dolphin/Source/Core/DolphinQt/RiivolutionBootWidget.cpp
Dentomologist 43e69d3e6a DolphinQt: Remove unnecessary qOverloads
qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
2023-11-04 14:14:14 -07:00

337 lines
12 KiB
C++

// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/RiivolutionBootWidget.h"
#include <unordered_map>
#include <fmt/format.h>
#include <QComboBox>
#include <QDialogButtonBox>
#include <QDir>
#include <QFileDialog>
#include <QFileInfo>
#include <QGridLayout>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QMetaType>
#include <QPushButton>
#include <QScrollArea>
#include <QVBoxLayout>
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "DiscIO/GameModDescriptor.h"
#include "DiscIO/RiivolutionParser.h"
#include "DiscIO/RiivolutionPatcher.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
struct GuiRiivolutionPatchIndex
{
size_t m_disc_index;
size_t m_section_index;
size_t m_option_index;
size_t m_choice_index;
};
Q_DECLARE_METATYPE(GuiRiivolutionPatchIndex);
RiivolutionBootWidget::RiivolutionBootWidget(std::string game_id, std::optional<u16> revision,
std::optional<u8> disc, std::string base_game_path,
QWidget* parent)
: QDialog(parent), m_game_id(std::move(game_id)), m_revision(revision), m_disc_number(disc),
m_base_game_path(std::move(base_game_path))
{
setWindowTitle(tr("Start with Riivolution Patches"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
CreateWidgets();
LoadMatchingXMLs();
resize(QSize(400, 600));
}
RiivolutionBootWidget::~RiivolutionBootWidget() = default;
void RiivolutionBootWidget::CreateWidgets()
{
auto* open_xml_button = new QPushButton(tr("Open Riivolution XML..."));
auto* boot_game_button = new QPushButton(tr("Start"));
boot_game_button->setDefault(true);
auto* save_preset_button = new QPushButton(tr("Save as Preset..."));
auto* group_box = new QGroupBox();
auto* scroll_area = new QScrollArea();
auto* stretch_helper = new QVBoxLayout();
m_patch_section_layout = new QVBoxLayout();
stretch_helper->addLayout(m_patch_section_layout);
stretch_helper->addStretch();
group_box->setLayout(stretch_helper);
scroll_area->setWidget(group_box);
scroll_area->setWidgetResizable(true);
auto* button_layout = new QHBoxLayout();
button_layout->addStretch();
button_layout->addWidget(open_xml_button, 0, Qt::AlignRight);
button_layout->addWidget(save_preset_button, 0, Qt::AlignRight);
button_layout->addWidget(boot_game_button, 0, Qt::AlignRight);
auto* layout = new QVBoxLayout();
layout->addWidget(scroll_area);
layout->addLayout(button_layout);
setLayout(layout);
connect(open_xml_button, &QPushButton::clicked, this, &RiivolutionBootWidget::OpenXML);
connect(boot_game_button, &QPushButton::clicked, this, &RiivolutionBootWidget::BootGame);
connect(save_preset_button, &QPushButton::clicked, this, &RiivolutionBootWidget::SaveAsPreset);
}
void RiivolutionBootWidget::LoadMatchingXMLs()
{
const std::string& riivolution_dir = File::GetUserPath(D_RIIVOLUTION_IDX);
const auto config = LoadConfigXML(riivolution_dir);
for (const std::string& path : Common::DoFileSearch({riivolution_dir + "riivolution"}, {".xml"}))
{
auto parsed = DiscIO::Riivolution::ParseFile(path);
if (!parsed || !parsed->IsValidForGame(m_game_id, m_revision, m_disc_number))
continue;
if (config)
DiscIO::Riivolution::ApplyConfigDefaults(&*parsed, *config);
MakeGUIForParsedFile(path, riivolution_dir, *parsed);
}
}
static std::string FindRoot(const std::string& path)
{
// Try to set the virtual SD root to directory one up from current.
// This mimics where the XML would be on a real SD card.
