mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
90 lines
2.9 KiB
C++
90 lines
2.9 KiB
C++
// Copyright 2022 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <Metal/Metal.h>
|
|
|
|
#include "VideoCommon/AbstractFramebuffer.h"
|
|
#include "VideoCommon/AbstractStagingTexture.h"
|
|
#include "VideoCommon/AbstractTexture.h"
|
|
|
|
#include "VideoBackends/Metal/MRCHelpers.h"
|
|
|
|
namespace Metal
|
|
{
|
|
class Texture final : public AbstractTexture
|
|
{
|
|
public:
|
|
explicit Texture(MRCOwned<id<MTLTexture>> tex, const TextureConfig& config);
|
|
~Texture();
|
|
|
|
void CopyRectangleFromTexture(const AbstractTexture* src,
|
|
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
|
|
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
|
|
u32 dst_layer, u32 dst_level) override;
|
|
void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
|
|
u32 layer, u32 level) override;
|
|
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size,
|
|
u32 layer) override;
|
|
|
|
id<MTLTexture> GetMTLTexture() const { return m_tex; }
|
|
|
|
private:
|
|
MRCOwned<id<MTLTexture>> m_tex;
|
|
};
|
|
|
|
class StagingTexture final : public AbstractStagingTexture
|
|
{
|
|
public:
|
|
StagingTexture(MRCOwned<id<MTLBuffer>> buffer, StagingTextureType type,
|
|
const TextureConfig& config);
|
|
~StagingTexture();
|
|
|
|
void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
|
|
u32 src_layer, u32 src_level,
|
|
const MathUtil::Rectangle<int>& dst_rect) override;
|
|
void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
|
|
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
|
|
u32 dst_level) override;
|
|
|
|
bool Map() override;
|
|
void Unmap() override;
|
|
void Flush() override;
|
|
|
|
private:
|
|
MRCOwned<id<MTLBuffer>> m_buffer;
|
|
MRCOwned<id<MTLCommandBuffer>> m_wait_buffer;
|
|
};
|
|
|
|
class Framebuffer final : public AbstractFramebuffer
|
|
{
|
|
public:
|
|
Framebuffer(AbstractTexture* color, AbstractTexture* depth,
|
|
std::vector<AbstractTexture*> additonal_color_textures, //
|
|
u32 width, u32 height, u32 layers, u32 samples);
|
|
~Framebuffer();
|
|
|
|
MTLRenderPassDescriptor* PassDesc() const { return m_pass_descriptor; }
|
|
|
|
size_t NumAdditionalColorTextures() const { return m_additional_color_textures.size(); }
|
|
|
|
void SetLoadAction(MTLLoadAction action)
|
|
{
|
|
if (m_current_load_action != action)
|
|
ActualSetLoadAction(action);
|
|
}
|
|
|
|
void UpdateBackbufferTexture(id<MTLTexture> tex)
|
|
{
|
|
[m_pass_descriptor colorAttachments][0].texture = tex;
|
|
}
|
|
|
|
private:
|
|
MRCOwned<MTLRenderPassDescriptor*> m_pass_descriptor;
|
|
std::vector<AbstractTexture*> m_additional_color_textures;
|
|
MTLLoadAction m_current_load_action = MTLLoadActionLoad;
|
|
void ActualSetLoadAction(MTLLoadAction action);
|
|
};
|
|
} // namespace Metal
|