mirror of
https://github.com/dolphin-emu/dolphin.git
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1053 lines
34 KiB
C++
1053 lines
34 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Common/FileUtil.h"
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#include <algorithm>
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#include <chrono>
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#include <cstddef>
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#include <cstdint>
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#include <cstdio>
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#include <cstring>
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#include <fcntl.h>
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#include <filesystem>
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#include <fstream>
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#include <limits.h>
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#include <stack>
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#include <string>
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#include <sys/stat.h>
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#include <system_error>
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#include <thread>
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#include <vector>
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#include "Common/Assert.h"
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#include "Common/Common.h"
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#include "Common/CommonFuncs.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#ifdef __APPLE__
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#include "Common/DynamicLibrary.h"
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#endif
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#include "Common/IOFile.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#ifdef _WIN32
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#include <Windows.h>
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#include <Shlwapi.h>
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#include <commdlg.h> // for GetSaveFileName
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#include <direct.h> // getcwd
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#include <io.h>
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#include <objbase.h> // guid stuff
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#include <shellapi.h>
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#else
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#include <dirent.h>
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#include <errno.h>
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#include <libgen.h>
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#include <stdlib.h>
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#include <unistd.h>
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#endif
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#if defined(__APPLE__)
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#include <CoreFoundation/CFBundle.h>
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#include <CoreFoundation/CFString.h>
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#include <CoreFoundation/CFURL.h>
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#include <mach-o/dyld.h>
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#include <sys/param.h>
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#endif
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#ifdef ANDROID
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#include "jni/AndroidCommon/AndroidCommon.h"
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#endif
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#if defined(__FreeBSD__)
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#include <sys/sysctl.h>
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#endif
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namespace fs = std::filesystem;
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namespace File
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{
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#ifdef ANDROID
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static std::string s_android_sys_directory;
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static std::string s_android_driver_directory;
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static std::string s_android_lib_directory;
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#endif
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#ifdef __APPLE__
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static Common::DynamicLibrary s_security_framework;
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using DolSecTranslocateIsTranslocatedURL = Boolean (*)(CFURLRef path, bool* isTranslocated,
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CFErrorRef* __nullable error);
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using DolSecTranslocateCreateOriginalPathForURL = CFURLRef
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__nullable (*)(CFURLRef translocatedPath, CFErrorRef* __nullable error);
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static DolSecTranslocateIsTranslocatedURL s_is_translocated_url;
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static DolSecTranslocateCreateOriginalPathForURL s_create_orig_path;
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#endif
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FileInfo::FileInfo(const std::string& path) : FileInfo(path.c_str())
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{
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}
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FileInfo::FileInfo(const char* path)
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{
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#ifdef ANDROID
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if (IsPathAndroidContent(path))
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{
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const jlong result = GetAndroidContentSizeAndIsDirectory(path);
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m_status.type((result == -2) ? fs::file_type::directory : fs::file_type::regular);
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m_size = (result >= 0) ? result : 0;
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m_exists = result != -1;
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}
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else
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#endif
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{
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const auto fs_path = StringToPath(path);
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std::error_code error;
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m_status = fs::status(fs_path, error);
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m_size = fs::file_size(fs_path, error);
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if (error)
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m_size = 0;
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m_exists = fs::exists(m_status);
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}
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}
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bool FileInfo::Exists() const
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{
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return m_exists;
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}
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bool FileInfo::IsDirectory() const
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{
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return fs::is_directory(m_status);
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}
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bool FileInfo::IsFile() const
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{
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return Exists() ? !fs::is_directory(m_status) : false;
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}
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u64 FileInfo::GetSize() const
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{
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if (!IsFile())
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return 0;
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return m_size;
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}
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// Returns true if the path exists
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bool Exists(const std::string& path)
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{
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return FileInfo(path).Exists();
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}
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// Returns true if the path exists and is a directory
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bool IsDirectory(const std::string& path)
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{
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return FileInfo(path).IsDirectory();
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}
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// Returns true if the path exists and is a file
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bool IsFile(const std::string& path)
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{
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return FileInfo(path).IsFile();
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}
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const std::string& filename, IfAbsentBehavior behavior)
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{
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DEBUG_LOG_FMT(COMMON, "{}: file {}", __func__, filename);
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#ifdef ANDROID
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if (filename.starts_with("content://"))
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{
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const bool success = DeleteAndroidContent(filename);
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if (!success)
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WARN_LOG_FMT(COMMON, "{} failed on {}", __func__, filename);
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return success;
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}
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#endif
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auto native_path = StringToPath(filename);
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std::error_code error;
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auto status = fs::status(native_path, error);
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// Return true because we care about the file not being there, not the actual delete.
