mirror of
https://github.com/dolphin-emu/dolphin.git
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bc9ef95643
In the cases where we support the binding layout keyword, use it for more than binding UBO location. This changes it so it is supported for samplers as well. Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
677 lines
20 KiB
C++
677 lines
20 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <cmath>
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#include <cstdio>
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#include <locale.h>
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#ifdef __APPLE__
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#include <xlocale.h>
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#endif
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#include "Common/MathUtil.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/TextureConversionShader.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoConfig.h"
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#define WRITE p+=sprintf
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static char text[16384];
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static bool IntensityConstantAdded = false;
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namespace TextureConversionShader
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{
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u16 GetEncodedSampleCount(u32 format)
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{
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switch (format)
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{
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case GX_TF_I4: return 8;
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case GX_TF_I8: return 4;
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case GX_TF_IA4: return 4;
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case GX_TF_IA8: return 2;
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case GX_TF_RGB565: return 2;
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case GX_TF_RGB5A3: return 2;
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case GX_TF_RGBA8: return 1;
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case GX_CTF_R4: return 8;
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case GX_CTF_RA4: return 4;
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case GX_CTF_RA8: return 2;
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case GX_CTF_A8: return 4;
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case GX_CTF_R8: return 4;
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case GX_CTF_G8: return 4;
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case GX_CTF_B8: return 4;
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case GX_CTF_RG8: return 2;
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case GX_CTF_GB8: return 2;
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case GX_TF_Z8: return 4;
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case GX_TF_Z16: return 2;
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case GX_TF_Z24X8: return 1;
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case GX_CTF_Z4: return 8;
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case GX_CTF_Z8M: return 4;
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case GX_CTF_Z8L: return 4;
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case GX_CTF_Z16L: return 2;
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default: return 1;
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}
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}
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// block dimensions : widthStride, heightStride
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// texture dims : width, height, x offset, y offset
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static void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
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{
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// left, top, of source rectangle within source texture
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// width of the destination rectangle, scale_factor (1 or 2)
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WRITE(p, "uniform int4 position;\n");
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int blkW = TexDecoder_GetBlockWidthInTexels(format);
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int blkH = TexDecoder_GetBlockHeightInTexels(format);
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int samples = GetEncodedSampleCount(format);
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if (ApiType == API_OPENGL)
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{
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WRITE(p, "#define samp0 samp9\n");
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WRITE(p, "SAMPLER_BINDING(9) uniform sampler2D samp0;\n");
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WRITE(p, " out vec4 ocol0;\n");
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WRITE(p, "void main()\n");
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}
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else // D3D
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{
