dolphin/Source/Core/DolphinQt2/HotkeyScheduler.cpp
Léo Lam ca32b4127e
Merge pull request #7089 from spycrab/qt_refresh_hotkey
Qt: Implement "Refresh Game List" hotkey
2018-06-07 16:49:09 +02:00

500 lines
13 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/HotkeyScheduler.h"
#include <algorithm>
#include <thread>
#include <QCoreApplication>
#include "AudioCommon/AudioCommon.h"
#include "Common/Thread.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HotkeyManager.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTBase.h"
#include "Core/State.h"
#include "DolphinQt2/MainWindow.h"
#include "DolphinQt2/Settings.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
constexpr const char* DUBOIS_ALGORITHM_SHADER = "dubois";
HotkeyScheduler::HotkeyScheduler() : m_stop_requested(false)
{
HotkeyManagerEmu::Initialize();
HotkeyManagerEmu::LoadConfig();
HotkeyManagerEmu::Enable(true);
}
HotkeyScheduler::~HotkeyScheduler()
{
Stop();
}
void HotkeyScheduler::Start()
{
m_stop_requested.Set(false);
m_thread = std::thread(&HotkeyScheduler::Run, this);
}
void HotkeyScheduler::Stop()
{
m_stop_requested.Set(true);
if (m_thread.joinable())
m_thread.join();
}
static bool IsHotkey(int id, bool held = false)
{
return HotkeyManagerEmu::IsPressed(id, held);
}
static void HandleFrameskipHotkeys()
{
constexpr int MAX_FRAME_SKIP_DELAY = 60;
constexpr int FRAME_STEP_DELAY = 30;
static int frame_step_count = 0;
static int frame_step_delay = 1;
static int frame_step_delay_count = 0;
static bool frame_step_hold = false;
if (IsHotkey(HK_FRAME_ADVANCE_INCREASE_SPEED))
{
frame_step_delay = std::min(frame_step_delay + 1, MAX_FRAME_SKIP_DELAY);
return;
}
if (IsHotkey(HK_FRAME_ADVANCE_DECREASE_SPEED))
{
frame_step_delay = std::max(frame_step_delay - 1, 0);
return;
}
if (IsHotkey(HK_FRAME_ADVANCE_RESET_SPEED))
{
frame_step_delay = 1;
return;
}
if (IsHotkey(HK_FRAME_ADVANCE, true))
{
if (frame_step_delay_count < frame_step_delay && frame_step_hold)
frame_step_delay_count++;
if ((frame_step_count == 0 || frame_step_count == FRAME_STEP_DELAY) && !frame_step_hold)
{
Core::DoFrameStep();
frame_step_hold = true;
}
if (frame_step_count < FRAME_STEP_DELAY)
{
frame_step_count++;
frame_step_hold = false;
}
if (frame_step_count == FRAME_STEP_DELAY && frame_step_hold &&
frame_step_delay_count >= frame_step_delay)
{
frame_step_hold = false;
frame_step_delay_count = 0;
}
return;
}
else if (frame_step_count > 0)
{
// Reset frame advance
frame_step_count = 0;
frame_step_hold = false;
frame_step_delay_count = 0;
}
}
void HotkeyScheduler::Run()
{
while (!m_stop_requested.IsSet())
{
Common::SleepCurrentThread(1000 / 60);
if (!HotkeyManagerEmu::IsEnabled())
continue;
if (Core::GetState() == Core::State::Uninitialized || Core::GetState() == Core::State::Paused)
g_controller_interface.UpdateInput();
if (Core::GetState() != Core::State::Stopping)
{
HotkeyManagerEmu::GetStatus();
if (!Core::IsRunningAndStarted())
continue;
if (IsHotkey(HK_OPEN))
emit Open();
// Disc
if (IsHotkey(HK_EJECT_DISC))
emit EjectDisc();
if (IsHotkey(HK_CHANGE_DISC))
emit ChangeDisc();
// Fullscreen
if (IsHotkey(HK_FULLSCREEN))
{
emit FullScreenHotkey();
// Prevent fullscreen from getting toggled too often
Common::SleepCurrentThread(100);
}
// Refresh Game List
if (IsHotkey(HK_REFRESH_LIST))
emit RefreshGameListHotkey();
// Pause and Unpause
if (IsHotkey(HK_PLAY_PAUSE))
emit TogglePauseHotkey();
// Stop
if (IsHotkey(HK_STOP))
emit StopHotkey();
// Reset
if (IsHotkey(HK_RESET))
emit ResetHotkey();
// Frameskipping
HandleFrameskipHotkeys();
// Screenshot
if (IsHotkey(HK_SCREENSHOT))
emit ScreenShotHotkey();
// Exit
if (IsHotkey(HK_EXIT))
emit ExitHotkey();
auto& settings = Settings::Instance();
