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https://github.com/dolphin-emu/dolphin.git
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476 lines
20 KiB
C++
476 lines
20 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include <algorithm>
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#include <sstream>
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#include <type_traits>
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#include <xxhash.h>
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#include "Common/Assert.h"
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#include "Common/CommonFuncs.h"
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#include "Common/LinearDiskCache.h"
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#include "Common/MsgHandler.h"
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#include "Core/ConfigManager.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/ShaderCompiler.h"
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#include "VideoBackends/Vulkan/StreamBuffer.h"
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#include "VideoBackends/Vulkan/Util.h"
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#include "VideoBackends/Vulkan/VertexFormat.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/Statistics.h"
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namespace Vulkan
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{
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std::unique_ptr<ObjectCache> g_object_cache;
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ObjectCache::ObjectCache()
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{
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}
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ObjectCache::~ObjectCache()
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{
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DestroySamplers();
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DestroyPipelineLayouts();
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DestroyDescriptorSetLayouts();
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DestroyRenderPassCache();
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}
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bool ObjectCache::Initialize()
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{
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if (!CreateDescriptorSetLayouts())
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return false;
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if (!CreatePipelineLayouts())
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return false;
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if (!CreateUtilityShaderVertexFormat())
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return false;
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if (!CreateStaticSamplers())
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return false;
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m_texture_upload_buffer =
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StreamBuffer::Create(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, INITIAL_TEXTURE_UPLOAD_BUFFER_SIZE,
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MAXIMUM_TEXTURE_UPLOAD_BUFFER_SIZE);
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if (!m_texture_upload_buffer)
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{
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PanicAlert("Failed to create texture upload buffer");
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return false;
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}
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m_utility_shader_vertex_buffer =
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StreamBuffer::Create(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, 1024 * 1024, 4 * 1024 * 1024);
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m_utility_shader_uniform_buffer =
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StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, 1024, 4 * 1024 * 1024);
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if (!m_utility_shader_vertex_buffer || !m_utility_shader_uniform_buffer)
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return false;
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m_dummy_texture = Texture2D::Create(1, 1, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
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VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
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VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
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m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VkClearColorValue clear_color = {};
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VkImageSubresourceRange clear_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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vkCmdClearColorImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
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m_dummy_texture->GetImage(), m_dummy_texture->GetLayout(), &clear_color, 1,
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&clear_range);
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m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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return true;
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}
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void ObjectCache::ClearSamplerCache()
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{
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for (const auto& it : m_sampler_cache)
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{
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if (it.second != VK_NULL_HANDLE)
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vkDestroySampler(g_vulkan_context->GetDevice(), it.second, nullptr);
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}
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m_sampler_cache.clear();
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}
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void ObjectCache::DestroySamplers()
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{
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ClearSamplerCache();
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if (m_point_sampler != VK_NULL_HANDLE)
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{
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vkDestroySampler(g_vulkan_context->GetDevice(), m_point_sampler, nullptr);
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m_point_sampler = VK_NULL_HANDLE;
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}
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if (m_linear_sampler != VK_NULL_HANDLE)
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{
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vkDestroySampler(g_vulkan_context->GetDevice(), m_linear_sampler, nullptr);
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m_linear_sampler = VK_NULL_HANDLE;
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}
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}
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bool ObjectCache::CreateDescriptorSetLayouts()
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{
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static const VkDescriptorSetLayoutBinding single_ubo_set_bindings[] = {
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0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT};
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// The geometry shader buffer must be last in this binding set, as we don't include it
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// if geometry shaders are not supported by the device. See the decrement below.
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static const VkDescriptorSetLayoutBinding per_stage_ubo_set_bindings[] = {
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{UBO_DESCRIPTOR_SET_BINDING_PS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
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VK_SHADER_STAGE_FRAGMENT_BIT},
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{UBO_DESCRIPTOR_SET_BINDING_VS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
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{UBO_DESCRIPTOR_SET_BINDING_GS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
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VK_SHADER_STAGE_GEOMETRY_BIT}};
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static const VkDescriptorSetLayoutBinding sampler_set_bindings[] = {
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{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<u32>(NUM_PIXEL_SHADER_SAMPLERS),
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VK_SHADER_STAGE_FRAGMENT_BIT}};
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static const VkDescriptorSetLayoutBinding ssbo_set_bindings[] = {
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{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT}};
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static const VkDescriptorSetLayoutBinding texel_buffer_set_bindings[] = {
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{0, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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};
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static const VkDescriptorSetLayoutBinding compute_set_bindings[] = {
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{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{3, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{4, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{5, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{6, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{7, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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};
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VkDescriptorSetLayoutCreateInfo create_infos[NUM_DESCRIPTOR_SET_LAYOUTS] = {
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(single_ubo_set_bindings)), single_ubo_set_bindings},
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(per_stage_ubo_set_bindings)), per_stage_ubo_set_bindings},
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(sampler_set_bindings)), sampler_set_bindings},
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(ssbo_set_bindings)), ssbo_set_bindings},
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(texel_buffer_set_bindings)), texel_buffer_set_bindings},
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{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(compute_set_bindings)), compute_set_bindings}};
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// Don't set the GS bit if geometry shaders aren't available.
