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https://github.com/dolphin-emu/dolphin.git
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845 lines
30 KiB
C++
845 lines
30 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/Assert.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/Constants.h"
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#include "VideoBackends/Vulkan/FramebufferManager.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/StreamBuffer.h"
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#include "VideoBackends/Vulkan/Util.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Vulkan
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{
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StateTracker::StateTracker()
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{
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// Set some sensible defaults
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m_pipeline_state.pipeline_layout = g_object_cache->GetStandardPipelineLayout();
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m_pipeline_state.rasterization_state.cull_mode = VK_CULL_MODE_NONE;
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m_pipeline_state.rasterization_state.per_sample_shading = VK_FALSE;
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m_pipeline_state.rasterization_state.depth_clamp = VK_FALSE;
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m_pipeline_state.depth_stencil_state.test_enable = VK_TRUE;
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m_pipeline_state.depth_stencil_state.write_enable = VK_TRUE;
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m_pipeline_state.depth_stencil_state.compare_op = VK_COMPARE_OP_LESS;
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m_pipeline_state.blend_state.blend_enable = VK_FALSE;
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m_pipeline_state.blend_state.blend_op = VK_BLEND_OP_ADD;
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m_pipeline_state.blend_state.src_blend = VK_BLEND_FACTOR_ONE;
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m_pipeline_state.blend_state.dst_blend = VK_BLEND_FACTOR_ZERO;
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m_pipeline_state.blend_state.alpha_blend_op = VK_BLEND_OP_ADD;
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m_pipeline_state.blend_state.src_alpha_blend = VK_BLEND_FACTOR_ONE;
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m_pipeline_state.blend_state.dst_alpha_blend = VK_BLEND_FACTOR_ZERO;
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m_pipeline_state.blend_state.logic_op_enable = VK_FALSE;
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m_pipeline_state.blend_state.logic_op = VK_LOGIC_OP_CLEAR;
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m_pipeline_state.blend_state.write_mask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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// Enable depth clamping if supported by driver.
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if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
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m_pipeline_state.rasterization_state.depth_clamp = VK_TRUE;
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// BBox is disabled by default.
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m_pipeline_state.pipeline_layout = g_object_cache->GetStandardPipelineLayout();
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m_num_active_descriptor_sets = NUM_DESCRIPTOR_SETS - 1;
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m_bbox_enabled = false;
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// Initialize all samplers to point by default
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for (size_t i = 0; i < NUM_PIXEL_SHADER_SAMPLERS; i++)
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{
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m_bindings.ps_samplers[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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m_bindings.ps_samplers[i].imageView = VK_NULL_HANDLE;
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m_bindings.ps_samplers[i].sampler = g_object_cache->GetPointSampler();
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}
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// Create the streaming uniform buffer
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m_uniform_stream_buffer =
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StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, INITIAL_UNIFORM_STREAM_BUFFER_SIZE,
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MAXIMUM_UNIFORM_STREAM_BUFFER_SIZE);
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if (!m_uniform_stream_buffer)
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PanicAlert("Failed to create uniform stream buffer");
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// The validation layer complains if max(offsets) + max(ubo_ranges) >= ubo_size.
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// To work around this we reserve the maximum buffer size at all times, but only commit
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// as many bytes as we use.
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m_uniform_buffer_reserve_size = sizeof(PixelShaderConstants);
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m_uniform_buffer_reserve_size = Util::AlignValue(m_uniform_buffer_reserve_size,
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g_vulkan_context->GetUniformBufferAlignment()) +
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sizeof(VertexShaderConstants);
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m_uniform_buffer_reserve_size = Util::AlignValue(m_uniform_buffer_reserve_size,
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g_vulkan_context->GetUniformBufferAlignment()) +
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sizeof(GeometryShaderConstants);
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// Default dirty flags include all descriptors
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InvalidateDescriptorSets();
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SetPendingRebind();
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// Set default constants
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UploadAllConstants();
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}
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StateTracker::~StateTracker()
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{
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}
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void StateTracker::SetVertexBuffer(VkBuffer buffer, VkDeviceSize offset)
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{
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if (m_vertex_buffer == buffer && m_vertex_buffer_offset == offset)
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return;
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m_vertex_buffer = buffer;
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m_vertex_buffer_offset = offset;
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m_dirty_flags |= DIRTY_FLAG_VERTEX_BUFFER;
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}
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void StateTracker::SetIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType type)
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{
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if (m_index_buffer == buffer && m_index_buffer_offset == offset && m_index_type == type)
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return;
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m_index_buffer = buffer;
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m_index_buffer_offset = offset;
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m_index_type = type;
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m_dirty_flags |= DIRTY_FLAG_INDEX_BUFFER;
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}
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void StateTracker::SetRenderPass(VkRenderPass render_pass)
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{
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// Should not be changed within a render pass.
