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https://github.com/dolphin-emu/dolphin.git
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109 lines
2.2 KiB
Plaintext
109 lines
2.2 KiB
Plaintext
uniform samplerRECT samp0 : register(s0);
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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{
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float4 c0 = texRECT(samp0, uv0).rgba;
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//Change this number to increase the pixel size.
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int pixelSize = 3;
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float red = 0.0;
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float green = 0.0;
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float blue = 0.0;
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int val = uv0[0];
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int val2 = uv0[1];
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val = val % pixelSize;
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val2 = val2 % pixelSize;
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if(val == 0 && val2 == 0 ){
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if (c0.r < 0.1 && c0.r >= 0)
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red = 0.1;
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if (c0.r < 0.20 && c0.r >= 0.1)
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red = 0.20;
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if (c0.r <0.40 && c0.r >= 0.20)
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red = 0.40;
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if (c0.r <0.60 && c0.r >= 0.40)
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red = 0.60;
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if (c0.r <0.80 && c0.r >= 0.60)
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red = 0.80;
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if (c0.r >= 0.80)
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red = 1;
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if (c0.b < 0.1 && c0.b >= 0)
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blue = 0.1;
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if (c0.b < 0.20 && c0.b >= 0.1)
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blue = 0.20;
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if (c0.b <0.40 && c0.b >= 0.20)
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blue = 0.40;
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if (c0.b <0.60 && c0.b >= 0.40)
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blue = 0.60;
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if (c0.b <0.80 && c0.b >= 0.60)
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blue = 0.80;
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if (c0.b >= 0.80)
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blue = 1;
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if (c0.g < 0.1 && c0.g >= 0)
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green = 0.1;
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if (c0.g < 0.20 && c0.g >= 0.1)
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green = 0.20;
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if (c0.g <0.40 && c0.g >= 0.20)
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green = 0.40;
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if (c0.g <0.60 && c0.g >= 0.40)
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green = 0.60;
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if (c0.g <0.80 && c0.g >= 0.60)
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green = 0.80;
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if (c0.g >= 0.80)
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green = 1;
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}
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else{
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float4 c1 = texRECT(samp0, uv0-float2(val, val2)).rgba;
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if (c1.r < 0.1 && c1.r >= 0)
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red = 0.1;
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if (c1.r < 0.20 && c1.r >= 0.1)
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red = 0.20;
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if (c1.r <0.40 && c1.r >= 0.20)
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red = 0.40;
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if (c1.r <0.60 && c1.r >= 0.40)
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red = 0.60;
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if (c1.r <0.80 && c1.r >= 0.60)
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red = 0.80;
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if (c1.r >= 0.80)
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red = 1;
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if (c1.b < 0.1 && c1.b >= 0)
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blue = 0.1;
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if (c1.b < 0.20 && c1.b >= 0.1)
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blue = 0.20;
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if (c1.b <0.40 && c1.b >= 0.20)
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blue = 0.40;
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if (c1.b <0.60 && c1.b >= 0.40)
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blue = 0.60;
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if (c1.b <0.80 && c1.b >= 0.60)
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blue = 0.80;
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if (c1.b >= 0.80)
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blue = 1;
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if (c1.g < 0.1 && c1.g >= 0)
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green = 0.1;
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if (c1.g < 0.20 && c1.g >= 0.1)
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green = 0.20;
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if (c1.g <0.40 && c1.g >= 0.20)
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green = 0.40;
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if (c1.g <0.60 && c1.g >= 0.40)
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green = 0.60;
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if (c1.g <0.80 && c1.g >= 0.60)
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green = 0.80;
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if (c1.g >= 0.80)
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green = 1;
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}
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ocol0 = float4(red, green, blue, c0.a);
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} |