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WRITE(p,"sampler samp0 : register(s0);\n");
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WRITE(p, "Texture2D Tex0 : register(t0);\n");
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WRITE(p,"void main(\n");
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WRITE(p," out float4 ocol0 : SV_Target)\n");
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}
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WRITE(p, "{\n"
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" int2 sampleUv;\n"
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" int2 uv1 = int2(gl_FragCoord.xy);\n"
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);
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WRITE(p, " int y_block_position = uv1.y & %d;\n", ~(blkH - 1));
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WRITE(p, " int y_offset_in_block = uv1.y & %d;\n", blkH - 1);
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WRITE(p, " int x_virtual_position = (uv1.x << %d) + y_offset_in_block * position.z;\n", Log2(samples));
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WRITE(p, " int x_block_position = (x_virtual_position >> %d) & %d;\n", Log2(blkH), ~(blkW - 1));
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if (samples == 1)
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{
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// 32 bit textures (RGBA8 and Z24) are stored in 2 cache line increments
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WRITE(p, " bool first = 0 == (x_virtual_position & %d);\n", 8 * samples); // first cache line, used in the encoders
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WRITE(p, " x_virtual_position = x_virtual_position << 1;\n");
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}
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WRITE(p, " int x_offset_in_block = x_virtual_position & %d;\n", blkW - 1);
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WRITE(p, " int y_offset = (x_virtual_position >> %d) & %d;\n", Log2(blkW), blkH - 1);
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WRITE(p, " sampleUv.x = x_offset_in_block + x_block_position;\n");
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WRITE(p, " sampleUv.y = y_block_position + y_offset;\n");
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WRITE(p, " float2 uv0 = float2(sampleUv);\n"); // sampleUv is the sample position in (int)gx_coords
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WRITE(p, " uv0 += float2(0.5, 0.5);\n"); // move to center of pixel
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WRITE(p, " uv0 *= float(position.w);\n"); // scale by two if needed (also move to pixel borders so that linear filtering will average adjacent pixel)
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WRITE(p, " uv0 += float2(position.xy);\n"); // move to copied rect
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WRITE(p, " uv0 /= float2(%d, %d);\n", EFB_WIDTH, EFB_HEIGHT); // normalize to [0:1]
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if (ApiType == API_OPENGL) // ogl has to flip up and down
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{
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WRITE(p, " uv0.y = 1.0-uv0.y;\n");
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}
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WRITE(p, " float sample_offset = float(position.w) / float(%d);\n", EFB_WIDTH);
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}
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static void WriteSampleColor(char*& p, const char* colorComp, const char* dest, int xoffset, API_TYPE ApiType)
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{
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WRITE(p, " %s = texture(samp0, uv0 + float2(%d, 0) * sample_offset).%s;\n",
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dest, xoffset, colorComp
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);
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}
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static void WriteColorToIntensity(char*& p, const char* src, const char* dest)
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{
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if (!IntensityConstantAdded)
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{
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WRITE(p, " float4 IntensityConst = float4(0.257f,0.504f,0.098f,0.0625f);\n");
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IntensityConstantAdded = true;
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}
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WRITE(p, " %s = dot(IntensityConst.rgb, %s.rgb);\n", dest, src);
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// don't add IntensityConst.a yet, because doing it later is faster and uses less instructions, due to vectorization
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}
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static void WriteToBitDepth(char*& p, u8 depth, const char* src, const char* dest)
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{
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WRITE(p, " %s = floor(%s * 255.0 / exp2(8.0 - %d.0));\n", dest, src, depth);
