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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
52 lines
1.2 KiB
Objective-C
52 lines
1.2 KiB
Objective-C
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#import "ViewController.h"
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@implementation ViewController
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- (void)viewDidLoad
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{
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[super viewDidLoad];
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NSWindow* window = [[self view] window];
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[window setLevel:kCGMainMenuWindowLevel - 1];
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[window setCollectionBehavior:NSWindowCollectionBehaviorStationary |
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NSWindowCollectionBehaviorCanJoinAllSpaces |
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NSWindowCollectionBehaviorFullScreenAuxiliary];
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}
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- (void)SetDescription:(NSString*)string
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{
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[_labelProgress setStringValue:string];
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}
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- (void)SetTotalMarquee:(bool)marquee
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{
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[_progressTotal setIndeterminate:marquee];
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}
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- (void)SetCurrentMarquee:(bool)marquee
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{
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[_progressCurrent setIndeterminate:marquee];
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}
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- (void)SetTotalProgress:(double)current total:(double)total
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{
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[_progressTotal setMaxValue:total];
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[_progressTotal setDoubleValue:current];
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}
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- (void)SetCurrentProgress:(double)current total:(double)total
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{
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[_progressCurrent setMaxValue:total];
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[_progressCurrent setDoubleValue:current];
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}
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- (void)setRepresentedObject:(id)representedObject
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{
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[super setRepresentedObject:representedObject];
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}
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@end
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