dolphin/Source/Core/VideoBackends/OGL/GLUtil.h
Unknown W. Brackets de2abbed17 OGL: Move attributeless VAO creation to Init.
This way we won't trash an existing bound VBO by mistake.
2014-12-11 01:00:37 -08:00

35 lines
889 B
C

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "Common/MathUtil.h"
#include "VideoBackends/OGL/GLExtensions/GLExtensions.h"
#include "VideoCommon/VideoConfig.h"
#ifndef _WIN32
#include <sys/types.h>
#endif
void InitInterface();
// Helpers
GLuint OpenGL_CompileProgram(const char *vertexShader, const char *fragmentShader);
// Creates and deletes a VAO and VBO suitable for attributeless rendering.
// Called by the Renderer.
void OpenGL_CreateAttributelessVAO();
void OpenGL_DeleteAttributelessVAO();
// Binds the VAO suitable for attributeless rendering.
void OpenGL_BindAttributelessVAO();
// this should be removed in future, but as long as glsl is unstable, we should really read this messages
#if defined(_DEBUG) || defined(DEBUGFAST)
#define DEBUG_GLSL 1
#else
#define DEBUG_GLSL 0
#endif