QDir dir = QFileInfo(QString::fromStdString(path)).dir();
if (dir.cdUp())
return dir.absolutePath().toStdString();
return File::GetUserPath(D_RIIVOLUTION_IDX);
}
void RiivolutionBootWidget::OpenXML()
{
const std::string& riivolution_dir = File::GetUserPath(D_RIIVOLUTION_IDX);
QStringList paths = QFileDialog::getOpenFileNames(
this, tr("Select Riivolution XML file"), QString::fromStdString(riivolution_dir),
QStringLiteral("%1 (*.xml);;%2 (*)").arg(tr("Riivolution XML files")).arg(tr("All Files")));
if (paths.isEmpty())
return;
for (const QString& path : paths)
{
std::string p = path.toStdString();
auto parsed = DiscIO::Riivolution::ParseFile(p);
if (!parsed)
{
ModalMessageBox::warning(
this, tr("Failed loading XML."),
tr("Did not recognize %1 as a valid Riivolution XML file.").arg(path));
continue;
}
if (!parsed->IsValidForGame(m_game_id, m_revision, m_disc_number))
{
ModalMessageBox::warning(
this, tr("Invalid game."),
tr("The patches in %1 are not for the selected game or game revision.").arg(path));
continue;
}
auto root = FindRoot(p);
const auto config = LoadConfigXML(root);
if (config)
DiscIO::Riivolution::ApplyConfigDefaults(&*parsed, *config);
MakeGUIForParsedFile(p, std::move(root), *parsed);
}
}
void RiivolutionBootWidget::MakeGUIForParsedFile(std::string path, std::string root,
DiscIO::Riivolution::Disc input_disc)
{
const size_t disc_index = m_discs.size();
const auto& disc =
m_discs.emplace_back(DiscWithRoot{std::move(input_disc), std::move(root), std::move(path)});
auto* disc_box = new QGroupBox(QFileInfo(QString::fromStdString(disc.path)).fileName());
auto* disc_layout = new QVBoxLayout();
disc_box->setLayout(disc_layout);
auto* xml_root_line_edit = new QLineEdit(QString::fromStdString(disc.root));
xml_root_line_edit->setReadOnly(true);
auto* xml_root_layout = new QHBoxLayout();
auto* xml_root_open = new QPushButton(tr("..."));
xml_root_layout->addWidget(new QLabel(tr("SD Root:")), 0);
xml_root_layout->addWidget(xml_root_line_edit, 0);
xml_root_layout->addWidget(xml_root_open, 0);
disc_layout->addLayout(xml_root_layout);
connect(xml_root_open, &QPushButton::clicked, this, [this, xml_root_line_edit, disc_index]() {
QString dir = QDir::toNativeSeparators(QFileDialog::getExistingDirectory(
this, tr("Select the Virtual SD Card Root"), xml_root_line_edit->text()));
if (!dir.isEmpty())
{
xml_root_line_edit->setText(dir);
m_discs[disc_index].root = dir.toStdString();
}
});
for (size_t section_index = 0; section_index < disc.disc.m_sections.size(); ++section_index)
{
const auto& section = disc.disc.m_sections[section_index];
auto* group_box = new QGroupBox(QString::fromStdString(section.m_name));
auto* grid_layout = new QGridLayout();
group_box->setLayout(grid_layout);
int row = 0;
for (size_t option_index = 0; option_index < section.m_options.size(); ++option_index)
{
const auto& option = section.m_options[option_index];
auto* label = new QLabel(QString::fromStdString(option.m_name));
auto* selection = new QComboBox();
const GuiRiivolutionPatchIndex gui_disabled_index{disc_index, section_index, option_index, 0};
selection->addItem(tr("Disabled"), QVariant::fromValue(gui_disabled_index));
for (size_t choice_index = 0; choice_index < option.m_choices.size(); ++choice_index)
{
const auto& choice = option.m_choices[choice_index];
const GuiRiivolutionPatchIndex gui_index{disc_index, section_index, option_index,
choice_index + 1};
selection->addItem(QString::fromStdString(choice.m_name), QVariant::fromValue(gui_index));
}
if (option.m_selected_choice <= option.m_choices.size())
selection->setCurrentIndex(static_cast<int>(option.m_selected_choice));
connect(selection, &QComboBox::currentIndexChanged, this, [this, selection](int idx) {
const auto gui_index = selection->currentData().value<GuiRiivolutionPatchIndex>();
auto& selected_disc = m_discs[gui_index.m_disc_index].disc;
auto& selected_section = selected_disc.m_sections[gui_index.m_section_index];
auto& selected_option = selected_section.m_options[gui_index.m_option_index];
selected_option.m_selected_choice = static_cast<u32>(gui_index.m_choice_index);
});
grid_layout->addWidget(label, row, 0, 1, 1);
grid_layout->addWidget(selection, row, 1, 1, 1);
++row;
}
disc_layout->addWidget(group_box);
}
m_patch_section_layout->addWidget(disc_box);
}
std::optional<DiscIO::Riivolution::Config>
RiivolutionBootWidget::LoadConfigXML(const std::string& root_directory)
{
// The way Riivolution stores settings only makes sense for standard game IDs.
