dolphin/Source
Soren Jorvang 7f50bb5579 Get the audio unit output buffer size and use that as the rendering
quantum, as the callback wants us to provide exactly the amount of
samples needed.

This is incomplete because core audio may ask for less than the full
buffer size (for me, typically 1484 or 1488 bytes of a 2048 byte
buffer). As a quick hack until I read the rather impenetrable core
audio documentation, assume that each callback request will want
about the same number of samples as the preceeding one.

This makes sound bearable.

Also various cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5543 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 04:21:01 +00:00
..
Core Get the audio unit output buffer size and use that as the rendering 2010-05-30 04:21:01 +00:00
Dolphin.xcodeproj OS X buildfix 2010-05-02 21:12:51 +00:00
DSPSpy add example of how you can use dspspy to dump results from an entire ucode (commented out) 2010-02-22 01:06:11 +00:00
DSPTool Uninitialized variables. 2010-05-26 21:38:30 +00:00
Plugins Core audio system work (Watch for regressions please!): 2010-05-29 21:34:34 +00:00
PluginSpecs Build fix for wiimote new in linux. Don't expect functionality, this just gets it building again. The config dialog segfaults when you open it. I will fix that soon, and add mouse functionality. 2010-04-22 11:54:46 +00:00
TestSuite Don't let ASM test crash and burn if it can't open file 2010-04-01 05:52:17 +00:00
UnitTests Match types in comparison. 2010-05-29 20:48:21 +00:00
Dolphin.sln Moved InputPluginCommon into the Plugins directory. I don't think it made sense in Core. Some minor fixes to the new wiimote plugin also. 2010-04-14 03:48:37 +00:00
DolphinProj.xcconfig
DolphinTarget.xcconfig