dolphin/Source
Glenn Rice 7b34def0fc A couple of changes to the cmake build system.
First:  Added a DESTDIR option for package building.
Second:  Change the OpenCL setup.  On both linux and windows use CLRun.  I completely removed the option here.  If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also.  Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions.  Then we will finally have the dynamic detection of opencl set up cross platform.
On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6366 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 01:59:53 +00:00
..
Core A couple of changes to the cmake build system. 2010-11-10 01:59:53 +00:00
DSPSpy fixes for my previous commits 2010-08-14 09:07:28 +00:00
DSPTool Build but don't install the dsptool/tester/MemcardManager tools 2010-07-22 03:38:32 +00:00
Plugins A couple of changes to the cmake build system. 2010-11-10 01:59:53 +00:00
PluginSpecs Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) 2010-10-12 19:42:29 +00:00
TestSuite Add Turntable.cpp to SCons build. 2010-10-03 08:20:24 +00:00
UnitTests Core/DSPCore: Make Jit read from coefficient ROM when told to do so, 2010-11-07 23:15:31 +00:00
CMakeLists.txt Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though. 2010-11-01 15:47:02 +00:00
Dolphin.sln Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) 2010-10-12 19:42:29 +00:00