mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
22551a0a8a
also added a user file that should simplify running from VS for newcomers git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5338 8ced0084-cf51-0410-be5f-012b33b47a6e
2420 lines
83 KiB
C++
2420 lines
83 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <cmath>
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#if _M_SSE >= 0x401
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#include <smmintrin.h>
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#elif _M_SSE >= 0x301
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#include <tmmintrin.h>
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#endif
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#include "Common.h"
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//#include "VideoCommon.h" // to get debug logs
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#include "CPUDetect.h"
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#include "TextureDecoder.h"
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#include "OpenCL.h"
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#if defined(HAVE_OPENCL) && HAVE_OPENCL
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#include "OpenCL/OCLTextureDecoder.h"
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#endif
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#include "LookUpTables.h"
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bool TexFmt_Overlay_Enable=false;
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bool TexFmt_Overlay_Center=false;
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extern const char* texfmt[];
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extern const unsigned char sfont_map[];
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extern const unsigned char sfont_raw[][9*10];
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// TRAM
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// STATE_TO_SAVE
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u8 texMem[TMEM_SIZE];
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// Gamecube/Wii texture decoder
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// Decodes all known Gamecube/Wii texture formats.
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// by ector
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int TexDecoder_GetTexelSizeInNibbles(int format)
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{
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switch (format & 0x3f) {
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case GX_TF_I4: return 1;
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case GX_TF_I8: return 2;
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case GX_TF_IA4: return 2;
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case GX_TF_IA8: return 4;
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case GX_TF_RGB565: return 4;
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case GX_TF_RGB5A3: return 4;
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case GX_TF_RGBA8: return 8;
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case GX_TF_C4: return 1;
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case GX_TF_C8: return 2;
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case GX_TF_C14X2: return 4;
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case GX_TF_CMPR: return 1;
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case GX_CTF_R4: return 1;
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case GX_CTF_RA4: return 2;
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case GX_CTF_RA8: return 4;
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case GX_CTF_YUVA8: return 8;
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case GX_CTF_A8: return 2;
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case GX_CTF_R8: return 2;
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case GX_CTF_G8: return 2;
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case GX_CTF_B8: return 2;
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case GX_CTF_RG8: return 4;
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case GX_CTF_GB8: return 4;
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case GX_TF_Z8: return 2;
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case GX_TF_Z16: return 4;
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case GX_TF_Z24X8: return 8;
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case GX_CTF_Z4: return 1;
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case GX_CTF_Z8M: return 2;
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case GX_CTF_Z8L: return 2;
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case GX_CTF_Z16L: return 4;
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default: return 1;
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}
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}
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int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
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{
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return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
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}
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#ifdef _M_X64
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u64 TexDecoder_GetHash64(const u8 *src, int len, u32 samples)
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{
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const u64 m = 0xc6a4a7935bd1e995;
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const int r = 47;
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u64 h = len * m;
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u32 Step = (len/8);
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const u64 * data = (const u64 *)src;
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const u64 * end = data + Step;
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if(samples == 0) samples = Step;
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Step = Step / samples;
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if(Step < 1) Step = 1;
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while(data < end)
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{
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u64 k = data[0];
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data+=Step;
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k *= m;
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k ^= k >> r;
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k *= m;
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h ^= k;
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h *= m;
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}
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const u8 * data2 = (const u8*)end;
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switch(len & 7)
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{
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case 7: h ^= u64(data2[6]) << 48;
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case 6: h ^= u64(data2[5]) << 40;
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case 5: h ^= u64(data2[4]) << 32;
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case 4: h ^= u64(data2[3]) << 24;
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case 3: h ^= u64(data2[2]) << 16;
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case 2: h ^= u64(data2[1]) << 8;
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case 1: h ^= u64(data2[0]);
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h *= m;
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};
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h ^= h >> r;
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h *= m;
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h ^= h >> r;
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return h;
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}
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#else
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u64 TexDecoder_GetHash64(const u8 *src, int len, u32 samples)
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{
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const u32 m = 0x5bd1e995;
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const int r = 24;
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u32 h1 = len;
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u32 h2 = 0;
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u32 Step = (len / 4);
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const u32 * data = (const u32 *)src;
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const u32 * end = data + Step;
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const u8 * uEnd = (const u8 *)end;
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if(samples == 0) samples = Step;
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Step = Step / samples;
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if(Step < 2) Step = 2;
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while(data < end)
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{
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u32 k1 = data[0];
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k1 *= m;
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k1 ^= k1 >> r;
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k1 *= m;
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h1 *= m;
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h1 ^= k1;
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u32 k2 = data[1];
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k2 *= m;
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k2 ^= k2 >> r;
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k2 *= m;
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h2 *= m;
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h2 ^= k2;
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data+=Step;
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}
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if((len & 7) > 3)
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{
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u32 k1 = *(end - 1);
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k1 *= m;
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k1 ^= k1 >> r;
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k1 *= m;
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h1 *= m;
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h1 ^= k1;
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len -= 4;
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}
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switch(len & 3)
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{
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case 3: h2 ^= uEnd[2] << 16;
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case 2: h2 ^= uEnd[1] << 8;
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case 1: h2 ^= uEnd[0];
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h2 *= m;
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};
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h1 ^= h2 >> 18; h1 *= m;
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h2 ^= h1 >> 22; h2 *= m;
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h1 ^= h2 >> 17; h1 *= m;
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h2 ^= h1 >> 19; h2 *= m;
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u64 h = h1;
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h = (h << 32) | h2;
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return h;
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}
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#endif
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int TexDecoder_GetBlockWidthInTexels(u32 format)
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{
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switch (format)
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{
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case GX_TF_I4: return 8;
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case GX_TF_I8: return 8;
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case GX_TF_IA4: return 8;
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case GX_TF_IA8: return 4;
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case GX_TF_RGB565: return 4;
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case GX_TF_RGB5A3: return 4;
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case GX_TF_RGBA8: return 4;
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case GX_TF_C4: return 8;
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case GX_TF_C8: return 8;
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case GX_TF_C14X2: return 4;
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case GX_TF_CMPR: return 8;
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case GX_CTF_R4: return 8;
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case GX_CTF_RA4: return 8;
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case GX_CTF_RA8: return 4;
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case GX_CTF_A8: return 8;
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case GX_CTF_R8: return 8;
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case GX_CTF_G8: return 8;
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case GX_CTF_B8: return 8;
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case GX_CTF_RG8: return 4;
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case GX_CTF_GB8: return 4;
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case GX_TF_Z8: return 8;
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case GX_TF_Z16: return 4;
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case GX_TF_Z24X8: return 4;
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case GX_CTF_Z4: return 8;
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case GX_CTF_Z8M: return 8;
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case GX_CTF_Z8L: return 8;
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case GX_CTF_Z16L: return 4;
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default:
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ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockWidthInTexels)", format);
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return 8;
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}
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}
