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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
41 lines
974 B
C++
41 lines
974 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <windows.h>
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#include <string>
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#include "Common/GL/GLContext.h"
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class GLContextWGL final : public GLContext
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{
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public:
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~GLContextWGL();
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bool IsHeadless() const;
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std::unique_ptr<GLContext> CreateSharedContext() override;
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bool MakeCurrent() override;
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bool ClearCurrent() override;
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void Update() override;
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void Swap() override;
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void SwapInterval(int interval) override;
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void* GetFuncAddress(const std::string& name) override;
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protected:
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bool Initialize(const WindowSystemInfo& wsi, bool stereo, bool core) override;
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static HGLRC CreateCoreContext(HDC dc, HGLRC share_context);
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static bool CreatePBuffer(HDC onscreen_dc, int width, int height, HANDLE* pbuffer_handle,
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HDC* pbuffer_dc);
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HWND m_window_handle = nullptr;
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HANDLE m_pbuffer_handle = nullptr;
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HDC m_dc = nullptr;
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HGLRC m_rc = nullptr;
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};
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