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484 lines
15 KiB
C++
484 lines
15 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/CommonTypes.h"
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#include "Common/MemoryUtil.h"
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#include "Common/x64ABI.h"
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#include "Common/x64Emitter.h"
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#include "Core/Host.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoader_Color.h"
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#include "VideoCommon/VertexLoader_Normal.h"
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#include "VideoCommon/VertexLoader_Position.h"
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#include "VideoCommon/VertexLoader_TextCoord.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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#define COMPILED_CODE_SIZE 4096
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#ifndef _WIN32
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#undef inline
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#define inline
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#endif
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// Matrix components are first in GC format but later in PC format - we need to store it temporarily
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// when decoding each vertex.
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static u8 s_curposmtx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
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static u8 s_curtexmtx[8];
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static int s_texmtxwrite = 0;
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static int s_texmtxread = 0;
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// Vertex loaders read these. Although the scale ones should be baked into the shader.
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int tcIndex;
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int colIndex;
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int colElements[2];
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// Duplicated (4x and 2x respectively) and used in SSE code in the vertex loader JIT
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GC_ALIGNED128(float posScale[4]);
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GC_ALIGNED64(float tcScale[8][2]);
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// This pointer is used as the source/dst for all fixed function loader calls
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u8* g_video_buffer_read_ptr;
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u8* g_vertex_manager_write_ptr;
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static const float fractionTable[32] = {
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1.0f / (1U << 0), 1.0f / (1U << 1), 1.0f / (1U << 2), 1.0f / (1U << 3),
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1.0f / (1U << 4), 1.0f / (1U << 5), 1.0f / (1U << 6), 1.0f / (1U << 7),
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1.0f / (1U << 8), 1.0f / (1U << 9), 1.0f / (1U << 10), 1.0f / (1U << 11),
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1.0f / (1U << 12), 1.0f / (1U << 13), 1.0f / (1U << 14), 1.0f / (1U << 15),
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1.0f / (1U << 16), 1.0f / (1U << 17), 1.0f / (1U << 18), 1.0f / (1U << 19),
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1.0f / (1U << 20), 1.0f / (1U << 21), 1.0f / (1U << 22), 1.0f / (1U << 23),
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1.0f / (1U << 24), 1.0f / (1U << 25), 1.0f / (1U << 26), 1.0f / (1U << 27),
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1.0f / (1U << 28), 1.0f / (1U << 29), 1.0f / (1U << 30), 1.0f / (1U << 31),
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};
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using namespace Gen;
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static void LOADERDECL PosMtx_ReadDirect_UByte()
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{
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BoundingBox::posMtxIdx = s_curposmtx = DataReadU8() & 0x3f;
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PRIM_LOG("posmtx: %d, ", s_curposmtx);
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}
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static void LOADERDECL PosMtx_Write()
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{
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// u8, 0, 0, 0
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DataWrite<u32>(s_curposmtx);
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}
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static void LOADERDECL TexMtx_ReadDirect_UByte()
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{
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BoundingBox::texMtxIdx[s_texmtxread] = s_curtexmtx[s_texmtxread] = DataReadU8() & 0x3f;
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PRIM_LOG("texmtx%d: %d, ", s_texmtxread, s_curtexmtx[s_texmtxread]);
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s_texmtxread++;
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}
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static void LOADERDECL TexMtx_Write_Float()
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{
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DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
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}
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static void LOADERDECL TexMtx_Write_Float2()
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{
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DataWrite(0.f);
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DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
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}
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static void LOADERDECL TexMtx_Write_Float4()
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{
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#if _M_SSE >= 0x200
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__m128 output = _mm_cvtsi32_ss(_mm_castsi128_ps(_mm_setzero_si128()), s_curtexmtx[s_texmtxwrite++]);
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_mm_storeu_ps((float*)g_vertex_manager_write_ptr, _mm_shuffle_ps(output, output, 0x45 /* 1, 1, 0, 1 */));
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g_vertex_manager_write_ptr += sizeof(float) * 4;
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#else
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DataWrite(0.f);
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DataWrite(0.f);
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DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
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// Just to fill out with 0.
