgid "Riivolution XML files"
msgstr ""
#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224
msgid "Rim"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:32
msgid "Rocker Down"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31
msgid "Rocker Up"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Roll Left"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Roll Right"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:521
msgid "Room ID"
msgstr "ID pokoju"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:469
msgid "Rotation"
msgstr ""
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63
msgid "Rotation applied at extremities of swing."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:283
msgid ""
"Rounds 2D vertices to whole pixels and rounds the viewport size to a whole "
"number.<br><br>Fixes graphical problems in some games at higher internal "
"resolutions. This setting has no effect when native internal resolution is "
"used.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.h:59
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65
msgid "Rumble"
msgstr "Wibracje"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:592
msgid "Run &To Here"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:204
msgid "Run GBA Cores in Dedicated Threads"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:671
msgid "Run until"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:626
msgid "Run until (ignoring breakpoints)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:178
msgid "Run until hit (ignoring breakpoints)"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "Rosja"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:223
msgid "SD Card"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:263
msgid "SD Card File Size:"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:506
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:230
msgid "SD Card Path:"
msgstr "Ścieżka karty SD:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:210
msgid "SD Card Settings"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:168
msgid "SD Root:"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:252
msgid "SD Sync Folder:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:97
msgid "SDR Display Gamma Target"
msgstr ""
#: Source/Core/Core/HW/GBAPadEmu.h:43
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42
msgid "SELECT"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76
msgid "SHA-1:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43
msgid "SHA1 Digest"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:192
msgid "SP1:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:347
msgid "SSL context"
msgstr ""
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GBAPadEmu.h:44 Source/Core/Core/HW/GCPadEmu.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43
msgid "START"
msgstr "START"
#: Source/Core/DolphinQt/MenuBar.cpp:981
msgid "Sa&ve Code"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:348
msgid "Sa&ve State"
msgstr "Z&apisz stan"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:71
msgid "Safe"
msgstr "Bezpieczny"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:132
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:116
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105
#: qtbase/src/gui/kernel/qplatformtheme.cpp:710
msgid "Save"
msgstr "Zapisz"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:712
msgid "Save All"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:583
#: Source/Core/DolphinQt/GameList/GameList.cpp:588
#: Source/Core/DolphinQt/MenuBar.cpp:1114
msgid "Save Export"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:225
msgid "Save FIFO log"
msgstr "Zapisz log FIFO"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:302
msgid "Save File to"
msgstr "Zapisz plik do"
#. i18n: Noun (i.e. the data saved by the game)
#: Source/Core/DolphinQt/GBAWidget.cpp:410
msgid "Save Game"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:246
msgid "Save Game Files (*.sav);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1072
#: Source/Core/DolphinQt/MenuBar.cpp:1081
#: Source/Core/DolphinQt/MenuBar.cpp:1084
#: Source/Core/DolphinQt/MenuBar.cpp:1090
#: Source/Core/DolphinQt/MenuBar.cpp:1097
msgid "Save Import"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Save Oldest State"
msgstr "Zapisz najstarszy stan"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:324
msgid "Save Preset"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1894
msgid "Save Recording File As"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:180
#: Source/Core/Core/HotkeyManager.cpp:354
#: Source/Core/DolphinQt/GBAWidget.cpp:418
msgid "Save State"
msgstr "Zapisz stan"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Save State Slot 1"
msgstr "Zapisz stan Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 10"
msgstr "Zapisz stan Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Save State Slot 2"
msgstr "Zapisz stan Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State Slot 3"
msgstr "Zapisz stan Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 4"
msgstr "Zapisz stan Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 5"
msgstr "Zapisz stan Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 6"
msgstr "Zapisz stan Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 7"
msgstr "Zapisz stan Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 8"
msgstr "Zapisz stan Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 9"
msgstr "Zapisz stan Slot 9"
#: Source/Core/DolphinQt/MenuBar.cpp:349
msgid "Save State to File"
msgstr "Zapisz stan do pliku"
#: Source/Core/DolphinQt/MenuBar.cpp:351
msgid "Save State to Oldest Slot"
msgstr "Zapisz stan w najstarszym slocie"
#: Source/Core/DolphinQt/MenuBar.cpp:350
msgid "Save State to Selected Slot"
msgstr "Zapisz stan we wybranym slocie"
#: Source/Core/DolphinQt/MenuBar.cpp:352
msgid "Save State to Slot"
msgstr "Zapisz stan w slocie"
#: Source/Core/DolphinQt/MenuBar.cpp:978
msgid "Save Symbol Map &As..."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:108
msgid "Save Texture Cache to State"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:459
msgid "Save and Load State"
msgstr "Zapisz i wczytaj stan"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:63
msgid "Save as Preset..."
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:183
msgid "Save as..."
msgstr "Zapisz jako..."
#: Source/Core/DolphinQt/MenuBar.cpp:1697
msgid "Save combined output file as"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1073
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:225
msgid "Save in Same Directory as the ROM"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1557
msgid "Save map file"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1617
msgid "Save signature file"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save to Selected Slot"
msgstr "Zapisz we wybranym slocie"
#: Source/Core/DolphinQt/MenuBar.cpp:390
msgid "Save to Slot %1 - %2"
msgstr "Zapisz w slocie %1 - %2"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:149
msgid "Save..."
msgstr "Zapisz..."
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:217
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:231
msgid "Saves:"
msgstr ""
#: Source/Core/Core/Movie.cpp:1046
msgid "Savestate movie {0} is corrupted, movie recording stopping..."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:145
msgid "Scaled EFB Copy"
msgstr "Skalowana kopia EFB"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:300
msgid "Scan succeeded."