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int TexDecoder_GetBlockHeightInTexels(u32 format)
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{
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switch (format)
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{
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case GX_TF_I4: return 8;
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case GX_TF_I8: return 4;
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case GX_TF_IA4: return 4;
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case GX_TF_IA8: return 4;
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case GX_TF_RGB565: return 4;
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case GX_TF_RGB5A3: return 4;
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case GX_TF_RGBA8: return 4;
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case GX_TF_C4: return 8;
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case GX_TF_C8: return 4;
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case GX_TF_C14X2: return 4;
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case GX_TF_CMPR: return 4;
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case GX_CTF_R4: return 8;
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case GX_CTF_RA4: return 4;
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case GX_CTF_RA8: return 4;
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case GX_CTF_A8: return 4;
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case GX_CTF_R8: return 4;
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case GX_CTF_G8: return 4;
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case GX_CTF_B8: return 4;
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case GX_CTF_RG8: return 4;
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case GX_CTF_GB8: return 4;
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case GX_TF_Z8: return 4;
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case GX_TF_Z16: return 4;
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case GX_TF_Z24X8: return 4;
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case GX_CTF_Z4: return 8;
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case GX_CTF_Z8M: return 4;
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case GX_CTF_Z8L: return 4;
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case GX_CTF_Z16L: return 4;
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default:
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ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockHeightInTexels)", format);
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return 4;
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}
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}
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//returns bytes
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int TexDecoder_GetPaletteSize(int format)
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{
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switch (format)
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{
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case GX_TF_C4: return 16 * 2;
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case GX_TF_C8: return 256 * 2;
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case GX_TF_C14X2: return 16384 * 2;
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default:
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return 0;
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}
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}
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inline u32 decodeIA8(u16 val)
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{
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int a = val >> 8;
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int i = val & 0xFF;
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return (a << 24) | (i << 16) | (i << 8) | i;
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}
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inline u32 decode5A3(u16 val)
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{
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int r,g,b,a;
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if ((val & 0x8000))
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{
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a = 0xFF;
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r = Convert5To8((val >> 10) & 0x1F);
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g = Convert5To8((val >> 5) & 0x1F);
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b = Convert5To8(val & 0x1F);
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}
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else
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{
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a = Convert3To8((val >> 12) & 0x7);
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r = Convert4To8((val >> 8) & 0xF);
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g = Convert4To8((val >> 4) & 0xF);
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b = Convert4To8(val & 0xF);
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}
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return (a << 24) | (r << 16) | (g << 8) | b;
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}
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struct DXTBlock
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{
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u16 color1;
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u16 color2;
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u8 lines[4];
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};
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//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
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inline void decodebytesC4_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
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{
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u16 *tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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u8 val = src[x];
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*dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
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*dst++ = decode5A3(Common::swap16(tlut[val & 0xF]));
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}
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}
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inline void decodebytesC4_To_Raw16(u16* dst, const u8* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem+tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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u8 val = src[x];
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*dst++ = Common::swap16(tlut[val >> 4]);
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*dst++ = Common::swap16(tlut[val & 0xF]);
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}
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}
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//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
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inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
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{
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u16 *tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 8; x++)
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{
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u8 val = src[x];
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*dst++ = decode5A3(Common::swap16(tlut[val]));
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}
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}
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inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 8; x++)
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{
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u8 val = src[x];
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*dst++ = Common::swap16(tlut[val]);
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}
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}
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#if _M_SSE >= 0x301
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static const __m128i kMaskSwap16 = _mm_set_epi32(0x0E0F0C0DL, 0x0A0B0809L, 0x06070405L, 0x02030001L);
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inline void decodebytesC8_To_Raw16_SSSE3(u16* dst, const u8* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem + tlutaddr);
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// Make 8 16-bits unsigned integer values
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__m128i a = _mm_setzero_si128();
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a = _mm_insert_epi16(a, tlut[src[0]], 0);
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a = _mm_insert_epi16(a, tlut[src[1]], 1);
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a = _mm_insert_epi16(a, tlut[src[2]], 2);
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a = _mm_insert_epi16(a, tlut[src[3]], 3);
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a = _mm_insert_epi16(a, tlut[src[4]], 4);
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a = _mm_insert_epi16(a, tlut[src[5]], 5);
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a = _mm_insert_epi16(a, tlut[src[6]], 6);
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a = _mm_insert_epi16(a, tlut[src[7]], 7);
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// Apply Common::swap16() to 16-bits unsigned integers at once
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const __m128i b = _mm_shuffle_epi8(a, kMaskSwap16);
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// Store values to dst without polluting the caches
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_mm_stream_si128((__m128i*)dst, b);
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}
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#endif
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inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr)
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{
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u16 *tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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u16 val = Common::swap16(src[x]);
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*dst++ = decode5A3(Common::swap16(tlut[(val & 0x3FFF)]));
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}
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}
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inline void decodebytesC14X2_To_Raw16(u16* dst, const u16* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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u16 val = Common::swap16(src[x]);
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*dst++ = Common::swap16(tlut[(val & 0x3FFF)]);
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}
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}
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// Needs more speed.
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inline void decodebytesIA4(u16 *dst, const u8 *src)
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{
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for (int x = 0; x < 8; x++)
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{
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const u8 val = src[x];
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u8 a = Convert4To8(val >> 4);
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u8 l = Convert4To8(val & 0xF);
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dst[x] = (a << 8) | l;
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}
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}
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inline void decodebytesRGB5A3(u32 *dst, const u16 *src)
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{
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for (int x = 0; x < 4; x++)
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dst[x] = decode5A3(Common::swap16(src[x]));
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}
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// This one is used by many video formats. It'd therefore be good if it was fast.
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// Needs more speed.
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inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
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{
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for (int x = 0; x < 4; x++) {
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dst[x] = Common::swap32((src2[x] << 16) | src[x]);
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}
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// This can probably be done in a few SSE pack/unpack instructions + pshufb
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// some unpack instruction x2:
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// ABABABABABABABAB 1212121212121212 ->
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// AB12AB12AB12AB12 AB12AB12AB12AB12
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// 2x pshufb->
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// 21BA21BA21BA21BA 21BA21BA21BA21BA
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// and we are done.
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}
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inline u32 makecol(int r, int g, int b, int a)
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{
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return (a << 24)|(r << 16)|(g << 8)|b;
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}
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inline u32 makeRGBA(int r, int g, int b, int a)
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{
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return (a<<24)|(b<<16)|(g<<8)|r;
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}
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void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
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{
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// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
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// Needs more speed.
