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338 lines
9.9 KiB
C
338 lines
9.9 KiB
C
///////////////////////////////////////////////////////////////////////////////
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//
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/// \file block_buffer_encoder.c
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/// \brief Single-call .xz Block encoder
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//
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// Author: Lasse Collin
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//
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// This file has been put into the public domain.
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// You can do whatever you want with this file.
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//
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///////////////////////////////////////////////////////////////////////////////
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#include "block_buffer_encoder.h"
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#include "block_encoder.h"
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#include "filter_encoder.h"
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#include "lzma2_encoder.h"
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#include "check.h"
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/// Estimate the maximum size of the Block Header and Check fields for
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/// a Block that uses LZMA2 uncompressed chunks. We could use
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/// lzma_block_header_size() but this is simpler.
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///
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/// Block Header Size + Block Flags + Compressed Size
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/// + Uncompressed Size + Filter Flags for LZMA2 + CRC32 + Check
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/// and round up to the next multiple of four to take Header Padding
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/// into account.
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#define HEADERS_BOUND ((1 + 1 + 2 * LZMA_VLI_BYTES_MAX + 3 + 4 \
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+ LZMA_CHECK_SIZE_MAX + 3) & ~3)
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static uint64_t
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lzma2_bound(uint64_t uncompressed_size)
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{
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// Prevent integer overflow in overhead calculation.
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if (uncompressed_size > COMPRESSED_SIZE_MAX)
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return 0;
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// Calculate the exact overhead of the LZMA2 headers: Round
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// uncompressed_size up to the next multiple of LZMA2_CHUNK_MAX,
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// multiply by the size of per-chunk header, and add one byte for
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// the end marker.
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const uint64_t overhead = ((uncompressed_size + LZMA2_CHUNK_MAX - 1)
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/ LZMA2_CHUNK_MAX)
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* LZMA2_HEADER_UNCOMPRESSED + 1;
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// Catch the possible integer overflow.
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if (COMPRESSED_SIZE_MAX - overhead < uncompressed_size)
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return 0;
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return uncompressed_size + overhead;
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}
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extern uint64_t
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lzma_block_buffer_bound64(uint64_t uncompressed_size)
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{
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// If the data doesn't compress, we always use uncompressed
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// LZMA2 chunks.
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uint64_t lzma2_size = lzma2_bound(uncompressed_size);
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if (lzma2_size == 0)
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return 0;
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// Take Block Padding into account.
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lzma2_size = (lzma2_size + 3) & ~UINT64_C(3);
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// No risk of integer overflow because lzma2_bound() already takes
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// into account the size of the headers in the Block.
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return HEADERS_BOUND + lzma2_size;
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}
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extern LZMA_API(size_t)
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lzma_block_buffer_bound(size_t uncompressed_size)
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{
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uint64_t ret = lzma_block_buffer_bound64(uncompressed_size);
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#if SIZE_MAX < UINT64_MAX
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// Catch the possible integer overflow on 32-bit systems.
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if (ret > SIZE_MAX)
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return 0;
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#endif
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return ret;
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}
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static lzma_ret
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block_encode_uncompressed(lzma_block *block, const uint8_t *in, size_t in_size,
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uint8_t *out, size_t *out_pos, size_t out_size)
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{
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// Use LZMA2 uncompressed chunks. We wouldn't need a dictionary at
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// all, but LZMA2 always requires a dictionary, so use the minimum
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// value to minimize memory usage of the decoder.
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lzma_options_lzma lzma2 = {
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.dict_size = LZMA_DICT_SIZE_MIN,
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};
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lzma_filter filters[2];
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filters[0].id = LZMA_FILTER_LZMA2;
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filters[0].options = &lzma2;
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filters[1].id = LZMA_VLI_UNKNOWN;
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// Set the above filter options to *block temporarily so that we can
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// encode the Block Header.
