dolphin/Source/Core/VideoBackends/D3DCommon/Shader.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

34 lines
804 B
C++

// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <string_view>
#include "VideoBackends/D3DCommon/D3DCommon.h"
#include "VideoCommon/AbstractShader.h"
namespace D3DCommon
{
class Shader : public AbstractShader
{
public:
virtual ~Shader() override;
const BinaryData& GetByteCode() const { return m_bytecode; }
BinaryData GetBinary() const override;
static std::optional<BinaryData> CompileShader(D3D_FEATURE_LEVEL feature_level, ShaderStage stage,
std::string_view source);
static BinaryData CreateByteCode(const void* data, size_t length);
protected:
Shader(ShaderStage stage, BinaryData bytecode);
BinaryData m_bytecode;
};
} // namespace D3DCommon