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u16 c1 = Common::swap16(src->color1);
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u16 c2 = Common::swap16(src->color2);
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int blue1 = Convert5To8(c1 & 0x1F);
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int blue2 = Convert5To8(c2 & 0x1F);
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int green1 = Convert6To8((c1 >> 5) & 0x3F);
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int green2 = Convert6To8((c2 >> 5) & 0x3F);
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int red1 = Convert5To8((c1 >> 11) & 0x1F);
|
|
int red2 = Convert5To8((c2 >> 11) & 0x1F);
|
|
int colors[4];
|
|
colors[0] = makecol(red1, green1, blue1, 255);
|
|
colors[1] = makecol(red2, green2, blue2, 255);
|
|
if (c1 > c2)
|
|
{
|
|
int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
|
|
int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
|
|
int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
|
|
colors[2] = makecol(red1 + red3, green1 + green3, blue1 + blue3, 255);
|
|
colors[3] = makecol(red2 - red3, green2 - green3, blue2 - blue3, 255);
|
|
}
|
|
else
|
|
{
|
|
colors[2] = makecol((red1 + red2 + 1) / 2, // Average
|
|
(green1 + green2 + 1) / 2,
|
|
(blue1 + blue2 + 1) / 2, 255);
|
|
colors[3] = makecol(red2, green2, blue2, 0); // Color2 but transparent
|
|
}
|
|
|
|
for (int y = 0; y < 4; y++)
|
|
{
|
|
int val = src->lines[y];
|
|
for (int x = 0; x < 4; x++)
|
|
{
|
|
dst[x] = colors[(val >> 6) & 3];
|
|
val <<= 2;
|
|
}
|
|
dst += pitch;
|
|
}
|
|
}
|
|
|
|
static void copyDXTBlock(u8* dst, const u8* src)
|
|
{
|
|
((u16*)dst)[0] = Common::swap16(((u16*)src)[0]);
|
|
((u16*)dst)[1] = Common::swap16(((u16*)src)[1]);
|
|
u32 pixels = ((u32*)src)[1];
|
|
// A bit of trickiness here: the row are in the same order
|
|
// between the two formats, but the ordering within the rows
|
|
// is reversed.
|
|
pixels = ((pixels >> 4) & 0x0F0F0F0F) | ((pixels << 4) & 0xF0F0F0F0);
|
|
pixels = ((pixels >> 2) & 0x33333333) | ((pixels << 2) & 0xCCCCCCCC);
|
|
((u32*)dst)[1] = pixels;
|
|
}
|
|
|
|
static PC_TexFormat GetPCFormatFromTLUTFormat(int tlutfmt)
|
|
{
|
|
switch (tlutfmt)
|
|
{
|
|
case 0: return PC_TEX_FMT_IA8; // IA8
|
|
case 1: return PC_TEX_FMT_RGB565; // RGB565
|
|
case 2: return PC_TEX_FMT_BGRA32; // RGB5A3: This TLUT format requires
|
|
// extra work to decode.
|
|
}
|
|
return PC_TEX_FMT_NONE; // Error
|
|
}
|
|
|
|
PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt)
|
|
{
|
|
switch (texformat)
|
|
{
|
|
case GX_TF_C4:
|
|
return GetPCFormatFromTLUTFormat(tlutfmt);
|
|
case GX_TF_I4:
|
|
return PC_TEX_FMT_IA8;
|
|
case GX_TF_I8: // speed critical
|
|
return PC_TEX_FMT_IA8;
|
|
case GX_TF_C8:
|
|
return GetPCFormatFromTLUTFormat(tlutfmt);
|
|
case GX_TF_IA4:
|
|
return PC_TEX_FMT_IA4_AS_IA8;
|
|
case GX_TF_IA8:
|
|
return PC_TEX_FMT_IA8;
|
|
case GX_TF_C14X2:
|
|
return GetPCFormatFromTLUTFormat(tlutfmt);
|
|
case GX_TF_RGB565:
|
|
return PC_TEX_FMT_RGB565;
|
|
case GX_TF_RGB5A3:
|
|
return PC_TEX_FMT_BGRA32;
|
|
case GX_TF_RGBA8: // speed critical
|
|
return PC_TEX_FMT_BGRA32;
|
|
case GX_TF_CMPR: // speed critical
|
|
// The metroid games use this format almost exclusively.
|
|
{
|
|
return PC_TEX_FMT_BGRA32;
|
|
}
|
|
}
|
|
|
|
// The "copy" texture formats, too?
|
|
return PC_TEX_FMT_NONE;
|
|
}
|
|
|
|
|
|
PC_TexFormat TexDecoder_DirectDecode_real(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt)
|
|
{
|
|
int TexLen = height * Pitch;
|
|
switch (texformat)
|
|
{
|
|
case GX_TF_C4:
|
|
if (tlutfmt == 2)
|
|
{
|
|
// Special decoding is required for TLUT format 5A3
|
|
for (int y = 0; y < height; y += 8)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 8; iy++, src += 4)
|
|
{
|
|
//decodebytesC4_5A3_To_BGRA32(((u32*)((u8*)dst + (y + iy) * Pitch)) + x, src, tlutaddr);
|
|
u16 *tlut = (u16*)(texMem + tlutaddr);
|
|
for (int ix = 0; ix < 4; ix++)
|
|
{
|
|
int stride = (y + iy) * Pitch + (x + ix * 2) * 4;
|
|
if(stride < TexLen)
|
|
{
|
|
u8 val = src[ix];
|
|
((u32*)(dst+stride))[0] = decode5A3(Common::swap16(tlut[val >> 4]));
|
|
((u32*)(dst+stride))[1] = decode5A3(Common::swap16(tlut[val & 0xF]));
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int y = 0; y < height; y += 8)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 8; iy++, src += 4)
|
|
{
|
|
//decodebytesC4_To_Raw16(((u16*)((u8*)dst + (y + iy) * Pitch)) + x, src, tlutaddr);
|
|
u16* tlut = (u16*)(texMem+tlutaddr);
|
|
for (int ix = 0; ix < 4; ix++)
|
|
{
|
|
int stride = (y + iy) * Pitch + (x + ix * 2) * 2;
|
|
if(stride < TexLen)
|
|
{
|
|
u8 val = src[ix];
|
|
((u16*)(dst+stride))[0] = Common::swap16(tlut[val >> 4]);
|
|
((u16*)(dst+stride))[1] = Common::swap16(tlut[val & 0xF]);
|
|
}
|
|
else
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
return GetPCFormatFromTLUTFormat(tlutfmt);
|
|
case GX_TF_I4:
|
|
{
|
|
for (int y = 0; y < height; y += 8)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 8 && (y + iy) < height ; iy++, src += 4)
|
|
for (int ix = 0; ix < 4; ix++)
|
|
{
|
|
int val = src[ix];
|
|
int stride = (y + iy) * Pitch + (x + ix * 2) * 2;
|
|
dst[stride] = Convert4To8(val >> 4);
|
|
dst[stride + 1] = dst[stride];
|
|
dst[stride + 2] = Convert4To8(val & 0xF);
|
|
dst[stride + 3] = dst[stride + 2];
|
|
}
|
|
}
|
|
return PC_TEX_FMT_IA8;
|
|
case GX_TF_I8: // speed critical. Needs speed.