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if (!g_vulkan_context->SupportsGeometryShaders())
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create_infos[DESCRIPTOR_SET_LAYOUT_PER_STAGE_UNIFORM_BUFFERS].bindingCount--;
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for (size_t i = 0; i < NUM_DESCRIPTOR_SET_LAYOUTS; i++)
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{
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VkResult res = vkCreateDescriptorSetLayout(g_vulkan_context->GetDevice(), &create_infos[i],
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nullptr, &m_descriptor_set_layouts[i]);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreateDescriptorSetLayout failed: ");
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return false;
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}
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}
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return true;
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}
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void ObjectCache::DestroyDescriptorSetLayouts()
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{
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for (VkDescriptorSetLayout layout : m_descriptor_set_layouts)
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{
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if (layout != VK_NULL_HANDLE)
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vkDestroyDescriptorSetLayout(g_vulkan_context->GetDevice(), layout, nullptr);
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}
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}
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bool ObjectCache::CreatePipelineLayouts()
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{
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VkResult res;
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// Descriptor sets for each pipeline layout.
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// In the standard set, the SSBO must be the last descriptor, as we do not include it
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// when fragment stores and atomics are not supported by the device.
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VkDescriptorSetLayout standard_sets[] = {
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_PER_STAGE_UNIFORM_BUFFERS],
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_PIXEL_SHADER_SAMPLERS],
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_SHADER_STORAGE_BUFFERS]};
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VkDescriptorSetLayout texture_conversion_sets[] = {
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_PER_STAGE_UNIFORM_BUFFERS],
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_PIXEL_SHADER_SAMPLERS],
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_TEXEL_BUFFERS]};
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VkDescriptorSetLayout utility_sets[] = {
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_SINGLE_UNIFORM_BUFFER],
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m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_PIXEL_SHADER_SAMPLERS]};
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VkDescriptorSetLayout compute_sets[] = {m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_COMPUTE]};
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VkPushConstantRange push_constant_range = {
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, PUSH_CONSTANT_BUFFER_SIZE};
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VkPushConstantRange compute_push_constant_range = {VK_SHADER_STAGE_COMPUTE_BIT, 0,
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PUSH_CONSTANT_BUFFER_SIZE};
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// Info for each pipeline layout
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VkPipelineLayoutCreateInfo pipeline_layout_info[NUM_PIPELINE_LAYOUTS] = {
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// Standard
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{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(standard_sets)), standard_sets, 0, nullptr},
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// Push Constant
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{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(standard_sets)), standard_sets, 1, &push_constant_range},
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// Texture Conversion
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{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(texture_conversion_sets)), texture_conversion_sets, 1,
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&push_constant_range},
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// Texture Conversion
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{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(utility_sets)), utility_sets, 0, nullptr},
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// Compute
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{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
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static_cast<u32>(ArraySize(compute_sets)), compute_sets, 1, &compute_push_constant_range}};
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// If bounding box is unsupported, don't bother with the SSBO descriptor set.
