dolphin/Source/Core/VideoBackends/Null/TextureCache.h
Pokechu22 791bd16b28 Restructure parameters to TetxureConverterShaderGen/TextureConversionShader
This will be used for later refactoring for increased accuracy.
2022-07-16 00:07:10 -07:00

31 lines
1.1 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "VideoCommon/TextureCacheBase.h"
namespace Null
{
class TextureCache final : public TextureCacheBase
{
protected:
void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
const MathUtil::Rectangle<int>& src_rect, bool scale_by_half, bool linear_filter,
float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
const std::array<u32, 3>& filter_coefficients) override
{
}
void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
bool linear_filter, EFBCopyFormat dst_format, bool is_intensity,
float gamma, bool clamp_top, bool clamp_bottom,
const std::array<u32, 3>& filter_coefficients) override
{
}
};
} // namespace Null