// Recording
if (IsHotkey(HK_START_RECORDING))
emit StartRecording();
if (IsHotkey(HK_EXPORT_RECORDING))
emit ExportRecording();
if (IsHotkey(HK_READ_ONLY_MODE))
emit ToggleReadOnlyMode();
// Wiimote
if (SConfig::GetInstance().m_bt_passthrough_enabled)
{
const auto ios = IOS::HLE::GetIOS();
auto device = ios ? ios->GetDeviceByName("/dev/usb/oh1/57e/305") : nullptr;
if (device != nullptr)
std::static_pointer_cast<IOS::HLE::Device::BluetoothBase>(device)->UpdateSyncButtonState(
IsHotkey(HK_TRIGGER_SYNC_BUTTON, true));
}
if (SConfig::GetInstance().bEnableDebugging)
{
CheckDebuggingHotkeys();
}
// TODO: HK_MBP_ADD
if (SConfig::GetInstance().bWii)
{
int wiimote_id = -1;
if (IsHotkey(HK_WIIMOTE1_CONNECT))
wiimote_id = 0;
if (IsHotkey(HK_WIIMOTE2_CONNECT))
wiimote_id = 1;
if (IsHotkey(HK_WIIMOTE3_CONNECT))
wiimote_id = 2;
if (IsHotkey(HK_WIIMOTE4_CONNECT))
wiimote_id = 3;
if (IsHotkey(HK_BALANCEBOARD_CONNECT))
wiimote_id = 4;
if (wiimote_id > -1)
emit ConnectWiiRemote(wiimote_id);
}
const auto show_msg = [](OSDMessage message) {
if (g_renderer)
g_renderer->ShowOSDMessage(message);
};
// Volume
if (IsHotkey(HK_VOLUME_DOWN))
{
show_msg(OSDMessage::VolumeChanged);
settings.DecreaseVolume(3);
}
if (IsHotkey(HK_VOLUME_UP))
{
show_msg(OSDMessage::VolumeChanged);
settings.IncreaseVolume(3);
}
if (IsHotkey(HK_VOLUME_TOGGLE_MUTE))
{
show_msg(OSDMessage::VolumeChanged);
AudioCommon::ToggleMuteVolume();
}
// Graphics
const auto efb_scale = Config::Get(Config::GFX_EFB_SCALE);
if (IsHotkey(HK_INCREASE_IR))
{
show_msg(OSDMessage::IRChanged);
Config::SetCurrent(Config::GFX_EFB_SCALE, efb_scale + 1);
}
if (IsHotkey(HK_DECREASE_IR))
{
show_msg(OSDMessage::IRChanged);
if (efb_scale > EFB_SCALE_AUTO_INTEGRAL)
Config::SetCurrent(Config::GFX_EFB_SCALE, efb_scale - 1);
}
if (IsHotkey(HK_TOGGLE_CROP))
Config::SetCurrent(Config::GFX_CROP, !Config::Get(Config::GFX_CROP));
if (IsHotkey(HK_TOGGLE_AR))
{
show_msg(OSDMessage::ARToggled);
const int aspect_ratio = (static_cast<int>(Config::Get(Config::GFX_ASPECT_RATIO)) + 1) & 3;
Config::SetCurrent(Config::GFX_ASPECT_RATIO, static_cast<AspectMode>(aspect_ratio));
}
if (IsHotkey(HK_TOGGLE_EFBCOPIES))
{
show_msg(OSDMessage::EFBCopyToggled);
Config::SetCurrent(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM,
!Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM));
}
if (IsHotkey(HK_TOGGLE_XFBCOPIES))
{
show_msg(OSDMessage::XFBChanged);
Config::SetCurrent(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM,
!Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM));
}
if (IsHotkey(HK_TOGGLE_IMMEDIATE_XFB))
{
show_msg(OSDMessage::XFBChanged);
Config::SetCurrent(Config::GFX_HACK_IMMEDIATE_XFB,
!Config::Get(Config::GFX_HACK_IMMEDIATE_XFB));
}
if (IsHotkey(HK_TOGGLE_FOG))
{
show_msg(OSDMessage::FogToggled);
Config::SetCurrent(Config::GFX_DISABLE_FOG, !Config::Get(Config::GFX_DISABLE_FOG));
}
if (IsHotkey(HK_TOGGLE_DUMPTEXTURES))
Config::SetCurrent(Config::GFX_DUMP_TEXTURES, !Config::Get(Config::GFX_DUMP_TEXTURES));
if (IsHotkey(HK_TOGGLE_TEXTURES))
Config::SetCurrent(Config::GFX_HIRES_TEXTURES, !Config::Get(Config::GFX_HIRES_TEXTURES));
Core::SetIsThrottlerTempDisabled(IsHotkey(HK_TOGGLE_THROTTLE, true));
if (IsHotkey(HK_DECREASE_EMULATION_SPEED))
{
show_msg(OSDMessage::SpeedChanged);
auto speed = SConfig::GetInstance().m_EmulationSpeed - 0.1;
speed = (speed <= 0 || (speed >= 0.95 && speed <= 1.05)) ? 1.0 : speed;
SConfig::GetInstance().m_EmulationSpeed = speed;
}
if (IsHotkey(HK_INCREASE_EMULATION_SPEED))
{
show_msg(OSDMessage::SpeedChanged);
auto speed = SConfig::GetInstance().m_EmulationSpeed + 0.1;
speed = (speed >= 0.95 && speed <= 1.05) ? 1.0 : speed;
SConfig::GetInstance().m_EmulationSpeed = speed;
