mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
1f1dae367d
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
187 lines
5.4 KiB
CMake
187 lines
5.4 KiB
CMake
if(NOT wxWidgets_FOUND)
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return()
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endif()
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set(SRCS
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AboutDolphin.cpp
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ControllerConfigDiag.cpp
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Cheats/ActionReplayCodesPanel.cpp
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Cheats/ARCodeAddEdit.cpp
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Cheats/CheatSearchTab.cpp
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Cheats/CheatsWindow.cpp
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Cheats/CreateCodeDialog.cpp
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Cheats/GeckoCodeDiag.cpp
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Config/AddUSBDeviceDiag.cpp
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Config/AdvancedConfigPane.cpp
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Config/AudioConfigPane.cpp
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Config/ConfigMain.cpp
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Config/GameCubeConfigPane.cpp
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Config/GCAdapterConfigDiag.cpp
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Config/GeneralConfigPane.cpp
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Config/InterfaceConfigPane.cpp
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Config/PathConfigPane.cpp
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Config/WiiConfigPane.cpp
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Debugger/AssemblerEntryDialog.cpp
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Debugger/BreakpointDlg.cpp
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Debugger/BreakpointView.cpp
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Debugger/BreakpointWindow.cpp
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Debugger/CodeView.cpp
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Debugger/CodeWindow.cpp
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Debugger/CodeWindowFunctions.cpp
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Debugger/DSPDebugWindow.cpp
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Debugger/DSPRegisterView.cpp
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Debugger/DebuggerPanel.cpp
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Debugger/DebuggerUIUtil.cpp
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Debugger/JitWindow.cpp
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Debugger/MemoryCheckDlg.cpp
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Debugger/MemoryView.cpp
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Debugger/MemoryWindow.cpp
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Debugger/RegisterView.cpp
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Debugger/RegisterWindow.cpp
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Debugger/WatchView.cpp
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Debugger/WatchWindow.cpp
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ISOProperties/FilesystemPanel.cpp
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ISOProperties/InfoPanel.cpp
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ISOProperties/ISOProperties.cpp
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NetPlay/ChangeGameDialog.cpp
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NetPlay/MD5Dialog.cpp
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NetPlay/NetPlayLauncher.cpp
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NetPlay/NetPlaySetupFrame.cpp
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NetPlay/NetWindow.cpp
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NetPlay/PadMapDialog.cpp
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Input/InputConfigDiag.cpp
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Input/InputConfigDiagBitmaps.cpp
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Input/HotkeyInputConfigDiag.cpp
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Input/GCPadInputConfigDiag.cpp
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Input/MicButtonConfigDiag.cpp
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Input/GCKeyboardInputConfigDiag.cpp
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Input/WiimoteInputConfigDiag.cpp
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Input/NunchukInputConfigDiag.cpp
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Input/ClassicInputConfigDiag.cpp
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Input/GuitarInputConfigDiag.cpp
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Input/DrumsInputConfigDiag.cpp
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Input/TurntableInputConfigDiag.cpp
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DolphinSlider.cpp
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FifoPlayerDlg.cpp
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Frame.cpp
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FrameAui.cpp
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FrameTools.cpp
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GameListCtrl.cpp
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LogConfigWindow.cpp
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LogWindow.cpp
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Main.cpp
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MainMenuBar.cpp
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MainToolBar.cpp
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MemcardManager.cpp
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PatchAddEdit.cpp
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PostProcessingConfigDiag.cpp
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SoftwareVideoConfigDialog.cpp
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TASInputDlg.cpp
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UINeedsControllerState.cpp
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VideoConfigDiag.cpp
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WxEventUtils.cpp
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WxUtils.cpp
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)
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set(LIBS
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core
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uicommon
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cpp-optparse
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wxWidgets::wxWidgets
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)
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if(APPLE)
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# Add resource files to application bundle.
