mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
1a5e0c2084
Fixes https://bugs.dolphin-emu.org/issues/12676. Needs testing to see if this impacts performance when controller inputs are changing.
28 lines
878 B
C++
28 lines
878 B
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <QObject>
|
|
#include <utility>
|
|
|
|
// QWidget and subclasses are not thread-safe! However, Qt's signal-slot connection mechanism will
|
|
// invoke slots/functions on the correct thread for any object. We can (ab)use this to queue up
|
|
// arbitrary code from non-GUI threads. For more information, see:
|
|
// https://stackoverflow.com/questions/21646467/
|
|
|
|
template <typename T, typename F>
|
|
static void QueueOnObject(T* obj, F&& func)
|
|
{
|
|
QObject src;
|
|
QObject::connect(&src, &QObject::destroyed, obj, std::forward<F>(func), Qt::QueuedConnection);
|
|
}
|
|
|
|
template <typename T, typename F>
|
|
static void QueueOnObjectBlocking(T* obj, F&& func)
|
|
{
|
|
QObject src;
|
|
QObject::connect(&src, &QObject::destroyed, obj, std::forward<F>(func),
|
|
Qt::BlockingQueuedConnection);
|
|
}
|