dolphin/Source/Core/Common/Src/DynamicLibrary.h
omegadox eb0cab140f Some code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2768 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 08:57:34 +00:00

60 lines
1.5 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _DYNAMICLIBRARY_H_
#define _DYNAMICLIBRARY_H_
#ifdef _WIN32
#include <windows.h>
#endif
#include <string>
/* Abstracts the (few) differences between dynamically loading DLLs under
Windows and .so / .dylib under Linux/MacOSX. */
class DynamicLibrary
{
public:
DynamicLibrary();
// Loads the library filename
int Load(const char *filename);
// Unload the current library
int Unload();
// Gets a pointer to the function symbol of funcname by getting it from the
// share object
void *Get(const char *funcname) const;
// Returns true is the library is loaded
bool IsLoaded() const { return library != 0; }
private:
// name of the library file
std::string library_file;
// Library handle
#ifdef _WIN32
HINSTANCE library;
#else
void *library;
#endif
};
#endif // _DYNAMICLIBRARY_H_