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assert(!m_in_render_pass);
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if (m_pipeline_state.render_pass == render_pass)
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return;
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m_pipeline_state.render_pass = render_pass;
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m_dirty_flags |= DIRTY_FLAG_PIPELINE;
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}
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void StateTracker::SetFramebuffer(VkFramebuffer framebuffer, const VkRect2D& render_area)
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{
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// Should not be changed within a render pass.
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assert(!m_in_render_pass);
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m_framebuffer = framebuffer;
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m_framebuffer_render_area = render_area;
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}
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void StateTracker::SetVertexFormat(const VertexFormat* vertex_format)
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{
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if (m_pipeline_state.vertex_format == vertex_format)
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return;
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m_pipeline_state.vertex_format = vertex_format;
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m_dirty_flags |= DIRTY_FLAG_PIPELINE;
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}
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void StateTracker::SetPrimitiveTopology(VkPrimitiveTopology primitive_topology)
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{
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if (m_pipeline_state.primitive_topology == primitive_topology)
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return;
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m_pipeline_state.primitive_topology = primitive_topology;
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m_dirty_flags |= DIRTY_FLAG_PIPELINE;
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}
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void StateTracker::DisableBackFaceCulling()
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{
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if (m_pipeline_state.rasterization_state.cull_mode == VK_CULL_MODE_NONE)
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return;
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m_pipeline_state.rasterization_state.cull_mode = VK_CULL_MODE_NONE;
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m_dirty_flags |= DIRTY_FLAG_PIPELINE;
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}
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void StateTracker::SetRasterizationState(const RasterizationState& state)
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{
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if (m_pipeline_state.rasterization_state.bits == state.bits)
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return;
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m_pipeline_state.rasterization_state.bits = state.bits;
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m_dirty_flags |= DIRTY_FLAG_PIPELINE;
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}
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void StateTracker::SetDepthStencilState(const DepthStencilState& state)
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{
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if (m_pipeline_state.depth_stencil_state.bits == state.bits)
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return;
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m_pipeline_state.depth_stencil_state.bits = state.bits;
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m_dirty_flags |= DIRTY_FLAG_PIPELINE;
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}
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void StateTracker::SetBlendState(const BlendState& state)
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{
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if (m_pipeline_state.blend_state.bits == state.bits)
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return;
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m_pipeline_state.blend_state.bits = state.bits;
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m_dirty_flags |= DIRTY_FLAG_PIPELINE;
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}
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bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type, DSTALPHA_MODE dstalpha_mode)
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{
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VertexShaderUid vs_uid = GetVertexShaderUid();
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PixelShaderUid ps_uid = GetPixelShaderUid(dstalpha_mode);
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bool changed = false;
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if (vs_uid != m_vs_uid)
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{
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m_pipeline_state.vs = g_object_cache->GetVertexShaderForUid(vs_uid);
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m_vs_uid = vs_uid;
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changed = true;
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}
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if (g_vulkan_context->SupportsGeometryShaders())
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{
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GeometryShaderUid gs_uid = GetGeometryShaderUid(gx_primitive_type);
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if (gs_uid != m_gs_uid)
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{
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if (gs_uid.GetUidData()->IsPassthrough())
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m_pipeline_state.gs = VK_NULL_HANDLE;
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else
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m_pipeline_state.gs = g_object_cache->GetGeometryShaderForUid(gs_uid);
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m_gs_uid = gs_uid;
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changed = true;
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}
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}
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if (ps_uid != m_ps_uid)
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{
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m_pipeline_state.ps = g_object_cache->GetPixelShaderForUid(ps_uid, dstalpha_mode);
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m_ps_uid = ps_uid;
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changed = true;
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}
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if (m_dstalpha_mode != dstalpha_mode)
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{
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// Switching to/from alpha pass requires a pipeline change, since the blend state
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// is overridden in the destination alpha pass.
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if (m_dstalpha_mode == DSTALPHA_ALPHA_PASS || dstalpha_mode == DSTALPHA_ALPHA_PASS)
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changed = true;
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m_dstalpha_mode = dstalpha_mode;
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}
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if (changed)
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m_dirty_flags |= DIRTY_FLAG_PIPELINE;
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return changed;
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}
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void StateTracker::UpdateVertexShaderConstants()
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{
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if (!VertexShaderManager::dirty)
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return;
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// Since the other stages uniform buffers' may be still be using the earlier data,
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// we can't reuse the earlier part of the buffer without re-uploading everything.
