dolphin/Source/Core/Common/Timer.cpp
Mullin 797fc14414 Use clock_gettime instead of gettimeofday, it's more effiency on low power system
Add def for mac(They don't support clock_gettime)

Fix my mistake

Fix my mistake 2
2015-02-18 21:44:58 +01:00

265 lines
5.7 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cinttypes>
#include <ctime>
#include <string>
#ifdef _WIN32
#include <mmsystem.h>
#include <sys/timeb.h>
#include <windows.h>
#else
#include <sys/time.h>
#endif
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "Common/Timer.h"
namespace Common
{
u32 Timer::GetTimeMs()
{
#ifdef _WIN32
return timeGetTime();
#elif defined __APPLE__
struct timeval t;
(void)gettimeofday(&t, nullptr);
return ((u32)(t.tv_sec * 1000 + t.tv_usec / 1000));
#else
struct timespec t;
(void)clock_gettime(CLOCK_MONOTONIC, &t);
return ((u32)(t.tv_sec * 1000 + t.tv_nsec / 1000000));
#endif
}
#ifdef _WIN32
double GetFreq()
{
LARGE_INTEGER freq;
QueryPerformanceFrequency(&freq);
return 1000000.0 / double(freq.QuadPart);
}
#endif
u64 Timer::GetTimeUs()
{
#ifdef _WIN32
LARGE_INTEGER time;
static double freq = GetFreq();
QueryPerformanceCounter(&time);
return u64(double(time.QuadPart) * freq);
#elif defined __APPLE__
struct timeval t;
(void)gettimeofday(&t, nullptr);
return ((u64)(t.tv_sec * 1000000 + t.tv_usec));
#else
struct timespec t;
(void)clock_gettime(CLOCK_MONOTONIC, &t);
return ((u64)(t.tv_sec * 1000000 + t.tv_nsec / 1000));
#endif
}
// --------------------------------------------
// Initiate, Start, Stop, and Update the time
// --------------------------------------------
// Set initial values for the class
Timer::Timer()
: m_LastTime(0), m_StartTime(0), m_Running(false)
{
Update();
}
// Write the starting time
void Timer::Start()
{
m_StartTime = GetTimeMs();
m_Running = true;
}
// Stop the timer
void Timer::Stop()
{
// Write the final time
m_LastTime = GetTimeMs();
m_Running = false;
}
// Update the last time variable
void Timer::Update()
{
m_LastTime = GetTimeMs();
//TODO(ector) - QPF
}
// -------------------------------------
// Get time difference and elapsed time
// -------------------------------------
// Get the number of milliseconds since the last Update()
u64 Timer::GetTimeDifference()
{
return GetTimeMs() - m_LastTime;
}
// Add the time difference since the last Update() to the starting time.
// This is used to compensate for a paused game.
void Timer::AddTimeDifference()
{
m_StartTime += GetTimeDifference();
}
// Get the time elapsed since the Start()
u64 Timer::GetTimeElapsed()
{
// If we have not started yet, return 1 (because then I don't
// have to change the FPS calculation in CoreRerecording.cpp .
if (m_StartTime == 0) return 1;
// Return the final timer time if the timer is stopped
if (!m_Running) return (m_LastTime - m_StartTime);
return (GetTimeMs() - m_StartTime);
}
// Get the formatted time elapsed since the Start()
std::string Timer::GetTimeElapsedFormatted() const
{
// If we have not started yet, return zero
if (m_StartTime == 0)
return "00:00:00:000";
// The number of milliseconds since the start.
// Use a different value if the timer is stopped.
u64 Milliseconds;
if (m_Running)
Milliseconds = GetTimeMs() - m_StartTime;
else
Milliseconds = m_LastTime - m_StartTime;
// Seconds
u32 Seconds = (u32)(Milliseconds / 1000);
// Minutes
u32 Minutes = Seconds / 60;
// Hours
u32 Hours = Minutes / 60;
std::string TmpStr = StringFromFormat("%02i:%02i:%02i:%03" PRIu64,
Hours, Minutes % 60, Seconds % 60, Milliseconds % 1000);
return TmpStr;
}
// Get current time
void Timer::IncreaseResolution()
{
#ifdef _WIN32
timeBeginPeriod(1);
#endif
}
void Timer::RestoreResolution()
{
#ifdef _WIN32
timeEndPeriod(1);
#endif
}
// Get the number of seconds since January 1 1970
u64 Timer::GetTimeSinceJan1970()
{
time_t ltime;
time(&ltime);
return((u64)ltime);
}
u64 Timer::GetLocalTimeSinceJan1970()
{
time_t sysTime, tzDiff, tzDST;
struct tm * gmTime;
time(&sysTime);
// Account for DST where needed
gmTime = localtime(&sysTime);
if (gmTime->tm_isdst == 1)
tzDST = 3600;
else
tzDST = 0;
// Lazy way to get local time in sec
gmTime = gmtime(&sysTime);
tzDiff = sysTime - mktime(gmTime);
return (u64)(sysTime + tzDiff + tzDST);
}
// Return the current time formatted as Minutes:Seconds:Milliseconds
// in the form 00:00:000.
std::string Timer::GetTimeFormatted()
{
time_t sysTime;
time(&sysTime);
struct tm * gmTime = localtime(&sysTime);
char tmp[13];
strftime(tmp, 6, "%M:%S", gmTime);
// Now tack on the milliseconds
#ifdef _WIN32
struct timeb tp;
(void)::ftime(&tp);
return StringFromFormat("%s:%03i", tmp, tp.millitm);
#elif defined __APPLE__
struct timeval t;
(void)gettimeofday(&t, nullptr);
return StringFromFormat("%s:%03d", tmp, (int)(t.tv_usec / 1000));
#else
struct timespec t;
(void)clock_gettime(CLOCK_MONOTONIC, &t);
return StringFromFormat("%s:%03d", tmp, (int)(t.tv_nsec / 1000000));
#endif
}
// Returns a timestamp with decimals for precise time comparisons
// ----------------
double Timer::GetDoubleTime()
{
#ifdef _WIN32
struct timeb tp;
(void)::ftime(&tp);
#elif defined __APPLE__
struct timeval t;
(void)gettimeofday(&t, nullptr);
#else
struct timespec t;
(void)clock_gettime(CLOCK_MONOTONIC, &t);
#endif
// Get continuous timestamp
u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970();
// Remove a few years. We only really want enough seconds to make
// sure that we are detecting actual actions, perhaps 60 seconds is
// enough really, but I leave a year of seconds anyway, in case the
// user's clock is incorrect or something like that.
TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60);
// Make a smaller integer that fits in the double
u32 Seconds = (u32)TmpSeconds;
#ifdef _WIN32
double ms = tp.millitm / 1000.0 / 1000.0;
#elif defined __APPLE__
double ms = t.tv_usec / 1000000.0;
#else
double ms = t.tv_nsec / 1000000000.0;
#endif
double TmpTime = Seconds + ms;
return TmpTime;
}
} // Namespace Common