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if (!fs::exists(status))
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{
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if (behavior == IfAbsentBehavior::ConsoleWarning)
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{
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WARN_LOG_FMT(COMMON, "{}: {} does not exist", __func__, filename);
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}
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return true;
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}
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// fs::remove can only delete an empty directory. Legacy dolphin behavior is just to bail.
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if (fs::is_directory(status))
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{
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WARN_LOG_FMT(COMMON, "{} failed: {} is a directory", __func__, filename);
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return false;
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}
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if (!fs::remove(native_path, error))
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{
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WARN_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, filename, error.message());
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return false;
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}
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return true;
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}
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bool CreateDir(const std::string& path)
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{
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DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, path);
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std::error_code error;
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auto native_path = StringToPath(path);
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bool success = fs::create_directory(native_path, error);
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// If the path was not created, check if it was a pre-existing directory
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std::error_code error_ignored;
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if (!success && fs::is_directory(native_path, error_ignored))
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success = true;
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if (!success)
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ERROR_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, path, error.message());
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return success;
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}
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bool CreateDirs(std::string_view path)
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{
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DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, path);
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std::error_code error;
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auto native_path = StringToPath(path);
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bool success = fs::create_directories(native_path, error);
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// If the path was not created, check if it was a pre-existing directory
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std::error_code error_ignored;
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if (!success && fs::is_directory(native_path, error_ignored))
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success = true;
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if (!success)
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ERROR_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, path, error.message());
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return success;
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}
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bool CreateFullPath(std::string_view fullPath)
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{
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DEBUG_LOG_FMT(COMMON, "{}: path {}", __func__, fullPath);
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std::error_code error;
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auto native_path = StringToPath(fullPath).parent_path();
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bool success = fs::create_directories(native_path, error);
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// If the path was not created, check if it was a pre-existing directory
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std::error_code error_ignored;
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if (!success && fs::is_directory(native_path, error_ignored))
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success = true;
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if (!success)
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ERROR_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, fullPath, error.message());
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return success;
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}
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const std::string& filename, IfAbsentBehavior behavior)
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{
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DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, filename);
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auto native_path = StringToPath(filename);
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std::error_code error;
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auto status = fs::status(native_path, error);
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// Return true because we care about the directory not being there, not the actual delete.
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if (!fs::exists(status))
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{
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if (behavior == IfAbsentBehavior::ConsoleWarning)
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{
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WARN_LOG_FMT(COMMON, "{}: {} does not exist", __func__, filename);
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}
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return true;
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}
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// check if a directory
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if (!fs::is_directory(status))
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{
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ERROR_LOG_FMT(COMMON, "{}: Not a directory {}", __func__, filename);
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return false;
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}
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if (!fs::remove(native_path, error))
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{
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WARN_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, filename, error.message());
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return false;
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}
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return true;
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}
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const std::string& srcFilename, const std::string& destFilename)
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{
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DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, srcFilename, destFilename);
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std::error_code error;
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std::filesystem::rename(StringToPath(srcFilename), StringToPath(destFilename), error);
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if (error)
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{
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ERROR_LOG_FMT(COMMON, "{} failed: {} --> {}: {}", __func__, srcFilename, destFilename,
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error.message());
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}
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return !error;
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}
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#ifndef _WIN32
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static void FSyncPath(const char* path)
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{
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int fd = open(path, O_RDONLY);
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if (fd != -1)
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{
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fsync(fd);
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close(fd);
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}
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}
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#endif
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bool RenameSync(const std::string& srcFilename, const std::string& destFilename)
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{
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if (!Rename(srcFilename, destFilename))
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return false;
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#ifdef _WIN32
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int fd = -1;
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// XXX is this really needed?
