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63f1a16969
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
26 lines
444 B
C++
26 lines
444 B
C++
#pragma once
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#include <string>
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#include "VideoCommon/VideoBackendBase.h"
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namespace OGL
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{
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class VideoBackend : public VideoBackendHardware
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{
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bool Initialize(void *) override;
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void Shutdown() override;
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std::string GetName() const override;
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std::string GetDisplayName() const override;
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void Video_Prepare() override;
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void Video_Cleanup() override;
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void ShowConfig(void* parent) override;
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unsigned int PeekMessages() override;
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};
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}
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