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}
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static void WriteEncoderEnd(char*& p, API_TYPE ApiType)
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{
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WRITE(p, "}\n");
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IntensityConstantAdded = false;
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}
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static void WriteI8Encoder(char*& p, API_TYPE ApiType)
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{
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WriteSwizzler(p, GX_TF_I8, ApiType);
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WRITE(p, " float3 texSample;\n");
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WriteSampleColor(p, "rgb", "texSample", 0, ApiType);
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WriteColorToIntensity(p, "texSample", "ocol0.b");
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WriteSampleColor(p, "rgb", "texSample", 1, ApiType);
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WriteColorToIntensity(p, "texSample", "ocol0.g");
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WriteSampleColor(p, "rgb", "texSample", 2, ApiType);
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WriteColorToIntensity(p, "texSample", "ocol0.r");
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WriteSampleColor(p, "rgb", "texSample", 3, ApiType);
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WriteColorToIntensity(p, "texSample", "ocol0.a");
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WRITE(p, " ocol0.rgba += IntensityConst.aaaa;\n"); // see WriteColorToIntensity
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WriteEncoderEnd(p, ApiType);
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}
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static void WriteI4Encoder(char*& p, API_TYPE ApiType)
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{
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WriteSwizzler(p, GX_TF_I4, ApiType);
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WRITE(p, " float3 texSample;\n");
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WRITE(p, " float4 color0;\n");
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WRITE(p, " float4 color1;\n");
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WriteSampleColor(p, "rgb", "texSample", 0, ApiType);
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WriteColorToIntensity(p, "texSample", "color0.b");
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WriteSampleColor(p, "rgb", "texSample", 1, ApiType);
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WriteColorToIntensity(p, "texSample", "color1.b");
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WriteSampleColor(p, "rgb", "texSample", 2, ApiType);
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WriteColorToIntensity(p, "texSample", "color0.g");
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WriteSampleColor(p, "rgb", "texSample", 3, ApiType);
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WriteColorToIntensity(p, "texSample", "color1.g");
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WriteSampleColor(p, "rgb", "texSample", 4, ApiType);
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WriteColorToIntensity(p, "texSample", "color0.r");
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WriteSampleColor(p, "rgb", "texSample", 5, ApiType);
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WriteColorToIntensity(p, "texSample", "color1.r");
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WriteSampleColor(p, "rgb", "texSample", 6, ApiType);
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WriteColorToIntensity(p, "texSample", "color0.a");
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WriteSampleColor(p, "rgb", "texSample", 7, ApiType);
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WriteColorToIntensity(p, "texSample", "color1.a");
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WRITE(p, " color0.rgba += IntensityConst.aaaa;\n");
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WRITE(p, " color1.rgba += IntensityConst.aaaa;\n");
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WriteToBitDepth(p, 4, "color0", "color0");
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WriteToBitDepth(p, 4, "color1", "color1");
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WRITE(p, " ocol0 = (color0 * 16.0 + color1) / 255.0;\n");
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WriteEncoderEnd(p, ApiType);
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}
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static void WriteIA8Encoder(char*& p,API_TYPE ApiType)
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{
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WriteSwizzler(p, GX_TF_IA8, ApiType);
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WRITE(p, " float4 texSample;\n");
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WriteSampleColor(p, "rgba", "texSample", 0, ApiType);
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WRITE(p, " ocol0.b = texSample.a;\n");