if (!(m_game_id.size() == 4 || m_game_id.size() == 6))
return std::nullopt;
return DiscIO::Riivolution::ParseConfigFile(
fmt::format("{}/riivolution/config/{}.xml", root_directory, m_game_id.substr(0, 4)));
}
void RiivolutionBootWidget::SaveConfigXMLs()
{
if (!(m_game_id.size() == 4 || m_game_id.size() == 6))
return;
std::unordered_map<std::string, DiscIO::Riivolution::Config> map;
for (const auto& disc : m_discs)
{
auto config = map.try_emplace(disc.root);
auto& config_options = config.first->second.m_options;
for (const auto& section : disc.disc.m_sections)
{
for (const auto& option : section.m_options)
{
std::string id = option.m_id.empty() ? (section.m_name + option.m_name) : option.m_id;
config_options.emplace_back(
DiscIO::Riivolution::ConfigOption{std::move(id), option.m_selected_choice});
}
}
}
for (const auto& config : map)
{
DiscIO::Riivolution::WriteConfigFile(
fmt::format("{}/riivolution/config/{}.xml", config.first, m_game_id.substr(0, 4)),
config.second);
}
}
void RiivolutionBootWidget::BootGame()
{
SaveConfigXMLs();
m_patches.clear();
for (const auto& disc : m_discs)
{
auto patches = disc.disc.GeneratePatches(m_game_id);
// set the file loader for each patch
for (auto& patch : patches)
{
patch.m_file_data_loader = std::make_shared<DiscIO::Riivolution::FileDataLoaderHostFS>(
disc.root, disc.disc.m_xml_path, patch.m_root);
}
m_patches.insert(m_patches.end(), patches.begin(), patches.end());
}
m_should_boot = true;
close();
}
void RiivolutionBootWidget::SaveAsPreset()
{
DiscIO::GameModDescriptor descriptor;
descriptor.base_file = m_base_game_path;
DiscIO::GameModDescriptorRiivolution riivolution_descriptor;
for (const auto& disc : m_discs)
{
// filter out XMLs that don't actually contribute to the preset
auto patches = disc.disc.GeneratePatches(m_game_id);
if (patches.empty())
continue;
auto& descriptor_patch = riivolution_descriptor.patches.emplace_back();
descriptor_patch.xml = disc.path;
descriptor_patch.root = disc.root;
for (const auto& section : disc.disc.m_sections)
{
for (const auto& option : section.m_options)
{
auto& descriptor_option = descriptor_patch.options.emplace_back();
descriptor_option.section_name = section.m_name;
if (!option.m_id.empty())
descriptor_option.option_id = option.m_id;
else
descriptor_option.option_name = option.m_name;
descriptor_option.choice = option.m_selected_choice;
}
}
}
if (!riivolution_descriptor.patches.empty())
descriptor.riivolution = std::move(riivolution_descriptor);
QDir dir = QFileInfo(QString::fromStdString(m_base_game_path)).dir();
QString target_path = QFileDialog::getSaveFileName(this, tr("Save Preset"), dir.absolutePath(),
QStringLiteral("%1 (*.json);;%2 (*)")
.arg(tr("Dolphin Game Mod Preset"))
.arg(tr("All Files")));
if (target_path.isEmpty())
return;
descriptor.display_name = QFileInfo(target_path).fileName().toStdString();
auto dot = descriptor.display_name.rfind('.');
if (dot != std::string::npos)
descriptor.display_name = descriptor.display_name.substr(0, dot);
DiscIO::WriteGameModDescriptorFile(target_path.toStdString(), descriptor, true);
}