Files
dolphin/Source/Core/Core/Src/ConfigManager.h
j4ck.fr0st 7c121dadcb Fixed language selection by adding English, leaving default as "<System>" language. Removed languages which don't have translations yet.
As side-effect, changed GameListCtrl sorting to use the configured IPL/GC language instead of the UI language, which is misleading with missing translations, and possibly wrong if we ever get translations that are not part of the GC ones.
In case we want the old behavior back, revert GameListCtrl.cpp and ISOProperties.cpp.

For translators: use either "<System>" if your operating system is the same language as the one you're translating for, or replace one of the others. Someone will add them to the list when they are committed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6785 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 15:05:59 +00:00

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C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _CONFIGMANAGER_H
#define _CONFIGMANAGER_H
#include <string>
#include <vector>
#include "Boot/Boot.h"
#include "HW/EXI_Device.h"
#include "HW/SI_Device.h"
#include "SysConf.h"
struct SConfig : NonCopyable
{
// Wii Devices
bool m_WiiSDCard;
bool m_WiiKeyboard;
bool m_WiiAutoReconnect[4];
bool m_WiiAutoUnpair;
// hard coded default plugins ...
std::string m_DefaultGFXPlugin;
std::string m_DefaultDSPPlugin;
// name of the last used filename
std::string m_LastFilename;
// gcm folder
std::vector<std::string> m_ISOFolder;
bool m_RecursiveISOFolder;
SCoreStartupParameter m_LocalCoreStartupParameter;
std::string m_strMemoryCardA;
std::string m_strMemoryCardB;
TEXIDevices m_EXIDevice[3];
TSIDevices m_SIDevice[4];
std::string m_bba_mac;
// interface language
int m_InterfaceLanguage;
// framelimit choose
int m_Framelimit;
bool b_UseFPS;
// other interface settings
bool m_InterfaceToolbar;
bool m_InterfaceStatusbar;
bool m_InterfaceLogWindow;
bool m_InterfaceConsole;
bool m_ListDrives;
bool m_ListWad;
bool m_ListWii;
bool m_ListGC;
bool m_ListPal;
bool m_ListUsa;
bool m_ListJap;
bool m_ListFrance;
bool m_ListItaly;
bool m_ListKorea;
bool m_ListTaiwan;
bool m_ListUnknown;
SysConf* m_SYSCONF;
// save settings
void SaveSettings();
// load settings
void LoadSettings();
//Special load settings
void LoadSettingsWii();
// Return the permanent and somewhat globally used instance of this struct
static SConfig& GetInstance() {return(*m_Instance);}
static void Init();
static void Shutdown();
private:
SConfig();
~SConfig();
static SConfig* m_Instance;
};
#endif // endif config manager