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "ScrShot"
msgstr "Zrzut ekranu"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86
#: Source/Core/DolphinQt/MenuBar.cpp:516 Source/Core/DolphinQt/MenuBar.cpp:518
msgid "Search"
msgstr "Szukaj"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:111
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:109
msgid "Search Address"
msgstr "Szukaj adresu"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84
msgid "Search Current Object"
msgstr "Przeszukaj aktualny obiekt"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:146
msgid "Search Subfolders"
msgstr "Przeszukuj podfoldery"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:219
msgid "Search and Filter"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:364
msgid ""
"Search currently not possible in virtual address space. Please run the game "
"for a bit and try again."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:864
msgid "Search for an Instruction"
msgstr ""
#: Source/Core/DolphinQt/SearchBar.cpp:29
msgid "Search games..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1737
msgid "Search instruction"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:247
msgid "Search:"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr "Sekcja zawierająca wszystkie kody cheatowania Action Replay."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr "Sekcja zawierająca wszystkie kody cheatowania Gecko."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr "Sekcja zawierająca wszystkie ustawienia dotyczące grafiki."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr "Sekcja zawierająca większość ustawień dotyczących procesora i sprzętu."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:408
msgid "Security options"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:261
msgid "Select"
msgstr "Wybierz"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:71
msgid "Select Dump Path"
msgstr "Wybierz ścieżkę zrzutu"
#: Source/Core/DolphinQt/GameList/GameList.cpp:563
#: Source/Core/DolphinQt/MenuBar.cpp:1108
msgid "Select Export Directory"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:138
msgid "Select Figure File"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:663
msgid "Select GBA BIOS"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:811
msgid "Select GBA ROM"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:692
msgid "Select GBA Saves Path"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21
msgid "Select Last State"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:82
msgid "Select Load Path"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:93
msgid "Select Resource Pack Path"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:120
msgid "Select Riivolution XML file"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:497
msgid "Select Skylander Collection"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:568
msgid "Select Skylander File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:391
msgid "Select Slot %1 - %2"
msgstr "Wybierz slot %1 - %2"
#: Source/Core/Core/HotkeyManager.cpp:355
msgid "Select State"
msgstr "Wybierz stan"
#: Source/Core/DolphinQt/MenuBar.cpp:365
msgid "Select State Slot"
msgstr "Wybierz slot stanu"
#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Select State Slot 1"
msgstr "Wybierz slot stanu 1"
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 10"
msgstr "Wybierz slot stanu 10"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Select State Slot 2"
msgstr "Wybierz slot stanu 2"
#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Select State Slot 3"
msgstr "Wybierz slot stanu 3"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 4"
msgstr "Wybierz slot stanu 4"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 5"
msgstr "Wybierz slot stanu 5"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 6"
msgstr "Wybierz slot stanu 6"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 7"
msgstr "Wybierz slot stanu 7"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 8"
msgstr "Wybierz slot stanu 8"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 9"
msgstr "Wybierz slot stanu 9"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:105
msgid "Select WFS Path"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:60
msgid "Select Wii NAND Root"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:292
#: Source/Core/DolphinQt/Settings/PathPane.cpp:39
msgid "Select a Directory"
msgstr "Wybierz ścieżkę"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:194
#: Source/Core/DolphinQt/GBAWidget.cpp:214
#: Source/Core/DolphinQt/GBAWidget.cpp:245
#: Source/Core/DolphinQt/MainWindow.cpp:765
#: Source/Core/DolphinQt/MainWindow.cpp:1381
#: Source/Core/DolphinQt/MainWindow.cpp:1390
msgid "Select a File"
msgstr "Wybierz plik"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:521
msgid "Select a Folder to sync with the SD Card Image"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:47
msgid "Select a Game"
msgstr "Wybierz grę"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:504
msgid "Select a SD Card Image"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:693
msgid "Select a file"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18
msgid "Select a game"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1043
msgid "Select a title to install to NAND"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:192
msgid "Select e-Reader Cards"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1345
msgid "Select the RSO module address:"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1823
msgid "Select the Recording File to Play"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:174
msgid "Select the Virtual SD Card Root"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1800
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1774
#: Source/Core/DolphinQt/MenuBar.cpp:1063
msgid "Select the save file"
msgstr "Wybierz plik do zapisu"
#: Source/Core/DolphinQt/ConvertDialog.cpp:379
msgid "Select where you want to save the converted image"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:370
msgid "Select where you want to save the converted images"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Selected Font"
msgstr "Wybierz czcionkę"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:233
msgid "Selected controller profile does not exist"
msgstr "Wybrany profil kontrolera nie istnieje"
#: Source/Core/Core/NetPlayServer.cpp:1335
#: Source/Core/Core/NetPlayServer.cpp:1709
#: Source/Core/Core/NetPlayServer.cpp:2037
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:488
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:890
msgid "Selected game doesn't exist in game list!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:228
msgid "Selected thread callstack"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:206
msgid "Selected thread context"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:308
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>%1 doesn't "
"support this feature.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:305
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
"select the first one.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:568
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.<br><br>Side-by-Side and Top-and-Bottom "
"are used by most 3D TVs.<br>Anaglyph is used for Red-Cyan colored glasses."
"<br>HDMI 3D is used when the monitor supports 3D display resolutions."
"<br>Passive is another type of 3D used by some TVs."
"<br><br><dolphin_emphasis>If unsure, select Off.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:211
msgid ""
"Selects which aspect ratio to use when rendering.<br><br>Auto: Uses the "
"native aspect ratio<br>Force 16:9: Mimics an analog TV with a widescreen "
"aspect ratio.<br>Force 4:3: Mimics a standard 4:3 analog TV.<br>Stretch to "
"Window: Stretches the picture to the window size."
"<br><br><dolphin_emphasis>If unsure, select Auto.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:193
msgid ""
"Selects which graphics API to use internally.<br><br>The software renderer "
"is extremely slow and only useful for debugging, so any of the other "
"backends are recommended. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it is "
"recommended to try each and select the backend that is least problematic."
"<br><br><dolphin_emphasis>If unsure, select OpenGL.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:269
msgid "Send"
msgstr "Wyślij"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:354
msgid "Sensor Bar Position:"
msgstr "Pozycja Sensor Baru:"
#: Source/Core/DiscIO/VolumeVerifier.cpp:315
msgid ""
"Serial and/or version data is missing from {0}\n"
"Please append \"{1}\" (without the quotes) to the datfile URL when "
"downloading\n"
"Example: {2}"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50
msgid "Server IP Address"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52
msgid "Server Port"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1980
msgid "Server rejected traversal attempt"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121
msgid "Set &Value"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:456
msgid "Set &blr"
msgstr ""
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:74 Source/Core/DolphinQt/ToolBar.cpp:113
msgid "Set PC"
msgstr "Ustaw PC"
#: Source/Core/DolphinQt/GameList/GameList.cpp:415
msgid "Set as &Default ISO"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:359
msgid "Set memory card file for Slot A"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:360
msgid "Set memory card file for Slot B"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:589
msgid "Set symbol &end address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:587
msgid "Set symbol &size"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:981
msgid "Set symbol end address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:957
msgid "Set symbol size (%1):"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:186
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Ustawia dla Wii tryb wyświetlacza na 60Hz (480i) zamiast 50Hz (576i) dla "
"gier PAL.\n"
"Może nie działać z niektórymi grami."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:193
msgid "Sets the Wii system language."
msgstr "Ustawia język systemu Wii."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:92
msgid ""
"Sets the latency in milliseconds. Higher values may reduce audio crackling. "
"Certain backends only."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:54
msgid ""
"Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual "
"address space. This will work for the vast majority of games."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:49
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:70
msgid "Settings"
msgstr "Ustawienia"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:431
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMem: Nie można utworzyć pliku setting.txt"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63
msgid "Severity"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:103
msgid "Shader Compilation"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:228
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29
msgid "Shake"
msgstr "Wstrząs"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136
msgid "Sharp Bilinear"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232
msgid "Shinkansen"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23
msgid "Shinkansen Controller"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:58
#, c-format
msgid "Show % Speed"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:398
msgid "Show &Log"
msgstr "Pokaż &log"
#: Source/Core/DolphinQt/MenuBar.cpp:411
msgid "Show &Toolbar"
msgstr "Pokaż pasek &narzędzi"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:176
msgid "Show Active Title in Window Title"
msgstr "Pokazuj aktywny tytuł w tytule okna"
#: Source/Core/DolphinQt/MenuBar.cpp:710
msgid "Show All"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:697
msgid "Show Australia"
msgstr "Pokaż Australię"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:153
msgid "Show Current Game on Discord"
msgstr "Pokazuj aktualną grę w programie Discord"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:119
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:265
msgid "Show Disabled Codes First"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:672
msgid "Show ELF/DOL"
msgstr "Pokaż ELF/DOL"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:118
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264
msgid "Show Enabled Codes First"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53
msgid "Show FPS"
msgstr "Pokazuj kl./s"
#: Source/Core/DolphinQt/MenuBar.cpp:779
msgid "Show Frame Counter"
msgstr "Pokazuj licznik klatek"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54