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 4 && (y + iy) < height; iy++)
|
|
for (int ix = 0; ix < 8; ix++,src++)
|
|
{
|
|
int stride = (y + iy)*Pitch+(x + ix) * 2;
|
|
if (stride < TexLen)
|
|
{
|
|
dst[stride] = src[0];
|
|
dst[stride + 1] = src[0];
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
return PC_TEX_FMT_IA8;
|
|
case GX_TF_C8:
|
|
if (tlutfmt == 2)
|
|
{
|
|
// Special decoding is required for TLUT format 5A3
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
{
|
|
//decodebytesC8_5A3_To_BGRA32(((u32*)((u8*)dst + (y + iy) * Pitch)) + x, src, tlutaddr);
|
|
u16 *tlut = (u16*)(texMem + tlutaddr);
|
|
for (int ix = 0; ix < 8; ix++)
|
|
{
|
|
u8 val = src[ix];
|
|
int stride = (y + iy) * Pitch + (x + ix) * 4;
|
|
if(stride < TexLen)
|
|
{
|
|
((u32*)(dst+stride))[0] = decode5A3(Common::swap16(tlut[val]));
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
{
|
|
//decodebytesC8_To_Raw16(((u16*)((u8*)dst + (y + iy) * Pitch)) + x, src, tlutaddr);
|
|
u16* tlut = (u16*)(texMem + tlutaddr);
|
|
for (int ix = 0; ix < 8; ix++)
|
|
{
|
|
u8 val = src[ix];
|
|
int stride = (y + iy) * Pitch + (x + ix) * 2;
|
|
if(stride < TexLen)
|
|
{
|
|
((u16*)(dst+stride))[0] = Common::swap16(tlut[val]);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return GetPCFormatFromTLUTFormat(tlutfmt);
|
|
case GX_TF_IA4:
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
{
|
|
//decodebytesIA4(((u16*)((u8*)dst + (y + iy) * Pitch)) + x, src);
|
|
for (int ix = 0; ix < 8; ix++)
|
|
{
|
|
int stride = (y + iy) * Pitch + (x + ix) * 2;
|
|
if(stride < TexLen)
|
|
{
|
|
const u8 val = src[ix];
|
|
u8 a = Convert4To8(val >> 4);
|
|
u8 l = Convert4To8(val & 0xF);
|
|
((u16*)(dst+stride))[0] = (a << 8) | l;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return PC_TEX_FMT_IA4_AS_IA8;
|
|
case GX_TF_IA8:
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 4)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
{
|
|
u16 *s = (u16 *)src;
|
|
for(int j = 0; j < 4; j++)
|
|
{
|
|
int stride = (y + iy) * Pitch + (x + j) * 2;
|
|
if(stride < TexLen)
|
|
{
|
|
((u16*)(dst+stride))[0] = Common::swap16(*s++);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
return PC_TEX_FMT_IA8;
|
|
case GX_TF_C14X2:
|
|
if (tlutfmt == 2)
|
|
{
|
|
// Special decoding is required for TLUT format 5A3
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 4)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
{
|
|
//decodebytesC14X2_5A3_To_BGRA32(((u32*)((u8*)dst + (y + iy) * Pitch)) + x, (u16*)src, tlutaddr);
|
|
u16 *tlut = (u16*)(texMem + tlutaddr);
|
|
for (int ix = 0; ix < 4; ix++)
|
|
{
|
|
int stride = (y + iy) * Pitch +( x + ix) * 4;
|
|
if(stride < TexLen)
|
|
{
|
|
u16 val = Common::swap16(src[ix]);
|
|
((u32*)(dst+stride))[0] = decode5A3(Common::swap16(tlut[(val & 0x3FFF)]));
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 4)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
{
|
|
//decodebytesC14X2_To_Raw16(((u16*)((u8*)dst + (y + iy) * Pitch)) + x, (u16*)src, tlutaddr);
|
|
u16* tlut = (u16*)(texMem + tlutaddr);
|
|
for (int ix = 0; ix < 4; ix++)
|
|
{
|
|
int stride = (y + iy) * Pitch + (x + ix) * 2;
|
|
if(stride < TexLen)
|
|
{
|
|
u16 val = Common::swap16(src[ix]);
|
|
((u16*)(dst+stride))[0] = Common::swap16(tlut[(val & 0x3FFF)]);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return GetPCFormatFromTLUTFormat(tlutfmt);
|
|
case GX_TF_RGB565:
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 4)
|
|
for (int iy = 0; iy < 4 && (y + iy) < height; iy++, src += 8)
|
|
{
|
|
//u16 *ptr = ((u16 *)(dst + (y + iy) * Pitch)) + x;
|
|
u16 *s = (u16 *)src;
|
|
for(int j = 0; j < 4; j++)
|
|
{
|
|
int stride = (y + iy) * Pitch + (x + j) * 2;
|
|
if(stride < height * Pitch)
|
|
{
|
|
((u16*)(dst+stride))[0] = Common::swap16(*s++);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return PC_TEX_FMT_RGB565;
|
|
case GX_TF_RGB5A3:
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 4)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
for (int ix = 0; ix < 4; ix++)
|
|
{
|
|
int stride = (y+iy)*Pitch + (x + ix) * 4;
|
|
if(stride < height * Pitch)
|
|
((u32*)(dst+stride))[0] = decode5A3(Common::swap16(((u16 *)src)[ix]));
|
|
}
|
|
|
|
|
|
}
|
|
return PC_TEX_FMT_BGRA32;
|
|
case GX_TF_RGBA8: // speed critical
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
{
|
|
for (int x = 0; x < width; x += 4)
|
|
{
|
|
for (int iy = 0; iy < 4 && (y + iy) < height; iy++)
|
|
{
|
|
//decodebytesARGB8_4(((u32*)((u8*)dst + (y+iy)*Pitch)) + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
|
|
u16 *src1 = (u16*)src + 4 * iy;
|
|
u16 *src2 = (u16*)src + 4 * iy + 16;
|
|
for (int ix = 0; ix < 4; ix++)
|
|
{
|
|
int stride = (y+iy)*Pitch + (x + ix) * 4;
|
|
if(stride < height * Pitch)
|
|
{
|
|
((u32*)(dst+ stride))[0] = Common::swap32((src2[ix] << 16) | src1[ix]);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
src += 64;
|
|
}
|
|
}
|
|
}
|
|
return PC_TEX_FMT_BGRA32;
|
|
|
|
case GX_TF_CMPR: // speed critical
|
|
// The metroid games use this format almost exclusively.
|
|
{
|
|
#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
|
|
// 11111111 22222222 55555555 66666666
|
|
// 33333333 44444444 77777777 88888888
|
|
for (int y = 0; y < height; y += 8)
|
|
{
|
|
for (int x = 0; x < width; x += 8)
|
|
{
|
|
copyDXTBlock(dst+(y/2)*width+x*2, src);
|
|
src += 8;
|
|
copyDXTBlock(dst+(y/2)*width+x*2+8, src);
|
|
src += 8;
|
|
copyDXTBlock(dst+(y/2+2)*width+x*2, src);
|
|
src += 8;
|
|
copyDXTBlock(dst+(y/2+2)*width+x*2+8, src);
|
|
src += 8;
|
|
}
|
|
}
|
|
return PC_TEX_FMT_DXT1;
|
|
#else
|
|
for (int y = 0; y < height; y += 8)
|
|
{
|
|
for (int x = 0; x < width; x += 8)
|
|
{
|
|
decodeDXTBlock(((u32*)((u8*)dst + y * Pitch)) + x, (DXTBlock *)src, width);
|
|
src += sizeof(DXTBlock);
|
|
decodeDXTBlock(((u32*)((u8*)dst + y * Pitch)) + x + 4, (DXTBlock *)src, width);
|
|
src += sizeof(DXTBlock);
|
|
decodeDXTBlock(((u32*)((u8*)dst + (y + 4) * Pitch)) + x, (DXTBlock *)src, width);
|
|
src += sizeof(DXTBlock);
|
|
decodeDXTBlock(((u32*)((u8*)dst + (y + 4) * Pitch)) + x + 4, (DXTBlock *)src, width);
|
|
src += sizeof(DXTBlock);
|
|
}
|
|
}
|
|
#endif
|
|
return PC_TEX_FMT_BGRA32;
|
|
}
|
|
}
|
|
|
|
// The "copy" texture formats, too?