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if (!g_vulkan_context->SupportsBoundingBox())
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pipeline_layout_info[PIPELINE_LAYOUT_STANDARD].setLayoutCount--;
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for (size_t i = 0; i < NUM_PIPELINE_LAYOUTS; i++)
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{
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if ((res = vkCreatePipelineLayout(g_vulkan_context->GetDevice(), &pipeline_layout_info[i],
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nullptr, &m_pipeline_layouts[i])) != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreatePipelineLayout failed: ");
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return false;
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}
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}
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return true;
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}
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void ObjectCache::DestroyPipelineLayouts()
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{
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for (VkPipelineLayout layout : m_pipeline_layouts)
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{
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if (layout != VK_NULL_HANDLE)
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vkDestroyPipelineLayout(g_vulkan_context->GetDevice(), layout, nullptr);
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}
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}
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bool ObjectCache::CreateUtilityShaderVertexFormat()
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{
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PortableVertexDeclaration vtx_decl = {};
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vtx_decl.position.enable = true;
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vtx_decl.position.type = VAR_FLOAT;
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vtx_decl.position.components = 4;
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vtx_decl.position.integer = false;
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vtx_decl.position.offset = offsetof(UtilityShaderVertex, Position);
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vtx_decl.texcoords[0].enable = true;
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vtx_decl.texcoords[0].type = VAR_FLOAT;
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vtx_decl.texcoords[0].components = 4;
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vtx_decl.texcoords[0].integer = false;
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vtx_decl.texcoords[0].offset = offsetof(UtilityShaderVertex, TexCoord);
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vtx_decl.colors[0].enable = true;
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vtx_decl.colors[0].type = VAR_UNSIGNED_BYTE;
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vtx_decl.colors[0].components = 4;
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vtx_decl.colors[0].integer = false;
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vtx_decl.colors[0].offset = offsetof(UtilityShaderVertex, Color);
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vtx_decl.stride = sizeof(UtilityShaderVertex);
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m_utility_shader_vertex_format = std::make_unique<VertexFormat>(vtx_decl);
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return true;
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}
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bool ObjectCache::CreateStaticSamplers()
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{
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VkSamplerCreateInfo create_info = {
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VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkSamplerCreateFlags flags
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VK_FILTER_NEAREST, // VkFilter magFilter
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VK_FILTER_NEAREST, // VkFilter minFilter
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VK_SAMPLER_MIPMAP_MODE_NEAREST, // VkSamplerMipmapMode mipmapMode
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, // VkSamplerAddressMode addressModeU
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, // VkSamplerAddressMode addressModeV
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW
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0.0f, // float mipLodBias
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VK_FALSE, // VkBool32 anisotropyEnable
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1.0f, // float maxAnisotropy
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VK_FALSE, // VkBool32 compareEnable
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VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp
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std::numeric_limits<float>::min(), // float minLod
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std::numeric_limits<float>::max(), // float maxLod
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VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor
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VK_FALSE // VkBool32 unnormalizedCoordinates
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};
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VkResult res =
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vkCreateSampler(g_vulkan_context->GetDevice(), &create_info, nullptr, &m_point_sampler);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreateSampler failed: ");
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return false;
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}
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// Most fields are shared across point<->linear samplers, so only change those necessary.
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create_info.minFilter = VK_FILTER_LINEAR;
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create_info.magFilter = VK_FILTER_LINEAR;
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create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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res = vkCreateSampler(g_vulkan_context->GetDevice(), &create_info, nullptr, &m_linear_sampler);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreateSampler failed: ");
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return false;
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}
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return true;
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}
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VkSampler ObjectCache::GetSampler(const SamplerState& info)
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{
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auto iter = m_sampler_cache.find(info);
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if (iter != m_sampler_cache.end())
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return iter->second;
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static constexpr std::array<VkFilter, 4> filters = {{VK_FILTER_NEAREST, VK_FILTER_LINEAR}};
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static constexpr std::array<VkSamplerMipmapMode, 2> mipmap_modes = {
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{VK_SAMPLER_MIPMAP_MODE_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR}};
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static constexpr std::array<VkSamplerAddressMode, 4> address_modes = {
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{VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_REPEAT,
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VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT}};
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VkSamplerCreateInfo create_info = {
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VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkSamplerCreateFlags flags
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filters[static_cast<u32>(info.mag_filter.Value())], // VkFilter magFilter
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filters[static_cast<u32>(info.min_filter.Value())], // VkFilter minFilter
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mipmap_modes[static_cast<u32>(info.mipmap_filter.Value())], // VkSamplerMipmapMode mipmapMode
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address_modes[static_cast<u32>(info.wrap_u.Value())], // VkSamplerAddressMode addressModeU
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address_modes[static_cast<u32>(info.wrap_v.Value())], // VkSamplerAddressMode addressModeV
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW
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info.lod_bias / 256.0f, // float mipLodBias
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VK_FALSE, // VkBool32 anisotropyEnable
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0.0f, // float maxAnisotropy
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VK_FALSE, // VkBool32 compareEnable
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VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp
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info.min_lod / 16.0f, // float minLod
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info.max_lod / 16.0f, // float maxLod
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VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor
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VK_FALSE // VkBool32 unnormalizedCoordinates
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};
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// Can we use anisotropic filtering with this sampler?
