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fef1b84f0a
QStringLiterals generate a buffer so that during runtime there's very little cost to constructing a QString. However, this also means that duplicated strings cannot be optimized out into a single entry that gets referenced everywhere, taking up space in the binary. Rather than use QStringLiteral(""), we can just use QString{} (the default constructor) to signify the empty string. This gets rid of an unnecessary string buffer from being created, saving a tiny bit of space. While we're at it, we can just use the character overloads of particular functions when they're available instead of using a QString overload. The characters in this case are Latin-1 to begin with, so we can just specify the characters as QLatin1Char instances to use those overloads. These will automatically convert to QChar if needed, so this is safe.
126 lines
2.9 KiB
C++
126 lines
2.9 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QGuiApplication>
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#include <QIcon>
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#include <QPixmap>
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#include <QScreen>
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#include "Common/FileUtil.h"
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#include "Core/ConfigManager.h"
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#include "DolphinQt/Resources.h"
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#include "DolphinQt/Settings.h"
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#ifdef _WIN32
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#include "DolphinQt/QtUtils/WinIconHelper.h"
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#endif
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QList<QPixmap> Resources::m_platforms;
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QList<QPixmap> Resources::m_countries;
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QList<QPixmap> Resources::m_misc;
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QIcon Resources::GetIcon(const QString& name, const QString& dir)
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{
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QString base_path = dir + QLatin1Char{'/'} + name;
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const auto dpr = QGuiApplication::primaryScreen()->devicePixelRatio();
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QIcon icon(base_path.append(QStringLiteral(".png")));
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if (dpr > 2)
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{
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QPixmap pixmap(base_path.append(QStringLiteral("@4x.png")));
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if (!pixmap.isNull())
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{
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pixmap.setDevicePixelRatio(4.0);
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icon.addPixmap(pixmap);
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}
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}
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return icon;
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}
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QPixmap Resources::GetPixmap(const QString& name, const QString& dir)
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{
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const auto icon = GetIcon(name, dir);
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return icon.pixmap(icon.availableSizes()[0]);
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}
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static QString GetCurrentThemeDir()
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{
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return QString::fromStdString(File::GetThemeDir(SConfig::GetInstance().theme_name));
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}
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static QString GetResourcesDir()
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{
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return QString::fromStdString(File::GetSysDirectory() + "Resources");
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}
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QIcon Resources::GetScaledIcon(const std::string& name)
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{
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return GetIcon(QString::fromStdString(name), GetResourcesDir());
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}
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QIcon Resources::GetScaledThemeIcon(const std::string& name)
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{
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return GetIcon(QString::fromStdString(name), GetCurrentThemeDir());
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}
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QPixmap Resources::GetScaledPixmap(const std::string& name)
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{
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return GetPixmap(QString::fromStdString(name), GetResourcesDir());
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}
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void Resources::Init()
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{
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for (const std::string& platform :
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{"Platform_Gamecube", "Platform_Wii", "Platform_Wad", "Platform_File"})
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{
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m_platforms.append(GetScaledPixmap(platform));
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}
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for (const std::string& country :
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{"Flag_Europe", "Flag_Japan", "Flag_USA", "Flag_Australia", "Flag_France", "Flag_Germany",
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"Flag_Italy", "Flag_Korea", "Flag_Netherlands", "Flag_Russia", "Flag_Spain", "Flag_Taiwan",
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"Flag_International", "Flag_Unknown"})
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{
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m_countries.append(GetScaledPixmap(country));
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}
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m_misc.append(GetScaledPixmap("nobanner"));
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m_misc.append(GetScaledPixmap("dolphin_logo"));
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m_misc.append(GetScaledPixmap("Dolphin"));
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}
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QPixmap Resources::GetPlatform(DiscIO::Platform platform)
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{
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return m_platforms[static_cast<int>(platform)];
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}
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QPixmap Resources::GetCountry(DiscIO::Country country)
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{
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return m_countries[static_cast<int>(country)];
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}
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QPixmap Resources::GetMisc(MiscID id)
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{
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return m_misc[static_cast<int>(id)];
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}
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QIcon Resources::GetAppIcon()
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{
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QIcon icon;
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#ifdef _WIN32
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icon = WinIconHelper::GetNativeIcon();
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#else
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icon.addPixmap(GetScaledPixmap("dolphin_logo"));
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icon.addPixmap(GetScaledPixmap("Dolphin"));
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#endif
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return icon;
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}
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