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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VertexManagerBase.h"
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namespace Vulkan
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{
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class StreamBuffer;
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class VertexManager : public VertexManagerBase
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{
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public:
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VertexManager();
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~VertexManager();
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static VertexManager* GetInstance();
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bool Initialize();
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std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
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protected:
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void ResetBuffer(u32 vertex_stride, bool cull_all) override;
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void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
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u32* out_base_index) override;
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void UploadConstants() override;
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void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
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std::vector<u8> m_cpu_vertex_buffer;
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std::vector<u16> m_cpu_index_buffer;
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std::unique_ptr<StreamBuffer> m_vertex_stream_buffer;
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std::unique_ptr<StreamBuffer> m_index_stream_buffer;
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};
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}
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