|
|
return PC_TEX_FMT_NONE;
|
|
}
|
|
|
|
#if _M_SSE >= 0x301
|
|
static const __m128i kMaskSwap32 = _mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL, 0x04050607L, 0x00010203L);
|
|
#endif
|
|
|
|
//switch endianness, unswizzle
|
|
//TODO: to save memory, don't blindly convert everything to argb8888
|
|
//also ARGB order needs to be swapped later, to accommodate modern hardware better
|
|
//need to add DXT support too
|
|
PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
|
|
{
|
|
switch (texformat)
|
|
{
|
|
case GX_TF_C4:
|
|
if (tlutfmt == 2)
|
|
{
|
|
// Special decoding is required for TLUT format 5A3
|
|
for (int y = 0; y < height; y += 8)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 8; iy++, src += 4)
|
|
decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
|
|
}
|
|
else
|
|
{
|
|
for (int y = 0; y < height; y += 8)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 8; iy++, src += 4)
|
|
decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
|
|
}
|
|
return GetPCFormatFromTLUTFormat(tlutfmt);
|
|
case GX_TF_I4:
|
|
{
|
|
for (int y = 0; y < height; y += 8)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 8; iy++, src += 4)
|
|
for (int ix = 0; ix < 4; ix++)
|
|
{
|
|
int val = src[ix];
|
|
dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4);
|
|
dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF);
|
|
}
|
|
}
|
|
return PC_TEX_FMT_I4_AS_I8;
|
|
case GX_TF_I8: // speed critical
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
memcpy(dst + (y + iy)*width+x, src, 8);
|
|
}
|
|
return PC_TEX_FMT_I8;
|
|
case GX_TF_C8:
|
|
if (tlutfmt == 2)
|
|
{
|
|
// Special decoding is required for TLUT format 5A3
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
|
|
}
|
|
else
|
|
{
|
|
|
|
#if _M_SSE >= 0x301
|
|
|
|
if (cpu_info.bSSSE3) {
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
decodebytesC8_To_Raw16_SSSE3((u16*)dst + (y + iy) * width + x, src, tlutaddr);
|
|
} else
|
|
|
|
#endif
|
|
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
|
|
|
|
}
|
|
}
|
|
return GetPCFormatFromTLUTFormat(tlutfmt);
|
|
case GX_TF_IA4:
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 8)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
decodebytesIA4((u16*)dst + (y + iy) * width + x, src);
|
|
}
|
|
return PC_TEX_FMT_IA4_AS_IA8;
|
|
case GX_TF_IA8:
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 4)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
{
|
|
u16 *ptr = (u16 *)dst + (y + iy) * width + x;
|
|
u16 *s = (u16 *)src;
|
|
for(int j = 0; j < 4; j++)
|
|
*ptr++ = Common::swap16(*s++);
|
|
}
|
|
|
|
}
|
|
return PC_TEX_FMT_IA8;
|
|
case GX_TF_C14X2:
|
|
if (tlutfmt == 2)
|
|
{
|
|
// Special decoding is required for TLUT format 5A3
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 4)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
|
|
}
|
|
else
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 4)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
|
|
}
|
|
return GetPCFormatFromTLUTFormat(tlutfmt);
|
|
case GX_TF_RGB565:
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 4)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
{
|
|
u16 *ptr = (u16 *)dst + (y + iy) * width + x;
|
|
u16 *s = (u16 *)src;
|
|
for(int j = 0; j < 4; j++)
|
|
*ptr++ = Common::swap16(*s++);
|
|
}
|
|
}
|
|
return PC_TEX_FMT_RGB565;
|
|
case GX_TF_RGB5A3:
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 4)
|
|
for (int iy = 0; iy < 4; iy++, src += 8)
|
|
//decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
|
|
decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src);
|
|
}
|
|
return PC_TEX_FMT_BGRA32;
|
|
case GX_TF_RGBA8: // speed critical
|
|
{
|
|
|
|
// FIXME(nodchip): the following code is too complicated.
|
|
|
|
#if _M_SSE >= 0x401
|
|
|
|
if (cpu_info.bSSE4_1) {
|
|
for (int y = 0; y < height; y += 4) {
|
|
__m128i* p = (__m128i*)(src + y * width * 4);
|
|
for (int x = 0; x < width; x += 4) {
|
|
|
|
// Load 64-bytes at once.
|
|
const __m128i a0 = _mm_stream_load_si128(p++);
|
|
const __m128i a1 = _mm_stream_load_si128(p++);
|
|
const __m128i a2 = _mm_stream_load_si128(p++);
|
|
const __m128i a3 = _mm_stream_load_si128(p++);
|
|
|
|
// Shuffle 16-bit integeres by _mm_unpacklo_epi16()/_mm_unpackhi_epi16(),
|
|
// apply Common::swap32() by _mm_shuffle_epi8() and
|
|
// store them by _mm_stream_si128().
|
|
// See decodebytesARGB8_4() about the idea.
|
|
const __m128i b0 = _mm_unpacklo_epi16(a0, a2);
|
|
const __m128i c0 = _mm_shuffle_epi8(b0, kMaskSwap32);
|
|
_mm_stream_si128((__m128i*)((u32*)dst + (y + 0) * width + x), c0);
|
|
|
|
const __m128i b1 = _mm_unpackhi_epi16(a0, a2);
|
|
const __m128i c1 = _mm_shuffle_epi8(b1, kMaskSwap32);
|
|
_mm_stream_si128((__m128i*)((u32*)dst + (y + 1) * width + x), c1);
|
|
|
|
const __m128i b2 = _mm_unpacklo_epi16(a1, a3);
|
|
const __m128i c2 = _mm_shuffle_epi8(b2, kMaskSwap32);
|
|
_mm_stream_si128((__m128i*)((u32*)dst + (y + 2) * width + x), c2);
|
|
|
|
const __m128i b3 = _mm_unpackhi_epi16(a1, a3);
|
|
const __m128i c3 = _mm_shuffle_epi8(b3, kMaskSwap32);
|
|
_mm_stream_si128((__m128i*)((u32*)dst + (y + 3) * width + x), c3);
|
|
}
|
|
}
|
|
} else
|
|
|
|
#endif
|
|
|
|
#if _M_SSE >= 0x301
|
|
|
|
if (cpu_info.bSSSE3) {
|
|
for (int y = 0; y < height; y += 4) {
|
|
__m128i* p = (__m128i*)(src + y * width * 4);
|
|
for (int x = 0; x < width; x += 4) {
|
|
|
|
const __m128i a0 = _mm_load_si128(p++);
|
|
const __m128i a1 = _mm_load_si128(p++);
|
|
const __m128i a2 = _mm_load_si128(p++);
|
|
const __m128i a3 = _mm_load_si128(p++);
|
|
|
|
// Shuffle 16-bit integeres by _mm_unpacklo_epi16()/_mm_unpackhi_epi16(),
|
|
// apply Common::swap32() by _mm_shuffle_epi8() and
|
|
// store them by _mm_stream_si128().