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WriteColorToIntensity(p, "texSample", "ocol0.g");
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WriteSampleColor(p, "rgba", "texSample", 1, ApiType);
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WRITE(p, " ocol0.r = texSample.a;\n");
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WriteColorToIntensity(p, "texSample", "ocol0.a");
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WRITE(p, " ocol0.ga += IntensityConst.aa;\n");
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WriteEncoderEnd(p, ApiType);
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}
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static void WriteIA4Encoder(char*& p,API_TYPE ApiType)
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{
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WriteSwizzler(p, GX_TF_IA4, ApiType);
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WRITE(p, " float4 texSample;\n");
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WRITE(p, " float4 color0;\n");
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WRITE(p, " float4 color1;\n");
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WriteSampleColor(p, "rgba", "texSample", 0, ApiType);
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WRITE(p, " color0.b = texSample.a;\n");
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WriteColorToIntensity(p, "texSample", "color1.b");
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WriteSampleColor(p, "rgba", "texSample", 1, ApiType);
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WRITE(p, " color0.g = texSample.a;\n");
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WriteColorToIntensity(p, "texSample", "color1.g");
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WriteSampleColor(p, "rgba", "texSample", 2, ApiType);
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WRITE(p, " color0.r = texSample.a;\n");
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WriteColorToIntensity(p, "texSample", "color1.r");
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WriteSampleColor(p, "rgba", "texSample", 3, ApiType);
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WRITE(p, " color0.a = texSample.a;\n");
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WriteColorToIntensity(p, "texSample", "color1.a");
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WRITE(p, " color1.rgba += IntensityConst.aaaa;\n");
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WriteToBitDepth(p, 4, "color0", "color0");
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WriteToBitDepth(p, 4, "color1", "color1");
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WRITE(p, " ocol0 = (color0 * 16.0 + color1) / 255.0;\n");
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WriteEncoderEnd(p, ApiType);
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}
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static void WriteRGB565Encoder(char*& p,API_TYPE ApiType)
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{
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WriteSwizzler(p, GX_TF_RGB565, ApiType);
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WriteSampleColor(p, "rgb", "float3 texSample0", 0, ApiType);
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WriteSampleColor(p, "rgb", "float3 texSample1", 1, ApiType);
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WRITE(p, " float2 texRs = float2(texSample0.r, texSample1.r);\n");
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WRITE(p, " float2 texGs = float2(texSample0.g, texSample1.g);\n");
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WRITE(p, " float2 texBs = float2(texSample0.b, texSample1.b);\n");
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WriteToBitDepth(p, 6, "texGs", "float2 gInt");
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WRITE(p, " float2 gUpper = floor(gInt / 8.0);\n");
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WRITE(p, " float2 gLower = gInt - gUpper * 8.0;\n");
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WriteToBitDepth(p, 5, "texRs", "ocol0.br");
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WRITE(p, " ocol0.br = ocol0.br * 8.0 + gUpper;\n");
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WriteToBitDepth(p, 5, "texBs", "ocol0.ga");
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WRITE(p, " ocol0.ga = ocol0.ga + gLower * 32.0;\n");
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WRITE(p, " ocol0 = ocol0 / 255.0;\n");
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WriteEncoderEnd(p, ApiType);
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}
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static void WriteRGB5A3Encoder(char*& p,API_TYPE ApiType)
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{
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WriteSwizzler(p, GX_TF_RGB5A3, ApiType);
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WRITE(p, " float4 texSample;\n");
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WRITE(p, " float color0;\n");
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WRITE(p, " float gUpper;\n");
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WRITE(p, " float gLower;\n");