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errno_t err = _wsopen_s(&fd, UTF8ToWString(srcFilename).c_str(), _O_RDONLY, _SH_DENYNO,
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_S_IREAD | _S_IWRITE);
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if (!err && fd >= 0)
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{
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if (_commit(fd) != 0)
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ERROR_LOG_FMT(COMMON, "{} sync failed on {}: {}", __func__, srcFilename, err);
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close(fd);
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}
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#else
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char* path = strdup(srcFilename.c_str());
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FSyncPath(path);
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FSyncPath(dirname(path));
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free(path);
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path = strdup(destFilename.c_str());
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FSyncPath(dirname(path));
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free(path);
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#endif
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return true;
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}
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bool CopyRegularFile(std::string_view source_path, std::string_view destination_path)
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{
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DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, source_path, destination_path);
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auto src_path = StringToPath(source_path);
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auto dst_path = StringToPath(destination_path);
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std::error_code error;
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bool copied = fs::copy_file(src_path, dst_path, fs::copy_options::overwrite_existing, error);
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if (!copied)
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{
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ERROR_LOG_FMT(COMMON, "{}: failed {} --> {}: {}", __func__, source_path, destination_path,
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error.message());
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}
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return copied;
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}
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// Returns the size of a file (or returns 0 if the path isn't a file that exists)
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u64 GetSize(const std::string& path)
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{
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return FileInfo(path).GetSize();
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}
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// Overloaded GetSize, accepts FILE*
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u64 GetSize(FILE* f)
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{
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// can't use off_t here because it can be 32-bit
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const u64 pos = ftello(f);
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if (fseeko(f, 0, SEEK_END) != 0)
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{
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ERROR_LOG_FMT(COMMON, "GetSize: seek failed {}: {}", fmt::ptr(f), Common::LastStrerrorString());
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return 0;
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}
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const u64 size = ftello(f);
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if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0))
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{
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ERROR_LOG_FMT(COMMON, "GetSize: seek failed {}: {}", fmt::ptr(f), Common::LastStrerrorString());
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return 0;
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}
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return size;
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}
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const std::string& filename)
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{
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DEBUG_LOG_FMT(COMMON, "CreateEmptyFile: {}", filename);
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if (!File::IOFile(filename, "wb"))
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{
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ERROR_LOG_FMT(COMMON, "CreateEmptyFile: failed {}: {}", filename, Common::LastStrerrorString());
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return false;
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}
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return true;
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}
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#ifdef ANDROID
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static FSTEntry ScanDirectoryTreeAndroidContent(std::string directory, bool recursive)
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{
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FSTEntry parent_entry;
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parent_entry.physicalName = directory;
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parent_entry.isDirectory = true;
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parent_entry.size = 0;
