dolphin/Source/Core/DolphinWX/Debugger/BreakpointWindow.h
EmptyChaos 27d295ec7e WX: HiDPI: FrameAUI / Debugger
Changes:
  - MemoryWindow was cleaned up and gives more feedback on searches.

Some bugs were fixed as well:
  - A complex bug that allowed tearing off tabs and opening multiple
    copies of a debug panel which lead to segfaults
  - Another segfault related to right-click menus on code/memory views
    when those tools were floating in their own window.
2016-10-04 13:47:22 +11:00

42 lines
1.2 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <wx/aui/framemanager.h>
#include <wx/panel.h>
class CBreakPointView;
class CCodeWindow;
class wxListEvent;
class CBreakPointWindow : public wxPanel
{
public:
CBreakPointWindow(CCodeWindow* _pCodeWindow, wxWindow* parent, wxWindowID id = wxID_ANY,
const wxString& title = _("Breakpoints"),
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxTAB_TRAVERSAL | wxBORDER_NONE);
~CBreakPointWindow();
void NotifyUpdate();
void SaveAll();
void LoadAll();
private:
friend class CBreakPointBar;
void OnDelete(wxCommandEvent& WXUNUSED(event));
void OnClear(wxCommandEvent& WXUNUSED(event));
void OnAddBreakPoint(wxCommandEvent& WXUNUSED(event));
void OnAddMemoryCheck(wxCommandEvent& WXUNUSED(event));
void Event_SaveAll(wxCommandEvent& WXUNUSED(event));
void Event_LoadAll(wxCommandEvent& WXUNUSED(event));
void OnSelectBP(wxListEvent& event);
wxAuiManager m_mgr;
CBreakPointView* m_BreakPointListView;
CCodeWindow* m_pCodeWindow;
};