|
|
// See decodebytesARGB8_4() about the idea.
|
|
const __m128i b0 = _mm_unpacklo_epi16(a0, a2);
|
|
const __m128i c0 = _mm_shuffle_epi8(b0, kMaskSwap32);
|
|
_mm_stream_si128((__m128i*)((u32*)dst + (y + 0) * width + x), c0);
|
|
|
|
const __m128i b1 = _mm_unpackhi_epi16(a0, a2);
|
|
const __m128i c1 = _mm_shuffle_epi8(b1, kMaskSwap32);
|
|
_mm_stream_si128((__m128i*)((u32*)dst + (y + 1) * width + x), c1);
|
|
|
|
const __m128i b2 = _mm_unpacklo_epi16(a1, a3);
|
|
const __m128i c2 = _mm_shuffle_epi8(b2, kMaskSwap32);
|
|
_mm_stream_si128((__m128i*)((u32*)dst + (y + 2) * width + x), c2);
|
|
|
|
const __m128i b3 = _mm_unpackhi_epi16(a1, a3);
|
|
const __m128i c3 = _mm_shuffle_epi8(b3, kMaskSwap32);
|
|
_mm_stream_si128((__m128i*)((u32*)dst + (y + 3) * width + x), c3);
|
|
}
|
|
}
|
|
} else
|
|
|
|
#endif
|
|
|
|
{
|
|
for (int y = 0; y < height; y += 4)
|
|
for (int x = 0; x < width; x += 4)
|
|
{
|
|
for (int iy = 0; iy < 4; iy++)
|
|
decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
|
|
src += 64;
|
|
}
|
|
}
|
|
}
|
|
return PC_TEX_FMT_BGRA32;
|
|
case GX_TF_CMPR: // speed critical
|
|
// The metroid games use this format almost exclusively.
|
|
{
|
|
#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
|
|
// 11111111 22222222 55555555 66666666
|
|
// 33333333 44444444 77777777 88888888
|
|
for (int y = 0; y < height; y += 8)
|
|
{
|
|
for (int x = 0; x < width; x += 8)
|
|
{
|
|
copyDXTBlock(dst+(y/2)*width+x*2, src);
|
|
src += 8;
|
|
copyDXTBlock(dst+(y/2)*width+x*2+8, src);
|
|
src += 8;
|
|
copyDXTBlock(dst+(y/2+2)*width+x*2, src);
|
|
src += 8;
|
|
copyDXTBlock(dst+(y/2+2)*width+x*2+8, src);
|
|
src += 8;
|
|
}
|
|
}
|
|
return PC_TEX_FMT_DXT1;
|
|
#else
|
|
for (int y = 0; y < height; y += 8)
|
|
{
|
|
for (int x = 0; x < width; x += 8)
|
|
{
|
|
decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width);
|
|
src += sizeof(DXTBlock);
|
|
decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
|
|
src += sizeof(DXTBlock);
|
|
decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
|
|
src += sizeof(DXTBlock);
|
|
decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
|
|
src += sizeof(DXTBlock);
|
|
}
|
|
}
|
|
#endif
|
|
return PC_TEX_FMT_BGRA32;
|
|
}
|
|
}
|
|
|
|
// The "copy" texture formats, too?
|
|
return PC_TEX_FMT_NONE;
|
|
}
|
|
|
|
|
|
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
|
|
{
|
|
TexFmt_Overlay_Enable = enable;
|
|
TexFmt_Overlay_Center = center;
|
|
}
|
|
|
|
void TexDecoder_DirectDecode(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt)
|
|
{
|
|
PC_TexFormat retval = TexDecoder_DirectDecode_real(dst,src,width,height,Pitch,texformat,tlutaddr,tlutfmt);
|
|
|
|
if ((!TexFmt_Overlay_Enable)|| (retval == PC_TEX_FMT_NONE))
|
|
return;
|
|
|
|
int w = min(width, 40);
|
|
int h = min(height, 10);
|
|
|
|
int xoff = (width - w) >> 1;
|
|
int yoff = (height - h) >> 1;
|
|
|
|
if (!TexFmt_Overlay_Center)
|
|
{
|
|
xoff=0;
|
|
yoff=0;
|
|
}
|
|
|
|
const char* fmt = texfmt[texformat&15];
|
|
while (*fmt)
|
|
{
|
|
int xcnt = 0;
|
|
int nchar = sfont_map[(int)*fmt];
|
|
|
|
const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10
|
|
|
|
for (int x = 0; x < 9;x++)
|
|
{
|
|
if (ptr[x] == 0x78)
|
|
break;
|
|
xcnt++;
|
|
}
|
|
|
|
for (int y=0; y < 10; y++)
|
|
{
|
|
for (int x=0; x < xcnt; x++)
|
|
{
|
|
switch(retval)
|
|
{
|
|
case PC_TEX_FMT_I8:
|
|
{
|
|
// TODO: Is this an acceptable way to draw in I8?
|
|
u8 *dtp = (u8*)dst;
|
|
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
|
|
break;
|
|
}
|
|
case PC_TEX_FMT_IA8:
|
|
case PC_TEX_FMT_IA4_AS_IA8:
|
|
{
|
|
u16 *dtp = (u16*)dst;
|
|
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
|
|
break;
|
|
}
|
|
case PC_TEX_FMT_RGB565:
|
|
{
|
|
u16 *dtp = (u16*)dst;
|
|
dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
|
|
break;
|
|
}
|
|
default:
|
|
case PC_TEX_FMT_BGRA32:
|
|
{
|
|
int *dtp = (int*)dst;
|
|
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
ptr += 9;
|
|
}
|
|
xoff += xcnt;
|
|
fmt++;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
|
|
{
|
|
#if defined(HAVE_OPENCL) && HAVE_OPENCL
|
|
PC_TexFormat retval = TexDecoder_Decode_OpenCL(dst, src, width, height, texformat, tlutaddr, tlutfmt);
|
|
if(retval == PC_TEX_FMT_NONE)
|
|
retval = TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt);
|
|
#else
|
|
PC_TexFormat retval = TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt);
|
|
#endif
|
|
if ((!TexFmt_Overlay_Enable)|| (retval == PC_TEX_FMT_NONE))
|
|
return retval;
|
|
|
|
int w = min(width, 40);
|
|
int h = min(height, 10);
|
|
|
|
int xoff = (width - w) >> 1;
|
|
int yoff = (height - h) >> 1;
|
|
|
|
if (!TexFmt_Overlay_Center)
|
|
{
|
|
xoff=0;
|
|
yoff=0;
|
|
}
|
|
|
|
const char* fmt = texfmt[texformat&15];
|
|
while (*fmt)
|
|
{
|
|
int xcnt = 0;
|
|
int nchar = sfont_map[(int)*fmt];
|
|
|
|
const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10
|
|
|
|
for (int x = 0; x < 9;x++)
|
|
{
|
|
if (ptr[x] == 0x78)
|
|
break;
|
|
xcnt++;
|
|
}
|
|
|
|
for (int y=0; y < 10; y++)
|
|
{
|
|
for (int x=0; x < xcnt; x++)
|
|
{
|
|
switch(retval)
|
|
{
|
|
case PC_TEX_FMT_I8:
|
|
{
|
|
// TODO: Is this an acceptable way to draw in I8?