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for (const auto& child_name : GetAndroidContentChildNames(directory))
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{
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const auto physical_name = directory + DIR_SEP + child_name;
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const FileInfo file_info(physical_name);
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FSTEntry entry;
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entry.isDirectory = file_info.IsDirectory();
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if (entry.isDirectory)
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{
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if (recursive)
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entry = ScanDirectoryTreeAndroidContent(physical_name, true);
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else
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entry.size = 0;
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parent_entry.size += entry.size;
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}
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else
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{
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entry.size = file_info.GetSize();
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}
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entry.virtualName = child_name;
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entry.physicalName = physical_name;
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++parent_entry.size;
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parent_entry.children.push_back(entry);
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}
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return parent_entry;
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}
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#endif
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// Recursive or non-recursive list of files and directories under directory.
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FSTEntry ScanDirectoryTree(std::string directory, bool recursive)
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{
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DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, directory);
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#ifdef ANDROID
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if (IsPathAndroidContent(directory))
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return ScanDirectoryTreeAndroidContent(directory, recursive);
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#endif
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auto path_to_physical_name = [](const fs::path& path) {
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#ifdef _WIN32
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// TODO Ideally this would not be needed - dolphin really should not have code directly mucking
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// about with directory separators (for host paths - emulated paths may require it) and instead
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// use fs::path to interact with them.
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auto wpath = path.wstring();
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std::ranges::replace(wpath, L'\\', L'/');
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return WStringToUTF8(wpath);
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#else
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return PathToString(path);
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#endif
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};
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auto dirent_to_fstent = [&](const fs::directory_entry& entry) {
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return FSTEntry{
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.isDirectory = entry.is_directory(),
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.size = entry.is_directory() || entry.is_fifo() ? 0 : entry.file_size(),
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.physicalName = path_to_physical_name(entry.path()),
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.virtualName = PathToString(entry.path().filename()),
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};
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};
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auto calc_dir_size = [](FSTEntry* dir) {
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dir->size += dir->children.size();
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for (auto& child : dir->children)
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if (child.isDirectory)
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dir->size += child.size;
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};
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const auto directory_path = StringToPath(directory);
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FSTEntry parent_entry;
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parent_entry.physicalName = path_to_physical_name(directory_path);
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parent_entry.isDirectory = fs::is_directory(directory_path);
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parent_entry.size = 0;
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std::error_code error;
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if (recursive)
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{
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int prev_depth = 0;
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std::stack<FSTEntry*> dir_fsts;
