dolphin/Source/Core/Common/GL/GLInterface/WGL.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

41 lines
974 B
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <windows.h>
#include <string>
#include "Common/GL/GLContext.h"
class GLContextWGL final : public GLContext
{
public:
~GLContextWGL();
bool IsHeadless() const;
std::unique_ptr<GLContext> CreateSharedContext() override;
bool MakeCurrent() override;
bool ClearCurrent() override;
void Update() override;
void Swap() override;
void SwapInterval(int interval) override;
void* GetFuncAddress(const std::string& name) override;
protected:
bool Initialize(const WindowSystemInfo& wsi, bool stereo, bool core) override;
static HGLRC CreateCoreContext(HDC dc, HGLRC share_context);
static bool CreatePBuffer(HDC onscreen_dc, int width, int height, HANDLE* pbuffer_handle,
HDC* pbuffer_dc);
HWND m_window_handle = nullptr;
HANDLE m_pbuffer_handle = nullptr;
HDC m_dc = nullptr;
HGLRC m_rc = nullptr;
};