dolphin/Source/Core/InputCommon/ControllerInterface/DInput/DInput.h
Léo Lam fd29e5c4cc ControllerInterface: Don't pass m_devices to the backends
Previously, the devices vector would be passed to all backends. They
would then manually push_back to it to add new devices. This was fine
but caused issues when trying to add synchronisation.

Instead, backends now call AddDevice() to fill m_devices so that it is
not accessible from the outside.
2016-06-25 13:46:53 +02:00

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C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#define DINPUT_SOURCE_NAME "DInput"
#include <list>
#include <windows.h>
#include "InputCommon/ControllerInterface/DInput/DInput8.h"
namespace ciface
{
namespace DInput
{
// BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef);
BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
void Init(HWND hwnd);
}
}