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dir_fsts.push(&parent_entry);
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for (auto it = fs::recursive_directory_iterator(directory_path, error);
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it != fs::recursive_directory_iterator(); it.increment(error))
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{
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const int cur_depth = it.depth();
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if (cur_depth > prev_depth)
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{
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dir_fsts.push(&dir_fsts.top()->children.back());
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}
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else if (cur_depth < prev_depth)
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{
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while (dir_fsts.size() != static_cast<size_t>(cur_depth) + 1u)
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{
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calc_dir_size(dir_fsts.top());
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dir_fsts.pop();
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}
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}
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dir_fsts.top()->children.emplace_back(dirent_to_fstent(*it));
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prev_depth = cur_depth;
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}
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while (dir_fsts.size())
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{
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calc_dir_size(dir_fsts.top());
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dir_fsts.pop();
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}
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}
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else
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{
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for (auto it = fs::directory_iterator(directory_path, error); it != fs::directory_iterator();
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it.increment(error))
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{
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parent_entry.children.emplace_back(dirent_to_fstent(*it));
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}
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calc_dir_size(&parent_entry);
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}
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if (error)
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{
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// NOTE Possibly partial file list still returned
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ERROR_LOG_FMT(COMMON, "{} error on {}: {}", __func__, directory, error.message());
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}
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return parent_entry;
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}
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// Deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string& directory)
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{
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DEBUG_LOG_FMT(COMMON, "{}: {}", __func__, directory);
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std::error_code error;
|
|
const std::uintmax_t num_removed = std::filesystem::remove_all(StringToPath(directory), error);
|
|
const bool success = num_removed != 0 && !error;
|
|
if (!success)
|
|
ERROR_LOG_FMT(COMMON, "{}: {} failed {}", __func__, directory, error.message());
|
|
return success;
|
|
}
|
|
|
|
bool Copy(std::string_view source_path, std::string_view dest_path, bool overwrite_existing)
|
|
{
|
|
DEBUG_LOG_FMT(COMMON, "{}: {} --> {} ({})", __func__, source_path, dest_path,
|
|
overwrite_existing ? "overwrite" : "preserve");
|
|
|
|
auto src_path = StringToPath(source_path);
|
|
auto dst_path = StringToPath(dest_path);
|
|
std::error_code error;
|
|
auto options = fs::copy_options::recursive;
|
|
if (overwrite_existing)
|
|
options |= fs::copy_options::overwrite_existing;
|
|
fs::copy(src_path, dst_path, options, error);
|
|
if (error)
|
|
{
|
|
std::error_code error_ignored;
|
|
if (fs::equivalent(src_path, dst_path, error_ignored))
|
|
return true;
|
|
|
|
ERROR_LOG_FMT(COMMON, "{}: failed {} --> {} ({}): {}", __func__, source_path, dest_path,
|
|
overwrite_existing ? "overwrite" : "preserve", error.message());
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool MoveWithOverwrite(const std::filesystem::path& src, const std::filesystem::path& dst,
|
|
std::error_code& error)
|
|
{
|
|
fs::rename(src, dst, error);
|
|
if (!error)
|
|
return true;
|
|
|
|
// rename failed, try fallbacks
|
|
|
|
if (!fs::is_directory(src))
|
|
{
|
|
// src is not a directory (ie, probably a file), try to copy file + delete
|
|
if (!fs::copy_file(src, dst, fs::copy_options::overwrite_existing, error))
|
|
return false;
|
|
if (!fs::remove(src, error))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
// src is a directory, recurse into it and try to move all sub-elements one by one
|
|
// this usually happens because the target is a non-empty directory
|
|
for (fs::directory_iterator it(src, error); it != fs::directory_iterator(); it.increment(error))
|
|
{
|
|
if (error)
|
|
return false;
|
|
if (!MoveWithOverwrite(it->path(), dst / it->path().filename(), error))
|
|
return false;
|
|
}
|
|
if (error)
|
|
return false;
|
|
|
|
// all sub-elements moved, remove top directory
|
|
if (!fs::remove(src, error))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MoveWithOverwrite(std::string_view source_path, std::string_view dest_path)
|
|
{
|
|
DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, source_path, dest_path);
|
|
auto src_path = StringToPath(source_path);
|
|
auto dst_path = StringToPath(dest_path);
|
|
std::error_code error;
|
|
if (!MoveWithOverwrite(src_path, dst_path, error))
|
|
{
|
|
ERROR_LOG_FMT(COMMON, "{}: failed {} --> {}: {}", __func__, source_path, dest_path,
|
|
error.message());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Returns the current directory
|
|
std::string GetCurrentDir()
|
|
{
|
|
std::error_code error;
|
|
auto directory = PathToString(fs::current_path(error));
|
|
if (error)
|
|
{
|
|
ERROR_LOG_FMT(COMMON, "{} failed: {}", __func__, error.message());
|
|
return {};
|
|
}
|
|
return directory;
|
|
}
|
|
|
|
// Sets the current directory to the given directory
|
|
bool SetCurrentDir(const std::string& directory)
|
|
{
|
|
std::error_code error;
|
|
fs::current_path(StringToPath(directory), error);
|
|
if (error)
|
|
{
|
|
ERROR_LOG_FMT(COMMON, "{} failed: {}", __func__, error.message());
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
std::string CreateTempDir()
|
|
{
|
|
#ifdef _WIN32
|
|
TCHAR temp[MAX_PATH];
|
|
if (!GetTempPath(MAX_PATH, temp))
|
|
return "";
|
|
|
|
GUID guid;
|
|
if (FAILED(CoCreateGuid(&guid)))
|
|
{
|
|
return "";
|
|
}
|
|
OLECHAR tguid[40]{};
|
|
if (!StringFromGUID2(guid, tguid, _countof(tguid)))
|
|
{
|
|
return "";
|
|
}
|
|
std::string dir = TStrToUTF8(temp) + "/" + TStrToUTF8(tguid);
|
|
if (!CreateDir(dir))
|
|
return "";
|
|
dir = ReplaceAll(dir, "\\", DIR_SEP);
|
|
return dir;
|
|
#else
|
|
const char* base = getenv("TMPDIR") ?: "/tmp";
|
|
std::string path = std::string(base) + "/DolphinWii.XXXXXX";
|
|
if (!mkdtemp(&path[0]))
|
|
return "";
|
|
return path;
|
|
#endif
|
|
}
|
|
|
|
std::string GetTempFilenameForAtomicWrite(std::string path)
|
|
{
|
|
std::error_code error;
|
|
auto absolute_path = fs::absolute(StringToPath(path), error);
|
|
if (!error)
|
|
path = PathToString(absolute_path);
|
|
return std::move(path) + ".xxx";
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
std::string GetBundleDirectory()
|
|
{
|
|
CFURLRef bundle_ref = CFBundleCopyBundleURL(CFBundleGetMainBundle());
|
|
|
|
// Starting in macOS Sierra, apps downloaded from the Internet may be
|
|
// "translocated" to a read-only DMG and executed from there. This is
|
|
// done to prevent a scenario where an attacker can replace a trusted
|
|
// app's resources to load untrusted code.
|
|
//
|
|
// We should return Dolphin's actual location on the filesystem in
|
|
// this function, so bundle_ref will be untranslocated if necessary.
|
|
//
|
|
// More information: https://objective-see.com/blog/blog_0x15.html
|
|
|
|
// The APIs to deal with translocated paths are private, so we have
|
|
// to dynamically load them from the Security framework.
|
|
//
|
|
// The headers can be found under "Security" on opensource.apple.com:
|
|
// Security/OSX/libsecurity_translocate/lib/SecTranslocate.h
|
|
if (!s_security_framework.IsOpen())
|
|
{
|
|
s_security_framework.Open("/System/Library/Frameworks/Security.framework/Security");
|
|
s_security_framework.GetSymbol("SecTranslocateIsTranslocatedURL", &s_is_translocated_url);
|
|
s_security_framework.GetSymbol("SecTranslocateCreateOriginalPathForURL", &s_create_orig_path);
|
|
}
|
|
|
|
bool is_translocated = false;
|
|
s_is_translocated_url(bundle_ref, &is_translocated, nullptr);
|
|
|
|
if (is_translocated)
|
|
{
|
|
CFURLRef untranslocated_ref = s_create_orig_path(bundle_ref, nullptr);
|
|
CFRelease(bundle_ref);
|
|
bundle_ref = untranslocated_ref;
|
|
}
|
|
|
|
char app_bundle_path[MAXPATHLEN];
|
|
CFStringRef bundle_path = CFURLCopyFileSystemPath(bundle_ref, kCFURLPOSIXPathStyle);
|
|
CFStringGetFileSystemRepresentation(bundle_path, app_bundle_path, sizeof(app_bundle_path));
|
|
CFRelease(bundle_ref);
|
|
CFRelease(bundle_path);
|
|
|
|
return app_bundle_path;
|
|
}
|
|
#endif
|
|
|
|
std::string GetExePath()
|
|
{
|
|
#ifdef _WIN32
|
|
auto exe_path = Common::GetModuleName(nullptr);
|
|
if (!exe_path)
|
|
return {};
|
|
std::error_code error;
|
|
auto exe_path_absolute = fs::absolute(exe_path.value(), error);
|
|
if (error)
|
|
return {};
|
|
return PathToString(exe_path_absolute);
|
|
#elif defined(__APPLE__)
|
|
return GetBundleDirectory();
|
|
#elif defined(__FreeBSD__)
|
|
int name[4]{CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1};
|
|
size_t length = 0;
|
|
if (sysctl(name, 4, nullptr, &length, nullptr, 0) != 0 || length == 0)
|
|
return {};
|
|
std::string dolphin_exe_path(length, '\0');
|
|
if (sysctl(name, 4, dolphin_exe_path.data(), &length, nullptr, 0) != 0)
|
|
return {};
|
|
return dolphin_exe_path;
|
|
#else
|
|
char dolphin_exe_path[PATH_MAX];
|
|
ssize_t len = ::readlink("/proc/self/exe", dolphin_exe_path, sizeof(dolphin_exe_path));
|
|
if (len == -1 || len == sizeof(dolphin_exe_path))
|
|
{
|
|
len = 0;
|
|
}
|
|
dolphin_exe_path[len] = '\0';
|
|
return dolphin_exe_path;
|
|
#endif
|
|
}
|
|
|
|
std::string GetExeDirectory()
|
|
{
|
|
return PathToString(StringToPath(GetExePath()).parent_path());
|
|
}
|
|
|
|
static std::string CreateSysDirectoryPath()
|
|
{
|
|
#if defined(_WIN32) || defined(LINUX_LOCAL_DEV)
|
|
#define SYSDATA_DIR "Sys"
|
|
#elif defined __APPLE__
|
|
#define SYSDATA_DIR "Contents/Resources/Sys"
|
|
#else
|
|
#ifdef DATA_DIR
|
|
#define SYSDATA_DIR DATA_DIR "sys"
|
|
#else
|
|
#define SYSDATA_DIR "sys"
|
|
#endif
|
|
#endif
|
|
|
|
#if defined(__APPLE__)
|
|
const std::string sys_directory = GetBundleDirectory() + DIR_SEP SYSDATA_DIR DIR_SEP;
|
|
#elif defined(_WIN32) || defined(LINUX_LOCAL_DEV)
|
|
const std::string sys_directory = GetExeDirectory() + DIR_SEP SYSDATA_DIR DIR_SEP;
|
|
#elif defined ANDROID
|
|
const std::string sys_directory = s_android_sys_directory + DIR_SEP;
|
|
ASSERT_MSG(COMMON, !s_android_sys_directory.empty(), "Sys directory has not been set");
|
|
#else
|
|
const std::string sys_directory = SYSDATA_DIR DIR_SEP;