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DataWrite(0.f);
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#endif
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}
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VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
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: VertexLoaderBase(vtx_desc, vtx_attr)
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{
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m_compiledCode = nullptr;
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VertexLoader_Normal::Init();
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VertexLoader_Position::Init();
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VertexLoader_TextCoord::Init();
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#ifdef USE_VERTEX_LOADER_JIT
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AllocCodeSpace(COMPILED_CODE_SIZE);
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CompileVertexTranslator();
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WriteProtect();
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#else
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m_numPipelineStages = 0;
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CompileVertexTranslator();
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#endif
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}
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VertexLoader::~VertexLoader()
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{
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#ifdef USE_VERTEX_LOADER_JIT
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FreeCodeSpace();
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#endif
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}
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void VertexLoader::CompileVertexTranslator()
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{
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m_VertexSize = 0;
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const TVtxAttr &vtx_attr = m_VtxAttr;
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#ifdef USE_VERTEX_LOADER_JIT
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if (m_compiledCode)
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PanicAlert("Trying to recompile a vertex translator");
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m_compiledCode = GetCodePtr();
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// We only use RAX (caller saved) and RBX (callee saved).
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ABI_PushRegistersAndAdjustStack({RBX}, 8);
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// save count
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MOV(64, R(RBX), R(ABI_PARAM1));
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// Start loop here
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const u8 *loop_start = GetCodePtr();
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// Reset component counters if present in vertex format only.
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if (m_VtxDesc.Tex0Coord || m_VtxDesc.Tex1Coord || m_VtxDesc.Tex2Coord || m_VtxDesc.Tex3Coord ||
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m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord)
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{
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WriteSetVariable(32, &tcIndex, Imm32(0));
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}
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if (m_VtxDesc.Color0 || m_VtxDesc.Color1)
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{
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WriteSetVariable(32, &colIndex, Imm32(0));
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}
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if (m_VtxDesc.Tex0MatIdx || m_VtxDesc.Tex1MatIdx || m_VtxDesc.Tex2MatIdx || m_VtxDesc.Tex3MatIdx ||
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m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx)
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{
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WriteSetVariable(32, &s_texmtxwrite, Imm32(0));
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WriteSetVariable(32, &s_texmtxread, Imm32(0));
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}
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#else
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// Reset pipeline
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m_numPipelineStages = 0;
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#endif
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// Get the pointer to this vertex's buffer data for the bounding box
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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WriteCall(BoundingBox::SetVertexBufferPosition);
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// Colors
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const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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// TextureCoord
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const u64 tc[8] = {
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m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
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m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
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};
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u32 components = 0;
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// Position in pc vertex format.
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int nat_offset = 0;
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memset(&m_native_vtx_decl, 0, sizeof(m_native_vtx_decl));
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// Position Matrix Index
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if (m_VtxDesc.PosMatIdx)
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{
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WriteCall(PosMtx_ReadDirect_UByte);
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components |= VB_HAS_POSMTXIDX;
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m_VertexSize += 1;
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}
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if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); }
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if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); }
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if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); }
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if (m_VtxDesc.Tex3MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); }
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if (m_VtxDesc.Tex4MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); }
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if (m_VtxDesc.Tex5MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); }
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if (m_VtxDesc.Tex6MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); }
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if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); }
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// Write vertex position loader
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WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements));
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m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
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nat_offset += 12;
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m_native_vtx_decl.position.components = 3;
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m_native_vtx_decl.position.enable = true;
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m_native_vtx_decl.position.offset = 0;
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m_native_vtx_decl.position.type = VAR_FLOAT;
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m_native_vtx_decl.position.integer = false;
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// Normals
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if (m_VtxDesc.Normal != NOT_PRESENT)
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{
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m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal,
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m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal,
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m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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if (pFunc == nullptr)
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{
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PanicAlert("VertexLoader_Normal::GetFunction(%i %i %i %i) returned zero!",
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(u32)m_VtxDesc.Normal, m_VtxAttr.NormalFormat,
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m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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}
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WriteCall(pFunc);
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for (int i = 0; i < (vtx_attr.NormalElements ? 3 : 1); i++)
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{
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m_native_vtx_decl.normals[i].components = 3;
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m_native_vtx_decl.normals[i].enable = true;
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m_native_vtx_decl.normals[i].offset = nat_offset;
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m_native_vtx_decl.normals[i].type = VAR_FLOAT;
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m_native_vtx_decl.normals[i].integer = false;
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nat_offset += 12;
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}
