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https://github.com/dolphin-emu/dolphin.git
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80d48a08d8
Also some cleanup in BPStructs and I think this should be SETTLUT not LOADTLUT, because there is already a LOADTLUT earlier in the reg list. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2898 8ced0084-cf51-0410-be5f-012b33b47a6e
59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// ------------------------------------------
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// The plugins has to define these functions
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// ------------------------------------------
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#ifndef _BPFUNCTIONS_H_
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#define _BPFUNCTIONS_H_
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#include "BPMemory.h"
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#include "VideoCommon.h"
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namespace BPFunctions
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{
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enum
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{
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CONFIG_ISWII = 0,
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CONFIG_DISABLEFOG,
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CONFIG_SHOWEFBREGIONS
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};
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void FlushPipeline();
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void SetGenerationMode(const Bypass &bp);
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void SetScissor(const Bypass &bp);
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void SetLineWidth(const Bypass &bp);
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void SetDepthMode(const Bypass &bp);
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void SetBlendMode(const Bypass &bp);
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void SetDitherMode(const Bypass &bp);
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void SetLogicOpMode(const Bypass &bp);
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void SetColorMask(const Bypass &bp);
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float GetRendererTargetScaleX();
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float GetRendererTargetScaleY();
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void CopyEFB(const Bypass &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf);
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void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight);
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void ClearScreen(const Bypass &bp, const TRectangle &multirc);
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void RestoreRenderState(const Bypass &bp);
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u8 *GetPointer(const u32 &address);
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bool GetConfig(const int &type);
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void SetSamplerState(const Bypass &bp);
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};
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#endif // _BPFUNCTIONS_H_
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