|
|
u8 *dtp = (u8*)dst;
|
|
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
|
|
break;
|
|
}
|
|
case PC_TEX_FMT_IA8:
|
|
case PC_TEX_FMT_IA4_AS_IA8:
|
|
{
|
|
u16 *dtp = (u16*)dst;
|
|
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
|
|
break;
|
|
}
|
|
case PC_TEX_FMT_RGB565:
|
|
{
|
|
u16 *dtp = (u16*)dst;
|
|
dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
|
|
break;
|
|
}
|
|
default:
|
|
case PC_TEX_FMT_BGRA32:
|
|
{
|
|
int *dtp = (int*)dst;
|
|
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
ptr += 9;
|
|
}
|
|
xoff += xcnt;
|
|
fmt++;
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
|
|
inline u32 decode565RGBA(u16 val)
|
|
{
|
|
int r,g,b,a;
|
|
r=Convert5To8((val>>11) & 0x1f);
|
|
g=Convert6To8((val>>5 ) & 0x3f);
|
|
b=Convert5To8((val ) & 0x1f);
|
|
a=0xFF;
|
|
return r | (g<<8) | (b << 16) | (a << 24);
|
|
}
|
|
|
|
inline u32 decodeIA8Swapped(u16 val)
|
|
{
|
|
int a = val & 0xFF;
|
|
int i = val >> 8;
|
|
return i | (i<<8) | (i<<16) | (a<<24);
|
|
}
|
|
|
|
inline u32 decode5A3RGBA(u16 val)
|
|
{
|
|
int r,g,b,a;
|
|
if ((val&0x8000))
|
|
{
|
|
r=Convert5To8((val>>10) & 0x1f);
|
|
g=Convert5To8((val>>5 ) & 0x1f);
|
|
b=Convert5To8((val ) & 0x1f);
|
|
a=0xFF;
|
|
}
|
|
else
|
|
{
|
|
a=Convert3To8((val>>12) & 0x7);
|
|
r=Convert4To8((val>>8 ) & 0xf);
|
|
g=Convert4To8((val>>4 ) & 0xf);
|
|
b=Convert4To8((val ) & 0xf);
|
|
}
|
|
return r | (g<<8) | (b << 16) | (a << 24);
|
|
}
|
|
|
|
|
|
void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt)
|
|
{
|
|
/* General formula for computing texture offset
|
|
//
|
|
u16 sBlk = s / blockWidth;
|
|
u16 tBlk = t / blockHeight;
|
|
u16 widthBlks = (width / blockWidth) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) * blockWidth * blockHeight;
|
|
u16 blkS = s & (blockWidth - 1);
|
|
u16 blkT = t & (blockHeight - 1);
|
|
u32 blkOff = blkT * blockWidth + blkS;
|
|
*/
|
|
|
|
switch (texformat)
|
|
{
|
|
case GX_TF_C4:
|
|
{
|
|
u16 sBlk = s >> 3;
|
|
u16 tBlk = t >> 3;
|
|
u16 widthBlks = (imageWidth >> 3) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 5;
|
|
u16 blkS = s & 7;
|
|
u16 blkT = t & 7;
|
|
u32 blkOff = (blkT << 3) + blkS;
|
|
|
|
int rs = (blkOff & 1)?0:4;
|
|
u32 offset = base + (blkOff >> 1);
|
|
|
|
u8 val = (*(src + offset) >> rs) & 0xF;
|
|
u16 *tlut = (u16*)(texMem + tlutaddr);
|
|
|
|
switch (tlutfmt)
|
|
{
|
|
case 0:
|
|
*((u32*)dst) = decodeIA8Swapped(tlut[val]);
|
|
break;
|
|
case 1:
|
|
*((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
|
|
break;
|
|
case 2:
|
|
*((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case GX_TF_I4:
|
|
{
|
|
u16 sBlk = s >> 3;
|
|
u16 tBlk = t >> 3;
|
|
u16 widthBlks = (imageWidth >> 3) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 5;
|
|
u16 blkS = s & 7;
|
|
u16 blkT = t & 7;
|
|
u32 blkOff = (blkT << 3) + blkS;
|
|
|
|
int rs = (blkOff & 1)?0:4;
|
|
u32 offset = base + (blkOff >> 1);
|
|
|
|
u8 val = (*(src + offset) >> rs) & 0xF;
|
|
val = Convert4To8(val);
|
|
dst[0] = val;
|
|
dst[1] = val;
|
|
dst[2] = val;
|
|
dst[3] = val;
|
|
}
|
|
break;
|
|
case GX_TF_I8:
|
|
{
|
|
u16 sBlk = s >> 3;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 3) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 5;
|
|
u16 blkS = s & 7;
|
|
u16 blkT = t & 3;
|
|
u32 blkOff = (blkT << 3) + blkS;
|
|
|
|
u8 val = *(src + base + blkOff);
|
|
dst[0] = val;
|
|
dst[1] = val;
|
|
dst[2] = val;
|
|
dst[3] = val;
|
|
}
|
|
break;
|
|
case GX_TF_C8:
|
|
{
|
|
u16 sBlk = s >> 3;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 3) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 5;
|
|
u16 blkS = s & 7;
|
|
u16 blkT = t & 3;
|
|
u32 blkOff = (blkT << 3) + blkS;
|
|
|
|
u8 val = *(src + base + blkOff);
|
|
u16 *tlut = (u16*)(texMem + tlutaddr);
|
|
|
|
switch (tlutfmt)
|
|
{
|
|
case 0:
|
|
*((u32*)dst) = decodeIA8Swapped(tlut[val]);
|
|
break;
|
|
case 1:
|
|
*((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
|
|
break;
|
|
case 2:
|
|
*((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case GX_TF_IA4:
|
|
{
|
|
u16 sBlk = s >> 3;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 3) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 5;
|
|
u16 blkS = s & 7;
|
|
u16 blkT = t & 3;
|
|
u32 blkOff = (blkT << 3) + blkS;
|
|
|
|
u8 val = *(src + base + blkOff);
|
|
const u8 a = Convert4To8(val>>4);
|
|
const u8 l = Convert4To8(val&0xF);
|
|
dst[0] = l;
|
|
dst[1] = l;
|
|
dst[2] = l;
|
|
dst[3] = a;
|
|
}
|
|
break;
|
|
case GX_TF_IA8:
|
|
{
|
|
u16 sBlk = s >> 2;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 2) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 4;
|
|
u16 blkS = s & 3;
|
|
u16 blkT = t & 3;
|
|
u32 blkOff = (blkT << 2) + blkS;
|
|
|
|
u32 offset = (base + blkOff) << 1;
|
|
const u16* valAddr = (u16*)(src + offset);
|
|
|
|
*((u32*)dst) = decodeIA8Swapped(*valAddr);
|
|
}
|
|
break;
|
|
case GX_TF_C14X2:
|
|
{
|
|