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components |= VB_HAS_NRM0;
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if (m_VtxAttr.NormalElements == 1)
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components |= VB_HAS_NRM1 | VB_HAS_NRM2;
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}
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for (int i = 0; i < 2; i++)
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{
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m_native_vtx_decl.colors[i].components = 4;
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m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
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m_native_vtx_decl.colors[i].integer = false;
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switch (col[i])
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{
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case NOT_PRESENT:
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break;
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case DIRECT:
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switch (m_VtxAttr.color[i].Comp)
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{
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case FORMAT_16B_565: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_565); break;
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case FORMAT_24B_888: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_888); break;
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case FORMAT_32B_888x: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_888x); break;
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case FORMAT_16B_4444: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_4444); break;
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case FORMAT_24B_6666: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_6666); break;
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case FORMAT_32B_8888: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_8888); break;
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default: _assert_(0); break;
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}
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break;
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case INDEX8:
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m_VertexSize += 1;
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switch (m_VtxAttr.color[i].Comp)
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{
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case FORMAT_16B_565: WriteCall(Color_ReadIndex8_16b_565); break;
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case FORMAT_24B_888: WriteCall(Color_ReadIndex8_24b_888); break;
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case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break;
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case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break;
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case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break;
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case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break;
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default: _assert_(0); break;
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}
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break;
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case INDEX16:
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m_VertexSize += 2;
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switch (m_VtxAttr.color[i].Comp)
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{
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case FORMAT_16B_565: WriteCall(Color_ReadIndex16_16b_565); break;
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case FORMAT_24B_888: WriteCall(Color_ReadIndex16_24b_888); break;
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case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break;
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case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break;
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case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break;
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case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break;
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default: _assert_(0); break;
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}
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break;
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}
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// Common for the three bottom cases
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if (col[i] != NOT_PRESENT)
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{
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components |= VB_HAS_COL0 << i;
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m_native_vtx_decl.colors[i].offset = nat_offset;
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m_native_vtx_decl.colors[i].enable = true;
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nat_offset += 4;
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}
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}
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// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
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for (int i = 0; i < 8; i++)
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{
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m_native_vtx_decl.texcoords[i].offset = nat_offset;
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m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
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m_native_vtx_decl.texcoords[i].integer = false;
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const int format = m_VtxAttr.texCoord[i].Format;
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const int elements = m_VtxAttr.texCoord[i].Elements;
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if (tc[i] == NOT_PRESENT)
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{
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components &= ~(VB_HAS_UV0 << i);
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}
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else
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{
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_assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", (u32)tc[i]);
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_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
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_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements);
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components |= VB_HAS_UV0 << i;
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WriteCall(VertexLoader_TextCoord::GetFunction(tc[i], format, elements));
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m_VertexSize += VertexLoader_TextCoord::GetSize(tc[i], format, elements);
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}
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if (components & (VB_HAS_TEXMTXIDX0 << i))
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{
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m_native_vtx_decl.texcoords[i].enable = true;
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if (tc[i] != NOT_PRESENT)
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{
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// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
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m_native_vtx_decl.texcoords[i].components = 3;
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nat_offset += 12;
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WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
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}
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else
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{
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components |= VB_HAS_UV0 << i; // have to include since using now
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m_native_vtx_decl.texcoords[i].components = 4;
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nat_offset += 16; // still include the texture coordinate, but this time as 6 + 2 bytes
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WriteCall(TexMtx_Write_Float4);
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}
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}
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else
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{
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if (tc[i] != NOT_PRESENT)
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{
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m_native_vtx_decl.texcoords[i].enable = true;
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m_native_vtx_decl.texcoords[i].components = vtx_attr.texCoord[i].Elements ? 2 : 1;
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nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
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}
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}
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if (tc[i] == NOT_PRESENT)
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{
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// if there's more tex coords later, have to write a dummy call
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int j = i + 1;
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for (; j < 8; ++j)
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{
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if (tc[j] != NOT_PRESENT)
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{
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WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right!