msgid "Show Frame Times"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:698
msgid "Show France"
msgstr "Pokaż Francję"
#: Source/Core/DolphinQt/MenuBar.cpp:670
msgid "Show GameCube"
msgstr "Pokaż GameCube'a"
#: Source/Core/DolphinQt/MenuBar.cpp:699
msgid "Show Germany"
msgstr "Pokaż Niemcy"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231
msgid "Show Golf Mode Overlay"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:199
msgid "Show Infinity Base"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:785
msgid "Show Input Display"
msgstr "Pokaż wejścia ekranu"
#: Source/Core/DolphinQt/MenuBar.cpp:700
msgid "Show Italy"
msgstr "Pokaż Włochy"
#: Source/Core/DolphinQt/MenuBar.cpp:694
msgid "Show JPN"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:701
msgid "Show Korea"
msgstr "Pokaż Koreę"
#: Source/Core/DolphinQt/MenuBar.cpp:773
msgid "Show Lag Counter"
msgstr "Pokaż licznik lagów"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:152
msgid "Show Language:"
msgstr "Pokaż język:"
#: Source/Core/DolphinQt/MenuBar.cpp:404
msgid "Show Log &Configuration"
msgstr "Pokaż &konfigurację logu"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:91
msgid "Show NetPlay Messages"
msgstr "Pokazuj wiadomości NetPlay"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:88
msgid "Show NetPlay Ping"
msgstr "Pokazuj ping NetPlay"
#: Source/Core/DolphinQt/MenuBar.cpp:702
msgid "Show Netherlands"
msgstr "Pokaż Holandię"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:175
msgid "Show On-Screen Display Messages"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:695
msgid "Show PAL"
msgstr "Pokaż PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:111
msgid "Show PC"
msgstr "Pokaż PC"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:57
msgid "Show Performance Graphs"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:675
msgid "Show Platforms"
msgstr "Pokaż platformy"
#: Source/Core/DolphinQt/MenuBar.cpp:709
msgid "Show Regions"
msgstr "Pokaż regiony"
#: Source/Core/DolphinQt/MenuBar.cpp:767
msgid "Show Rerecord Counter"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:703
msgid "Show Russia"
msgstr "Pokaż Rosję"
#: Source/Core/Core/HotkeyManager.cpp:198
msgid "Show Skylanders Portal"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:704
msgid "Show Spain"
msgstr "Pokaż Hiszpanię"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:59
msgid "Show Speed Colors"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:82
msgid "Show Statistics"
msgstr "Pokazuj statystyki"
#: Source/Core/DolphinQt/MenuBar.cpp:792
msgid "Show System Clock"
msgstr "Pokaż zegar systemowy"
#: Source/Core/DolphinQt/MenuBar.cpp:705
msgid "Show Taiwan"
msgstr "Pokaż Tajwan"
#: Source/Core/DolphinQt/MenuBar.cpp:696
msgid "Show USA"
msgstr "Pokaż USA"
#: Source/Core/DolphinQt/MenuBar.cpp:707
msgid "Show Unknown"
msgstr "Pokaż nieznane"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:56
msgid "Show VBlank Times"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:55
msgid "Show VPS"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:671
msgid "Show WAD"
msgstr "Pokaż WAD"
#: Source/Core/DolphinQt/MenuBar.cpp:669
msgid "Show Wii"
msgstr "Pokaż Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:706
msgid "Show World"
msgstr "Pokaż świat"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:577
msgid "Show in &memory"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:405
msgid "Show in Code"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:422
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:356
msgid "Show in Memory"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:897
msgid "Show in code"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:467
msgid "Show in memory"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139
msgid "Show in server browser"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:579
msgid "Show target in memor&y"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:224
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:266
msgid ""
"Shows frametime graph along with statistics as a representation of emulation "
"performance.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:270
#, c-format
msgid ""
"Shows the % speed of emulation compared to full speed."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:254
msgid ""
"Shows the average time in ms between each distinct rendered frame alongside "
"the standard deviation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:262
msgid ""
"Shows the average time in ms between each rendered frame alongside the "
"standard deviation.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:250
msgid ""
"Shows the number of distinct frames rendered per second as a measure of "
"visual smoothness.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:258
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:221
msgid ""
"Shows the player's maximum ping while playing on NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:291
msgid ""
"Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206
msgid "Side-by-Side"
msgstr "Obok siebie"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264
msgid "Sideways Hold"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261
msgid "Sideways Toggle"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:307
msgid "Sideways Wii Remote"
msgstr "Wiilot trzymany poziomo"
#: Source/Core/DolphinQt/MenuBar.cpp:968
msgid "Signature Database"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195
msgid "Signed 16"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196
msgid "Signed 32"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194
msgid "Signed 8"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150
msgid "Signed Integer"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:175
msgid "Simplified Chinese"
msgstr "Chiński uproszczony"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40
msgid "Simulate DK Bongos"
msgstr "Symuluj Bongosy DK"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41
msgid "Six Axis"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:227
msgid "Size"
msgstr "Rozmiar"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:152
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Skip"
msgstr "Pomiń"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:110
msgid "Skip Drawing"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Skip EFB Access from CPU"
msgstr "Pomijaj dostęp EFB z CPU"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:73
msgid "Skip Main Menu"
msgstr "Pomijaj menu główne"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:91
msgid "Skip Presenting Duplicate Frames"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:288
msgid ""
"Skips Vertical Blank Interrupts when lag is detected, allowing for smooth "
"audio playback when emulation speed is not 100%. "
"<br><br><dolphin_emphasis>WARNING: Can cause freezes and compatibility "
"issues.</dolphin_emphasis> <br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:258
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.<br><br />Disable this option as well as enabling V-Sync for "
"optimal frame pacing.<br><br><dolphin_emphasis>If unsure, leave this checked."
"</dolphin_emphasis>"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:416
msgid "Skylander"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:188
msgid "Skylander %1"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:569
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:638
msgid "Skylander (*.sky);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:228
msgid "Skylander Collection Path:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:535
msgid "Skylander not found in this collection. Create new file?"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:45
msgid "Skylanders Manager"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:84
msgid "Skylanders folder not found for this user. Create new folder?"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140
msgid "Slider Bar"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
msgid "Slot A"
msgstr "Slot A"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:164
msgid "Slot A:"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:178
msgid "Slot B:"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
msgid "Snap the thumbstick position to the nearest octagonal axis."
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:324
msgid "Socket table"
msgstr ""
#: Source/Core/VideoBackends/Software/SWmain.cpp:55
msgid "Software Renderer"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1322
msgid "Some of the data could not be read."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1048
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:257
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"Niektóre wartości, które podałeś są nieprawidłowe.\n"
"Sprawdź proszę zaznaczone wartości."
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:117
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:263
msgid "Sort Alphabetically"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:179
msgid "Sound:"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "South America"
msgstr "Ameryka Południowa"
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "Hiszpania"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:172
msgid "Spanish"
msgstr "Hiszpański"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290
msgid "Speaker Pan"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:368
msgid "Speaker Volume:"
msgstr "Poziom głośnika:"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107
msgid "Specialized (Default)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188
msgid "Specific"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:348
msgid ""
"Specifies the zlib compression level to use when saving PNG images (both for "
"screenshots and framedumping).<br><br>Since PNG uses lossless compression, "
"this does not affect the image quality; instead, it is a trade-off between "
"file size and compression time.<br><br>A value of 0 uses no compression at "
"all. A value of 1 uses very little compression, while the maximum value of "
"9 applies a lot of compression. However, for PNG files, levels between 3 "
"and 6 are generally about as good as level 9 but finish in significantly "
"less time.<br><br><dolphin_emphasis>If unsure, leave this at 6.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42
msgid "Speed"
msgstr ""
#. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all
#. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:275
msgid "Spyro's Adventure"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186
msgid "Stack end"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186
msgid "Stack start"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36
msgid "Standard Controller"
msgstr "Standardowy kontroler"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:61
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinQt/MenuBar.cpp:229
msgid "Start &NetPlay..."
msgstr "Uruchom &NetPlay..."
#: Source/Core/DolphinQt/CheatsManager.cpp:106
msgid "Start New Cheat Search"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:739
msgid "Start Re&cording Input"
msgstr "&Rozpocznij nagrywanie wejścia"
#: Source/Core/Core/HotkeyManager.cpp:55
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:61
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:213
msgid "Start Recording"
msgstr "Rozpocznij nagrywanie"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62
msgid "Start in Fullscreen"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:47
msgid "Start with Riivolution Patches"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:410
msgid "Start with Riivolution Patches..."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:872
msgid "Started game"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:72
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:182
msgid "State"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38
msgid "Steering Wheel"
msgstr "Kierownica"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:102
msgid "Step"
msgstr "Krok"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Step Into"
msgstr "Wkrocz do"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:108
msgid "Step Out"
msgstr ""
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:105
msgid "Step Over"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:570
msgid "Step out successful!"
msgstr "Wyjście udane!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:568
msgid "Step out timed out!"
msgstr "Wyjście przekroczyło czas oczekiwania!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:487
msgid "Step over in progress..."
msgstr "Przekraczanie w toku..."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:465
msgid "Step successful!"
msgstr "Krok wykonany!"