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if (info.anisotropic_filtering && g_vulkan_context->SupportsAnisotropicFiltering())
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{
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// Cap anisotropy to device limits.
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create_info.anisotropyEnable = VK_TRUE;
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create_info.maxAnisotropy = std::min(static_cast<float>(1 << g_ActiveConfig.iMaxAnisotropy),
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g_vulkan_context->GetMaxSamplerAnisotropy());
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}
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VkSampler sampler = VK_NULL_HANDLE;
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VkResult res = vkCreateSampler(g_vulkan_context->GetDevice(), &create_info, nullptr, &sampler);
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if (res != VK_SUCCESS)
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LOG_VULKAN_ERROR(res, "vkCreateSampler failed: ");
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// Store it even if it failed
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m_sampler_cache.emplace(info, sampler);
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return sampler;
|
|
}
|
|
|
|
VkRenderPass ObjectCache::GetRenderPass(VkFormat color_format, VkFormat depth_format,
|
|
u32 multisamples, VkAttachmentLoadOp load_op)
|
|
{
|
|
auto key = std::tie(color_format, depth_format, multisamples, load_op);
|
|
auto it = m_render_pass_cache.find(key);
|
|
if (it != m_render_pass_cache.end())
|
|
return it->second;
|
|
|
|
VkAttachmentReference color_reference;
|
|
VkAttachmentReference* color_reference_ptr = nullptr;
|
|
VkAttachmentReference depth_reference;
|
|
VkAttachmentReference* depth_reference_ptr = nullptr;
|
|
std::array<VkAttachmentDescription, 2> attachments;
|
|
u32 num_attachments = 0;
|
|
if (color_format != VK_FORMAT_UNDEFINED)
|
|
{
|
|
attachments[num_attachments] = {0,
|
|
color_format,
|
|
static_cast<VkSampleCountFlagBits>(multisamples),
|
|
load_op,
|
|
VK_ATTACHMENT_STORE_OP_STORE,
|
|
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
|
VK_ATTACHMENT_STORE_OP_DONT_CARE,
|
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
|
|
color_reference.attachment = num_attachments;
|
|
color_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
color_reference_ptr = &color_reference;
|
|
num_attachments++;
|
|
}
|
|
if (depth_format != VK_FORMAT_UNDEFINED)
|
|
{
|
|
attachments[num_attachments] = {0,
|
|
depth_format,
|
|
static_cast<VkSampleCountFlagBits>(multisamples),
|
|
load_op,
|
|
VK_ATTACHMENT_STORE_OP_STORE,
|
|
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
|
VK_ATTACHMENT_STORE_OP_DONT_CARE,
|
|
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
|
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL};
|
|
depth_reference.attachment = num_attachments;
|
|
depth_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
depth_reference_ptr = &depth_reference;
|
|
num_attachments++;
|
|
}
|
|
|
|
VkSubpassDescription subpass = {0,
|
|
VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
0,
|
|
nullptr,
|
|
color_reference_ptr ? 1u : 0u,
|
|
color_reference_ptr ? color_reference_ptr : nullptr,
|
|
nullptr,
|
|
depth_reference_ptr,
|
|
0,
|
|
nullptr};
|
|
VkRenderPassCreateInfo pass_info = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
|
nullptr,
|
|
0,
|
|
num_attachments,
|
|
attachments.data(),
|
|
1,
|
|
&subpass,
|
|
0,
|
|
nullptr};
|
|
|
|
VkRenderPass pass;
|
|
VkResult res = vkCreateRenderPass(g_vulkan_context->GetDevice(), &pass_info, nullptr, &pass);
|
|
if (res != VK_SUCCESS)
|
|
{
|
|
LOG_VULKAN_ERROR(res, "vkCreateRenderPass failed: ");
|
|
return VK_NULL_HANDLE;
|
|
}
|
|
|
|
m_render_pass_cache.emplace(key, pass);
|
|
return pass;
|
|
}
|
|
|
|
void ObjectCache::DestroyRenderPassCache()
|
|
{
|
|
for (auto& it : m_render_pass_cache)
|
|
vkDestroyRenderPass(g_vulkan_context->GetDevice(), it.second, nullptr);
|
|
m_render_pass_cache.clear();
|
|
}
|
|
}
|