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if (!m_uniform_stream_buffer->ReserveMemory(m_uniform_buffer_reserve_size,
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g_vulkan_context->GetUniformBufferAlignment(), false,
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false, false))
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{
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// Re-upload all constants to a new portion of the buffer.
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UploadAllConstants();
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return;
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}
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// Buffer allocation changed?
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if (m_uniform_stream_buffer->GetBuffer() !=
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m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_VS].buffer)
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{
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m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_VS].buffer =
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m_uniform_stream_buffer->GetBuffer();
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m_dirty_flags |= DIRTY_FLAG_VS_UBO;
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}
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m_bindings.uniform_buffer_offsets[UBO_DESCRIPTOR_SET_BINDING_VS] =
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static_cast<uint32_t>(m_uniform_stream_buffer->GetCurrentOffset());
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m_dirty_flags |= DIRTY_FLAG_DYNAMIC_OFFSETS;
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memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &VertexShaderManager::constants,
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sizeof(VertexShaderConstants));
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(VertexShaderConstants));
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m_uniform_stream_buffer->CommitMemory(sizeof(VertexShaderConstants));
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VertexShaderManager::dirty = false;
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}
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void StateTracker::UpdateGeometryShaderConstants()
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{
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// Skip updating geometry shader constants if it's not in use.
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if (m_pipeline_state.gs == VK_NULL_HANDLE || !GeometryShaderManager::dirty)
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return;
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// Since the other stages uniform buffers' may be still be using the earlier data,
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// we can't reuse the earlier part of the buffer without re-uploading everything.
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if (!m_uniform_stream_buffer->ReserveMemory(m_uniform_buffer_reserve_size,
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g_vulkan_context->GetUniformBufferAlignment(), false,
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false, false))
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{
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// Re-upload all constants to a new portion of the buffer.
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UploadAllConstants();
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return;
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}
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// Buffer allocation changed?
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if (m_uniform_stream_buffer->GetBuffer() !=
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m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].buffer)
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{
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m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].buffer =
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m_uniform_stream_buffer->GetBuffer();
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m_dirty_flags |= DIRTY_FLAG_GS_UBO;
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}
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m_bindings.uniform_buffer_offsets[UBO_DESCRIPTOR_SET_BINDING_GS] =
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static_cast<uint32_t>(m_uniform_stream_buffer->GetCurrentOffset());
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m_dirty_flags |= DIRTY_FLAG_DYNAMIC_OFFSETS;
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memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &GeometryShaderManager::constants,
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sizeof(GeometryShaderConstants));
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(GeometryShaderConstants));
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m_uniform_stream_buffer->CommitMemory(sizeof(GeometryShaderConstants));
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GeometryShaderManager::dirty = false;
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}
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void StateTracker::UpdatePixelShaderConstants()
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{
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if (!PixelShaderManager::dirty)
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return;
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// Since the other stages uniform buffers' may be still be using the earlier data,
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// we can't reuse the earlier part of the buffer without re-uploading everything.
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if (!m_uniform_stream_buffer->ReserveMemory(m_uniform_buffer_reserve_size,
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g_vulkan_context->GetUniformBufferAlignment(), false,
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false, false))
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{
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// Re-upload all constants to a new portion of the buffer.
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UploadAllConstants();
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return;
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}
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// Buffer allocation changed?
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if (m_uniform_stream_buffer->GetBuffer() !=
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m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_PS].buffer)
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{
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m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_PS].buffer =
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m_uniform_stream_buffer->GetBuffer();
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m_dirty_flags |= DIRTY_FLAG_PS_UBO;
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}
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m_bindings.uniform_buffer_offsets[UBO_DESCRIPTOR_SET_BINDING_PS] =
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static_cast<uint32_t>(m_uniform_stream_buffer->GetCurrentOffset());
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m_dirty_flags |= DIRTY_FLAG_DYNAMIC_OFFSETS;
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memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &PixelShaderManager::constants,
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sizeof(PixelShaderConstants));
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(PixelShaderConstants));
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m_uniform_stream_buffer->CommitMemory(sizeof(PixelShaderConstants));
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PixelShaderManager::dirty = false;
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}
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void StateTracker::UploadAllConstants()
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{
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// We are free to re-use parts of the buffer now since we're uploading all constants.
