dolphin/Source
Glenn Rice 76d9209ad4 When the gfx debugger is saving shaders make sure the directory exists.
Make sure the gfx debugger unpauses when the emulator is stopped.
When a wad is installed make sure directories exist.
For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 23:19:34 +00:00
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Core When the gfx debugger is saving shaders make sure the directory exists. 2010-12-14 23:19:34 +00:00
DSPSpy Second attempt at issue 3458. Fixes issue 3458. 2010-12-04 03:50:55 +00:00
DSPTool Build but don't install the dsptool/tester/MemcardManager tools 2010-07-22 03:38:32 +00:00
Plugins DX9: Added another comment to further elaborate what drawShadedTexQuad is doing. 2010-12-13 18:51:08 +00:00
PluginSpecs - I've implemented cache of interrupt states for PEFINISH and PETOKEN 2010-12-13 07:56:54 +00:00
TestSuite Add Turntable.cpp to SCons build. 2010-10-03 08:20:24 +00:00
UnitTests StringUtil cleanup. Nothing seems broken. 2010-11-10 04:12:31 +00:00
CMakeLists.txt Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though. 2010-11-01 15:47:02 +00:00
Dolphin.sln Fix VideoCommon build configuration for DebugFast/x64. 2010-12-05 14:31:00 +00:00