dolphin/Source/Core/VideoBackends/Vulkan/VKBoundingBox.h
Techjar 1161af8059 VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00

43 lines
893 B
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <memory>
#include <string>
#include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/VulkanLoader.h"
#include "VideoCommon/BoundingBox.h"
namespace Vulkan
{
class StagingBuffer;
class VKBoundingBox final : public BoundingBox
{
public:
~VKBoundingBox() override;
bool Initialize() override;
protected:
std::vector<BBoxType> Read(u32 index, u32 length) override;
void Write(u32 index, const std::vector<BBoxType>& values) override;
private:
bool CreateGPUBuffer();
bool CreateReadbackBuffer();
VkBuffer m_gpu_buffer = VK_NULL_HANDLE;
VkDeviceMemory m_gpu_memory = VK_NULL_HANDLE;
static constexpr size_t BUFFER_SIZE = sizeof(BBoxType) * NUM_BBOX_VALUES;
std::unique_ptr<StagingBuffer> m_readback_buffer;
};
} // namespace Vulkan