#: Source/Core/Core/HotkeyManager.cpp:338
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21
msgid "Stepping"
msgstr "Kroki"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:182
msgid "Stereo"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:645
msgid "Stereoscopic 3D Mode"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Stereoscopic 3D Mode:"
msgstr "Tryb 3D stereoskopii:"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:202
msgid "Stereoscopy"
msgstr "Stereoskopia"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:176
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151
msgid "Stick"
msgstr "Gałka"
#: Source/Core/Core/HotkeyManager.cpp:32
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:151
#: Source/Core/DolphinQt/ToolBar.cpp:123
msgid "Stop"
msgstr "Zatrzymaj"
#: Source/Core/DolphinQt/MenuBar.cpp:742
msgid "Stop Playing/Recording Input"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:205
msgid "Stop Recording"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:409
msgid "Stopped game"
msgstr "Zatrzymana gra"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49
msgid "Store EFB Copies to Texture Only"
msgstr "Przechowuj wyłącznie kopie EFB do tekstury"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88
msgid "Store XFB Copies to Texture Only"
msgstr "Przechowuj wyłącznie kopie XFB do tekstury"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = EFB Copies to "
"Texture<br>Disabled = EFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:248
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = XFB Copies to "
"Texture<br>Disabled = XFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Stretch to Window"
msgstr "Rozciągnij do okna"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:175
msgid "Strict Settings Sync"
msgstr "Ścisła synchronizacja ustawień"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95
msgid "String"
msgstr "Łańcuch"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:78
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129
msgid "Strum"
msgstr "Struny"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:131
msgid "Style:"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:29
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206
msgid "Stylus"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:259
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284
#: Source/Core/DolphinQt/ConvertDialog.cpp:537
#: Source/Core/DolphinQt/GameList/GameList.cpp:626
#: Source/Core/DolphinQt/GameList/GameList.cpp:656
#: Source/Core/DolphinQt/MenuBar.cpp:1051
#: Source/Core/DolphinQt/MenuBar.cpp:1185
msgid "Success"
msgstr "Powodzenie"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:455
msgid "Successfully added to the NetPlay index"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:538
#, c-format
msgctxt ""
msgid "Successfully converted %n image(s)."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:285
msgid "Successfully deleted '%1'."
msgstr "Pomyślnie usunięto '%1'."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:497
msgctxt ""
msgid "Successfully exported %n out of %1 save file(s)."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:588
msgid "Successfully exported save files"
msgstr "Pliki zapisów zostały pomyślnie wyeksportowane"
#: Source/Core/DolphinQt/MenuBar.cpp:1186
msgid "Successfully extracted certificates from NAND"
msgstr "Certyfikaty z NAND zostały pomyślnie wyodrębnione"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
msgid "Successfully extracted file."
msgstr "Plik został pomyślnie wyodrębniony."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260
msgid "Successfully extracted system data."
msgstr "Dane systemowe zostały pomyślnie wyodrębnione."
#: Source/Core/DolphinQt/MenuBar.cpp:1081
msgid "Successfully imported save file."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:627
#: Source/Core/DolphinQt/MenuBar.cpp:1052
msgid "Successfully installed this title to the NAND."
msgstr "Ten tytuł został pomyślnie zainstalowany do NAND."
#: Source/Core/DolphinQt/GameList/GameList.cpp:657
msgid "Successfully removed this title from the NAND."
msgstr "Usunięcie tego tytułu z NAND zakończono pomyślnie."
#. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and
#. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in
#. all countries they were released in. They were not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:288
msgid "SuperChargers"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:69
msgid "Support"
msgstr "Wsparcie"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:589
msgid "Supported file formats"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:217
msgid "Supports SD and SDHC. Default size is 128 MB."
msgstr ""
#. i18n: Surround audio (Dolby Pro Logic II)
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:184
msgid "Surround"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184
msgid "Suspended"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:212
msgid "Swap Eyes"
msgstr "Zamień oczy"
#. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:281
msgid "Swap Force"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:420
msgid "Swapper"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:582
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:230
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35
msgid "Swing"
msgstr "Zamach"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Switch to A"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Switch to B"
msgstr ""
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:81
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:84
msgid "Symbol"
msgstr "Symbol"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:982
msgid "Symbol (%1) end address:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:192
msgid ""
"Symbol map not found.\n"
"\n"
"If one does not exist, you can generate one from the Menu bar:\n"
"Symbols -> Generate Symbols From ->\n"
"\tAddress | Signature Database | RSO Modules"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:921
msgid "Symbol name:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:158
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:136
#: Source/Core/DolphinQt/MenuBar.cpp:962
msgid "Symbols"
msgstr "Symbole"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:106
msgid "Sync"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173
msgid "Sync AR/Gecko Codes"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:109
msgid "Sync real Wii Remotes and pair them"
msgstr "Zsynchronizuj prawdziwe Wiiloty i je sparuj"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Synchronize GPU thread"
msgstr "Synchronizuj wątek GPU"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:240
msgid ""
"Synchronizes the SD Card with the SD Sync Folder when starting and ending "
"emulation."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1434
msgid "Synchronizing AR codes..."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1367
msgid "Synchronizing Gecko codes..."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1050
msgid "Synchronizing save data..."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:166
msgid "System Language:"
msgstr "Język systemu:"
#: Source/Core/DolphinQt/MenuBar.cpp:757
msgid "TAS Input"
msgstr "Wejście TAS"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:449
msgid "TAS Tools"
msgstr "Narzędzia TAS"
#: Source/Core/DolphinQt/GameList/GameList.cpp:501
#: Source/Core/DolphinQt/GameList/GameList.cpp:1008
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:235
#: Source/Core/DolphinQt/MenuBar.cpp:647
msgid "Tags"
msgstr ""
#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:40
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219
msgid "Taiko Drum"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:167
msgid "Tail"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "Tajwan"
#: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:317
msgid "Take Screenshot"
msgstr "Zrób zrzut ekranu"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:664
msgid "Target address range is invalid."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:692
msgid ""
"Target value was overwritten by current instruction.\n"
"Instructions executed: %1"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:346
msgid "Tech"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:263
msgid "Test"
msgstr "Testuj"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:59
msgid "Texture Cache"
msgstr "Bufor tekstur"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:298
msgid "Texture Cache Accuracy"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:117
msgid "Texture Dumping"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:617
msgid "Texture Filtering"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168
msgid "Texture Filtering:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:84
msgid "Texture Format Overlay"
msgstr "Nakładka formatu tekstur"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237
msgid ""
"The DFF's minimum loader version ({0}) exceeds the version of this FIFO "
"Player ({1})"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:57
msgid ""
"The Direct3D 11 renderer requires support for features not supported by your "
"system configuration. You may still use this backend, but you will encounter "
"graphical artifacts in certain games.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:601
msgid "The H3 hash table for the {0} partition is not correct."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:424
msgid "The IPL file is not a known good dump. (CRC32: {0:x})"
msgstr ""
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:484
msgid "The Masterpiece partitions are missing."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1177
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1172
msgid "The NAND has been repaired."
msgstr "NAND został naprawiony."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1003
msgid ""
"The TMD is not correctly signed. If you move or copy this title to the SD "
"Card, the Wii System Menu will not launch it anymore and will also refuse to "
"copy or move it back to the NAND."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:170
msgid "The amount of money this skylander should have. Between 0 and 65000"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278
msgid ""
"The amount of time the FPS and VPS counters will sample over.<br><br>The "
"higher the value, the more stable the FPS/VPS counter will be, but the "
"slower it will be to update.<br><br><dolphin_emphasis>If unsure, leave this "
"at 1000ms.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:467
msgid "The channel partition is missing."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:462
msgid "The data partition is missing."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:501
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. You will be unable to share input recordings and use "
"NetPlay with anyone who is using a good dump."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:614
msgid ""
"The data size for the {0} partition is not evenly divisible by the block "
"size."
msgstr ""
#: Source/Android/jni/WiiUtils.cpp:114
msgid "The decryption keys need to be appended to the NAND backup file."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:427
msgid ""
"The destination file cannot be the same as the source file\n"
"\n"
"Please select another destination path for \"%1\""
msgstr ""
#: Source/Core/Core/Movie.cpp:404
msgid ""
"The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDThread.cpp:310
msgid "The disc could not be read (at {0:#x} - {1:#x})."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:432
msgid "The disc that was about to be inserted couldn't be found."
msgstr "Dysk, który miał być włożony nie mógł zostać odnaleziony."