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lzma_filter *filters_orig = block->filters;
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block->filters = filters;
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if (lzma_block_header_size(block) != LZMA_OK) {
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block->filters = filters_orig;
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return LZMA_PROG_ERROR;
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}
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// Check that there's enough output space. The caller has already
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// set block->compressed_size to what lzma2_bound() has returned,
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// so we can reuse that value. We know that compressed_size is a
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// known valid VLI and header_size is a small value so their sum
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// will never overflow.
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assert(block->compressed_size == lzma2_bound(in_size));
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if (out_size - *out_pos
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< block->header_size + block->compressed_size) {
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block->filters = filters_orig;
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return LZMA_BUF_ERROR;
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}
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if (lzma_block_header_encode(block, out + *out_pos) != LZMA_OK) {
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block->filters = filters_orig;
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return LZMA_PROG_ERROR;
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}
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block->filters = filters_orig;
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*out_pos += block->header_size;
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// Encode the data using LZMA2 uncompressed chunks.
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size_t in_pos = 0;
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uint8_t control = 0x01; // Dictionary reset
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while (in_pos < in_size) {
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// Control byte: Indicate uncompressed chunk, of which
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// the first resets the dictionary.
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out[(*out_pos)++] = control;
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control = 0x02; // No dictionary reset
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// Size of the uncompressed chunk
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const size_t copy_size
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= my_min(in_size - in_pos, LZMA2_CHUNK_MAX);
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out[(*out_pos)++] = (copy_size - 1) >> 8;
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out[(*out_pos)++] = (copy_size - 1) & 0xFF;
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// The actual data
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assert(*out_pos + copy_size <= out_size);
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memcpy(out + *out_pos, in + in_pos, copy_size);
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in_pos += copy_size;
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*out_pos += copy_size;
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}
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// End marker
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out[(*out_pos)++] = 0x00;
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assert(*out_pos <= out_size);
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return LZMA_OK;
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}
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static lzma_ret
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block_encode_normal(lzma_block *block, const lzma_allocator *allocator,
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const uint8_t *in, size_t in_size,
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uint8_t *out, size_t *out_pos, size_t out_size)
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{
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// Find out the size of the Block Header.
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return_if_error(lzma_block_header_size(block));
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// Reserve space for the Block Header and skip it for now.
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if (out_size - *out_pos <= block->header_size)
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return LZMA_BUF_ERROR;
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const size_t out_start = *out_pos;
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*out_pos += block->header_size;
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// Limit out_size so that we stop encoding if the output would grow
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// bigger than what uncompressed Block would be.
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if (out_size - *out_pos > block->compressed_size)
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out_size = *out_pos + block->compressed_size;
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// TODO: In many common cases this could be optimized to use
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// significantly less memory.
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lzma_next_coder raw_encoder = LZMA_NEXT_CODER_INIT;
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lzma_ret ret = lzma_raw_encoder_init(
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&raw_encoder, allocator, block->filters);
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if (ret == LZMA_OK) {
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size_t in_pos = 0;
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ret = raw_encoder.code(raw_encoder.coder, allocator,
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in, &in_pos, in_size, out, out_pos, out_size,
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LZMA_FINISH);
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}
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// NOTE: This needs to be run even if lzma_raw_encoder_init() failed.
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lzma_next_end(&raw_encoder, allocator);
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if (ret == LZMA_STREAM_END) {
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// Compression was successful. Write the Block Header.
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block->compressed_size
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= *out_pos - (out_start + block->header_size);
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ret = lzma_block_header_encode(block, out + out_start);
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if (ret != LZMA_OK)
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ret = LZMA_PROG_ERROR;
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} else if (ret == LZMA_OK) {
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// Output buffer became full.
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ret = LZMA_BUF_ERROR;
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}
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// Reset *out_pos if something went wrong.
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if (ret != LZMA_OK)
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*out_pos = out_start;
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return ret;
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}
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static lzma_ret
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block_buffer_encode(lzma_block *block, const lzma_allocator *allocator,
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const uint8_t *in, size_t in_size,
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uint8_t *out, size_t *out_pos, size_t out_size,
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bool try_to_compress)
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{
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// Validate the arguments.