u16 sBlk = s >> 2;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 2) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 4;
|
|
u16 blkS = s & 3;
|
|
u16 blkT = t & 3;
|
|
u32 blkOff = (blkT << 2) + blkS;
|
|
|
|
u32 offset = (base + blkOff) << 1;
|
|
const u16* valAddr = (u16*)(src + offset);
|
|
|
|
u16 val = Common::swap16(*valAddr) & 0x3FFF;
|
|
u16 *tlut = (u16*)(texMem + tlutaddr);
|
|
|
|
switch (tlutfmt)
|
|
{
|
|
case 0:
|
|
*((u32*)dst) = decodeIA8Swapped(tlut[val]);
|
|
break;
|
|
case 1:
|
|
*((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
|
|
break;
|
|
case 2:
|
|
*((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case GX_TF_RGB565:
|
|
{
|
|
u16 sBlk = s >> 2;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 2) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 4;
|
|
u16 blkS = s & 3;
|
|
u16 blkT = t & 3;
|
|
u32 blkOff = (blkT << 2) + blkS;
|
|
|
|
u32 offset = (base + blkOff) << 1;
|
|
const u16* valAddr = (u16*)(src + offset);
|
|
|
|
*((u32*)dst) = decode565RGBA(Common::swap16(*valAddr));
|
|
}
|
|
break;
|
|
case GX_TF_RGB5A3:
|
|
{
|
|
u16 sBlk = s >> 2;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 2) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 4;
|
|
u16 blkS = s & 3;
|
|
u16 blkT = t & 3;
|
|
u32 blkOff = (blkT << 2) + blkS;
|
|
|
|
u32 offset = (base + blkOff) << 1;
|
|
const u16* valAddr = (u16*)(src + offset);
|
|
|
|
*((u32*)dst) = decode5A3RGBA(Common::swap16(*valAddr));
|
|
}
|
|
break;
|
|
case GX_TF_RGBA8:
|
|
{
|
|
u16 sBlk = s >> 2;
|
|
u16 tBlk = t >> 2;
|
|
u16 widthBlks = (imageWidth >> 2) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 5; // shift by 5 is correct
|
|
u16 blkS = s & 3;
|
|
u16 blkT = t & 3;
|
|
u32 blkOff = (blkT << 2) + blkS;
|
|
|
|
u32 offset = (base + blkOff) << 1 ;
|
|
const u8* valAddr = src + offset;
|
|
|
|
dst[3] = valAddr[0];
|
|
dst[0] = valAddr[1];
|
|
dst[1] = valAddr[32];
|
|
dst[2] = valAddr[33];
|
|
}
|
|
break;
|
|
case GX_TF_CMPR:
|
|
{
|
|
u16 sDxt = s >> 2;
|
|
u16 tDxt = t >> 2;
|
|
|
|
u16 sBlk = sDxt >> 1;
|
|
u16 tBlk = tDxt >> 1;
|
|
u16 widthBlks = (imageWidth >> 3) + 1;
|
|
u32 base = (tBlk * widthBlks + sBlk) << 2;
|
|
u16 blkS = sDxt & 1;
|
|
u16 blkT = tDxt & 1;
|
|
u32 blkOff = (blkT << 1) + blkS;
|
|
|
|
u32 offset = (base + blkOff) << 3;
|
|
|
|
const DXTBlock* dxtBlock = (const DXTBlock*)(src + offset);
|
|
|
|
u16 c1 = Common::swap16(dxtBlock->color1);
|
|
u16 c2 = Common::swap16(dxtBlock->color2);
|
|
int blue1 = Convert5To8(c1 & 0x1F);
|
|
int blue2 = Convert5To8(c2 & 0x1F);
|
|
int green1 = Convert6To8((c1 >> 5) & 0x3F);
|
|
int green2 = Convert6To8((c2 >> 5) & 0x3F);
|
|
int red1 = Convert5To8((c1 >> 11) & 0x1F);
|
|
int red2 = Convert5To8((c2 >> 11) & 0x1F);
|
|
|
|
u16 ss = s & 3;
|
|
u16 tt = t & 3;
|
|
|
|
int colorSel = dxtBlock->lines[tt];
|
|
int rs = 6 - (ss << 1);
|
|
colorSel = (colorSel >> rs) & 3;
|
|
colorSel |= c1 > c2?0:4;
|
|
|
|
u32 color = 0;
|
|
|
|
switch (colorSel)
|
|
{
|
|
case 0:
|
|
case 4:
|
|
color = makeRGBA(red1, green1, blue1, 255);
|
|
break;
|
|
case 1:
|
|
case 5:
|
|
color = makeRGBA(red2, green2, blue2, 255);
|
|
break;
|
|
case 2:
|
|
color = makeRGBA(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
|
|
break;
|
|
case 3:
|
|
color = makeRGBA(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
|
|
break;
|
|
case 6:
|
|
color = makeRGBA((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255);
|
|
break;
|
|
case 7:
|
|
color = makeRGBA(red2, green2, blue2, 0);
|
|
break;
|
|
}
|
|
|
|
*((u32*)dst) = color;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
const char* texfmt[] = {
|
|
// pixel
|
|
"I4", "I8", "IA4", "IA8",
|
|
"RGB565", "RGB5A3", "RGBA8", "C4",
|
|
"C8", "C14X2", "0x0A", "0x0B",
|
|
"0x0C", "0x0D", "CMPR", "0x0F",
|
|
// Z-buffer
|
|
"0x10", "Z8", "0x12", "Z16",
|
|
"0x14", "0x15", "Z24X8", "0x17",
|
|
"0x18", "0x19", "0x1A", "0x1B",
|
|
"0x1C", "0x1D", "0x1E", "0x1F",
|
|
// pixel + copy
|
|
"CR4", "0x21", "CRA4", "CRA8",
|
|
"0x24", "0x25", "CYUVA8", "CA8",
|
|
"CR8", "CG8", "CB8", "CRG8",
|
|
"CGB8", "0x2D", "0x2E", "0x2F",
|
|
// Z + copy
|
|
"CZ4", "0x31", "0x32", "0x33",
|
|
"0x34", "0x35", "0x36", "0x37",
|
|
"0x38", "CZ8M", "CZ8L", "0x3B",
|
|
"CZ16L", "0x3D", "0x3E", "0x3F",
|
|
};
|
|
|
|
const unsigned char sfont_map[] = {
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,10,10,10,10,10,
|
|
10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,
|
|
26,27,28,29,30,31,32,33,34,35,36,10,10,10,10,10,
|
|
10,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,
|
|
52,53,54,55,56,57,58,59,60,61,62,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
|
};
|
|
|
|
const unsigned char sfont_raw[][9*10] = {
|
|
{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
},{
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78,
|
|
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78,
|
|
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