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:36
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr ""
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:111
msgid "The entered MAC address is invalid."
msgstr ""
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:140
msgid "The entered PID is invalid."
msgstr "Wprowadzony PID jest nieprawidłowy."
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:133
msgid "The entered VID is invalid."
msgstr "Wprowadzony VID jest nieprawidłowy."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:539
msgid "The expression contains a syntax error."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:471
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:408
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:274
msgid ""
"The file associated to this file was closed! Did you clear the slot before "
"saving?"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:60
msgid ""
"The file {0} could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:52
msgid "The file {0} was already open, the file header will not be written."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:450
msgid ""
"The filename %1 does not conform to Dolphin's region code format for memory "
"cards. Please rename this file to either %2, %3, or %4, matching the region "
"of the save files that are on it."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:431
msgid "The filesystem is invalid or could not be read."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:573
msgid ""
"The folder %1 does not conform to Dolphin's region code format for GCI "
"folders. Please rename this folder to either %2, %3, or %4, matching the "
"region of the save files that are in it."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:781
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:887
msgid "The game ID is inconsistent."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:898
msgid "The game ID is unusually short."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:879
msgid "The game ID is {0} but should be {1}."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:73
msgid "The game disc does not contain any usable update information."
msgstr "Dysk gry nie zawiera żadnych użytecznych informacji."
#: Source/Core/Core/NetPlayClient.cpp:290
msgid "The game is currently running."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:66
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:715
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:155
msgid "The hashes do not match!"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:151
msgid "The hashes match!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:171
msgid ""
"The hero level of this skylander. Only seen in Skylanders: Spyro's "
"Adventures. Between 0 and 100"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:184
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:472
msgid "The install partition is missing."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:178
msgid "The last time the figure has been placed on a portal"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:176
msgid ""
"The last time the figure has been reset. If the figure has never been reset, "
"the first time the figure was placed on a portal"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI.cpp:48
msgid ""
"The movie indicates that a memory card should be inserted into {0:n}, but "
"one is not currently inserted (instead, {1} is inserted). For the movie to "
"sync properly, please change the selected device to Memory Card or GCI "
"Folder."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:173
msgid "The nickname for this skylander. Limited to 15 characters"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:141
msgid "The patches in %1 are not for the selected game or game revision."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:256
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297
msgid "The profile '%1' does not exist"
msgstr "Profil '%1' nie istnieje."
#: Source/Core/Core/Movie.cpp:260
msgid "The recorded game ({0}) is not the same as the selected game ({1})"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:916
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Wynikowy odszyfrowany kod AR nie zawiera żadnych linii."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:492
msgid ""
"The same file can't be used in multiple slots; it is already used by %1."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:596
msgid ""
"The same folder can't be used in multiple slots; it is already used by %1."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:287
msgid "The server and client's NetPlay versions are incompatible."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:283
msgid "The server is full."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:296
msgid "The server sent an unknown error message."
msgstr ""
#: Source/Core/VideoBackends/Software/SWmain.cpp:60
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:976
msgid "The specified common key index is {0} but should be {1}."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:199
msgid "The specified file \"{0}\" does not exist"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1135
msgid ""
"The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:544
msgid "The target memory card already contains a file \"%1\"."
msgstr ""
#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:994
msgid "The ticket is not correctly signed."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:175
msgid "The total time this figure has been used inside a game in seconds"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:169
msgid "The toy code for this figure. Only available for real figures."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:523
msgid "The type of a partition could not be read."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:83
msgid "The type of this Skylander does not have any data that can be modified!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:90
msgid "The type of this Skylander is unknown!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:97
msgid ""
"The type of this Skylander is unknown, or can't be modified at this time!"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:684
msgid "The update partition does not contain the IOS used by this title."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:457
msgid "The update partition is missing."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:492
msgid "The update partition is not at its normal position."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1127
msgid ""
"The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:643
msgid "The {0} partition does not have a valid file system."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:572
msgid "The {0} partition does not seem to contain valid data."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:594
msgid "The {0} partition is not correctly signed."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:539
msgid "The {0} partition is not properly aligned."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:445
msgid "There are too many partitions in the first partition table."
msgstr ""
#: Source/Core/Core/State.cpp:1020
msgid "There is nothing to undo!"
msgstr "Nie ma nic do cofnięcia!"
#: Source/Core/DolphinQt/GameList/GameList.cpp:494
msgid "There was an issue adding a shortcut to the desktop"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:154
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Te ustawienia przewyższaja źródłowe ustawienia programu.\n"
"Nieokreślone ustawienia odczytywane są ze źródłowych."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250
msgid "This Gecko code doesn't contain any lines."
msgstr ""
#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:941
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:100
msgid "This Skylander type can't be modified yet!"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:152
msgid "This USB device is already whitelisted."
msgstr "To urządzenie USB jest już na białej liście."
#: Source/Core/Core/ConfigManager.cpp:277
msgid "This WAD is not bootable."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:272
msgid "This WAD is not valid."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:908
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Ten symulator action replay nie obsługuje kodów, które modyfikują Action "
"Replay sam w sobie."
#: Source/Core/Common/x64CPUDetect.cpp:83
msgid ""
"This build of Dolphin is not natively compiled for your CPU.\n"
"Please run the ARM64 build of Dolphin for a better experience."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:267
#: Source/Core/DolphinQt/GameList/GameList.cpp:830
msgid "This cannot be undone!"
msgstr "To nie może być cofnięte!"
#: Source/Core/DiscIO/VolumeVerifier.cpp:828
msgid "This debug disc image has the size of a retail disc image."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:851
msgid "This disc image has an unusual size."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:845
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. You will likely be unable to share input recordings "
"and use NetPlay with anyone who is using a good dump."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1013
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:801
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:798
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
#: Source/Core/VideoCommon/CommandProcessor.cpp:731
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU, but your current settings make this unlikely to happen. If this error "
"is stopping the game from working, please report it to the developers."
msgstr ""
#: Source/Core/VideoCommon/CommandProcessor.cpp:724
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU. Turn off the \"Dual Core\" setting to avoid this."
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:116
msgid "This file does not contain a valid Wii filesystem."
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:55
msgid "This file does not look like a BootMii NAND backup."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:773
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
#: Source/Core/VideoCommon/VideoBackendBase.cpp:194
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1408
msgid "This is a bad dump."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1401
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1368
msgid ""
"This is a good dump according to Redump.org, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1363
msgid "This is a good dump."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302
msgid "This session requires a password:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:183
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"To ustawienie pozwala ci ustawić dostosowany zegar czasu rzeczywistego (real "
"time clock - RTC) odrębny od aktualnego czasu twojego systemu.\n"
"\n"
"W razie wątpliwości, pozostaw odznaczone."
#: Source/Core/DolphinQt/AboutDialog.cpp:66
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"To oprogramowanie nie powinno być używane do grania w tytuły, których nie "
"posiadasz."
