.. |
W32Util
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Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
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2009-02-22 12:43:25 +00:00 |
bmp_io.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
bmp_io.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
BPStructs.cpp
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Assorted cleanup and comments.
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2009-03-20 18:13:31 +00:00 |
BPStructs.h
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
Config.cpp
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Added "Overlay Projection Stats" to D3D
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2009-03-08 23:46:47 +00:00 |
Config.h
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Added "Overlay Projection Stats" to D3D
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2009-03-08 23:46:47 +00:00 |
CPStructs.cpp
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
CPStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DBase.cpp
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rename some files
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2008-12-26 17:26:18 +00:00 |
D3DBase.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DPostprocess.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
D3DPostprocess.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DShader.cpp
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not-much-of-a-performance-increasing fix for shader compile errors
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2009-03-08 00:58:11 +00:00 |
D3DShader.h
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revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
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2009-03-01 12:07:34 +00:00 |
D3DTexture.cpp
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New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
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2009-02-14 09:04:40 +00:00 |
D3DTexture.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DUtil.cpp
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
D3DUtil.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DLCompiler.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
DLCompiler.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DlgSettings.cpp
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Added "Overlay Projection Stats" to D3D
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2009-03-08 23:46:47 +00:00 |
DlgSettings.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
EmuWindow.cpp
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Allow for self shutdown from video plugins.
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2009-03-07 23:34:16 +00:00 |
EmuWindow.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
main.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
main.h
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
NativeVertexFormat.cpp
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Assorted cleanup and comments.
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2009-03-20 18:13:31 +00:00 |
PixelShaderCache.cpp
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Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
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2009-03-16 02:47:48 +00:00 |
PixelShaderCache.h
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Get 2501 closer to "working".
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2009-03-01 10:53:23 +00:00 |
Render.cpp
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D3D progress, report whether it made things better or worse HERE.
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2009-03-10 14:15:46 +00:00 |
Render.h
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Direct3D + Cg progress, the plugin is still not working due to some missing features.
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2009-03-01 01:09:32 +00:00 |
resource.h
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Added "Overlay Projection Stats" to D3D
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2009-03-08 23:46:47 +00:00 |
resource.rc
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Added "Overlay Projection Stats" to D3D
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2009-03-08 23:46:47 +00:00 |
RGBAFloat.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
stdafx.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
TextureCache.cpp
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One step closer to fixing D3D. Now textures are set properly.
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2009-03-07 18:05:29 +00:00 |
TextureCache.h
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One step closer to fixing D3D. Now textures are set properly.
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2009-03-07 18:05:29 +00:00 |
Utils.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
Utils.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
Vec3.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexManager.cpp
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Assorted cleanup and comments.
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2009-03-20 18:13:31 +00:00 |
VertexManager.h
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
VertexShaderCache.cpp
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Minor D3D changes
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2009-03-08 23:19:02 +00:00 |
VertexShaderCache.h
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Get 2501 closer to "working".
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2009-03-01 10:53:23 +00:00 |
XFStructs.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
XFStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |