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106 lines
2.1 KiB
C++
106 lines
2.1 KiB
C++
// SPDX-License-Identifier: CC0-1.0
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#pragma once
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#include <array>
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#include <cstddef>
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#include "Common/CommonTypes.h"
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namespace Common
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{
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constexpr size_t NETPLAY_CODE_SIZE = 8;
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using TraversalHostId = std::array<char, NETPLAY_CODE_SIZE>;
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using TraversalRequestId = u64;
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enum class TraversalPacketType : u8
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{
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// [*->*]
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Ack = 0,
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// [c->s]
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Ping = 1,
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// [c->s]
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HelloFromClient = 2,
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// [s->c]
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HelloFromServer = 3,
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// [c->s] When connecting, first the client asks the central server...
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ConnectPlease = 4,
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// [s->c] ...who asks the game host to send a UDP packet to the
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// client... (an ack implies success)
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PleaseSendPacket = 5,
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// [s->c] ...which the central server relays back to the client.
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ConnectReady = 6,
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// [s->c] Alternately, the server might not have heard of this host.
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ConnectFailed = 7,
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// [c->s] Perform a traveral test. This will send two acks:
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// one via the server's alt port, and one to the address corresponding to
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// the given host ID.
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TestPlease = 8,
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};
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constexpr u8 TraversalProtoVersion = 0;
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enum class TraversalConnectFailedReason : u8
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{
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ClientDidntRespond = 0,
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ClientFailure,
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NoSuchClient,
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};
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#pragma pack(push, 1)
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struct TraversalInetAddress
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{
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u8 isIPV6;
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u32 address[4];
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u16 port;
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};
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struct TraversalPacket
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{
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TraversalPacketType type;
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TraversalRequestId requestId;
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union
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{
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struct
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{
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u8 ok;
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} ack;
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struct
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{
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TraversalHostId hostId;
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} ping;
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struct
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{
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u8 protoVersion;
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} helloFromClient;
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struct
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{
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u8 ok;
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TraversalHostId yourHostId;
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TraversalInetAddress yourAddress;
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} helloFromServer;
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struct
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{
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TraversalHostId hostId;
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} connectPlease;
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struct
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{
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TraversalInetAddress address;
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} pleaseSendPacket;
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struct
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{
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TraversalRequestId requestId;
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TraversalInetAddress address;
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} connectReady;
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struct
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{
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TraversalRequestId requestId;
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TraversalConnectFailedReason reason;
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} connectFailed;
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struct
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{
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TraversalHostId hostId;
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} testPlease;
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};
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};
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#pragma pack(pop)
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} // namespace Common
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