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size_t pixel_constants_offset = 0;
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size_t vertex_constants_offset =
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Util::AlignValue(pixel_constants_offset + sizeof(PixelShaderConstants),
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g_vulkan_context->GetUniformBufferAlignment());
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size_t geometry_constants_offset =
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Util::AlignValue(vertex_constants_offset + sizeof(VertexShaderConstants),
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g_vulkan_context->GetUniformBufferAlignment());
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size_t total_allocation_size = geometry_constants_offset + sizeof(GeometryShaderConstants);
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// Allocate everything at once.
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if (!m_uniform_stream_buffer->ReserveMemory(
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total_allocation_size, g_vulkan_context->GetUniformBufferAlignment(), true, true, false))
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{
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// If this fails, wait until the GPU has caught up.
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// The only places that call constant updates are safe to have state restored.
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WARN_LOG(VIDEO, "Executing command list while waiting for space in uniform buffer");
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Util::ExecuteCurrentCommandsAndRestoreState(this, false);
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if (!m_uniform_stream_buffer->ReserveMemory(total_allocation_size,
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g_vulkan_context->GetUniformBufferAlignment(), true,
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true, false))
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{
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PanicAlert("Failed to allocate space for constants in streaming buffer");
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return;
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}
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}
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// Update bindings
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for (size_t i = 0; i < NUM_UBO_DESCRIPTOR_SET_BINDINGS; i++)
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{
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m_bindings.uniform_buffer_bindings[i].buffer = m_uniform_stream_buffer->GetBuffer();
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m_bindings.uniform_buffer_bindings[i].offset = 0;
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}
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m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_PS].range =
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sizeof(PixelShaderConstants);
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m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_VS].range =
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sizeof(VertexShaderConstants);
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m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].range =
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sizeof(GeometryShaderConstants);
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// Update dynamic offsets
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m_bindings.uniform_buffer_offsets[UBO_DESCRIPTOR_SET_BINDING_PS] =
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static_cast<uint32_t>(m_uniform_stream_buffer->GetCurrentOffset() + pixel_constants_offset);
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m_bindings.uniform_buffer_offsets[UBO_DESCRIPTOR_SET_BINDING_VS] =
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static_cast<uint32_t>(m_uniform_stream_buffer->GetCurrentOffset() + vertex_constants_offset);
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m_bindings.uniform_buffer_offsets[UBO_DESCRIPTOR_SET_BINDING_GS] = static_cast<uint32_t>(
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m_uniform_stream_buffer->GetCurrentOffset() + geometry_constants_offset);
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m_dirty_flags |= DIRTY_FLAG_ALL_DESCRIPTOR_SETS | DIRTY_FLAG_DYNAMIC_OFFSETS | DIRTY_FLAG_VS_UBO |
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DIRTY_FLAG_GS_UBO | DIRTY_FLAG_PS_UBO;
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// Copy the actual data in
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memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + pixel_constants_offset,
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&PixelShaderManager::constants, sizeof(PixelShaderConstants));
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memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + vertex_constants_offset,
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&VertexShaderManager::constants, sizeof(VertexShaderConstants));
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memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + geometry_constants_offset,
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&GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
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// Finally, flush buffer memory after copying
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m_uniform_stream_buffer->CommitMemory(total_allocation_size);
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// Clear dirty flags
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VertexShaderManager::dirty = false;
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GeometryShaderManager::dirty = false;
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PixelShaderManager::dirty = false;
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}
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void StateTracker::SetTexture(size_t index, VkImageView view)
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{
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if (m_bindings.ps_samplers[index].imageView == view)
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return;
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m_bindings.ps_samplers[index].imageView = view;
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m_bindings.ps_samplers[index].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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m_dirty_flags |= DIRTY_FLAG_PS_SAMPLERS;
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}
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void StateTracker::SetSampler(size_t index, VkSampler sampler)
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{
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if (m_bindings.ps_samplers[index].sampler == sampler)
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return;
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m_bindings.ps_samplers[index].sampler = sampler;
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m_dirty_flags |= DIRTY_FLAG_PS_SAMPLERS;
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}
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|
void StateTracker::SetBBoxEnable(bool enable)
|
|
{
|
|
if (m_bbox_enabled == enable)
|
|
return;
|
|
|
|
// Change the number of active descriptor sets, as well as the pipeline layout
|
|
if (enable)
|
|
{
|
|
m_pipeline_state.pipeline_layout = g_object_cache->GetBBoxPipelineLayout();
|
|
m_num_active_descriptor_sets = NUM_DESCRIPTOR_SETS;
|
|
|
|
// The bbox buffer never changes, so we defer descriptor updates until it is enabled.
