mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
206 lines
5.9 KiB
C++
206 lines
5.9 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <atomic>
|
|
#include <string>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/IniFile.h"
|
|
#include "InputCommon/ControlReference/ControlReference.h"
|
|
#include "InputCommon/ControllerInterface/CoreDevice.h"
|
|
|
|
namespace ControllerEmu
|
|
{
|
|
enum class SettingType
|
|
{
|
|
Int,
|
|
Double,
|
|
Bool,
|
|
};
|
|
|
|
enum class SettingVisibility
|
|
{
|
|
Normal,
|
|
Advanced,
|
|
};
|
|
|
|
struct NumericSettingDetails
|
|
{
|
|
NumericSettingDetails(const char* const _ini_name, const char* const _ui_suffix = nullptr,
|
|
const char* const _ui_description = nullptr,
|
|
const char* const _ui_name = nullptr,
|
|
SettingVisibility _visibility = SettingVisibility::Normal)
|
|
: ini_name(_ini_name), ui_suffix(_ui_suffix), ui_description(_ui_description),
|
|
ui_name(_ui_name ? _ui_name : _ini_name), visibility(_visibility)
|
|
{
|
|
}
|
|
|
|
// The name used in ini files.
|
|
const char* const ini_name;
|
|
|
|
// A string applied to the number in the UI (unit of measure).
|
|
const char* const ui_suffix;
|
|
|
|
// Detailed description of the setting.
|
|
const char* const ui_description;
|
|
|
|
// The name used in the UI (if different from ini file).
|
|
const char* const ui_name;
|
|
|
|
// Advanced settings should be harder to change in the UI. They might confuse users.
|
|
const SettingVisibility visibility;
|
|
};
|
|
|
|
class NumericSettingBase
|
|
{
|
|
public:
|
|
NumericSettingBase(const NumericSettingDetails& details);
|
|
|
|
virtual ~NumericSettingBase() = default;
|
|
|
|
virtual void LoadFromIni(const Common::IniFile::Section& section,
|
|
const std::string& group_name) = 0;
|
|
virtual void SaveToIni(Common::IniFile::Section& section,
|
|
const std::string& group_name) const = 0;
|
|
|
|
virtual InputReference& GetInputReference() = 0;
|
|
virtual const InputReference& GetInputReference() const = 0;
|
|
|
|
virtual bool IsSimpleValue() const = 0;
|
|
|
|
// Convert a literal expression e.g. "7.0" to a regular value. (disables expression parsing)
|
|
virtual void SimplifyIfPossible() = 0;
|
|
|
|
// Convert a regular value to an expression. (used before expression editing)
|
|
virtual void SetExpressionFromValue() = 0;
|
|
|
|
virtual SettingType GetType() const = 0;
|
|
|
|
virtual void SetToDefault() = 0;
|
|
|
|
const char* GetININame() const;
|
|
const char* GetUIName() const;
|
|
const char* GetUISuffix() const;
|
|
const char* GetUIDescription() const;
|
|
SettingVisibility GetVisibility() const;
|
|
|
|
protected:
|
|
NumericSettingDetails m_details;
|
|
};
|
|
|
|
template <typename T>
|
|
class SettingValue;
|
|
|
|
template <typename T>
|
|
class NumericSetting final : public NumericSettingBase
|
|
{
|
|
public:
|
|
using ValueType = T;
|
|
|
|
static_assert(std::is_same<ValueType, int>() || std::is_same<ValueType, double>() ||
|
|
std::is_same<ValueType, bool>(),
|
|
"NumericSetting is only implemented for int, double, and bool.");
|
|
|
|
NumericSetting(SettingValue<ValueType>* value, const NumericSettingDetails& details,
|
|
ValueType default_value, ValueType min_value, ValueType max_value)
|
|
: NumericSettingBase(details), m_value(*value), m_default_value(default_value),
|
|
m_min_value(min_value), m_max_value(max_value)
|
|
{
|
|
SetToDefault();
|
|
}
|
|
|
|
void SetToDefault() override { m_value.SetValue(m_default_value); }
|
|
|
|
void LoadFromIni(const Common::IniFile::Section& section, const std::string& group_name) override
|
|
{
|
|
std::string str_value;
|
|
if (section.Get(group_name + m_details.ini_name, &str_value))
|
|
{
|
|
m_value.m_input.SetExpression(std::move(str_value));
|
|
SimplifyIfPossible();
|
|
}
|
|
else
|
|
{
|
|
SetValue(m_default_value);
|
|
}
|
|
}
|
|
|
|
void SaveToIni(Common::IniFile::Section& section, const std::string& group_name) const override
|
|
{
|
|
if (IsSimpleValue())
|
|
{
|
|
section.Set(group_name + m_details.ini_name, GetValue(), m_default_value);
|
|
}
|
|
else
|
|
{
|
|
// We can't save line breaks in a single line config. Restoring them is too complicated.
|
|
std::string expression = m_value.m_input.GetExpression();
|
|
ReplaceBreaksWithSpaces(expression);
|
|
section.Set(group_name + m_details.ini_name, expression, "");
|
|
}
|
|
}
|
|
|
|
bool IsSimpleValue() const override { return m_value.IsSimpleValue(); }
|
|
void SimplifyIfPossible() override;
|
|
void SetExpressionFromValue() override;
|
|
InputReference& GetInputReference() override { return m_value.m_input; }
|
|
const InputReference& GetInputReference() const override { return m_value.m_input; }
|
|
|
|
ValueType GetValue() const { return m_value.GetValue(); }
|
|
void SetValue(ValueType value) { m_value.SetValue(value); }
|
|
|
|
ValueType GetDefaultValue() const { return m_default_value; }
|
|
ValueType GetMinValue() const { return m_min_value; }
|
|
ValueType GetMaxValue() const { return m_max_value; }
|
|
|
|
SettingType GetType() const override;
|
|
|
|
private:
|
|
SettingValue<ValueType>& m_value;
|
|
|
|
const ValueType m_default_value;
|
|
const ValueType m_min_value;
|
|
const ValueType m_max_value;
|
|
};
|
|
|
|
template <typename T>
|
|
class SettingValue
|
|
{
|
|
using ValueType = T;
|
|
|
|
friend class NumericSetting<T>;
|
|
|
|
public:
|
|
ValueType GetValue() const
|
|
{
|
|
// Only update dynamic values when the input gate is enabled.
|
|
// Otherwise settings will all change to 0 when window focus is lost.
|
|
// This is very undesirable for things like battery level or attached extension.
|
|
if (!IsSimpleValue() && ControlReference::GetInputGate())
|
|
m_value = m_input.GetState<ValueType>();
|
|
|
|
return m_value;
|
|
}
|
|
|
|
bool IsSimpleValue() const { return m_input.GetExpression().empty(); }
|
|
|
|
void SetValue(ValueType value)
|
|
{
|
|
m_value = value;
|
|
|
|
// Clear the expression to use our new "simple" value.
|
|
m_input.SetExpression("");
|
|
}
|
|
|
|
private:
|
|
// Values are R/W by both UI and CPU threads.
|
|
mutable std::atomic<ValueType> m_value = {};
|
|
|
|
// Unfortunately InputReference's state grabbing is non-const requiring mutable here.
|
|
mutable InputReference m_input;
|
|
};
|
|
|
|
} // namespace ControllerEmu
|