#: Source/Core/Core/ConfigManager.cpp:295
msgid "This title cannot be booted."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:949
msgid "This title is set to use an invalid IOS."
msgstr ""
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:963
msgid "This title is set to use an invalid common key."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:343
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:334
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = {0:08x}) - forcing AXWii."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Ta wartość jest dodana do wartości konwergencji ustawionej w konfiguracji "
"graficznej."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Ta wartość zwielokrotnia się z głębią ustawioną w konfiguracji graficznej."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:143
msgid "Thread context"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:24
msgid "Threads"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "Threshold"
msgstr "Próg nacisku"
#: Source/Core/UICommon/UICommon.cpp:546
msgid "TiB"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:55
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32
msgid "Tilt"
msgstr "Przechylenie"
#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:49
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:293
msgid "Timed Out"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:997
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:213
#: Source/Core/DolphinQt/GCMemcardManager.cpp:154
#: Source/Core/DolphinQt/MenuBar.cpp:636
msgid "Title"
msgstr "Tytuł"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:309
msgid "To"
msgstr "Do"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
msgid "To:"
msgstr "Do:"
#: Source/Core/DolphinQt/MenuBar.cpp:314
msgid "Toggle &Fullscreen"
msgstr "Przełącz pełny &ekran"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Toggle 3D Anaglyph"
msgstr "Przełącz 3D Anaglif"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Toggle 3D Side-by-Side"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Toggle 3D Top-Bottom"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Toggle All Log Types"
msgstr "Przełącz wszystkie typy logów"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Toggle Aspect Ratio"
msgstr "Przełącz proporcje obrazu"
#: Source/Core/Core/HotkeyManager.cpp:76
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:906
msgid "Toggle Breakpoint"
msgstr "Przełącz punkt przerwania"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Toggle Crop"
msgstr "Przełącz przycinanie"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Toggle Custom Textures"
msgstr "Przełącz dostosowane tekstury"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Toggle EFB Copies"
msgstr "Przełącz kopie EFB"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle Fog"
msgstr "Przełącz mgłę"
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Toggle Fullscreen"
msgstr "Przełącz pełny ekran"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Pause"
msgstr "Przełącz wstrzymanie"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Toggle SD Card"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Toggle Skip EFB Access"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Toggle Texture Dumping"
msgstr "Przełącz zrzucanie tekstur"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Toggle USB Keyboard"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle XFB Copies"
msgstr "Przełącz kopie XFB"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle XFB Immediate Mode"
msgstr "Przełącz tryb natychmiastowy XFB"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:958
msgid "Tokenizing failed."
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:28
msgid "Toolbar"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:356
msgid "Top"
msgstr "Góra"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206
msgid "Top-and-Bottom"
msgstr "Góra-i-dół"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:81
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375
msgid "Total Hits"
msgstr ""
#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55
msgid "Total Pitch"
msgstr ""
#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35
msgid "Total Yaw"
msgstr ""
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59
msgid "Total rotation about the pitch axis."
msgstr ""
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50
msgid "Total rotation about the yaw axis."
msgstr ""
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145
msgid "Total travel distance."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210
msgid "Touch"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:119
msgid "Toy code:"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:176
msgid "Traditional Chinese"
msgstr "Chiński tradycyjny"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:433
msgid "Trap"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:422
msgid "Trap Master"
msgstr ""
#. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:284
msgid "Trap Team"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:993
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:997
msgid "Traversal Error"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:190
msgid "Traversal Server"
msgstr "Serwer przejściowy"
#: Source/Core/Core/NetPlayClient.cpp:1977
msgid "Traversal server timed out connecting to the host"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:101
msgid "Triforce AM Baseboard"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.h:58
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:212
msgid "Triggers"
msgstr "Spusty"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:428
msgid "Trophy"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
msgid "Type"
msgstr "Typ"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203
msgid "Type-based Alignment"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49
msgid "Typical GameCube/Wii Address Space"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:292
msgid "UNKNOWN"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21
msgid "USB Device Emulation"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:456
msgid "USB Emulation"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:361
msgid "USB Emulation Devices"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:102
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:131
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:138
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:151
msgid "USB Whitelist Error"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:228
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.<br><br>Recommended for low-end hardware. "
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:233
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of very high GPU performance requirements."
"<br><br><dolphin_emphasis>Don't use this unless you encountered stuttering "
"with Hybrid Ubershaders and have a very powerful GPU.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:238
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
"<br><br>In the best case it eliminates shader compilation stuttering while "
"having minimal performance impact, but results depend on video driver "
"behavior."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1339
msgid "Unable to auto-detect RSO module"
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:204
msgid "Unable to contact update server."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:276
msgid "Unable to create updater copy."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:96
msgid "Unable to modify Skylander!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:704
msgid "Unable to open file."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:712
msgid "Unable to read file."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:281
msgid "Unable to set permissions on updater copy."
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:297
msgid "Unable to write to file {0}"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:97
msgid "Unbound"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:345
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "Nieskompresowane obrazy gier GC/Wii (*.iso *.gcm)"
#. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official
#. translations in other languages, check the SuperChargers manual at
#. https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:362
msgid "Undead"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:178 Source/Core/DolphinQt/MenuBar.cpp:336
msgid "Undo Load State"
msgstr "Cofnij wczytywanie stanu"
#: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:353
msgid "Undo Save State"
msgstr "Cofnij zapisywanie stanu"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:320
msgid "Uninstall"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:444
msgid "Uninstall from the NAND"
msgstr "Odinstaluj z NAND"
#: Source/Core/DolphinQt/GameList/GameList.cpp:643
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:280
msgid "United States"
msgstr "Stany Zjednoczone"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:89
msgid "Unknow Skylander type!"
msgstr ""
#: Source/Core/Core/State.cpp:633 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:68
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:759
msgid "Unknown"
msgstr "Nieznany"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:56
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:866
msgid "Unknown (Id:%1 Var:%2)"
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1168
msgid "Unknown DVD command {0:08x} - fatal error"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1334
msgid "Unknown SYNC_CODES message received with id: {0}"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1238
msgid ""
"Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} "
"Kicking player!"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1035
msgid "Unknown SYNC_SAVE_DATA message received with id: {0}"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1181
msgid ""
"Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking "
"player!"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:129
msgid "Unknown address space"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:120
msgid "Unknown author"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:167
msgid "Unknown data type"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:357
msgid "Unknown disc"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:368
msgid "Unknown error occurred."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1986
msgid "Unknown error {0:x}"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:869
msgid "Unknown error."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:480
msgid "Unknown message received with id : {0}"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1246
msgid "Unknown message with id:{0} received from player:{1} Kicking player!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:549
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:633
msgid "Unknown(%1 %2).sky"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:277
msgid "Unknown(%1).bin"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:164
msgid "Unlimited"
msgstr "Nieograniczona szybkość"
#: Source/Core/Core/HotkeyManager.cpp:186
msgid "Unload ROM"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Unlock Cursor"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:166
msgid "Unlocked"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:155
msgid "Unlocked %1 times this session"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:164
msgid "Unlocked (Casual)"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:157
msgid "Unlocked this session"
msgstr ""
#: Source/Core/DiscIO/FileBlob.cpp:87
msgid "Unpacking"
msgstr "Rozpakowywanie"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:192
msgid "Unsigned 16"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193
msgid "Unsigned 32"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:191
msgid "Unsigned 8"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151
msgid "Unsigned Integer"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34
#: Source/Core/DolphinQt/ResourcePackManager.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23
msgid "Up"
msgstr "Góra"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:282
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:369
msgid "Update"
msgstr "Aktualizuj"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:148
msgid "Update Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:77
msgid "Update after closing Dolphin"
msgstr "Zaktualizuj po zamknięciu programu Dolphin"
#: Source/Core/DolphinQt/Updater.cpp:60
msgid "Update available"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "Aktualizacja anulowana"
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "Aktualizacja zakończona"
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "Update failed"
msgstr "Aktualizacja nie powiodła się"
#: Source/Core/DolphinQt/WiiUpdate.cpp:98
msgid "Updating"
msgstr "Aktualizowanie"
#: Source/Core/DolphinQt/WiiUpdate.cpp:124
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265
msgid "Upright Hold"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:262
msgid "Upright Toggle"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304
msgid "Upright Wii Remote"
msgstr "Wiilot trzymany pionowo"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:226
msgid "Usage Statistics Reporting Settings"
msgstr "Ustawienia raportowania statystyk użytkowania"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:55
msgid "Use 8.8.8.8 for normal DNS, else enter your custom one"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:165
msgid "Use All Wii Save Data"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151
msgid "Use Built-In Database of Game Names"
msgstr "Użyj wbudowanej bazy danych nazw gier"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:136
msgid "Use Lossless Codec (FFV1)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:156
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Użyj trybu PAL60 (EuRGB60)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Use Panic Handlers"
msgstr "Użyj Panic Handlers"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:385
msgid ""
"Use a manual implementation of texture sampling instead of the graphics "
"backend's built-in functionality.<br><br>This setting can fix graphical "
"issues in some games on certain GPUs, most commonly vertical lines on FMVs. "
"In addition to this, enabling Manual Texture Sampling will allow for correct "
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is "
"disabled, and with custom textures disabled) and better emulates Level of "
"Detail calculation.<br><br>This comes at the cost of potentially worse "
"performance, especially at higher internal resolutions; additionally, "
"Anisotropic Filtering is currently incompatible with Manual Texture Sampling."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr "Użyj jednego buforu głębi dla obu oczu. Wymagane dla niektórych gier."
