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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
34 lines
804 B
C++
34 lines
804 B
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <optional>
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#include <string_view>
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#include "VideoBackends/D3DCommon/D3DCommon.h"
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#include "VideoCommon/AbstractShader.h"
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namespace D3DCommon
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{
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class Shader : public AbstractShader
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{
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public:
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virtual ~Shader() override;
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const BinaryData& GetByteCode() const { return m_bytecode; }
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BinaryData GetBinary() const override;
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static std::optional<BinaryData> CompileShader(D3D_FEATURE_LEVEL feature_level, ShaderStage stage,
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std::string_view source);
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static BinaryData CreateByteCode(const void* data, size_t length);
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protected:
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Shader(ShaderStage stage, BinaryData bytecode);
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BinaryData m_bytecode;
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};
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} // namespace D3DCommon
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