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https://github.com/dolphin-emu/dolphin.git
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7788bac40c
Fix the macosx build (perhaps). This changes the JitIL timed profiling to using assembly language to obtain the time. It does seem to be faster. Not sure if it will work on macosx, but if it does it has the necessary precision that gettimeofday does not have. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6448 8ced0084-cf51-0410-be5f-012b33b47a6e
267 lines
6.1 KiB
C++
267 lines
6.1 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <time.h>
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#ifdef _WIN32
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#include <Windows.h>
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#include <mmsystem.h>
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#include <sys/timeb.h>
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#else
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#include <unistd.h>
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#if !defined(_POSIX_TIMERS) || _POSIX_TIMERS == 0
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#define USE_GETTIMEOFDAY
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#include <sys/time.h>
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#endif
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#endif
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#include "Common.h"
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#include "Timer.h"
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#include "StringUtil.h"
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namespace Common
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{
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u32 Timer::GetTimeMs()
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{
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#ifdef _WIN32
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return timeGetTime();
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#elif defined USE_GETTIMEOFDAY
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struct timeval t;
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(void)gettimeofday(&t, NULL);
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return ((u32)(t.tv_sec * 1000 + t.tv_usec / 1000));
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#else
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struct timespec t;
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(void)clock_gettime(CLOCK_MONOTONIC_RAW, &t);
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return ((u32)(t.tv_sec * 1000 + t.tv_nsec / 1000000));
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#endif
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}
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// --------------------------------------------
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// Initiate, Start, Stop, and Update the time
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// --------------------------------------------
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// Set initial values for the class
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Timer::Timer()
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: m_LastTime(0), m_StartTime(0), m_Running(false)
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{
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Update();
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#ifdef _WIN32
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QueryPerformanceFrequency((LARGE_INTEGER*)&m_frequency);
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#endif
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}
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// Write the starting time
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void Timer::Start()
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{
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m_StartTime = GetTimeMs();
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m_Running = true;
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}
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// Stop the timer
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void Timer::Stop()
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{
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// Write the final time
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m_LastTime = GetTimeMs();
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m_Running = false;
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}
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// Update the last time variable
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void Timer::Update()
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{
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m_LastTime = GetTimeMs();
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//TODO(ector) - QPF
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}
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// -------------------------------------
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// Get time difference and elapsed time
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// -------------------------------------
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// Get the number of milliseconds since the last Update()
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u64 Timer::GetTimeDifference()
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{
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return GetTimeMs() - m_LastTime;
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}
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// Add the time difference since the last Update() to the starting time.
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// This is used to compensate for a paused game.
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void Timer::AddTimeDifference()
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{
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m_StartTime += GetTimeDifference();
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}
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// Wind back the starting time to a custom time
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void Timer::WindBackStartingTime(u64 WindBack)
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{
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m_StartTime += WindBack;
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}
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// Get the time elapsed since the Start()
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u64 Timer::GetTimeElapsed()
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{
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// If we have not started yet, return 1 (because then I don't
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// have to change the FPS calculation in CoreRerecording.cpp .
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if (m_StartTime == 0) return 1;
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// Return the final timer time if the timer is stopped
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if (!m_Running) return (m_LastTime - m_StartTime);
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return (GetTimeMs() - m_StartTime);
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}
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// Get the formatted time elapsed since the Start()
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std::string Timer::GetTimeElapsedFormatted() const
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{
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// If we have not started yet, return zero
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if (m_StartTime == 0)
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return "00:00:00:000";
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// The number of milliseconds since the start.
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// Use a different value if the timer is stopped.
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u64 Milliseconds;
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if (m_Running)
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Milliseconds = GetTimeMs() - m_StartTime;
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else
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Milliseconds = m_LastTime - m_StartTime;
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// Seconds
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u32 Seconds = (u32)(Milliseconds / 1000);
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// Minutes
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u32 Minutes = Seconds / 60;
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// Hours
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u32 Hours = Minutes / 60;
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std::string TmpStr = StringFromFormat("%02i:%02i:%02i:%03i",
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Hours, Minutes % 60, Seconds % 60, Milliseconds % 1000);
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return TmpStr;
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}
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// Get current time
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void Timer::IncreaseResolution()
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{
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#ifdef _WIN32
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timeBeginPeriod(1);
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#endif
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}
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void Timer::RestoreResolution()
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{
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#ifdef _WIN32
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timeEndPeriod(1);
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#endif
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}
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// Get the number of seconds since January 1 1970
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u64 Timer::GetTimeSinceJan1970()
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{
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time_t ltime;
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time(<ime);
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return((u64)ltime);
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}
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u64 Timer::GetLocalTimeSinceJan1970()
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{
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time_t sysTime, tzDiff, tzDST;
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struct tm * gmTime;
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time(&sysTime);
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// Account for DST where needed
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gmTime = localtime(&sysTime);
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if(gmTime->tm_isdst == 1)
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tzDST = 3600;
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else
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tzDST = 0;
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// Lazy way to get local time in sec
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gmTime = gmtime(&sysTime);
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tzDiff = sysTime - mktime(gmTime);
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return (u64)(sysTime + tzDiff + tzDST);
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}
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// Return the current time formatted as Minutes:Seconds:Milliseconds
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// in the form 00:00:000.
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std::string Timer::GetTimeFormatted()
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{
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time_t sysTime;
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struct tm * gmTime;
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char formattedTime[13];
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char tmp[13];
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time(&sysTime);
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gmTime = localtime(&sysTime);
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strftime(tmp, 6, "%M:%S", gmTime);
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// Now tack on the milliseconds
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#ifdef _WIN32
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struct timeb tp;
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(void)::ftime(&tp);
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sprintf(formattedTime, "%s:%03i", tmp, tp.millitm);
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#elif defined USE_GETTIMEOFDAY
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struct timeval t;
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(void)gettimeofday(&t, NULL);
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sprintf(formattedTime, "%s:%03d", tmp, (int)(t.tv_usec / 1000));
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#else
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struct timespec t;
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(void)clock_gettime(CLOCK_REALTIME, &t);
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sprintf(formattedTime, "%s:%03d", tmp, (int)(t.tv_nsec / 1000000));
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#endif
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return std::string(formattedTime);
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}
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// Returns a timestamp with decimals for precise time comparisons
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// ----------------
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double Timer::GetDoubleTime()
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{
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#ifdef _WIN32
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struct timeb tp;
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(void)::ftime(&tp);
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#elif defined USE_GETTIMEOFDAY
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struct timeval t;
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(void)gettimeofday(&t, NULL);
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#else
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struct timespec t;
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(void)clock_gettime(CLOCK_REALTIME, &t);
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#endif
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// Get continuous timestamp
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u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970();
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// Remove a few years. We only really want enough seconds to make
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// sure that we are detecting actual actions, perhaps 60 seconds is
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// enough really, but I leave a year of seconds anyway, in case the
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// user's clock is incorrect or something like that.
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TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60);
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// Make a smaller integer that fits in the double
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u32 Seconds = (u32)TmpSeconds;
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#ifdef _WIN32
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double ms = tp.millitm / 1000.0 / 1000.0;
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#elif defined USE_GETTIMEOFDAY
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double ms = t.tv_usec / 1000000.0;
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#else
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double ms = t.tv_nsec / 1000000000.0;
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#endif
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double TmpTime = Seconds + ms;
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return TmpTime;
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}
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} // Namespace Common
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