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set(RESOURCES "${CMAKE_SOURCE_DIR}/Data/Dolphin.icns")
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list(APPEND SRCS ${RESOURCES})
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set_source_files_properties(${RESOURCES} PROPERTIES
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MACOSX_PACKAGE_LOCATION Resources)
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endif()
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if(WIN32)
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list(APPEND SRCS
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DolphinWX.manifest
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DolphinWX.rc
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)
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endif()
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add_executable(dolphin-emu ${SRCS})
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target_link_libraries(dolphin-emu PRIVATE ${LIBS})
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if(USE_X11)
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find_package(GTK2 REQUIRED)
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target_link_libraries(dolphin-emu PRIVATE ${GTK2_LIBRARIES})
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target_include_directories(dolphin-emu PRIVATE ${GTK2_INCLUDE_DIRS})
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endif()
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# Handle localization
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find_package(Gettext)
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if(GETTEXT_MSGMERGE_EXECUTABLE AND GETTEXT_MSGFMT_EXECUTABLE)
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set(pot_file "${CMAKE_SOURCE_DIR}/Languages/po/dolphin-emu.pot")
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file(GLOB LINGUAS ${CMAKE_SOURCE_DIR}/Languages/po/*.po)
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target_sources(dolphin-emu PRIVATE ${pot_file} ${LINGUAS})
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source_group("Localization" FILES ${LINGUAS})
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source_group("Localization\\\\Generated" FILES ${pot_file})
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foreach(po ${LINGUAS})
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get_filename_component(lang ${po} NAME_WE)
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set(mo_dir ${CMAKE_CURRENT_BINARY_DIR}/${lang})
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set(mo ${mo_dir}/dolphin-emu.mo)
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target_sources(dolphin-emu PRIVATE ${mo})
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source_group("Localization\\\\Generated" FILES ${mo})
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if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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set_source_files_properties(${mo} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/${lang}.lproj")
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else()
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install(FILES ${mo} DESTINATION share/locale/${lang}/LC_MESSAGES)
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endif()
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add_custom_command(OUTPUT ${mo}
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COMMAND mkdir -p ${mo_dir}
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COMMAND ${GETTEXT_MSGMERGE_EXECUTABLE} --quiet --update --backup=none -s ${po} ${pot_file}
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COMMAND ${GETTEXT_MSGFMT_EXECUTABLE} -o ${mo} ${po}
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DEPENDS ${po}
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)
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endforeach()
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endif()
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if(APPLE)
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# Ask for an application bundle.
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set_target_properties(dolphin-emu PROPERTIES
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MACOSX_BUNDLE true
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MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
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OUTPUT_NAME Dolphin
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)
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# Copy resources in the bundle
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set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/Data/Sys")
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file(GLOB_RECURSE resources RELATIVE "${CMAKE_SOURCE_DIR}/Data" "${CMAKE_SOURCE_DIR}/Data/Sys/*")
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foreach(res ${resources})
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target_sources(dolphin-emu PRIVATE "${CMAKE_SOURCE_DIR}/Data/${res}")
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get_filename_component(resdir "${res}" DIRECTORY)
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set_source_files_properties("${CMAKE_SOURCE_DIR}/Data/${res}" PROPERTIES
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MACOSX_PACKAGE_LOCATION "Resources/${resdir}")
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source_group("Resources" FILES "${CMAKE_SOURCE_DIR}/Data/${res}")
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endforeach()
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# Update library references to make the bundle portable
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include(DolphinPostprocessBundle)
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dolphin_postprocess_bundle(dolphin-emu)
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# Install bundle into systemwide /Applications directory.
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install(TARGETS dolphin-emu DESTINATION /Applications)
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elseif(WIN32)
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set_target_properties(dolphin-emu PROPERTIES
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WIN32_EXECUTABLE ON
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)
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add_custom_command(TARGET dolphin-emu
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/Data/Sys $<TARGET_FILE_DIR:dolphin-emu>/Sys
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)
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else()
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install(TARGETS dolphin-emu RUNTIME DESTINATION ${bindir})
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endif()
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set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} dolphin-emu)
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