|
|
#endif
|
|
|
|
INFO_LOG_FMT(COMMON, "CreateSysDirectoryPath: Setting to {}", sys_directory);
|
|
return sys_directory;
|
|
}
|
|
|
|
const std::string& GetSysDirectory()
|
|
{
|
|
static const std::string sys_directory = CreateSysDirectoryPath();
|
|
return sys_directory;
|
|
}
|
|
|
|
#ifdef ANDROID
|
|
void SetSysDirectory(const std::string& path)
|
|
{
|
|
INFO_LOG_FMT(COMMON, "Setting Sys directory to {}", path);
|
|
ASSERT_MSG(COMMON, s_android_sys_directory.empty(), "Sys directory already set to {}",
|
|
s_android_sys_directory);
|
|
s_android_sys_directory = path;
|
|
}
|
|
|
|
void SetGpuDriverDirectories(const std::string& path, const std::string& lib_path)
|
|
{
|
|
INFO_LOG_FMT(COMMON, "Setting Driver directory to {} and library path to {}", path, lib_path);
|
|
ASSERT_MSG(COMMON, s_android_driver_directory.empty(), "Driver directory already set to {}",
|
|
s_android_driver_directory);
|
|
ASSERT_MSG(COMMON, s_android_lib_directory.empty(), "Library directory already set to {}",
|
|
s_android_lib_directory);
|
|
s_android_driver_directory = path;
|
|
s_android_lib_directory = lib_path;
|
|
}
|
|
|
|
const std::string GetGpuDriverDirectory(unsigned int dir_index)
|
|
{
|
|
switch (dir_index)
|
|
{
|
|
case D_GPU_DRIVERS_EXTRACTED:
|
|
return s_android_driver_directory + DIR_SEP GPU_DRIVERS_EXTRACTED DIR_SEP;
|
|
case D_GPU_DRIVERS_TMP:
|
|
return s_android_driver_directory + DIR_SEP GPU_DRIVERS_TMP DIR_SEP;
|
|
case D_GPU_DRIVERS_HOOKS:
|
|
return s_android_lib_directory;
|
|
case D_GPU_DRIVERS_FILE_REDIRECT:
|
|
return s_android_driver_directory + DIR_SEP GPU_DRIVERS_FILE_REDIRECT DIR_SEP;
|
|
}
|
|
return "";
|
|
}
|
|
|
|
#endif
|
|
|
|
static std::string s_user_paths[NUM_PATH_INDICES];
|
|
static void RebuildUserDirectories(unsigned int dir_index)
|
|
{
|
|
switch (dir_index)
|
|
{
|
|
case D_USER_IDX:
|
|
s_user_paths[D_GCUSER_IDX] = s_user_paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
|
|
s_user_paths[D_WIIROOT_IDX] = s_user_paths[D_USER_IDX] + WII_USER_DIR DIR_SEP;
|
|
s_user_paths[D_CONFIG_IDX] = s_user_paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
|
s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
|
|
s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
|
s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
|
s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_RETROACHIEVEMENTSCACHE_IDX] =
|
|
s_user_paths[D_CACHE_IDX] + RETROACHIEVEMENTSCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
|
s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
|
s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
|
s_user_paths[D_LOAD_IDX] = s_user_paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
|
|
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_RIIVOLUTION_IDX] = s_user_paths[D_LOAD_IDX] + RIIVOLUTION_DIR DIR_SEP;
|
|
s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPDEBUG_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DEBUG_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPDEBUG_BRANCHWATCH_IDX] =
|
|
s_user_paths[D_DUMPDEBUG_IDX] + DUMP_DEBUG_BRANCHWATCH_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPDEBUG_JITBLOCKS_IDX] =
|
|
s_user_paths[D_DUMPDEBUG_IDX] + DUMP_DEBUG_JITBLOCKS_DIR DIR_SEP;
|
|
s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
|
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
|
|
s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
|
|
s_user_paths[D_STYLES_IDX] = s_user_paths[D_USER_IDX] + STYLES_DIR DIR_SEP;
|
|
s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP;
|
|
s_user_paths[D_WFSROOT_IDX] = s_user_paths[D_USER_IDX] + WFSROOT_DIR DIR_SEP;
|
|
s_user_paths[D_BACKUP_IDX] = s_user_paths[D_USER_IDX] + BACKUP_DIR DIR_SEP;
|
|
s_user_paths[D_RESOURCEPACK_IDX] = s_user_paths[D_USER_IDX] + RESOURCEPACK_DIR DIR_SEP;
|
|
s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP;
|
|
s_user_paths[D_GRAPHICSMOD_IDX] = s_user_paths[D_LOAD_IDX] + GRAPHICSMOD_DIR DIR_SEP;
|
|
s_user_paths[D_WIISDCARDSYNCFOLDER_IDX] = s_user_paths[D_LOAD_IDX] + WIISDSYNC_DIR DIR_SEP;
|
|
s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
|
|
s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG;
|
|
s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG;
|
|
s_user_paths[F_GCKEYBOARDCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCKEYBOARD_CONFIG;
|
|
s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG;
|
|
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
s_user_paths[F_DUALSHOCKUDPCLIENTCONFIG_IDX] =
|
|
s_user_paths[D_CONFIG_IDX] + DUALSHOCKUDPCLIENT_CONFIG;
|
|
s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG;
|
|
s_user_paths[F_RETROACHIEVEMENTSCONFIG_IDX] =
|
|
s_user_paths[D_CONFIG_IDX] + RETROACHIEVEMENTS_CONFIG;
|
|
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
|
|
s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP;
|
|
s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP;
|
|
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
|
|
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
|
|
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
|
|
s_user_paths[F_WIISDCARDIMAGE_IDX] = s_user_paths[D_LOAD_IDX] + WII_SD_CARD_IMAGE;
|
|
|
|
s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP;
|
|
s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] =
|
|
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS;
|
|
s_user_paths[F_MEMORYWATCHERSOCKET_IDX] =
|
|
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET;
|
|
|
|
s_user_paths[D_GBAUSER_IDX] = s_user_paths[D_USER_IDX] + GBA_USER_DIR DIR_SEP;
|
|
s_user_paths[D_GBASAVES_IDX] = s_user_paths[D_GBAUSER_IDX] + GBASAVES_DIR DIR_SEP;
|
|
s_user_paths[F_GBABIOS_IDX] = s_user_paths[D_GBAUSER_IDX] + GBA_BIOS;
|
|
|
|
s_user_paths[D_ASM_ROOT_IDX] = s_user_paths[D_USER_IDX] + ASSEMBLY_DIR DIR_SEP;
|
|
|
|
// The shader cache has moved to the cache directory, so remove the old one.
|
|
// TODO: remove that someday.