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WriteSampleColor(p, "rgba", "texSample", 0, ApiType);
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// 0.8784 = 224 / 255 which is the maximum alpha value that can be represented in 3 bits
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WRITE(p, "if(texSample.a > 0.878f) {\n");
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WriteToBitDepth(p, 5, "texSample.g", "color0");
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WRITE(p, " gUpper = floor(color0 / 8.0);\n");
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WRITE(p, " gLower = color0 - gUpper * 8.0;\n");
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WriteToBitDepth(p, 5, "texSample.r", "ocol0.b");
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WRITE(p, " ocol0.b = ocol0.b * 4.0 + gUpper + 128.0;\n");
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WriteToBitDepth(p, 5, "texSample.b", "ocol0.g");
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WRITE(p, " ocol0.g = ocol0.g + gLower * 32.0;\n");
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WRITE(p, "} else {\n");
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WriteToBitDepth(p, 4, "texSample.r", "ocol0.b");
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WriteToBitDepth(p, 4, "texSample.b", "ocol0.g");
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WriteToBitDepth(p, 3, "texSample.a", "color0");
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WRITE(p, "ocol0.b = ocol0.b + color0 * 16.0;\n");
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WriteToBitDepth(p, 4, "texSample.g", "color0");
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WRITE(p, "ocol0.g = ocol0.g + color0 * 16.0;\n");
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WRITE(p, "}\n");
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WriteSampleColor(p, "rgba", "texSample", 1, ApiType);
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WRITE(p, "if(texSample.a > 0.878f) {\n");
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WriteToBitDepth(p, 5, "texSample.g", "color0");
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WRITE(p, " gUpper = floor(color0 / 8.0);\n");
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WRITE(p, " gLower = color0 - gUpper * 8.0;\n");
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WriteToBitDepth(p, 5, "texSample.r", "ocol0.r");
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WRITE(p, " ocol0.r = ocol0.r * 4.0 + gUpper + 128.0;\n");
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WriteToBitDepth(p, 5, "texSample.b", "ocol0.a");
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WRITE(p, " ocol0.a = ocol0.a + gLower * 32.0;\n");
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WRITE(p, "} else {\n");
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WriteToBitDepth(p, 4, "texSample.r", "ocol0.r");
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WriteToBitDepth(p, 4, "texSample.b", "ocol0.a");
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WriteToBitDepth(p, 3, "texSample.a", "color0");
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WRITE(p, "ocol0.r = ocol0.r + color0 * 16.0;\n");
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WriteToBitDepth(p, 4, "texSample.g", "color0");
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WRITE(p, "ocol0.a = ocol0.a + color0 * 16.0;\n");
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WRITE(p, "}\n");
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WRITE(p, " ocol0 = ocol0 / 255.0;\n");
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WriteEncoderEnd(p, ApiType);
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}
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static void WriteRGBA8Encoder(char*& p,API_TYPE ApiType)
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{
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WriteSwizzler(p, GX_TF_RGBA8, ApiType);
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WRITE(p, " float4 texSample;\n");
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WRITE(p, " float4 color0;\n");
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WRITE(p, " float4 color1;\n");
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WriteSampleColor(p, "rgba", "texSample", 0, ApiType);
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WRITE(p, " color0.b = texSample.a;\n");
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WRITE(p, " color0.g = texSample.r;\n");
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WRITE(p, " color1.b = texSample.g;\n");
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WRITE(p, " color1.g = texSample.b;\n");
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WriteSampleColor(p, "rgba", "texSample", 1, ApiType);
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WRITE(p, " color0.r = texSample.a;\n");
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WRITE(p, " color0.a = texSample.r;\n");
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WRITE(p, " color1.r = texSample.g;\n");
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WRITE(p, " color1.a = texSample.b;\n");
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WRITE(p, " ocol0 = first ? color0 : color1;\n");
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WriteEncoderEnd(p, ApiType);