|
|
if (m_descriptor_sets[DESCRIPTOR_SET_SHADER_STORAGE_BUFFERS] == VK_NULL_HANDLE)
|
|
m_dirty_flags |= DIRTY_FLAG_PS_SSBO;
|
|
}
|
|
else
|
|
{
|
|
m_pipeline_state.pipeline_layout = g_object_cache->GetStandardPipelineLayout();
|
|
m_num_active_descriptor_sets = NUM_DESCRIPTOR_SETS - 1;
|
|
}
|
|
|
|
m_dirty_flags |= DIRTY_FLAG_PIPELINE | DIRTY_FLAG_DESCRIPTOR_SET_BINDING;
|
|
m_bbox_enabled = enable;
|
|
}
|
|
|
|
void StateTracker::SetBBoxBuffer(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize range)
|
|
{
|
|
if (m_bindings.ps_ssbo.buffer == buffer && m_bindings.ps_ssbo.offset == offset &&
|
|
m_bindings.ps_ssbo.range == range)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_bindings.ps_ssbo.buffer = buffer;
|
|
m_bindings.ps_ssbo.offset = offset;
|
|
m_bindings.ps_ssbo.range = range;
|
|
|
|
// Defer descriptor update until bbox is actually enabled.
|
|
if (m_bbox_enabled)
|
|
m_dirty_flags |= DIRTY_FLAG_PS_SSBO;
|
|
}
|
|
|
|
void StateTracker::UnbindTexture(VkImageView view)
|
|
{
|
|
for (VkDescriptorImageInfo& it : m_bindings.ps_samplers)
|
|
{
|
|
if (it.imageView == view)
|
|
it.imageView = VK_NULL_HANDLE;
|
|
}
|
|
}
|
|
|
|
void StateTracker::InvalidateDescriptorSets()
|
|
{
|
|
m_descriptor_sets.fill(VK_NULL_HANDLE);
|
|
m_dirty_flags |= DIRTY_FLAG_ALL_DESCRIPTOR_SETS;
|
|
|
|
// Defer SSBO descriptor update until bbox is actually enabled.
|
|
if (!m_bbox_enabled)
|
|
m_dirty_flags &= ~DIRTY_FLAG_PS_SSBO;
|
|
}
|
|
|
|
void StateTracker::SetPendingRebind()
|
|
{
|
|
m_dirty_flags |= DIRTY_FLAG_DYNAMIC_OFFSETS | DIRTY_FLAG_DESCRIPTOR_SET_BINDING |
|
|
DIRTY_FLAG_PIPELINE_BINDING | DIRTY_FLAG_VERTEX_BUFFER |
|
|
DIRTY_FLAG_INDEX_BUFFER | DIRTY_FLAG_VIEWPORT | DIRTY_FLAG_SCISSOR |
|
|
DIRTY_FLAG_PIPELINE;
|
|
}
|
|
|
|
void StateTracker::BeginRenderPass()
|
|
{
|
|
if (m_in_render_pass)
|
|
return;
|
|
|
|
VkRenderPassBeginInfo begin_info = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
|
nullptr,
|
|
m_pipeline_state.render_pass,
|
|
m_framebuffer,
|
|
m_framebuffer_render_area,
|
|
0,
|
|
nullptr};
|
|
|
|
vkCmdBeginRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer(), &begin_info,
|
|
VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
m_in_render_pass = true;
|
|
}
|
|
|
|
void StateTracker::EndRenderPass()
|
|
{
|
|
if (!m_in_render_pass)
|
|
return;
|
|
|
|
vkCmdEndRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer());
|
|
m_in_render_pass = false;
|
|
}
|
|
|
|
void StateTracker::SetViewport(const VkViewport& viewport)
|
|
{
|
|
if (memcmp(&m_viewport, &viewport, sizeof(viewport)) == 0)
|
|
return;
|
|
|
|
m_viewport = viewport;
|
|
m_dirty_flags |= DIRTY_FLAG_VIEWPORT;
|
|
}
|
|
|
|
void StateTracker::SetScissor(const VkRect2D& scissor)
|
|
{
|
|
if (memcmp(&m_scissor, &scissor, sizeof(scissor)) == 0)
|
|
return;
|
|
|
|
m_scissor = scissor;
|
|
m_dirty_flags |= DIRTY_FLAG_SCISSOR;
|
|
}
|
|
|
|
bool StateTracker::Bind(bool rebind_all /*= false*/)
|
|
{
|
|
// Get new pipeline object if any parts have changed
|
|
if (m_dirty_flags & DIRTY_FLAG_PIPELINE && !UpdatePipeline())
|
|
{
|
|
ERROR_LOG(VIDEO, "Failed to get pipeline object, skipping draw");
|
|
return false;
|
|
}
|
|
|
|
// Get a new descriptor set if any parts have changed
|
|
if (m_dirty_flags & DIRTY_FLAG_ALL_DESCRIPTOR_SETS && !UpdateDescriptorSet())
|
|
{
|
|
// We can fail to allocate descriptors if we exhaust the pool for this command buffer.