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:65
msgid "Use memory mapper configuration at time of scan"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63
msgid "Use physical addresses"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61
msgid "Use virtual addresses when possible"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:415
msgid ""
"Used to find functions based on when they should be running.\n"
"Similar to Cheat Engine Ultimap.\n"
"A symbol map must be loaded prior to use.\n"
"Include/Exclude lists will persist on ending/restarting emulation.\n"
"These lists will not persist on Dolphin close.\n"
"\n"
"'Start Recording': keeps track of what functions run.\n"
"'Stop Recording': erases current recording without any change to the lists.\n"
"'Code did not get executed': click while recording, will add recorded "
"functions to an exclude list, then reset the recording list.\n"
"'Code has been executed': click while recording, will add recorded function "
"to an include list, then reset the recording list.\n"
"\n"
"After you use both exclude and include once, the exclude list will be "
"subtracted from the include list and any includes left over will be "
"displayed.\n"
"You can continue to use 'Code did not get executed'/'Code has been executed' "
"to narrow down the results."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183
msgid "User Config"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:102
msgid "User Interface"
msgstr "Interfejs użytkownika"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328
msgid "User Variables"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:330
msgid ""
"User defined variables usable in the control expression.\n"
"You can use them to save or retrieve values between\n"
"inputs and outputs of the same parent controller."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:50
msgid "Username"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:270
msgid ""
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes "
"issues in a few games, but can result in a decent speed increase depending "
"on the game and/or GPU.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:200
msgid ""
"Uses the entire screen for rendering.<br><br>If disabled, a render window "
"will be created instead.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:207
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:57
msgid "Using Qt %1"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:601
msgid "Usually used for light objects"
msgstr ""
#. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal"
#. does not have its usual meaning here, but rather the meaning of "perpendicular to a
#. surface".
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:594
msgid "Usually used for normal matrices"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:588
msgid "Usually used for position matrices"
msgstr ""
#. i18n: Tex coord is short for texture coordinate
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:598
msgid "Usually used for tex coord matrices"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94
msgid "Utility"
msgstr "Narzędzia"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "V-Sync"
msgstr "Synchronizacja pionowa"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:109
msgid "VBI Skip"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:125
msgid "Value"
msgstr "Wartość"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:705
msgid "Value tracked to current instruction."
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157
msgid "Value:"
msgstr "Wartość:"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:620
msgid "Variant entered is invalid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:589
msgid "Variant:"
msgstr ""
#. i18n: One of the figure types in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:431
msgid "Vehicle"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36
msgid "Velocity"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42
msgid "Verbosity"
msgstr "Szczegółowość"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:77
msgid "Verify"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101
msgid "Verify Integrity"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:412
msgid "Verify certificates"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:158
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:160
msgid "Verifying"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Version"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106
msgid "Vertex Rounding"
msgstr "Zaokrąglanie wierzchołków"
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:245
msgid "Vertical FOV"
msgstr ""
#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Vertical Offset"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214
msgid "Video"
msgstr "Wideo"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:141
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:128
msgid "View &code"
msgstr "Wyświetl &kod"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127
msgid "View &memory"
msgstr "Wyświetl &pamięć"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33
msgid "Virtual Notches"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:126
msgid "Virtual address space"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:334
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:62
msgid "Volume"
msgstr "Głośność"
#: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:189
msgid "Volume Down"
msgstr "Zmniejsz głośność"
#: Source/Core/Core/HotkeyManager.cpp:44 Source/Core/Core/HotkeyManager.cpp:191
msgid "Volume Toggle Mute"
msgstr "Przełącz całkowite wyciszenie"
#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:190
msgid "Volume Up"
msgstr "Zwiększ głośność"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18
msgid "Vulkan"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1043
msgid "WAD files (*.wad)"
msgstr "Pliki WAD (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:137
msgid "WAD installation failed: Could not create Wii Shop log files."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:105
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:95
msgid "WAD installation failed: Could not import content {0:08x}."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:79
msgid "WAD installation failed: Could not initialise title import (error {0})."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:57
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:286
msgid "WAITING"
msgstr ""
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:44
msgid ""
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32
msgid ""
"WARNING: The controls under Accelerometer and Gyroscope are designed to "
"interface directly with motion sensor hardware. They are not intended for "
"mapping traditional buttons, triggers or axes. You might need to configure "
"alternate input sources before using these controls."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35
msgid ""
"WARNING: These controls are designed to interface directly with motion "
"sensor hardware. They are not intended for mapping traditional buttons, "
"triggers or axes. You might need to configure alternate input sources before "
"using these controls."
msgstr ""
#: Source/Core/Core/Config/MainSettings.h:23
msgid "WASAPI (Exclusive Mode)"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:231
msgid "WFS Path:"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:353
msgid "WIA GC/Wii images (*.wia)"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:229
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:436
msgid "Waiting for first scan..."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:248
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates."
"<br><br><dolphin_emphasis>Otherwise, if unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:216
msgid ""
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases "
"performance if emulation speed is below 100%.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:235
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.<br><br>Reduces the overhead of EFB RAM "
"copies, providing a performance boost in many games, at the risk of breaking "
"those which do not safely synchronize with the emulated GPU."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:61
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:216
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:232
#: Source/Core/DolphinQt/MenuBar.cpp:1492
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:471
msgid "Warning"
msgstr "Ostrzeżenie"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123
msgid ""
"Warning: A GCI folder override path is currently configured for this slot. "
"Adjusting the GCI path here will have no effect."
msgstr ""
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:54
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612
msgid ""
"Warning: Number of blocks indicated by the BAT ({0}) does not match that of "
"the loaded file header ({1})"
msgstr ""
#: Source/Core/Core/Movie.cpp:1095
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"{0} > {1}) (input {2} > {3}). You should load another save before "
"continuing, or load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:1070
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte {0} < {1}) (frame {2} < {3}). You should load another save before "
"continuing."
