..
Crypto
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
ABI.cpp
Fixed the crash in DSP LLE JIT on x64 by aligning the stack.
2010-04-13 10:18:05 +00:00
ABI.h
Atomic_GCC.h
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
Atomic_Win32.h
fixed xfb bumping introduced by my last commit.
2010-04-14 13:57:16 +00:00
Atomic.h
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
BreakPoints.cpp
BreakPoints.h
CDUtils.cpp
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
CDUtils.h
ChunkFile.h
Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners.
2010-06-03 20:37:32 +00:00
ColorUtil.cpp
ColorUtil.h
Common.h
some fixes to my last commit and ....
2010-06-14 14:36:01 +00:00
CommonFuncs.h
CommonPaths.h
Config.h should never be included directly, but rather through Common.h
2010-06-26 13:11:34 +00:00
CommonTypes.h
OS X buildfix
2010-05-02 21:12:51 +00:00
ConsoleListener.cpp
ConsoleListener.h
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
CPUDetect.cpp
Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119.
2010-02-24 10:10:48 +00:00
CPUDetect.h
Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119.
2010-02-24 10:10:48 +00:00
DebugInterface.h
Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
2010-02-18 12:06:13 +00:00
DynamicLibrary.cpp
Don't store the absolute pathname of plugins in the configuration file,
2010-06-05 18:52:56 +00:00
DynamicLibrary.h
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
ExtendedTrace.cpp
ExtendedTrace.h
FileSearch.cpp
Random fixes and cleanups
2010-04-08 16:59:35 +00:00
FileSearch.h
Random fixes and cleanups
2010-04-08 16:59:35 +00:00
FileUtil.cpp
Oops, that wasn't supposed to be in there.
2010-06-13 14:52:11 +00:00
FileUtil.h
OSX fix Dolphin not actually using the Application Support path.
2010-05-12 04:26:32 +00:00
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp
New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
2010-06-05 05:30:23 +00:00
IniFile.h
New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
2010-06-05 05:30:23 +00:00
LinearDiskCache.cpp
D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
2010-06-19 16:22:24 +00:00
LinearDiskCache.h
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
Log.h
Simplify logging a bit.
2010-05-26 21:07:13 +00:00
LogManager.cpp
Changed both video plugins to save PNG screenshots. Made GCPad New default in trunk (it already is in stable). Fixed a hack in new wiimote plugin. Other minor changes.
2010-05-29 10:09:24 +00:00
LogManager.h
JIT single stepping
2010-04-10 15:41:44 +00:00
MathUtil.cpp
MathUtil.h
MemArena.cpp
Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code.
2010-03-27 06:37:37 +00:00
MemArena.h
MemoryUtil.cpp
Gah, screw it
2010-03-05 10:07:49 +00:00
MemoryUtil.h
Misc.cpp
MsgHandler.cpp
MsgHandler.h
OpenCL.cpp
Added OpenCL texture decoding to RGBA usable by DX11 for formats RGB565, RGBA8, RGB5A3 and CMPR
2010-06-22 03:10:43 +00:00
OpenCL.h
Don't assume writeable C strings.
2010-05-26 22:40:06 +00:00
Plugin.cpp
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
Plugin.h
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
PluginDSP.cpp
PluginDSP.h
PluginVideo.cpp
My first commit :D
2010-06-24 13:28:54 +00:00
PluginVideo.h
My first commit :D
2010-06-24 13:28:54 +00:00
PluginWiimote.cpp
win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
2010-06-20 02:17:53 +00:00
PluginWiimote.h
win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
2010-06-20 02:17:53 +00:00
SConscript
Merge the pad plugin into Dolphin. Since there's only one plugin left under active development, and it's awesome, we no longer have a need for a pad plugin mechanism.
2010-06-13 09:14:40 +00:00
SDCardUtil.cpp
build fixin', warning fixin'.
2010-06-09 21:19:23 +00:00
SDCardUtil.h
misc stuff
2010-05-23 08:41:58 +00:00
Setup.h
stdafx.cpp
stdafx.h
StringUtil.cpp
Nits.
2010-06-04 20:54:13 +00:00
StringUtil.h
Refactor the original and much more compatible IniFile implementation to work more like Billiard's, with a public Section interface, but keep the old interface as well.
2010-06-04 19:56:34 +00:00
svnrev_template.h
SymbolDB.cpp
Improve iterator usage.
2010-05-28 23:14:16 +00:00
SymbolDB.h
SysConf.cpp
Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
2010-03-18 14:34:37 +00:00
SysConf.h
Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
2010-03-18 14:34:37 +00:00
Thread.cpp
Linux build fix.
2010-06-16 14:22:17 +00:00
Thread.h
Linux build fix.
2010-06-16 14:22:17 +00:00
Thunk.cpp
Thunk.h
Timer.cpp
Timer.h
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp
Fixed a small bug in J_CC when emitting jumps that exceed 0x80 in range (only used by DSP NR yet).
2010-04-11 12:27:27 +00:00
x64Emitter.h
DSPJit: disabled NR again until we fix DSPEmitter::increase_addr_reg.
2010-04-09 19:18:50 +00:00