|
|
WARN_LOG(VIDEO, "Failed to get a descriptor set, executing buffer");
|
|
|
|
// Try again after executing the current buffer.
|
|
g_command_buffer_mgr->ExecuteCommandBuffer(false, false);
|
|
InvalidateDescriptorSets();
|
|
SetPendingRebind();
|
|
if (!UpdateDescriptorSet())
|
|
{
|
|
// Something strange going on.
|
|
ERROR_LOG(VIDEO, "Failed to get descriptor set, skipping draw");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Start render pass if not already started
|
|
if (!m_in_render_pass)
|
|
BeginRenderPass();
|
|
|
|
// Re-bind parts of the pipeline
|
|
VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
|
|
if (m_dirty_flags & DIRTY_FLAG_VERTEX_BUFFER || rebind_all)
|
|
vkCmdBindVertexBuffers(command_buffer, 0, 1, &m_vertex_buffer, &m_vertex_buffer_offset);
|
|
|
|
if (m_dirty_flags & DIRTY_FLAG_INDEX_BUFFER || rebind_all)
|
|
vkCmdBindIndexBuffer(command_buffer, m_index_buffer, m_index_buffer_offset, m_index_type);
|
|
|
|
if (m_dirty_flags & DIRTY_FLAG_PIPELINE_BINDING || rebind_all)
|
|
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline_object);
|
|
|
|
if (m_dirty_flags & DIRTY_FLAG_DESCRIPTOR_SET_BINDING || rebind_all)
|
|
{
|
|
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
m_pipeline_state.pipeline_layout, 0, m_num_active_descriptor_sets,
|
|
m_descriptor_sets.data(), NUM_UBO_DESCRIPTOR_SET_BINDINGS,
|
|
m_bindings.uniform_buffer_offsets.data());
|
|
}
|
|
else if (m_dirty_flags & DIRTY_FLAG_DYNAMIC_OFFSETS)
|
|
{
|
|
vkCmdBindDescriptorSets(
|
|
command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline_state.pipeline_layout,
|
|
DESCRIPTOR_SET_UNIFORM_BUFFERS, 1, &m_descriptor_sets[DESCRIPTOR_SET_UNIFORM_BUFFERS],
|
|
NUM_UBO_DESCRIPTOR_SET_BINDINGS, m_bindings.uniform_buffer_offsets.data());
|
|
}
|
|
|
|
if (m_dirty_flags & DIRTY_FLAG_VIEWPORT || rebind_all)
|
|
vkCmdSetViewport(command_buffer, 0, 1, &m_viewport);
|
|
|
|
if (m_dirty_flags & DIRTY_FLAG_SCISSOR || rebind_all)
|
|
vkCmdSetScissor(command_buffer, 0, 1, &m_scissor);
|
|
|
|
m_dirty_flags = 0;
|
|
return true;
|
|
}
|
|
|
|
void StateTracker::OnDraw()
|
|
{
|
|
m_draw_counter++;
|
|
|
|
// If we didn't have any CPU access last frame, do nothing.
|
|
if (m_scheduled_command_buffer_kicks.empty() || !m_allow_background_execution)
|
|
return;
|
|
|
|
// Check if this draw is scheduled to kick a command buffer.
|
|
// The draw counters will always be sorted so a binary search is possible here.
|
|
if (std::binary_search(m_scheduled_command_buffer_kicks.begin(),
|
|
m_scheduled_command_buffer_kicks.end(), m_draw_counter))
|
|
{
|
|
// Kick a command buffer on the background thread.
|
|
EndRenderPass();
|
|
g_command_buffer_mgr->ExecuteCommandBuffer(true, false);
|
|
InvalidateDescriptorSets();
|
|
SetPendingRebind();
|
|
}
|
|
}
|
|
|
|
void StateTracker::OnReadback()
|
|
{
|
|
// Check this isn't another access without any draws inbetween.