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}
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static void WriteC4Encoder(char*& p, const char* comp,API_TYPE ApiType)
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{
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WriteSwizzler(p, GX_CTF_R4, ApiType);
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WRITE(p, " float4 color0;\n");
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WRITE(p, " float4 color1;\n");
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WriteSampleColor(p, comp, "color0.b", 0, ApiType);
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WriteSampleColor(p, comp, "color1.b", 1, ApiType);
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WriteSampleColor(p, comp, "color0.g", 2, ApiType);
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WriteSampleColor(p, comp, "color1.g", 3, ApiType);
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WriteSampleColor(p, comp, "color0.r", 4, ApiType);
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WriteSampleColor(p, comp, "color1.r", 5, ApiType);
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WriteSampleColor(p, comp, "color0.a", 6, ApiType);
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WriteSampleColor(p, comp, "color1.a", 7, ApiType);
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WriteToBitDepth(p, 4, "color0", "color0");
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WriteToBitDepth(p, 4, "color1", "color1");
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WRITE(p, " ocol0 = (color0 * 16.0 + color1) / 255.0;\n");
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WriteEncoderEnd(p, ApiType);
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}
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static void WriteC8Encoder(char*& p, const char* comp,API_TYPE ApiType)
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{
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WriteSwizzler(p, GX_CTF_R8, ApiType);
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WriteSampleColor(p, comp, "ocol0.b", 0, ApiType);
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WriteSampleColor(p, comp, "ocol0.g", 1, ApiType);
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WriteSampleColor(p, comp, "ocol0.r", 2, ApiType);
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WriteSampleColor(p, comp, "ocol0.a", 3, ApiType);
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WriteEncoderEnd(p, ApiType);
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}
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static void WriteCC4Encoder(char*& p, const char* comp,API_TYPE ApiType)
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{
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WriteSwizzler(p, GX_CTF_RA4, ApiType);
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WRITE(p, " float2 texSample;\n");
|
|
WRITE(p, " float4 color0;\n");
|
|
WRITE(p, " float4 color1;\n");
|
|
|
|
WriteSampleColor(p, comp, "texSample", 0, ApiType);
|
|
WRITE(p, " color0.b = texSample.x;\n");
|
|
WRITE(p, " color1.b = texSample.y;\n");
|
|
|
|
WriteSampleColor(p, comp, "texSample", 1, ApiType);
|
|
WRITE(p, " color0.g = texSample.x;\n");
|
|
WRITE(p, " color1.g = texSample.y;\n");
|
|
|
|
WriteSampleColor(p, comp, "texSample", 2, ApiType);
|
|
WRITE(p, " color0.r = texSample.x;\n");
|
|
WRITE(p, " color1.r = texSample.y;\n");
|
|
|
|
WriteSampleColor(p, comp, "texSample", 3, ApiType);
|
|
WRITE(p, " color0.a = texSample.x;\n");
|
|
WRITE(p, " color1.a = texSample.y;\n");
|
|
|
|
WriteToBitDepth(p, 4, "color0", "color0");
|
|
WriteToBitDepth(p, 4, "color1", "color1");
|
|
|
|
WRITE(p, " ocol0 = (color0 * 16.0 + color1) / 255.0;\n");
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
static void WriteCC8Encoder(char*& p, const char* comp, API_TYPE ApiType)
|
|
{
|
|
WriteSwizzler(p, GX_CTF_RA8, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "ocol0.bg", 0, ApiType);
|
|
WriteSampleColor(p, comp, "ocol0.ra", 1, ApiType);
|
|
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
static void WriteZ8Encoder(char*& p, const char* multiplier,API_TYPE ApiType)
|
|
{
|
|
WriteSwizzler(p, GX_CTF_Z8M, ApiType);
|
|
|
|
WRITE(p, " float depth;\n");
|
|
|
|
WriteSampleColor(p, "b", "depth", 0, ApiType);
|
|
WRITE(p, "ocol0.b = frac(depth * %s);\n", multiplier);
|
|
|
|
WriteSampleColor(p, "b", "depth", 1, ApiType);
|
|
WRITE(p, "ocol0.g = frac(depth * %s);\n", multiplier);
|
|
|
|
WriteSampleColor(p, "b", "depth", 2, ApiType);
|
|
WRITE(p, "ocol0.r = frac(depth * %s);\n", multiplier);
|
|
|
|
WriteSampleColor(p, "b", "depth", 3, ApiType);
|
|
WRITE(p, "ocol0.a = frac(depth * %s);\n", multiplier);
|
|
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
static void WriteZ16Encoder(char*& p,API_TYPE ApiType)
|
|
{
|
|
WriteSwizzler(p, GX_TF_Z16, ApiType);
|
|
|
|
WRITE(p, " float depth;\n");
|
|
WRITE(p, " float3 expanded;\n");
|
|
|
|
// byte order is reversed
|
|
|
|
WriteSampleColor(p, "b", "depth", 0, ApiType);
|
|
|
|
WRITE(p, " depth *= 16777215.0;\n");
|
|
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
|
|
WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n");
|
|
WRITE(p, " expanded.g = floor(depth / 256.0);\n");
|
|
|
|