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if (block == NULL || (in == NULL && in_size != 0) || out == NULL
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|| out_pos == NULL || *out_pos > out_size)
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return LZMA_PROG_ERROR;
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// The contents of the structure may depend on the version so
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// check the version before validating the contents of *block.
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if (block->version > 1)
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return LZMA_OPTIONS_ERROR;
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if ((unsigned int)(block->check) > LZMA_CHECK_ID_MAX
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|| (try_to_compress && block->filters == NULL))
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return LZMA_PROG_ERROR;
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if (!lzma_check_is_supported(block->check))
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return LZMA_UNSUPPORTED_CHECK;
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// Size of a Block has to be a multiple of four, so limit the size
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// here already. This way we don't need to check it again when adding
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// Block Padding.
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out_size -= (out_size - *out_pos) & 3;
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// Get the size of the Check field.
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const size_t check_size = lzma_check_size(block->check);
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assert(check_size != UINT32_MAX);
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// Reserve space for the Check field.
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if (out_size - *out_pos <= check_size)
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return LZMA_BUF_ERROR;
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out_size -= check_size;
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// Initialize block->uncompressed_size and calculate the worst-case
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// value for block->compressed_size.
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block->uncompressed_size = in_size;
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block->compressed_size = lzma2_bound(in_size);
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if (block->compressed_size == 0)
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return LZMA_DATA_ERROR;
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// Do the actual compression.
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lzma_ret ret = LZMA_BUF_ERROR;
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if (try_to_compress)
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ret = block_encode_normal(block, allocator,
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in, in_size, out, out_pos, out_size);
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if (ret != LZMA_OK) {
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// If the error was something else than output buffer
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// becoming full, return the error now.
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if (ret != LZMA_BUF_ERROR)
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return ret;
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// The data was uncompressible (at least with the options
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// given to us) or the output buffer was too small. Use the
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// uncompressed chunks of LZMA2 to wrap the data into a valid
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// Block. If we haven't been given enough output space, even
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// this may fail.
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return_if_error(block_encode_uncompressed(block, in, in_size,
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out, out_pos, out_size));
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}
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assert(*out_pos <= out_size);
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// Block Padding. No buffer overflow here, because we already adjusted
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// out_size so that (out_size - out_start) is a multiple of four.
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// Thus, if the buffer is full, the loop body can never run.
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for (size_t i = (size_t)(block->compressed_size); i & 3; ++i) {
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assert(*out_pos < out_size);
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out[(*out_pos)++] = 0x00;
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}
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// If there's no Check field, we are done now.
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if (check_size > 0) {
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// Calculate the integrity check. We reserved space for
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// the Check field earlier so we don't need to check for
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// available output space here.
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lzma_check_state check;
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lzma_check_init(&check, block->check);
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lzma_check_update(&check, block->check, in, in_size);
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lzma_check_finish(&check, block->check);
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memcpy(block->raw_check, check.buffer.u8, check_size);
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memcpy(out + *out_pos, check.buffer.u8, check_size);
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*out_pos += check_size;
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}
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return LZMA_OK;
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}
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extern LZMA_API(lzma_ret)
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lzma_block_buffer_encode(lzma_block *block, const lzma_allocator *allocator,
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const uint8_t *in, size_t in_size,
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uint8_t *out, size_t *out_pos, size_t out_size)
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{
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return block_buffer_encode(block, allocator,
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in, in_size, out, out_pos, out_size, true);
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}
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extern LZMA_API(lzma_ret)
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lzma_block_uncomp_encode(lzma_block *block,
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const uint8_t *in, size_t in_size,
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uint8_t *out, size_t *out_pos, size_t out_size)
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{
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// It won't allocate any memory from heap so no need
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// for lzma_allocator.
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return block_buffer_encode(block, NULL,
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in, in_size, out, out_pos, out_size, false);
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}
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