|
|
if (!m_cpu_accesses_this_frame.empty() && m_cpu_accesses_this_frame.back() == m_draw_counter)
|
|
return;
|
|
|
|
// Store the current draw counter for scheduling in OnEndFrame.
|
|
m_cpu_accesses_this_frame.emplace_back(m_draw_counter);
|
|
}
|
|
|
|
void StateTracker::OnEndFrame()
|
|
{
|
|
m_draw_counter = 0;
|
|
m_scheduled_command_buffer_kicks.clear();
|
|
|
|
// If we have no CPU access at all, leave everything in the one command buffer for maximum
|
|
// parallelism between CPU/GPU, at the cost of slightly higher latency.
|
|
if (m_cpu_accesses_this_frame.empty())
|
|
return;
|
|
|
|
// In order to reduce CPU readback latency, we want to kick a command buffer roughly halfway
|
|
// between the draw counters that invoked the readback, or every 250 draws, whichever is smaller.
|
|
if (g_ActiveConfig.iCommandBufferExecuteInterval > 0)
|
|
{
|
|
u32 last_draw_counter = 0;
|
|
u32 interval = static_cast<u32>(g_ActiveConfig.iCommandBufferExecuteInterval);
|
|
for (u32 draw_counter : m_cpu_accesses_this_frame)
|
|
{
|
|
u32 draw_count = draw_counter - last_draw_counter;
|
|
if (draw_count <= interval)
|
|
{
|
|
u32 mid_point = draw_count / 2;
|
|
m_scheduled_command_buffer_kicks.emplace_back(last_draw_counter + mid_point);
|
|
}
|
|
else
|
|
{
|
|
u32 counter = interval;
|
|
while (counter < draw_count)
|
|
{
|
|
m_scheduled_command_buffer_kicks.emplace_back(last_draw_counter + counter);
|
|
counter += interval;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
{
|
|
std::stringstream ss;
|
|
std::for_each(m_cpu_accesses_this_frame.begin(), m_cpu_accesses_this_frame.end(), [&ss](u32 idx) { ss << idx << ","; });
|
|
WARN_LOG(VIDEO, "CPU EFB accesses in last frame: %s", ss.str().c_str());
|
|
}
|
|
{
|
|
std::stringstream ss;
|
|
std::for_each(m_scheduled_command_buffer_kicks.begin(), m_scheduled_command_buffer_kicks.end(), [&ss](u32 idx) { ss << idx << ","; });
|
|
WARN_LOG(VIDEO, "Scheduled command buffer kicks: %s", ss.str().c_str());
|
|
}
|
|
#endif
|
|
|
|
m_cpu_accesses_this_frame.clear();
|
|
}
|
|
|
|
void StateTracker::SetBackgroundCommandBufferExecution(bool enabled)
|
|
{
|
|
m_allow_background_execution = enabled;
|
|
}
|
|
|
|
bool StateTracker::UpdatePipeline()
|
|
{
|
|
// We need at least a vertex and fragment shader
|
|
if (m_pipeline_state.vs == VK_NULL_HANDLE || m_pipeline_state.ps == VK_NULL_HANDLE)
|
|
return false;
|
|
|
|
// Grab a new pipeline object, this can fail
|
|
if (m_dstalpha_mode != DSTALPHA_ALPHA_PASS)
|
|
{
|
|
m_pipeline_object = g_object_cache->GetPipeline(m_pipeline_state);
|
|
if (m_pipeline_object == VK_NULL_HANDLE)
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// We need to make a few modifications to the pipeline object, but retain
|
|
// the existing state, since we don't want to break the next draw.
|
|
PipelineInfo temp_info = m_pipeline_state;
|
|
|
|
// Skip depth writes for this pass. The results will be the same, so no
|
|
// point in overwriting depth values with the same value.
|
|
temp_info.depth_stencil_state.write_enable = VK_FALSE;
|
|
|
|
// Only allow alpha writes, and disable blending.
