dolphin/Source/Core/VideoBackends/Vulkan/VertexManager.h
2018-12-04 17:37:25 +10:00

46 lines
1.1 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/VertexManagerBase.h"
namespace Vulkan
{
class StreamBuffer;
class VertexManager : public VertexManagerBase
{
public:
VertexManager();
~VertexManager();
static VertexManager* GetInstance();
bool Initialize();
std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
protected:
void ResetBuffer(u32 vertex_stride, bool cull_all) override;
void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
u32* out_base_index) override;
void UploadConstants() override;
void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
std::vector<u8> m_cpu_vertex_buffer;
std::vector<u16> m_cpu_index_buffer;
std::unique_ptr<StreamBuffer> m_vertex_stream_buffer;
std::unique_ptr<StreamBuffer> m_index_stream_buffer;
};
}