dolphin/Source/Core/VideoCommon/HiresTextures.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

60 lines
1.6 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <set>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/TextureConfig.h"
#include "VideoCommon/TextureInfo.h"
enum class TextureFormat;
std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
const std::string& game_id);
class HiresTexture
{
public:
static void Init();
static void Update();
static void Clear();
static void Shutdown();
static std::shared_ptr<HiresTexture> Search(TextureInfo& texture_info);
static std::string GenBaseName(TextureInfo& texture_info, bool dump = false);
static u32 CalculateMipCount(u32 width, u32 height);
~HiresTexture();
AbstractTextureFormat GetFormat() const;
bool HasArbitraryMipmaps() const;
struct Level
{
std::vector<u8> data;
AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
u32 width = 0;
u32 height = 0;
u32 row_length = 0;
};
std::vector<Level> m_levels;
private:
static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
u32 height);
static bool LoadDDSTexture(HiresTexture* tex, const std::string& filename);
static bool LoadDDSTexture(Level& level, const std::string& filename, u32 mip_level);
static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
static void Prefetch();
HiresTexture() {}
bool m_has_arbitrary_mipmaps;
};