|
|
File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);
|
|
break;
|
|
|
|
case D_CONFIG_IDX:
|
|
s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
|
|
s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG;
|
|
s_user_paths[F_GCKEYBOARDCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCKEYBOARD_CONFIG;
|
|
s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG;
|
|
s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG;
|
|
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
s_user_paths[F_DUALSHOCKUDPCLIENTCONFIG_IDX] =
|
|
s_user_paths[D_CONFIG_IDX] + DUALSHOCKUDPCLIENT_CONFIG;
|
|
s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG;
|
|
s_user_paths[F_RETROACHIEVEMENTSCONFIG_IDX] =
|
|
s_user_paths[D_CONFIG_IDX] + RETROACHIEVEMENTS_CONFIG;
|
|
break;
|
|
|
|
case D_CACHE_IDX:
|
|
s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_RETROACHIEVEMENTSCACHE_IDX] =
|
|
s_user_paths[D_CACHE_IDX] + RETROACHIEVEMENTSCACHE_DIR DIR_SEP;
|
|
break;
|
|
|
|
case D_GCUSER_IDX:
|
|
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
|
|
break;
|
|
|
|
case D_DUMP_IDX:
|
|
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPDEBUG_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DEBUG_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPDEBUG_BRANCHWATCH_IDX] =
|
|
s_user_paths[D_DUMPDEBUG_IDX] + DUMP_DEBUG_BRANCHWATCH_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPDEBUG_JITBLOCKS_IDX] =
|
|
s_user_paths[D_DUMPDEBUG_IDX] + DUMP_DEBUG_JITBLOCKS_DIR DIR_SEP;
|
|
s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP;
|
|
s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP;
|
|
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
|
|
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
|
|
break;
|
|
|
|
case D_LOGS_IDX:
|
|
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
|
|
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
|
|
break;
|
|
|
|
case D_LOAD_IDX:
|
|
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_RIIVOLUTION_IDX] = s_user_paths[D_LOAD_IDX] + RIIVOLUTION_DIR DIR_SEP;
|
|
s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP;
|
|
s_user_paths[D_GRAPHICSMOD_IDX] = s_user_paths[D_LOAD_IDX] + GRAPHICSMOD_DIR DIR_SEP;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Gets a set user directory path
|
|
// Don't call prior to setting the base user directory
|
|
const std::string& GetUserPath(unsigned int dir_index)
|
|
{
|
|
return s_user_paths[dir_index];
|
|
}
|
|
|
|
// Sets a user directory path
|
|
// Rebuilds internal directory structure to compensate for the new directory
|
|
void SetUserPath(unsigned int dir_index, std::string path)
|
|
{
|
|
if (path.empty())
|
|
return;
|
|
|
|
#ifdef _WIN32
|
|
// On Windows, replace all '\' with '/' since we assume the latter in various places in the
|
|
// codebase.
|
|
for (char& c : path)
|
|
{
|
|
if (c == '\\')
|
|
c = '/';
|
|
}
|
|
#endif
|
|
|
|
// Directories should end with a separator, files should not.
|
|
while (path.ends_with('/'))
|
|
path.pop_back();
|
|
if (path.empty())
|
|
return;
|
|
const bool is_directory = dir_index < FIRST_FILE_USER_PATH_IDX;
|
|
if (is_directory)
|
|
path.push_back('/');
|
|
|
|
s_user_paths[dir_index] = std::move(path);
|
|
RebuildUserDirectories(dir_index);
|
|
}
|
|
|
|
std::string GetThemeDir(const std::string& theme_name)
|
|
{
|
|
std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
|
|
if (Exists(dir))
|
|
return dir;
|
|
|
|
// If the theme doesn't exist in the user dir, load from shared directory
|
|
dir = GetSysDirectory() + THEMES_DIR "/" + theme_name + "/";
|
|
if (Exists(dir))
|
|
return dir;
|
|
|
|
// If the theme doesn't exist at all, load the default theme
|
|
return GetSysDirectory() + THEMES_DIR "/" DEFAULT_THEME_DIR "/";
|
|
}
|
|
|
|
bool WriteStringToFile(const std::string& filename, std::string_view str)
|
|
{
|
|
return File::IOFile(filename, "wb").WriteBytes(str.data(), str.size());
|
|
}
|
|
|
|
bool ReadFileToString(const std::string& filename, std::string& str)
|
|
{
|
|
File::IOFile file(filename, "rb");
|
|
|
|
if (!file)
|
|
return false;
|
|
|
|
str.resize(file.GetSize());
|
|
return file.ReadArray(str.data(), str.size());
|
|
}
|
|
|
|
} // namespace File
|