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https://github.com/dolphin-emu/dolphin.git
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1f1dae367d
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
31 lines
688 B
CMake
31 lines
688 B
CMake
set(SRCS
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CommandLineParse.cpp
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Disassembler.cpp
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GameFile.cpp
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GameFileCache.cpp
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UICommon.cpp
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USBUtils.cpp
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VideoUtils.cpp
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)
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if(USE_X11)
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set(SRCS ${SRCS} X11Utils.cpp)
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endif()
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set(LIBS common cpp-optparse)
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if(LIBUSB_FOUND)
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set(LIBS ${LIBS} ${LIBUSB_LIBRARIES})
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endif()
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add_dolphin_library(uicommon "${SRCS}" "${LIBS}")
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if(ENABLE_LLVM)
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find_package(LLVM CONFIG QUIET)
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if(LLVM_FOUND AND TARGET LLVM)
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message(STATUS "LLVM found, enabling LLVM support in disassembler")
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target_compile_definitions(uicommon PRIVATE HAVE_LLVM)
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target_link_libraries(uicommon PRIVATE LLVM)
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target_include_directories(uicommon PRIVATE ${LLVM_INCLUDE_DIRS})
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endif()
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endif()
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