msgstr ""
#: Source/Core/Core/Movie.cpp:1120
msgid ""
"Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:1136
msgid ""
"Warning: You loaded a save whose movie mismatches on frame {0}. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is {1} frames long and the savestate's "
"movie is {2} frames long.\n"
"\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31
msgid "Watch"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:343
msgid "Water"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Website"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34
msgid "Western (Windows-1252)"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:93
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312
msgid ""
"Whether to dump base game textures to User/Dump/Textures/&lt;game_id&gt;/. "
"This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is "
"enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:307
msgid ""
"Whether to dump mipmapped game textures to User/Dump/Textures/&lt;"
"game_id&gt;/. This includes arbitrary mipmapped textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:340
msgid "Whitelisted USB Passthrough Devices"
msgstr "Zezwolone urządzenia przejściowe USB"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149
msgid "Widescreen Hack"
msgstr "Hak szerokiego ekranu"
#: Source/Core/Core/HotkeyManager.cpp:341
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:86
msgid "Wii Menu"
msgstr "Menu Wii"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:193
msgid "Wii NAND Root:"
msgstr "Źródło Wii NAND:"
#: Source/Core/Core/HW/Wiimote.cpp:99
msgid "Wii Remote"
msgstr "Wiilot"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:138
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43
msgid "Wii Remote %1"
msgstr "Wii Pilot %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:112
msgid "Wii Remote Accelerometer"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:270
msgid "Wii Remote Buttons"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:145
msgid "Wii Remote Gyroscope"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:348
msgid "Wii Remote Settings"
msgstr "Ustawienia Wii Pilota"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:102
msgid "Wii Remotes"
msgstr "Wiiloty"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:419
msgid "Wii TAS Input %1 - Classic Controller"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:438
msgid "Wii TAS Input %1 - Wii Remote"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:398
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:453
msgid "Wii and Wii Remote"
msgstr "Wii i Wiilot"
#: Source/Core/DiscIO/VolumeVerifier.cpp:103
msgid "Wii data is not public yet"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1064
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Pliki zapisu Wii (*.bin);Wszystkie pliki (*)"
#: Source/Core/DolphinQt/MenuBar.cpp:75
msgid "WiiTools Signature MEGA File"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:198
msgid ""
"Will lock the Mouse Cursor to the Render Widget as long as it has focus. You "
"can set a hotkey to unlock it."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25
#: Source/Core/DolphinQt/GBAWidget.cpp:432
msgid "Window Size"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:134
msgid "Word Wrap"
msgstr "Zawijanie wierszy"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "Świat"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:136
msgid "Write"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:235
msgid "Write only"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Console"
msgstr "Zapisz do konsoli"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to File"
msgstr "Zapisz do pliku"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141
msgid "Write to Log"
msgstr ""
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:145
msgid "Write to Log and Break"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57
msgid "Write to Window"
msgstr "Wpisz do okna"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid "Wrong disc number"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:642
msgid "Wrong hash"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:650
msgid "Wrong region"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648
msgid "Wrong revision"
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:122
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:162
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:189
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:569
msgid "XF register "
msgstr "Rejestr XF"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:67
msgid "XLink Kai BBA Destination Address"
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:128
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:168
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131
msgid "Y"
msgstr "Y"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Yaw Left"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34
msgid "Yaw Right"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Yellow"
msgstr "Żółty"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "Yes"
msgstr "Tak"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:718
msgid "Yes to &All"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:297
msgid ""
"You are about to convert the content of the file at %2 into the folder at "
"%1. All current content of the folder will be deleted. Are you sure you want "
"to continue?"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:272
msgid ""
"You are about to convert the content of the folder at %1 into the file at "
"%2. All current content of the file will be deleted. Are you sure you want "
"to continue?"
msgstr ""
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:39
msgid ""
"You are about to run an NKit disc image. NKit disc images cause problems "
"that don't happen with normal disc images. These problems include:\n"
"\n"
"• The emulated loading times are longer\n"
"• You can't use NetPlay with people who have normal disc images\n"
"• Input recordings are not compatible between NKit disc images and normal "
"disc images\n"
"• Savestates are not compatible between NKit disc images and normal disc "
"images\n"
"• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The "
"Twin Snakes\n"
"• Wii games don't work at all in older versions of Dolphin and in many other "
"programs\n"
"\n"
"Are you sure you want to continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:36
msgid ""
"You are configuring a \"Keyboard Controller\". This device is exclusively "
"for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back "
"now and configure a \"Standard Controller\"."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:222
msgid "You are running the latest version available on this update track."
msgstr ""
#: Source/Core/Core/DSP/DSPCore.cpp:89
msgid ""
"You are using an old free DSP ROM made by the Dolphin Team.\n"
"Due to emulation accuracy improvements, this ROM no longer works correctly.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the most recent free DSP ROM, or replace them with good dumps "
"from a real GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:335
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229
msgid "You have to enter a name."
msgstr "Musisz wprowadzić nazwę."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:338
msgid "You must provide a name for your session!"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:346
msgid "You must provide a region for your session!"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:322
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Musisz ponownie uruchomić program Dolphin, aby zastosować zmianę."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:332
msgid "You must select a game to host!"
msgstr "Musisz wybrać grę do hostowania!"
#: Source/Core/Core/DSP/DSPCore.cpp:75
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the free DSP ROM, or replace them with good dumps from a real "
"GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1147
msgid ""
"Your NAND contains more data than allowed. Wii software may behave "
"incorrectly or not allow saving."
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:134
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:174
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:201
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:941
msgid "Zero 3 code not supported"
msgstr "Kod 3 zero niewspierany"
#: Source/Core/Core/ActionReplay.cpp:961
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:94
msgid "[%1, %2]"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:104
msgid "[%1, %2] and [%3, %4]"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292
msgid "^ Xor"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:170
msgid "aligned"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:202
msgid "any value"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "auto"
msgstr "automatyczna"
#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143
msgid "cm"
msgstr ""
#: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108
msgid "d3d12.dll could not be loaded."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:635
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:655
msgid "default"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:657
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:387
msgid "disconnected"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:192
msgid "e-Reader Cards (*.raw);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187
msgid "errno"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "fake-completion"
msgstr "fałszywe-ukończenie"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:183
msgid "is equal to"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:191
msgid "is greater than"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:193
msgid "is greater than or equal to"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:187
msgid "is less than"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:189
msgid "is less than or equal to"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:185
msgid "is not equal to"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:201
msgid "last value"
msgstr ""
#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53
msgid "m/s"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:215
msgid ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *."
"ss9);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "none"
msgstr "żadna"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:187
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:229
msgid "off"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:187
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:229
msgid "on"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:81
msgid "or select a device"
msgstr "lub wybierz urządzenie"
#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:47
msgid "s"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:101
msgid "sRGB"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:199
msgid "this value:"
msgstr "ta wartość:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185
msgid "uDraw GameTablet"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:170
msgid "unaligned"
msgstr ""
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:706
msgid "{0} (Masterpiece)"
msgstr ""
#: Source/Core/UICommon/GameFile.cpp:781
msgid "{0} (NKit)"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:431
msgid "{0} IPL found in {1} directory. The disc might not be recognized"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1230
msgid "{0} failed to synchronize codes."
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1172
msgid "{0} failed to synchronize."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:209
msgid ""
"{0} is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:265
#: Source/Core/DiscIO/WIABlob.cpp:1703
msgid "{0} of {1} blocks. Compression ratio {2}%"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:200
msgid "{0} was not a directory, moved to *.original"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:294
msgid "| Or"
msgstr ""
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:82
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2015+ Dolphin Team. „GameCube” oraz „Wii” są zastrzeżonymi znakami "
"towarowymi Nintendo. Dolphin nie jest powiązany z Nintendo w jakikolwiek "
"sposób."
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#. i18n: The degrees symbol.
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:239
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "°"
msgstr ""
#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:39
msgid "°/s"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53
msgid "✔ Invite"
msgstr "✔ Zaproś"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✖ Decline"
msgstr "✖ Odrzuć"