WRITE(p, " ocol0.b = expanded.g / 255.0;\n");
|
|
WRITE(p, " ocol0.g = expanded.r / 255.0;\n");
|
|
|
|
WriteSampleColor(p, "b", "depth", 1, ApiType);
|
|
|
|
WRITE(p, " depth *= 16777215.0;\n");
|
|
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
|
|
WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n");
|
|
WRITE(p, " expanded.g = floor(depth / 256.0);\n");
|
|
|
|
WRITE(p, " ocol0.r = expanded.g / 255.0;\n");
|
|
WRITE(p, " ocol0.a = expanded.r / 255.0;\n");
|
|
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
static void WriteZ16LEncoder(char*& p,API_TYPE ApiType)
|
|
{
|
|
WriteSwizzler(p, GX_CTF_Z16L, ApiType);
|
|
|
|
WRITE(p, " float depth;\n");
|
|
WRITE(p, " float3 expanded;\n");
|
|
|
|
// byte order is reversed
|
|
|
|
WriteSampleColor(p, "b", "depth", 0, ApiType);
|
|
|
|
WRITE(p, " depth *= 16777215.0;\n");
|
|
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
|
|
WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n");
|
|
WRITE(p, " expanded.g = floor(depth / 256.0);\n");
|
|
WRITE(p, " depth -= expanded.g * 256.0;\n");
|
|
WRITE(p, " expanded.b = depth;\n");
|
|
|
|
WRITE(p, " ocol0.b = expanded.b / 255.0;\n");
|
|
WRITE(p, " ocol0.g = expanded.g / 255.0;\n");
|
|
|
|
WriteSampleColor(p, "b", "depth", 1, ApiType);
|
|
|
|
WRITE(p, " depth *= 16777215.0;\n");
|
|
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
|
|
WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n");
|
|
WRITE(p, " expanded.g = floor(depth / 256.0);\n");
|
|
WRITE(p, " depth -= expanded.g * 256.0;\n");
|
|
WRITE(p, " expanded.b = depth;\n");
|
|
|
|
WRITE(p, " ocol0.r = expanded.b / 255.0;\n");
|
|
WRITE(p, " ocol0.a = expanded.g / 255.0;\n");
|
|
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
static void WriteZ24Encoder(char*& p, API_TYPE ApiType)
|
|
{
|
|
WriteSwizzler(p, GX_TF_Z24X8, ApiType);
|
|
|
|
WRITE(p, " float depth0;\n");
|
|
WRITE(p, " float depth1;\n");
|
|
WRITE(p, " float3 expanded0;\n");
|
|
WRITE(p, " float3 expanded1;\n");
|
|
|
|
WriteSampleColor(p, "b", "depth0", 0, ApiType);
|
|
WriteSampleColor(p, "b", "depth1", 1, ApiType);
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
WRITE(p, " depth%i *= 16777215.0;\n", i);
|
|
|
|
WRITE(p, " expanded%i.r = floor(depth%i / (256.0 * 256.0));\n", i, i);
|
|
WRITE(p, " depth%i -= expanded%i.r * 256.0 * 256.0;\n", i, i);
|
|
WRITE(p, " expanded%i.g = floor(depth%i / 256.0);\n", i, i);
|
|
WRITE(p, " depth%i -= expanded%i.g * 256.0;\n", i, i);
|
|
WRITE(p, " expanded%i.b = depth%i;\n", i, i);
|
|
}
|
|
|
|
WRITE(p, " if (!first) {\n");
|
|
// upper 16
|
|
WRITE(p, " ocol0.b = expanded0.g / 255.0;\n");
|
|
WRITE(p, " ocol0.g = expanded0.b / 255.0;\n");
|
|
WRITE(p, " ocol0.r = expanded1.g / 255.0;\n");
|
|
WRITE(p, " ocol0.a = expanded1.b / 255.0;\n");
|
|
WRITE(p, " } else {\n");
|
|
// lower 8
|
|
WRITE(p, " ocol0.b = 1.0;\n");
|
|
WRITE(p, " ocol0.g = expanded0.r / 255.0;\n");
|
|
WRITE(p, " ocol0.r = 1.0;\n");
|
|
WRITE(p, " ocol0.a = expanded1.r / 255.0;\n");
|
|
WRITE(p, " }\n");
|
|
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
|
|
{
|
|
#ifndef ANDROID
|
|
locale_t locale = newlocale(LC_NUMERIC_MASK, "C", nullptr); // New locale for compilation
|
|
locale_t old_locale = uselocale(locale); // Apply the locale for this thread
|
|
#endif
|
|
text[sizeof(text) - 1] = 0x7C; // canary
|
|
|
|
char *p = text;
|
|
|
|
switch (format)
|
|
{
|
|
case GX_TF_I4:
|
|
WriteI4Encoder(p, ApiType);
|
|
break;
|
|
case GX_TF_I8:
|
|
WriteI8Encoder(p, ApiType);
|
|
break;
|
|
case GX_TF_IA4:
|
|
WriteIA4Encoder(p, ApiType);
|
|
break;
|
|
case GX_TF_IA8:
|
|
WriteIA8Encoder(p, ApiType);
|
|
break;
|
|
case GX_TF_RGB565:
|
|
WriteRGB565Encoder(p, ApiType);
|
|
break;
|
|
case GX_TF_RGB5A3:
|
|
WriteRGB5A3Encoder(p, ApiType);
|
|
break;
|
|
case GX_TF_RGBA8:
|
|
WriteRGBA8Encoder(p, ApiType);
|
|
break;
|
|
case GX_CTF_R4:
|
|
WriteC4Encoder(p, "r", ApiType);
|
|
break;
|
|
case GX_CTF_RA4:
|
|
WriteCC4Encoder(p, "ar", ApiType);
|
|
break;
|
|
case GX_CTF_RA8:
|
|
WriteCC8Encoder(p, "ar", ApiType);
|
|
break;
|
|
case GX_CTF_A8:
|
|
WriteC8Encoder(p, "a", ApiType);
|
|
break;
|
|
case GX_CTF_R8:
|
|
WriteC8Encoder(p, "r", ApiType);
|
|
break;
|
|
case GX_CTF_G8:
|
|
WriteC8Encoder(p, "g", ApiType);
|
|
break;
|
|
case GX_CTF_B8:
|
|
WriteC8Encoder(p, "b", ApiType);
|
|
break;
|
|
case GX_CTF_RG8:
|
|
WriteCC8Encoder(p, "rg", ApiType);
|
|
break;
|
|
case GX_CTF_GB8:
|
|
WriteCC8Encoder(p, "gb", ApiType);
|
|
break;
|
|
case GX_TF_Z8:
|
|
WriteC8Encoder(p, "b", ApiType);
|
|
break;
|
|
case GX_TF_Z16:
|
|
WriteZ16Encoder(p, ApiType);
|
|
break;
|
|
case GX_TF_Z24X8:
|
|
WriteZ24Encoder(p, ApiType);
|
|
break;
|
|
case GX_CTF_Z4:
|
|
WriteC4Encoder(p, "b", ApiType);
|
|
break;
|
|
case GX_CTF_Z8M:
|
|
WriteZ8Encoder(p, "256.0", ApiType);
|
|
break;
|
|
case GX_CTF_Z8L:
|
|
WriteZ8Encoder(p, "65536.0" , ApiType);
|
|
break;
|
|
case GX_CTF_Z16L:
|
|
WriteZ16LEncoder(p, ApiType);
|
|
break;
|
|
default:
|
|
PanicAlert("Unknown texture copy format: 0x%x\n", format);
|
|
break;
|
|
}
|
|
|
|
if (text[sizeof(text) - 1] != 0x7C)
|
|
PanicAlert("TextureConversionShader generator - buffer too small, canary has been eaten!");
|
|
|
|
#ifndef ANDROID
|
|
uselocale(old_locale); // restore locale
|
|
freelocale(locale);
|
|
#endif
|
|
return text;
|
|
}
|
|
|
|
} // namespace
|