}
// Slot Saving / Loading
if (IsHotkey(HK_SAVE_STATE_SLOT_SELECTED))
emit StateSaveSlotHotkey();
if (IsHotkey(HK_LOAD_STATE_SLOT_SELECTED))
emit StateLoadSlotHotkey();
// Stereoscopy
if (IsHotkey(HK_TOGGLE_STEREO_SBS) || IsHotkey(HK_TOGGLE_STEREO_TAB))
{
if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::SBS)
{
// Disable post-processing shader, as stereoscopy itself is currently a shader
if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
Config::SetCurrent(Config::GFX_STEREO_MODE,
IsHotkey(HK_TOGGLE_STEREO_SBS) ? StereoMode::SBS : StereoMode::TAB);
}
else
{
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
}
}
if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
{
if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::Anaglyph)
{
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Anaglyph);
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, DUBOIS_ALGORITHM_SHADER);
}
else
{
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
}
}
if (IsHotkey(HK_TOGGLE_STEREO_3DVISION))
{
if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::Nvidia3DVision)
{
if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Nvidia3DVision);
}
else
{
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
}
}
}
const auto stereo_depth = Config::Get(Config::GFX_STEREO_DEPTH);
if (IsHotkey(HK_DECREASE_DEPTH, true))
Config::SetCurrent(Config::GFX_STEREO_DEPTH, std::min(stereo_depth - 1, 0));
if (IsHotkey(HK_INCREASE_DEPTH, true))
Config::SetCurrent(Config::GFX_STEREO_DEPTH, std::min(stereo_depth + 1, 100));
const auto stereo_convergence = Config::Get(Config::GFX_STEREO_CONVERGENCE);
if (IsHotkey(HK_DECREASE_CONVERGENCE, true))
Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE, std::max(stereo_convergence - 5, 0));
if (IsHotkey(HK_INCREASE_CONVERGENCE, true))
Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE, std::min(stereo_convergence + 5, 500));
// Freelook
static float fl_speed = 1.0;
if (IsHotkey(HK_FREELOOK_DECREASE_SPEED, true))
fl_speed /= 1.1f;
if (IsHotkey(HK_FREELOOK_INCREASE_SPEED, true))
fl_speed *= 1.1f;
if (IsHotkey(HK_FREELOOK_RESET_SPEED, true))
fl_speed = 1.0;
if (IsHotkey(HK_FREELOOK_UP, true))
VertexShaderManager::TranslateView(0.0, 0.0, -fl_speed);
if (IsHotkey(HK_FREELOOK_DOWN, true))
VertexShaderManager::TranslateView(0.0, 0.0, fl_speed);
if (IsHotkey(HK_FREELOOK_LEFT, true))
VertexShaderManager::TranslateView(fl_speed, 0.0);
if (IsHotkey(HK_FREELOOK_RIGHT, true))
VertexShaderManager::TranslateView(-fl_speed, 0.0);
if (IsHotkey(HK_FREELOOK_ZOOM_IN, true))
VertexShaderManager::TranslateView(0.0, fl_speed);
if (IsHotkey(HK_FREELOOK_ZOOM_OUT, true))
VertexShaderManager::TranslateView(0.0, -fl_speed);
if (IsHotkey(HK_FREELOOK_RESET, true))
VertexShaderManager::ResetView();
// Savestates
for (u32 i = 0; i < State::NUM_STATES; i++)
{
if (IsHotkey(HK_LOAD_STATE_SLOT_1 + i))
emit StateLoadSlot(i + 1);
if (IsHotkey(HK_SAVE_STATE_SLOT_1 + i))
emit StateSaveSlot(i + 1);
if (IsHotkey(HK_LOAD_LAST_STATE_1 + i))
emit StateLoadLastSaved(i + 1);
if (IsHotkey(HK_SELECT_STATE_SLOT_1 + i))
emit SetStateSlotHotkey(i + 1);
}
if (IsHotkey(HK_SAVE_FIRST_STATE))
emit StateSaveOldest();
if (IsHotkey(HK_UNDO_LOAD_STATE))
emit StateLoadUndo();
if (IsHotkey(HK_UNDO_SAVE_STATE))
emit StateSaveUndo();
}
}
void HotkeyScheduler::CheckDebuggingHotkeys()
{
if (IsHotkey(HK_STEP))
emit Step();
if (IsHotkey(HK_STEP_OVER))
emit StepOver();
if (IsHotkey(HK_STEP_OUT))
emit StepOut();
if (IsHotkey(HK_SKIP))
emit Skip();
if (IsHotkey(HK_SHOW_PC))
emit ShowPC();
if (IsHotkey(HK_SET_PC))
emit Skip();
if (IsHotkey(HK_BP_TOGGLE))
emit ToggleBreakpoint();
if (IsHotkey(HK_BP_ADD))
emit AddBreakpoint();
}