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Games without banners were not cached before, because a banner could become available at any time, making the cache outdated without it becoming invalidated. Instead of not caching anything, this change makes Dolphin check for a banner every time a cache that lacks a banner is read. This is faster than reading all metadata, because reading a Wii banner only reads from the game's save file, not the volume and its filesystem. The cache revision is incremented, because otherwise banners will be missing if a cache without a banner is created in the new version and the user switches to an old version and creates a savefile. |
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.. | ||
GameList | ||
Resources | ||
Utils | ||
VideoInterface | ||
AboutDialog.cpp | ||
AboutDialog.h | ||
AboutDialog.ui | ||
CMakeLists.txt | ||
DolphinQt.vcxproj | ||
DolphinQt.vcxproj.filters | ||
DolphinQt.vcxproj.user | ||
Host.cpp | ||
Info.plist.in | ||
Main.cpp | ||
MainWindow.cpp | ||
MainWindow.h | ||
MainWindow.ui | ||
SystemInfo.cpp | ||
SystemInfo.h | ||
SystemInfo.ui |