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e656258949
This is slightly safer than writing contents to /title directly. We still cannot rename everything in one go atomically, but this allows implementing AddTitleCancel very easily. Also, this ensures that when a title import fails, no incomplete files will be left in the title directory, which can mess up the system menu.
43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/CommonTypes.h"
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static const u64 TITLEID_SYSMENU = 0x0000000100000002;
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static const std::string TITLEID_SYSMENU_STRING = "0000000100000002";
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namespace Common
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{
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enum FromWhichRoot
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{
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FROM_CONFIGURED_ROOT, // not related to currently running game - use D_WIIROOT_IDX
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FROM_SESSION_ROOT, // request from currently running game - use D_SESSION_WIIROOT_IDX
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};
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std::string RootUserPath(FromWhichRoot from);
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// Returns /import/%08x/%08x. Intended for use by ES.
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std::string GetImportTitlePath(u64 title_id, FromWhichRoot from = FROM_SESSION_ROOT);
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std::string GetTicketFileName(u64 _titleID, FromWhichRoot from);
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std::string GetTMDFileName(u64 _titleID, FromWhichRoot from);
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std::string GetTitleDataPath(u64 _titleID, FromWhichRoot from);
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std::string GetTitleContentPath(u64 _titleID, FromWhichRoot from);
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bool CheckTitleTMD(u64 _titleID, FromWhichRoot from);
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bool CheckTitleTIK(u64 _titleID, FromWhichRoot from);
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// Escapes characters that are invalid or have special meanings in the host file system
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std::string EscapeFileName(const std::string& filename);
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// Escapes characters that are invalid or have special meanings in the host file system
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std::string EscapePath(const std::string& path);
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// Reverses escaping done by EscapeFileName
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std::string UnescapeFileName(const std::string& filename);
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}
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