|
|
temp_info.blend_state.blend_enable = VK_FALSE;
|
|
temp_info.blend_state.logic_op_enable = VK_FALSE;
|
|
temp_info.blend_state.write_mask = VK_COLOR_COMPONENT_A_BIT;
|
|
|
|
m_pipeline_object = g_object_cache->GetPipeline(temp_info);
|
|
if (m_pipeline_object == VK_NULL_HANDLE)
|
|
return false;
|
|
}
|
|
|
|
m_dirty_flags |= DIRTY_FLAG_PIPELINE_BINDING;
|
|
return true;
|
|
}
|
|
|
|
bool StateTracker::UpdateDescriptorSet()
|
|
{
|
|
const size_t MAX_DESCRIPTOR_WRITES = NUM_UBO_DESCRIPTOR_SET_BINDINGS + // UBO
|
|
NUM_PIXEL_SHADER_SAMPLERS + // Samplers
|
|
1; // SSBO
|
|
std::array<VkWriteDescriptorSet, MAX_DESCRIPTOR_WRITES> writes;
|
|
u32 num_writes = 0;
|
|
|
|
if (m_dirty_flags & (DIRTY_FLAG_VS_UBO | DIRTY_FLAG_GS_UBO | DIRTY_FLAG_PS_UBO) ||
|
|
m_descriptor_sets[DESCRIPTOR_SET_UNIFORM_BUFFERS] == VK_NULL_HANDLE)
|
|
{
|
|
VkDescriptorSetLayout layout =
|
|
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_UNIFORM_BUFFERS);
|
|
VkDescriptorSet set = g_command_buffer_mgr->AllocateDescriptorSet(layout);
|
|
if (set == VK_NULL_HANDLE)
|
|
return false;
|
|
|
|
for (size_t i = 0; i < NUM_UBO_DESCRIPTOR_SET_BINDINGS; i++)
|
|
{
|
|
writes[num_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
nullptr,
|
|
set,
|
|
static_cast<uint32_t>(i),
|
|
0,
|
|
1,
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
|
|
nullptr,
|
|
&m_bindings.uniform_buffer_bindings[i],
|
|
nullptr};
|
|
}
|
|
|
|
m_descriptor_sets[DESCRIPTOR_SET_UNIFORM_BUFFERS] = set;
|
|
m_dirty_flags |= DIRTY_FLAG_DESCRIPTOR_SET_BINDING;
|
|
}
|
|
|
|
if (m_dirty_flags & DIRTY_FLAG_PS_SAMPLERS ||
|
|
m_descriptor_sets[DESCRIPTOR_SET_PIXEL_SHADER_SAMPLERS] == VK_NULL_HANDLE)
|
|
{
|
|
VkDescriptorSetLayout layout =
|
|
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_PIXEL_SHADER_SAMPLERS);
|
|
VkDescriptorSet set = g_command_buffer_mgr->AllocateDescriptorSet(layout);
|
|
if (set == VK_NULL_HANDLE)
|
|
return false;
|
|
|
|
for (size_t i = 0; i < NUM_PIXEL_SHADER_SAMPLERS; i++)
|
|
{
|
|
const VkDescriptorImageInfo& info = m_bindings.ps_samplers[i];
|
|
if (info.imageView != VK_NULL_HANDLE && info.sampler != VK_NULL_HANDLE)
|
|
{
|
|
writes[num_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
nullptr,
|
|
set,
|
|
static_cast<uint32_t>(i),
|
|
0,
|
|
1,
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
&info,
|
|
nullptr,
|
|
nullptr};
|
|
}
|
|
}
|
|
|
|
m_descriptor_sets[DESCRIPTOR_SET_PIXEL_SHADER_SAMPLERS] = set;
|
|
m_dirty_flags |= DIRTY_FLAG_DESCRIPTOR_SET_BINDING;
|
|
}
|
|
|
|
if (m_bbox_enabled &&
|
|
(m_dirty_flags & DIRTY_FLAG_PS_SSBO ||
|
|
m_descriptor_sets[DESCRIPTOR_SET_SHADER_STORAGE_BUFFERS] == VK_NULL_HANDLE))
|
|
{
|
|
VkDescriptorSetLayout layout =
|
|
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_SHADER_STORAGE_BUFFERS);
|
|
VkDescriptorSet set = g_command_buffer_mgr->AllocateDescriptorSet(layout);
|
|
if (set == VK_NULL_HANDLE)
|
|
return false;
|
|
|
|
writes[num_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
nullptr,
|
|
set,
|
|
0,
|
|
0,
|
|
1,
|
|
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
nullptr,
|
|
&m_bindings.ps_ssbo,
|
|
nullptr};
|
|
|
|
m_descriptor_sets[DESCRIPTOR_SET_SHADER_STORAGE_BUFFERS] = set;
|
|
m_dirty_flags |= DIRTY_FLAG_DESCRIPTOR_SET_BINDING;
|
|
}
|
|
|
|
if (num_writes > 0)
|
|
vkUpdateDescriptorSets(g_vulkan_context->GetDevice(), num_writes, writes.data(), 0, nullptr);
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace Vulkan
|