dolphin/Source/Core
Ryan Houdek 7650117c26 Properly support MSAA and SSAA as separate features(+GLES)
SSAA relies on MSAA being active to work. We only supports 4x SSAA while in fact you can enable SSAA at any MSAA level.
I even managed to run 64xMSAA + SSAA on my Quadro which made some pretty sleek looking games. They were very cinematic though.

With this, it properly fixes up SSAA and MSAA support in GLES as well. Before they were broken when stereo rendering was enabled.
Now in GLES they can properly support MSAA and also stereo rendering with MSAA enabled(with proper extensions).
2015-09-05 05:23:29 -05:00
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AudioCommon [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
Common CommonFuncs: Remove define for snprintf 2015-09-04 03:13:02 -04:00
Core [AArch64] Clean up bogus vector FCVT{N,L} instruction usage. 2015-09-04 19:41:54 -05:00
DiscIO [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
DolphinQt Drop the old msvcrt files. 2015-09-03 06:10:01 -07:00
DolphinWX Properly support MSAA and SSAA as separate features(+GLES) 2015-09-05 05:23:29 -05:00
InputCommon [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
UICommon [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
VideoBackends Properly support MSAA and SSAA as separate features(+GLES) 2015-09-05 05:23:29 -05:00
VideoCommon Properly support MSAA and SSAA as separate features(+GLES) 2015-09-05 05:23:29 -05:00
CMakeLists.txt