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break;
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}
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}
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// tricky!
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if (j == 8 && !((components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1))))
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{
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// no more tex coords and tex matrices, so exit loop
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break;
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}
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}
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}
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// Update the bounding box
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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WriteCall(BoundingBox::Update);
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if (m_VtxDesc.PosMatIdx)
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{
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WriteCall(PosMtx_Write);
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m_native_vtx_decl.posmtx.components = 4;
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m_native_vtx_decl.posmtx.enable = true;
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m_native_vtx_decl.posmtx.offset = nat_offset;
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m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
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m_native_vtx_decl.posmtx.integer = true;
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nat_offset += 4;
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}
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m_native_components = components;
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m_native_vtx_decl.stride = nat_offset;
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#ifdef USE_VERTEX_LOADER_JIT
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// End loop here
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SUB(64, R(RBX), Imm8(1));
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J_CC(CC_NZ, loop_start);
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ABI_PopRegistersAndAdjustStack({RBX}, 8);
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RET();
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#endif
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}
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void VertexLoader::WriteCall(TPipelineFunction func)
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{
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#ifdef USE_VERTEX_LOADER_JIT
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ABI_CallFunction((const void*)func);
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#else
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|
m_PipelineStages[m_numPipelineStages++] = func;
|
|
#endif
|
|
}
|
|
// ARMTODO: This should be done in a better way
|
|
#ifndef _M_GENERIC
|
|
void VertexLoader::WriteGetVariable(int bits, OpArg dest, void *address)
|
|
{
|
|
#ifdef USE_VERTEX_LOADER_JIT
|
|
MOV(64, R(RAX), Imm64((u64)address));
|
|
MOV(bits, dest, MatR(RAX));
|
|
#endif
|
|
}
|
|
|
|
void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value)
|
|
{
|
|
#ifdef USE_VERTEX_LOADER_JIT
|
|
MOV(64, R(RAX), Imm64((u64)address));
|
|
MOV(bits, MatR(RAX), value);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
void VertexLoader::SetupRunVertices(int primitive, int const count)
|
|
{
|
|
m_numLoadedVertices += count;
|
|
|
|
posScale[0] = posScale[1] = posScale[2] = posScale[3] = fractionTable[m_VtxAttr.PosFrac];
|
|
if (m_native_components & VB_HAS_UVALL)
|
|
for (int i = 0; i < 8; i++)
|
|
tcScale[i][0] = tcScale[i][1] = fractionTable[m_VtxAttr.texCoord[i].Frac];
|
|
for (int i = 0; i < 2; i++)
|
|
colElements[i] = m_VtxAttr.color[i].Elements;
|
|
|
|
// Prepare bounding box
|
|
if (!g_ActiveConfig.backend_info.bSupportsBBox)
|
|
BoundingBox::Prepare(m_vat, primitive, m_VtxDesc, m_native_vtx_decl);
|
|
}
|
|
|
|
void VertexLoader::ConvertVertices ( int count )
|
|
{
|
|
#ifdef USE_VERTEX_LOADER_JIT
|
|
if (count > 0)
|
|
{
|
|
((void (*)(int))(void*)m_compiledCode)(count);
|
|
}
|
|
#else
|
|
for (int s = 0; s < count; s++)
|
|
{
|
|
tcIndex = 0;
|
|
colIndex = 0;
|
|
s_texmtxwrite = s_texmtxread = 0;
|
|
for (int i = 0; i < m_numPipelineStages; i++)
|
|
m_PipelineStages[i]();
|
|
PRIM_LOG("\n");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
int VertexLoader::RunVertices(int primitive, int count, DataReader src, DataReader dst)
|
|
{
|
|
dst.WritePointer(&g_vertex_manager_write_ptr);
|
|
src.WritePointer(&g_video_buffer_read_ptr);
|
|
SetupRunVertices(primitive, count);
|
|
ConvertVertices(count);
|
|
return count;
|
|
}
|